Things to Learn from the Patch

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Arc.1425

Arc.1425

Leave your negativity at the door.

It’s positive criticism time.

What are the lessons that AN should learn from their recent dungeon changes and the community response, not specific details about particular encounters, but rather large-picture ideas that will be important for the game’s future?

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Lelouch Lamperouge.3716

Lelouch Lamperouge.3716

Lesson #1: Arenanet should test their updates before making them live.

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: miya.5160

miya.5160

This seems condescending.

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Lelouch Lamperouge.3716

Lelouch Lamperouge.3716

Seems like a good lesson to learn though.

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Garbol.4390

Garbol.4390

Lesson #2: Harder is not always a good option (this is not a porno).

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Arc.1425

Arc.1425

This seems condescending.

I don’t mean to belittle anyone. I just figure the community has some constructive criticism.

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

3. The patch sucked

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: miya.5160

miya.5160

No, I meant condescending to the developers.

It’s as if you’re treating them like children that need to be scolded. And a lot of posts about the dungeons and reward system have been constructive. They can take from that.

They don’t need a teacher sitting them down and asking, “And what did we learn?” It’s insulting.

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Arc.1425

Arc.1425

No, I meant condescending to the developers.

It’s as if you’re treating them like children that need to be scolded. And a lot of posts about the dungeons and reward system have been constructive. They can take from that.

They don’t need a teacher sitting them down and asking, “And what did we learn?” It’s insulting.

I hear you. I suppose I’m trying to vent my frustration more than anything. Probably a good time for me to hop off the forums.

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Quiznos.4296

Quiznos.4296

In the future, If changes are to be made, they should be a bit more gradual.

For example,
Lets say Tome of courage’s 5 skill was insta cast and had a cooldown of 1s, it would clearly need a balance.

Good solution: Give it a cast time of .5s and increase the cooldown to 5s. Still not working? further, but still gradually, increase cast time & cool down. Rinse & Repeat.

Bad solution: cast time 100s, heals for 1/4 health. Tome of courage ends and has 1000s cooldown.

This is honestly how I feel the dungeons were treated.

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Arc.1425

Arc.1425

Actually, having tried to go through another round of AC bugs, I take back what I said. AN needs schooling.

Things to Learn from the Patch

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Balance your Reward and Risk ratio.