So, first thing’s first. I’ve played MMOs for over a decade now. I’ve played nearly every major title for a fair length of time, and a whole lot of minor, f2p ones thrown into the mix as well. I think I know my way around the genre for the most part.
Now, that said, I’m a support player at heart. I like DPSing and tanking fine, but I’ve always been a Healer. Even in shooters that allow Medic loadouts, I’m always geared up with stuff to keep people alive. When I heard that ANet thought the Trinity was “broken”, I was wary at best. As the game came out, well. My fears were with good reason.
Upon hitting 30, my 80 friend took my girlfriend and I into AC with his guild members. Never before in ANY MMO have I had a worse experience with a dungeon. Moving further into the game was only a slight improvement. Running into list format for easier check marks:
- First and foremost, the lack of the Trinity makes this an utter nightmare. There is no way to pull aggro, there is no way to really keep people alive, CC does little to nothing, the entire dungeon is nothing but a chaotic zergfest.
- Bosses are a nightmare. The jaded part of me wants to think ANet deliberately designed dungeons to be a gold sink with how much time you’re spending dying, repairing, and zerging right back in again from a waypoint. All of the above points make this impossible as well. With no way to keep aggro, no way to keep people alive beyond some extremely minor, long-CD healing, no CC, every fight is basically a rush to kill them before they can kill you.
- Loot is pathetic. You realize the point of dungeons is to get some sweet loot, right? The story mode and explorable modes are fine and all, but with nothing to look forward to but many, MANY runs to gradually build up enough tokens for a dungeon set of armor, well. The entire thing is a slog. I know ANet had this philosophy of all “But it’s not about the loot grind!”, but just like the lack of Trinity, you don’t fix things that aren’t broken. Besides, it’s not about the loot grind. It’s about the token grind. Congratulations, you really revolutionized that one. Hell, you grind MORE for the massive amount of tokens than you would to get the gear normally from the dungeons.
I remember the first time a boss dropped and I was just “…There’s no loot?” This blew my mind. I cannot honestly believe there’s no dungeon-quality loot, merely random chests that more often than not have nothing you can even use. Hope party members have things to trade!
- You’re designed to be killed. A lot. Never in any MMO have I died more in dungeons than this game. Nearly every single mechanic one-shots you (at least as a clothie) and is almost impossible to avoid. With Adelbern’s ground fire you have about half a second to get out of the circle before it suddenly pops up and you’re immediately killed. In CM the golem randomly aggroed me and one-shot me with missiles. A sniper one-shot me later. The list goes on. This is utterly ridiculous. Once again it’s just a tedious rush to kill them before they kill you. Er…before they kill you too many times to pay for repairs, anyway.
Long story short. These need redesigned and/or the Trinity needs brought back. This isn’t a MOBA where people are forced into a role they don’t like just because the “team” doesn’t have said role yet. If people are playing a tank or support, they like playing tank or support. These roles are always going to have less players because your average dudebro gamer wants to see big numbers and feel like a boss. That doesn’t mean the system itself is bad and people that DO like doing things beyond zerg rushing every mob in the game should be shut out entirely.
I really like a lot of the dungeon sets too, but between the mechanics and lack of a dungeon finder leading to standing around for half an hour trying to put a group together like pre-Wrath WoW, I don’t EVER see myself bothering to beat my head against a wall long enough to get any. And that’s a real shame.
Most things about this game are fantastic, but every possible thing that could go wrong with dungeon design, did.