Tips for a newcomer
Pro tip: run them with your guild mates.
What Soylent said.
I tried to make a thread for such things but it kinda failed, but there are some tips here for AC https://forum-en.gw2archive.eu/forum/game/dungeons/The-Dungeon-help-thread/first#post260581
it’s probably the best dungeon for newbies
What server do you play on? Hop over to Stormbluff, my guildies and I are very active and would be happy to help. The other option is don’t SAY you are new, and just follow along.
If you can pay close attention, and do your traits for survivability so your staying alive vs being someone downed all the time, you should be able to tag along just fine. We have ran several dungeons with guys and they were only a nuisance when they were not paying attention and getting themselves killed, and thus us killed…
Also, don’t be afraid to just say (once your inside), hey this is my first run on this ‘xyz’ route. I should be fine, but if there’s anything I need to know, feel free to throw it out there.
cof is easily puggable. I pug it every day for my pretty fire armor. Don tell puggers your new or they will spaz. Just follow the other 4 and do what they do.
Must pugs do path 2 as it’s the fastest and easiest. and the only thing i can think of for a brand new dungeoneer causing problems for the whole group in path 2 is the last boss. On that one just dont kill your assigned add until told to do so. Theres always an alpha pugger who likes to assign adds and dictate that fight.
Thank guys,
Will take your pointer away with me and give it a shot over the weekend
And thanks for the offer Prophet but im over on the Desolation and if i leave i will have absolutly no hope of getting back in :/
Copy and pasting this from another post I made that may get burried and not seen:
Here are some dungeon tips I found from my runs. In no particular order and they may or may not be what you use, this is just from my experience:
1. Design the group to get all the boons you can: regen, protection, vigor are good defensive ones to keep you alive; fury and might, to kill mobs faster (again to keep you alive). These are the ones I remember off the top of my head.
2. Use conditions to help your team; blind, daze, crippble, immobilize, weakness. Weakness is extremely useful; reduces your foes crititcal hits to normal hits and normal to glancing blows (50% dmg) combine that with protection boon and your group is now a tank.
3. Try and have more than one person for healing/Support; almost every class that i’ve seen can do this. Even warrior with his shouts can heal and support.
4. Have someone that can remove boons from a target; protection or regen on a boss is going to outlast you.
5. Watch for major boss ‘tells’ (a signature move that it will do before an attack) charging or flashes will usually give it away from what i’ve seen. Save a block/Dodge/Repel for these situations. Don’t waste your dodge on minor things.
6. Have some kind of toughness stacked character to be the focus. Get this character to stand in the way of enemy projectiles or block big attacks. Someone that can keep the mobs together without dying fast. (this character will still have to dodge the ‘big’ attacks) This character will also be a good resser; being able to stay in aoes to rally an ally
7. Do not try and ressurect dead characters; downed is priority if you see it. Assign 1 or more people to this task. A dead character will take to long and they are better off teleporting to the closet way point and running back.
In general build your character to help your team. Can’t stress this enough. The stuff you use to solo farm may not be useful in a group environment.
Thank you Xhaine