Twilight Arbor Explorable Dungeon, Count of Blood boss encounter.
Oh and yes, twilight arbor explorable up path is a breeze…
My group and I pretty much pulled the whole thing, ran way back until the pull started leashing back, then intercepted one of the knights with CC, disables (moa, net, static, etc.) and just burst one down. One by one the knights will bug out and die, and the boss is so much easier. I honestly do not see how the devs planned on anyone doing this fight with 3 knights and a boss, I don’t think a coordinated group playing perfectly could do this to be honest. Knights are way overtuned (their charge-stun-dead ability is ridiculous).
Guess that’s the only way, CC lock one while the rest reset… oh well, meh.
Yeah, my group and I are pretty disappointed with current dungeon design, although it does feel pretty good to beat an “impossible” encounter. Good luck!
Guess that’s the only way, CC lock one while the rest reset… oh well, meh.
This is pretty much what you have to do on that pull, unfortunately. Hopefully ArenaNet will take a look at that group of enemies because the hammer knights are pretty ridiculous.
The main problem with Nightmare Court Knights and certain Hammer-wielding enemies is their lack of Cooldown and wind-up between their AOE Knockdowns. Melees will be spending the entire fight dodging, so much so that the only viable method is to kite them to death. But that method is only viable against one, at most two, enemies in a wide-open room, not the narrow Volatile Blossom-filled area of the Nursery.