Upcoming Cliffside changes

Upcoming Cliffside changes

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

So with the teaser out, they’ve apparently put at least some focus on reworking/changing things in Cliffside – among them it seems to be that Archdiviner can now use Embrace the Darkness and probably other Mallyx/Rev-Hammer skills? (Maybe I’m just kittened and mixed that up during the video since the clips are really short but meh) What do you guys think about that and also, what else do you think they’ll change?

Upcoming Cliffside changes

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

So with the teaser out, they’ve apparently put at least some focus on reworking/changing things in Cliffside – among them it seems to be that Archdiviner can now use Embrace the Darkness and probably other Mallyx/Rev-Hammer skills? (Maybe I’m just kittened and mixed that up during the video since the clips are really short but meh) What do you guys think about that and also, what else do you think they’ll change?

Looks like they Changed the Archdiviner from a Necro with a Hammer, to a Reverent.

There are two kinds of gamers, salty, and extra salty

Upcoming Cliffside changes

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

So with the teaser out, they’ve apparently put at least some focus on reworking/changing things in Cliffside – among them it seems to be that Archdiviner can now use Embrace the Darkness and probably other Mallyx/Rev-Hammer skills? (Maybe I’m just kittened and mixed that up during the video since the clips are really short but meh) What do you guys think about that and also, what else do you think they’ll change?

Looks like they Changed the Archdiviner from a Necro with a Hammer, to a Reverent.

He still has his minions though – Subclassing confirmed? /s

Upcoming Cliffside changes

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Posted by: insanemaniac.2456

insanemaniac.2456

the phrases “oh god finally” and “kitten the arm seals” come to mind

JQ: Rikkity
head here to discuss wvw without fear of infractions

Upcoming Cliffside changes

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Posted by: STIHL.2489

STIHL.2489

He still has his minions though – Subclassing confirmed? /s

More like us kill happy gamers will need something to charge the hammer with after we we went and killed all the cultist.

There are two kinds of gamers, salty, and extra salty

Upcoming Cliffside changes

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Posted by: Rising Dusk.2408

Rising Dusk.2408

My body is ready.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Upcoming Cliffside changes

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Posted by: Oxidia.8103

Oxidia.8103

thank god i did 94 before they implement ranged hammer.

Upcoming Cliffside changes

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Posted by: Sublimatio.6981

Sublimatio.6981

i hope the change involves getting an elevator and making the fractal just a boss battle.

Upcoming Cliffside changes

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Posted by: Astralporing.1957

Astralporing.1957

Apparently that fractal just wasn’t difficult/long enough and required an upgrade.

Actions, not words.
Remember, remember, 15th of November

Upcoming Cliffside changes

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

Apparently that fractal just wasn’t difficult/long enough and required an upgrade.

I agree.

Archdiviner’s attack rotations were easily exploitable as long as no one used breakbar making him almost mindless to kill. The stack spots pretty much destroyed any level of difficulty the fractal had not to mention the nerfs in mob density.

I’m hoping they use the new AI on him to make him more aware.

Upcoming Cliffside changes

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Posted by: Hunter.4783

Hunter.4783

That fractal is not hard, its just annoying, thats all. They can make archdiviner twice as hard as long as fractal is twice as short

Upcoming Cliffside changes

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

The day when we ask for shorter content and not longer.

Then again I was one of the people who were upset with how small the expansion was.

Upcoming Cliffside changes

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

So with the teaser out, they’ve apparently put at least some focus on reworking/changing things in Cliffside – among them it seems to be that Archdiviner can now use Embrace the Darkness and probably other Mallyx/Rev-Hammer skills? (Maybe I’m just kittened and mixed that up during the video since the clips are really short but meh) What do you guys think about that and also, what else do you think they’ll change?

So they making most unpopular fractal even more unpopular by giving new skills to boss? That’s pretty interesting approach to development.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Upcoming Cliffside changes

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Posted by: Sublimatio.6981

Sublimatio.6981

The day when we ask for shorter content and not longer.

Then again I was one of the people who were upset with how small the expansion was.

thats not the point, everyone would like to have more HoT story steps/maps/things to do. These are fractals, it works differently. too long=annoying.

Upcoming Cliffside changes

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

The day when we ask for shorter content and not longer.

Then again I was one of the people who were upset with how small the expansion was.

thats not the point, everyone would like to have more HoT story steps/maps/things to do. These are fractals, it works differently. too long=annoying.

The future of our 5 man end game content consists of 3 minute 1 room encounters with no intricacy in level design, am I the only person in this entire game who thinks this is absurd?

Upcoming Cliffside changes

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Posted by: Torolan.5816

Torolan.5816

The day when we ask for shorter content and not longer.

Then again I was one of the people who were upset with how small the expansion was.

thats not the point, everyone would like to have more HoT story steps/maps/things to do. These are fractals, it works differently. too long=annoying.

The future of our 5 man end game content consists of 3 minute 1 room encounters with no intricacy in level design, am I the only person in this entire game who thinks this is absurd?

Lol, you have to give it to Anet, they really stand by their word in this one and could not give less of a thought about storyline.

I imagine seeing MO stand before a press conference, proudly declaring:
“Yeah well, we know that people have only made swamp because it is short. To counter this, we have now reduced EVERY fractal to just two rooms! One where you have to do something to reach the boss, then the room with the boss. If this works, we are also thinking of introducing this scenario to dungeons. Screw you, story elements!”

Upcoming Cliffside changes

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Posted by: Astralporing.1957

Astralporing.1957

The future of our 5 man end game content consists of 3 minute 1 room encounters with no intricacy in level design, am I the only person in this entire game who thinks this is absurd?

You weren’t saying anything about the short fractals. You were saying that it’s a good idea to buff the longest one. In this, yeah, i think you’re pretty much alone.

Actions, not words.
Remember, remember, 15th of November

Upcoming Cliffside changes

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

The future of our 5 man end game content consists of 3 minute 1 room encounters with no intricacy in level design, am I the only person in this entire game who thinks this is absurd?

You weren’t saying anything about the short fractals. You were saying that it’s a good idea to buff the longest one. In this, yeah, i think you’re pretty much alone.

The fractal wasn’t difficult or long because of two things

1. Archdiviner has a predictable attack pattern in which you can almost afk kill him,
2. There are these things in this game called Skills, you may not have heard of them based on your current impression of the fractal, they allow you, the player to interact with the things laid out in the game in certain ways like dealing damage to an enemy target, causing your character to leap forward or allow an entire party to teleport to a certain desired location.

let me get some articles for you.

https://wiki.guildwars2.com/wiki/Skill

Some Examples:

Greatsword

https://wiki.guildwars2.com/wiki/Leap_of_Faith
https://wiki.guildwars2.com/wiki/Rush
https://wiki.guildwars2.com/wiki/Whirlwind_Attack
https://wiki.guildwars2.com/wiki/Swoop

Sword

https://wiki.guildwars2.com/wiki/Flashing_Blade
https://wiki.guildwars2.com/wiki/Savage_Leap
https://wiki.guildwars2.com/wiki/Hornet_Sting
https://wiki.guildwars2.com/wiki/Infiltrator's_Strike

Warhorn

https://wiki.guildwars2.com/wiki/Charge_
https://wiki.guildwars2.com/wiki/Locust_Swarm
https://wiki.guildwars2.com/wiki/Call_of_the_Wild

Staff

https://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
https://wiki.guildwars2.com/wiki/Surge_of_the_Mists
https://wiki.guildwars2.com/wiki/Vault
https://wiki.guildwars2.com/wiki/Burning_Retreat
https://wiki.guildwars2.com/wiki/Phase_Retreat

Mesmer Utility

https://wiki.guildwars2.com/wiki/Portal_Entre

Elementalist Utility

https://wiki.guildwars2.com/wiki/Lightning_Flash

You can also interact with this thing called an elemental field or combo field to provide certain benefits to your party. This is a great example:

https://wiki.guildwars2.com/wiki/Lightning_field

When you look at the table and see the line called “blast”, it provides this benefit called a “boon”, a universal buff that applies a benefit, in this case increased movement speed under the name of “swiftness”.

https://wiki.guildwars2.com/wiki/Swiftness.

This is just 1 small example of how you can customize your play to not only provide unique flavor to your experience but also provide you with exceptional benefits in combat.

Try it out, you won’t regret it.

(edited by IllegalChocolate.6938)

Upcoming Cliffside changes

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Posted by: Rednik.3809

Rednik.3809

Great list of copypaste, but reality for some reason is different from your opinion. But ofc feel free to make daily champion lfg with 3 cliffside, I’m sure people will agree with you and your impressive arguments.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Upcoming Cliffside changes

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Posted by: Astralporing.1957

Astralporing.1957

The future of our 5 man end game content consists of 3 minute 1 room encounters with no intricacy in level design, am I the only person in this entire game who thinks this is absurd?

You weren’t saying anything about the short fractals. You were saying that it’s a good idea to buff the longest one. In this, yeah, i think you’re pretty much alone.

The fractal wasn’t difficult or long because of two things
[…a long list of completely irrelevant links]

Yeah, it wasn’t long due to Archdiviner fight. It was long and tedious due to seals (especially the third set). So? It was still the logest and most tedious of all fractals, and consequently least liked. Making the last boss fight more challenging on top of the already existing problem could only make this fractal even more disliked than it is now.

Which to me seems like a really, really bad idea.

If you think that fractals are too easy and need to be more challenging, cliffside is probably the last one you should pick to start that rework.

Actions, not words.
Remember, remember, 15th of November

Upcoming Cliffside changes

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Posted by: insanemaniac.2456

insanemaniac.2456

The fractal wasn’t difficult or long because of two things

when you say this it makes me think you never did 50s back in the day or 80+ today or before they reverted the scaling they introduced with hot.

the archdiviner fight has never been the hard part of the fractal, but getting 1 shot by him used to be somewhat annoying.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Upcoming Cliffside changes

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

It was still the longest and most tedious of all fractals, and consequently least liked.

Molten Furnace Fractal would like to disagree.

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Posted by: Duckie.7241

Duckie.7241

It was still the longest and most tedious of all fractals, and consequently least liked.

Molten Furnace Fractal would like to disagree.

I love Multen Furnace

Upcoming Cliffside changes

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Posted by: Mitch.4781

Mitch.4781

It’s annoying..especially the arms seals. I don;t care if they change the boss but doing the arms at a higher level is a nightmare.

Upcoming Cliffside changes

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Posted by: fishball.7204

fishball.7204

They need to add more unskippable cutscenes to cliffside to enhance the experience like the molten duo fight. It’s super obvious that the only reason people farm fractal 40 is to watch the unskippable cutscene over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

If they add it to cliffside (preferably one cutscene every seal), it’ll seal the deal (pun intended) and totally make everybody want to run cliffside 24/7.

FOR THE GREEEEEEEEEEEEN

Upcoming Cliffside changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The future of our 5 man end game content consists of 3 minute 1 room encounters with no intricacy in level design, am I the only person in this entire game who thinks this is absurd?

You weren’t saying anything about the short fractals. You were saying that it’s a good idea to buff the longest one. In this, yeah, i think you’re pretty much alone.

The fractal wasn’t difficult or long because of two things

The fractal is still longer than other fractals AND more annoying on top of that due to what you’re supposed to do in there. Difficult? No. Annoying? Definitely.

Upcoming Cliffside changes

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Posted by: Astralporing.1957

Astralporing.1957

It was still the longest and most tedious of all fractals, and consequently least liked.

Molten Furnace Fractal would like to disagree.

…you’re joking, right?

Actions, not words.
Remember, remember, 15th of November

Upcoming Cliffside changes

in Fractals, Dungeons & Raids

Posted by: Mourningcry.9428

Mourningcry.9428

It was still the longest and most tedious of all fractals, and consequently least liked.

Molten Furnace Fractal would like to disagree.

…you’re joking, right?

TRG has a valid point. As far as the records went, I believe Cliffside was faster by w couple of minutes … Molten is just one tedious time gate after the next.

Upcoming Cliffside changes

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

It was still the longest and most tedious of all fractals, and consequently least liked.

Molten Furnace Fractal would like to disagree.

…you’re joking, right?

Cliffside – pre HoT record time is 8m 35s, time depends on your damage and ability to move around fast, no timegates.
Molten Furnace – pre HoT record time is 10m 43s, ~9 minutes timegate.

Upcoming Cliffside changes

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Posted by: TexZero.7910

TexZero.7910

Maybe i’ll stop being put in a jail cell.

…Oh who am i kidding, they’ll increase the interval for that mechanic so that it occurs more frequently.