Was being able to rez at a wp in dungeons...
they want the exact opposite, they dont want you body running every 2 mins because you die so much. this change has been put in with alot of forethought.
No forethought… In magg run of CoF if you die in a lava pool during the run across the lava your entire group and magg is stuck permanently unless you log out. You continuously take fire damage even when dead and that keeps everybody in combat. You cant res, they can’t continue the story, and you have to log out and log back in to continue the dungeon. Simple things like that should not have happened if their was a lot of forethought.
If I were with you on your run, I’d take the time to rez you rather than just doing the fight with 4.
Eventually, when this mentality is learned, your misgivings with the current state of the game won’t be an issue.
No forethought… In magg run of CoF if you die in a lava pool during the run across the lava your entire group and magg is stuck permanently unless you log out. You continuously take fire damage even when dead and that keeps everybody in combat. You cant res, they can’t continue the story, and you have to log out and log back in to continue the dungeon. Simple things like that should not have happened if their was a lot of forethought.
That’s rather hit or miss.
I’ve been in that exact situation (died trying to get Magg up with my rez to follow but got immobilized and died in the fire) and after Magg got through from following the other teammember, I was able to rez back at a waypoint despite still taking damage from the flames.
Most likely, being unable to go back to a waypoint involves one of the other teammebers thinking they’re out of combat but still are. If they can’t use a waypoint themselves, then there’s the problem. If they can, it clears anyone (themselves and NPCs/pets) from combat and you can revive.
(edited by Leo G.4501)
Everyone in the party said they were out of combat… I don’t know what happened but I do know that these dungeons weren’t adequately toned down to account for no WP zerg rushing.
Like I already said in another thread, something about path 2 in AC is much harder when Detha is trying to fix the cannons. I never went down on that part before (or often anyways) but our group wiped the last time we did it (a few times actually) because the mobs were destroying us. It was a competent group and an event that I’ve done many times without much effort but for w/e reason it seemed so much harder all of the sudden.
Everyone in the party said they were out of combat… I don’t know what happened but I do know that these dungeons weren’t adequately toned down to account for no WP zerg rushing.
Like I already said in another thread, something about path 2 in AC is much harder when Detha is trying to fix the cannons. I never went down on that part before (or often anyways) but our group wiped the last time we did it (a few times actually) because the mobs were destroying us. It was a competent group and an event that I’ve done many times without much effort but for w/e reason it seemed so much harder all of the sudden.
yes ive had the same issue , noone in combat and one of our members couldnt rez. Ive posted on another thread ive seen Lupi just random 1 shot ppl with some projecticle that they cant even track (no red circles , not near him and BOOm 1 shot not downed but DEAD). ill say it again this no rez incombat thing was not done right or shouldnt have been done at all , if anything prior to this i only “rez rushed” cause WPs are far and few in dungeons , thats why most of my guild actually did it too. So Recap , 1) rez rushing was actually used by a good portion of ppl i know since WPs are far and few , 2) bosses still arent toned down in several areas (as well as someone in lava not being able to respawn sometimes) and this no incombat respawn thing was not ready to push out. More testing should have been done , can see some ppl getting ticked off by this and just waiting for another mmo to come out , makes me sad but with something like this , do you really blame them?
really that big of a problem? I just ran my first dungeon since this change was put in, and in my honest opinion, this is a horrible change. So what if downed players could rez and run back in the middle of a fight. At least then they didnt have to wait around, hoping that another group member would be able to rez them (and hope the rezzer wouldnt get defeated while rezzing) and while being downed being completely useless in a fight. At least being able to rez at a wp and running back, you could still be useful to the fight instead of waiting.
Really, this change needs to be reversed.
Yes, it cheapened the entire game and made it so you did not need to think in the least to access all endgame content.
If they want to prevent zerg rushing do it with timer. 4 – 5 minutes until next respawn when you are down. Being stuck in lava – unreachable places and let your team trying to 3 man – 2 man bosses because they simply can’t rez you is idiotic.
Once i got stuck in lava for 35 minutes in Sorrows Embrace Path 2 because my group never left combat, not because they didn’t want to but because there was always something aggroing at them. This is simply idiotic. Can’t imagine doing Arah and getting stucked in unreachable places. Heard stories for people laying dead for 1+ hours.
Put a 4- 5 minute timer to respawn and problem solved.
Everyone in the party said they were out of combat… I don’t know what happened but I do know that these dungeons weren’t adequately toned down to account for no WP zerg rushing.
Like I already said in another thread, something about path 2 in AC is much harder when Detha is trying to fix the cannons. I never went down on that part before (or often anyways) but our group wiped the last time we did it (a few times actually) because the mobs were destroying us. It was a competent group and an event that I’ve done many times without much effort but for w/e reason it seemed so much harder all of the sudden.
yes ive had the same issue , noone in combat and one of our members couldnt rez. Ive posted on another thread ive seen Lupi just random 1 shot ppl with some projecticle that they cant even track (no red circles , not near him and BOOm 1 shot not downed but DEAD). ill say it again this no rez incombat thing was not done right or shouldnt have been done at all , if anything prior to this i only “rez rushed” cause WPs are far and few in dungeons , thats why most of my guild actually did it too. So Recap , 1) rez rushing was actually used by a good portion of ppl i know since WPs are far and few , 2) bosses still arent toned down in several areas (as well as someone in lava not being able to respawn sometimes) and this no incombat respawn thing was not ready to push out. More testing should have been done , can see some ppl getting ticked off by this and just waiting for another mmo to come out , makes me sad but with something like this , do you really blame them?
Then I’d say you should thank the players (in your guild and others) for exploiting the tactic to its fullest so that it was made top priority to fix. Sure, some didn’t abuse the WP system and genuinely tried to help downed and dead players where they could…but there were FAR more players that would simply let their teammates die because ‘it was faster’ to just go back to a WP. If you don’t find that a problem then you need to open your eyes.
As for waiting and testing more, that would always be beneficial but new players are joining the game every day. I’ve began to run all the old story modes again because we’re getting fresh new people in our guild. The last thing we need is for those new to the game be corrupted by the stupid mistakes of our past.
Anet already said they’re working on rebalancing some content. Just look on the bright side: this will mainly only get easier for everyone from here.
Taking away the ability of spawning while your team is in the middle of the fight is hands down the best thing Anet has done for dungeons so far.
Ask yourself what the purpose of a dungeon is in this game or any game? Its not for getting gear or getting the dungeon master title, its about having a challenging/rewarding experience.
Now I want more boss fights that require your whole team to be active during the fight(aka Dwayna in Arah). If someone fully dies on my team, I want it to be near impossible to finish the boss. This requires people to learn how to play better instead of just running in and dying to the same mechanics.
If they want to prevent zerg rushing do it with timer. 4 – 5 minutes until next respawn when you are down. Being stuck in lava – unreachable places and let your team trying to 3 man – 2 man bosses because they simply can’t rez you is idiotic.
Once i got stuck in lava for 35 minutes in Sorrows Embrace Path 2 because my group never left combat, not because they didn’t want to but because there was always something aggroing at them. This is simply idiotic. Can’t imagine doing Arah and getting stucked in unreachable places. Heard stories for people laying dead for 1+ hours.
Put a 4- 5 minute timer to respawn and problem solved.
That is a problem with your team. If you don’t start seeing the importance of STOPPING to get your teammates back up, then something is wrong. If I were on a team like that I’d quit because I do not like leechers and it’s wasting my time because having that extra person could easily shave of a sizable fraction of the combat time.
Everyone in the party said they were out of combat… I don’t know what happened but I do know that these dungeons weren’t adequately toned down to account for no WP zerg rushing.
Like I already said in another thread, something about path 2 in AC is much harder when Detha is trying to fix the cannons. I never went down on that part before (or often anyways) but our group wiped the last time we did it (a few times actually) because the mobs were destroying us. It was a competent group and an event that I’ve done many times without much effort but for w/e reason it seemed so much harder all of the sudden.
yes ive had the same issue , noone in combat and one of our members couldnt rez. Ive posted on another thread ive seen Lupi just random 1 shot ppl with some projecticle that they cant even track (no red circles , not near him and BOOm 1 shot not downed but DEAD). ill say it again this no rez incombat thing was not done right or shouldnt have been done at all , if anything prior to this i only “rez rushed” cause WPs are far and few in dungeons , thats why most of my guild actually did it too. So Recap , 1) rez rushing was actually used by a good portion of ppl i know since WPs are far and few , 2) bosses still arent toned down in several areas (as well as someone in lava not being able to respawn sometimes) and this no incombat respawn thing was not ready to push out. More testing should have been done , can see some ppl getting ticked off by this and just waiting for another mmo to come out , makes me sad but with something like this , do you really blame them?
Then I’d say you should thank the players (in your guild and others) for exploiting the tactic to its fullest so that it was made top priority to fix. Sure, some didn’t abuse the WP system and genuinely tried to help downed and dead players where they could…but there were FAR more players that would simply let their teammates die because ‘it was faster’ to just go back to a WP. If you don’t find that a problem then you need to open your eyes.
As for waiting and testing more, that would always be beneficial but new players are joining the game every day. I’ve began to run all the old story modes again because we’re getting fresh new people in our guild. The last thing we need is for those new to the game be corrupted by the stupid mistakes of our past.
Anet already said they’re working on rebalancing some content. Just look on the bright side: this will mainly only get easier for everyone from here.
and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.
EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)
If they want to prevent zerg rushing do it with timer. 4 – 5 minutes until next respawn when you are down. Being stuck in lava – unreachable places and let your team trying to 3 man – 2 man bosses because they simply can’t rez you is idiotic.
Once i got stuck in lava for 35 minutes in Sorrows Embrace Path 2 because my group never left combat, not because they didn’t want to but because there was always something aggroing at them. This is simply idiotic. Can’t imagine doing Arah and getting stucked in unreachable places. Heard stories for people laying dead for 1+ hours.
Put a 4- 5 minute timer to respawn and problem solved.That is a problem with your team. If you don’t start seeing the importance of STOPPING to get your teammates back up, then something is wrong. If I were on a team like that I’d quit because I do not like leechers and it’s wasting my time because having that extra person could easily shave of a sizable fraction of the combat time.
yes and i take every opportunity i can to get them back up , the issue? either the boss starts focus firing me , or the boss does some kind of charge / aoe that I’m forced to try to get away from , the revive speed is too slow to support the concept of not being able to revive at a WP incombat anymore , you end up dead most of the time because of this.
and lets face it ppl , besides forum ppl , ive heard of noone actually approving of this idea of not being able to revive incombat when i talk to people in game , so….yea…..seems there are far more ppl that are against this idea then those that approve.
and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.
EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)
Everyone will always want to have things done their way, doesn’t mean it’s the right way. How were the devs suppose to balance encounters that were too tough when the metric used to fights is so badly skewed because people are exploiting WPs? They can’t tell if a fight is hard or not by how many times people WP back simply because people were NOT REZZING their team.
It’s a vicious cycle that keeps kittening people like you. You wanted them to rebalance fights so you don’t have to WP all the time from dying but you’re dying because your teammates aren’t helping you so it’s not clear if the fight is actually hard or if your team isn’t working together.
So no. No, you can’t have things handled your way. It’s not efficient.
And you can name practically any profession and I’m certain there are various skills that make rezzing teammates easier. I’d suggest keeping them around on your utility bar until you’re certain you won’t need them.
and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.
EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)
Everyone will always want to have things done their way, doesn’t mean it’s the right way. How were the devs suppose to balance encounters that were too tough when the metric used to fights is so badly skewed because people are exploiting WPs? They can’t tell if a fight is hard or not by how many times people WP back simply because people were NOT REZZING their team.
It’s a vicious cycle that keeps kittening people like you. You wanted them to rebalance fights so you don’t have to WP all the time from dying but you’re dying because your teammates aren’t helping you so it’s not clear if the fight is actually hard or if your team isn’t working together.
So no. No, you can’t have things handled your way. It’s not efficient.
And you can name practically any profession and I’m certain there are various skills that make rezzing teammates easier. I’d suggest keeping them around on your utility bar until you’re certain you won’t need them.
1) reread the part about some fights (like lupi) making it stupid to even ATTEMPT to rez someone , 2) as far as utility skills those only seem to affect DOWNED players , not dead. i know warriors can get a passive trait to make rez slightly faster , but with the previously mentioned fight like Lupi , its not going to help.
EDIT: and FYI i always tend to keep Spirit of Nature up on ranger , and have that passive skill on warrior for faster revives , doesnt help against a fight like lupi where everything is s 1shot ko.
(edited by Enundr.9305)
and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.
EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)
Everyone will always want to have things done their way, doesn’t mean it’s the right way. How were the devs suppose to balance encounters that were too tough when the metric used to fights is so badly skewed because people are exploiting WPs? They can’t tell if a fight is hard or not by how many times people WP back simply because people were NOT REZZING their team.
It’s a vicious cycle that keeps kittening people like you. You wanted them to rebalance fights so you don’t have to WP all the time from dying but you’re dying because your teammates aren’t helping you so it’s not clear if the fight is actually hard or if your team isn’t working together.
So no. No, you can’t have things handled your way. It’s not efficient.
And you can name practically any profession and I’m certain there are various skills that make rezzing teammates easier. I’d suggest keeping them around on your utility bar until you’re certain you won’t need them.
1) reread the part about some fights (like lupi) making it stupid to even ATTEMPT to rez someone , 2) as far as utility skills those only seem to affect DOWNED players , not dead. i know warriors can get a passive trait to make rez slightly faster , but with the previously mentioned fight like Lupi , its not going to help.
-sigh- I swear, these n00bs…
You need to rez someone from dead during a lupi fight? Tag-team rez. Have 1 person (ONLY ONE!) get in and heal some until the next round of AoEs come along then either tag out (dodge) so someone else can get in and keep the process going or use defensive skills (invulnerability, distortion, reflect, projectile destruction, or stealth if you have aggro) to keep going. The ones that are still fighting lupi try and kite away from the area as best as possible.
Regardless, it’s a team effort helping a defeated player and it SHOULD BE. That’s all the more reason to LEARN THE FIGHT and NOT DIE AS MUCH.
and you can imagine how many of these new players will see this then say screw it after awhile , telling their friends and others to avoid the game because of this? its not an issue of the dungeon being challenging , there has been no real balance put before this was introduced , to have introduced it FIRST was the mistake , the balances should have been TOP priority THEN the no rez rush , and exploiting the issue? you think they could even get the opportunity to even rez someone in the lupi fight? yes they get LOTS of time to rez someone when lupi is doing his charge at them for a 1shot with little to no chance of getting back up , yes anyone wants to waste there time doing that , while avoiding aoe and hoping they dont get hit by this projectile thats easily to miss that 1 shot kos you. yes cause THAT is exploiting the thing and not a fight that is ridiculous with no form to mitigate half of it but just pure luck in most cases , or being one of the elite crowds that dont leave the computer.
EDIT: and the reason other games put in a system to prevent so called “rez rushing” ? cause they rely on the holy trinity crutch , where as we dont. We rely on dodging and constant movement. the system does not support no rez rush as it is (and no i dont want holy trinity but i also dont want this no respawn thing that is sorta a bad idea)
Everyone will always want to have things done their way, doesn’t mean it’s the right way. How were the devs suppose to balance encounters that were too tough when the metric used to fights is so badly skewed because people are exploiting WPs? They can’t tell if a fight is hard or not by how many times people WP back simply because people were NOT REZZING their team.
It’s a vicious cycle that keeps kittening people like you. You wanted them to rebalance fights so you don’t have to WP all the time from dying but you’re dying because your teammates aren’t helping you so it’s not clear if the fight is actually hard or if your team isn’t working together.
So no. No, you can’t have things handled your way. It’s not efficient.
And you can name practically any profession and I’m certain there are various skills that make rezzing teammates easier. I’d suggest keeping them around on your utility bar until you’re certain you won’t need them.
1) reread the part about some fights (like lupi) making it stupid to even ATTEMPT to rez someone , 2) as far as utility skills those only seem to affect DOWNED players , not dead. i know warriors can get a passive trait to make rez slightly faster , but with the previously mentioned fight like Lupi , its not going to help.
-sigh- I swear, these n00bs…
You need to rez someone from dead during a lupi fight? Tag-team rez. Have 1 person (ONLY ONE!) get in and heal some until the next round of AoEs come along then either tag out (dodge) so someone else can get in and keep the process going or use defensive skills (invulnerability, distortion, reflect, projectile destruction, or stealth if you have aggro) to keep going. The ones that are still fighting lupi try and kite away from the area as best as possible.
Regardless, it’s a team effort helping a defeated player and it SHOULD BE. That’s all the more reason to LEARN THE FIGHT and NOT DIE AS MUCH.
1) ive had random bolts come out of NOWHERE that are easily not noticeable that insta kill you and bypass downed state , 2) not every one of those will be available and with Lupi charging whoever (randomly) its still stupid cause not everyone brings those skills , and as far as ranger the only thing i can pop while rezzing is SoS , everyone else will be trying to avoid those projecticles of instant death , his charge , and his aoe. lets face it this is DUMB BEYOND all belief , noone new to the game will want to even continue playing the game with that kind of fight thats in EVERY path. maybe if just his charge was 1 shot KO it would be acceptable , but this is not the case , with these bolts its flatout stupid.
And yes i have done the fight a couple of times already to know the general gist (prior to this BS anti respawn function in a game that NEEDS it with no holy trinity and bosses like lupi that either 1 shot or have an insane amount of health (HotW exp path 2 , legendary with 2 champs) , any other things you feel like throwing to make yourself look like a fool?
any other things you feel like throwing to make yourself look like a fool?
I’m not the one crying that lupi is overpowered.
Have you ran much of the other dungeons? At least 80% of them are cake once you’ve done them. Lupicus is a bit tough, but once you understand his animations and the nature of his attacks, he isn’t horrible, but he’s really one of the few challenging fights across all dungeon paths.
Basically you’re whining about content being hard…when it’s suppose to be hard. What? You want it to be facerolled? I don’t even have to laugh in your face when you start talking about the game ‘needing wp rushing’. I’m sure someone else will do that for me.
Now excuse me, I’m going to make another attempt to solo some dungeons.
any other things you feel like throwing to make yourself look like a fool?
I’m not the one crying that lupi is overpowered.
Have you ran much of the other dungeons? At least 80% of them are cake once you’ve done them. Lupicus is a bit tough, but once you understand his animations and the nature of his attacks, he isn’t horrible, but he’s really one of the few challenging fights across all dungeon paths.
Basically you’re whining about content being hard…when it’s suppose to be hard. What? You want it to be facerolled? I don’t even have to laugh in your face when you start talking about the game ‘needing wp rushing’. I’m sure someone else will do that for me.
Now excuse me, I’m going to make another attempt to solo some dungeons.
no i want it to be reasonable , sadly that concept eludes you , and no i havent had any other trouble with dungeons as badly as this one (probably HotW Exp Path 2 the boss with 2 champs being the only other exception) , the fact is hes faceroll BS that 1 shots you with all of his skills , some like the bolts you cant even see coming till your already full blown dead…..guess the concept of something being reasonable and challenging rather then just BS stupid eludes you….good day jester.
PS: your the one foolish enough to start throwing the n00b card first , but i guess i hit a soft spot when i pointed out your being a fool , as well as my other post how i hear FAR more people actually say this no respawn thing was a terrible mistake rather then an “its great and absolutely nothing wrong with it” response like the few on the forums.
It’s Arah. It’s supposed to be the hardest dungeon. You use teamwork and skill to get through it. The change to no waypoints is great because it gets rid of zerg rushing. You remember those times when people pulled Lupi out of his room towards the waypoint? kitten like that ruins the content when the only thing those people are skilled at is WPing then coming back to damage him a little then die again. Rinse and repeat until Lupi is dead. That kind of thing is just stupid.
If you don’t think graveyard zerging is bad, then you’re delusional.
1) ive had random bolts come out of NOWHERE that are easily not noticeable that insta kill you and bypass downed state , 2) not every one of those will be available and with Lupi charging whoever (randomly) its still stupid cause not everyone brings those skills , and as far as ranger the only thing i can pop while rezzing is SoS , everyone else will be trying to avoid those projecticles of instant death , his charge , and his aoe. lets face it this is DUMB BEYOND all belief , noone new to the game will want to even continue playing the game with that kind of fight thats in EVERY path. maybe if just his charge was 1 shot KO it would be acceptable , but this is not the case , with these bolts its flatout stupid.
And yes i have done the fight a couple of times already to know the general gist (prior to this BS anti respawn function in a game that NEEDS it with no holy trinity and bosses like lupi that either 1 shot or have an insane amount of health (HotW exp path 2 , legendary with 2 champs) , any other things you feel like throwing to make yourself look like a fool?
Those “random bolts” hardly come out of nowhere. Do you want every single projectile to have red circle because you can’t see the animation? Leave at least come bosses challenging unlike 99% of the rest where you can even go afk while being in melee.
no i want it to be reasonable , sadly that concept eludes you , and no i havent had any other trouble with dungeons as badly as this one (probably HotW Exp Path 2 the boss with 2 champs being the only other exception) , the fact is hes faceroll BS that 1 shots you with all of his skills , some like the bolts you cant even see coming till your already full blown dead…..guess the concept of something being reasonable and challenging rather then just BS stupid eludes you….good day jester.
You’re hardly reasonable, you just cry about content being too hard for you. Somehow people finish Arah on daily basis without whining as much as you do.
none of the groups i did it with ever pulled him out of the room <,< , well none of the ones before not being able to respawn. always fought him in his room. now hes just stupid , any time we used WPs in ANY dungeon during combat is cause theyre far and few and some of us just try to get a headstart on the way back , as well as some bosses <cough lupi> just does nothing but full blown 1 shots left and right , hence why zerg rushing was needed. as i said if only1 of his skills was 1 shot and was just a dodge check (like his charge for example) then its reasonable and the no respawn thing is not an issue. again i say this should not have been done BEFORE dungeons were actually balanced.
1) ive had random bolts come out of NOWHERE that are easily not noticeable that insta kill you and bypass downed state , 2) not every one of those will be available and with Lupi charging whoever (randomly) its still stupid cause not everyone brings those skills , and as far as ranger the only thing i can pop while rezzing is SoS , everyone else will be trying to avoid those projecticles of instant death , his charge , and his aoe. lets face it this is DUMB BEYOND all belief , noone new to the game will want to even continue playing the game with that kind of fight thats in EVERY path. maybe if just his charge was 1 shot KO it would be acceptable , but this is not the case , with these bolts its flatout stupid.
And yes i have done the fight a couple of times already to know the general gist (prior to this BS anti respawn function in a game that NEEDS it with no holy trinity and bosses like lupi that either 1 shot or have an insane amount of health (HotW exp path 2 , legendary with 2 champs) , any other things you feel like throwing to make yourself look like a fool?
Those “random bolts” hardly come out of nowhere. Do you want every single projectile to have red circle because you can’t see the animation? Leave at least come bosses challenging unlike 99% of the rest where you can even go afk while being in melee.
so shall we go to the part where theyre not noticeable when they come out with the aoe , where they just 1 shot you past downed state to full death? you literally dont see them unless your far enough away from lupi and the aoe. and if you cant see the animation of a 1 shot KO , that is the full definition of BS , sorry to say.
none of the groups i did it with ever pulled him out of the room <,< , well none of the ones before not being able to respawn. always fought him in his room. now hes just stupid , any time we used WPs in ANY dungeon during combat is cause theyre far and few and some of us just try to get a headstart on the way back , as well as some bosses <cough lupi> just does nothing but full blown 1 shots left and right , hence why zerg rushing was needed. as i said if only1 of his skills was 1 shot and was just a dodge check (like his charge for example) then its reasonable and the no respawn thing is not an issue. again i say this should not have been done BEFORE dungeons were actually balanced.
They were pulling him a long time ago but anet fixed it, I’m sure you would like to do it. There are people soloing him, how hard it must be if you think you need to graveyard zerg him. All of his skills except necrid trap in phase 3 are dodgeable with simple dodge. I hope they won’t change lupi a bit, maybe even make him harder so it actually requires some hard work.
Nope, calling me a fool (when I haven’t said anything foolish) doesn’t really affect me.
But as Misfit and many others have said, Arah is suppose to be hard…and yet it’s not. For me? Yeah, I still die in that dungeon and I refuse to do Simin anymore than I already have (done it 3 times now, the last recent one wasn’t so bad but I still think the fight is boring) but it’s not ‘hard’.
And if you don’t want to be a n00b, then get better. I could probably complain about how tough lupi is despite having beaten all paths more times than I can remember…but then I just sound like a n00b whiner who just wants his tokens so he can go. I’d rather try and make myself a better player so that I can show how simple some of these fights can be. But yeah, I don’t have as much patience as some of the other solo dungeon players out there. After 30-45min, I’m usually too tried and give up lol.
so shall we go to the part where theyre not noticeable when they come out with the aoe , where they just 1 shot you past downed state to full death? you literally dont see them unless your far enough away from lupi and the aoe. and if you cant see the animation of a 1 shot KO , that is the full definition of BS , sorry to say.
You watch him, not them.
none of the groups i did it with ever pulled him out of the room <,< , well none of the ones before not being able to respawn. always fought him in his room. now hes just stupid , any time we used WPs in ANY dungeon during combat is cause theyre far and few and some of us just try to get a headstart on the way back , as well as some bosses <cough lupi> just does nothing but full blown 1 shots left and right , hence why zerg rushing was needed. as i said if only1 of his skills was 1 shot and was just a dodge check (like his charge for example) then its reasonable and the no respawn thing is not an issue. again i say this should not have been done BEFORE dungeons were actually balanced.
They were pulling him a long time ago but anet fixed it, I’m sure you would like to do it. There are people soloing him, how hard it must be if you think you need to graveyard zerg him. All of his skills except necrid trap in phase 3 are dodgeable with simple dodge. I hope they won’t change lupi a bit, maybe even make him harder so it actually requires some hard work.
again , never had to pull him out of room , even then these bolts were far less frequent and it was actually managable. whatever the no respawn patch did , it gave him alot more 1 shots that you dont see thats for sure. ones you cant even counter , and show proof of this soloing a dungeon boss or it didnt happen ;-) , cause right now there are far more complaints then there are ppl saying its easy.
so shall we go to the part where theyre not noticeable when they come out with the aoe , where they just 1 shot you past downed state to full death? you literally dont see them unless your far enough away from lupi and the aoe. and if you cant see the animation of a 1 shot KO , that is the full definition of BS , sorry to say.
You watch him, not them.
again all i see are the aoe bolts , and when not standing in a red circle BOOM random bolt. yes ive kept track of this , you cant keep track of it and you just die.
again all i see are the aoe bolts , and when not standing in a red circle BOOM random bolt. yes ive kept track of this , you cant keep track of it and you just die.
Strangely, it doesn’t happen to me so the issue must be on your side.
again all i see are the aoe bolts , and when not standing in a red circle BOOM random bolt. yes ive kept track of this , you cant keep track of it and you just die.
Strangely, it doesn’t happen to me so the issue must be on your side.
odd that a dungeon boss would only be affecting 1 person then? cause my whole group was complaining about the same thing i saw last time i went in , and that was the bolts.
odd that a dungeon boss would only be affecting 1 person then? cause my whole group was complaining about the same thing i saw last time i went in , and that was the bolts.
And my whole group dodges them just fine.
again all i see are the aoe bolts , and when not standing in a red circle BOOM random bolt. yes ive kept track of this , you cant keep track of it and you just die.
Strangely, it doesn’t happen to me so the issue must be on your side.
odd that a dungeon boss would only be affecting 1 person then? cause my whole group was complaining about the same thing i saw last time i went in , and that was the bolts.
I’m pretty sure people said the same thing about Kholer way back when…
odd that a dungeon boss would only be affecting 1 person then? cause my whole group was complaining about the same thing i saw last time i went in , and that was the bolts.
And my whole group dodges them just fine.
im sure they do ;-) , the fact is if your forced to not be able to respawn in combat shows its a dumb design with a boss thats capable of 1 shotting left and right.
im sure they do ;-) , the fact is if your forced to not be able to respawn in combat shows its a dumb design with a boss thats capable of 1 shotting left and right.
Here’s the solution for you, it works really great for me – stop getting hit.
im sure they do ;-) , the fact is if your forced to not be able to respawn in combat shows its a dumb design with a boss thats capable of 1 shotting left and right.
Here’s the solution for you, it works really great for me – stop getting hit.
that only works in theory , when you have invisible single target bolts 1 shotting you , that theory goes out the window sadly. again this system was never needed , cant think of a recent mmo that would actually force that , sure you get locked out of a boss fight , but to sit there dead? pointless , come to think of it some mmos have even started to lean towards letting ppl respawn and run back…..i could be wrong but im pretty sure a certain mmo even started doing that. even then to be forced to not respawn at all is a terrible design where you end up shooting yourself in the foot and you have all idiots telling ppl its a L2P issue when its not , all the good players know this , all the players that have been playing since beta know this. most of the idiots still want to keep going at it though ;-P
when you have invisible single target bolts 1 shotting you
I’m sorry, what boss are you talking about?
Aren’t the 50+ Fractals the same? Basically, you get one-shotted no matter how much agony resist you have because I think the max AR is 30. So how did the people that are in the 60s and 70s make it that high in fractals? I’d imagine simply by not getting hit…
Fractals are hard-capped now, the ride ended on the 28th.
when you have invisible single target bolts 1 shotting you
I’m sorry, what boss are you talking about?
Lupi in Arah. during phase 2 , can completely avoid aoe and his charge , but theres a random bolt that apparently kills you (not downed but full dead)
well i never really got that interested in fractals myself , mostly cause i end up with that asuran cube one and i get a little dizzy / sick from the height thing =X
Lupi in Arah. during phase 2 , can completely avoid aoe and his charge , but theres a random bolt that apparently kills you (not downed but full dead)
Look up. The single target missile is perfectly visible.
Or you can just use a well-placed feedback dome and have him apply himself to p3
like i said lehova , ive seen it come with the aoe stuff at once , hard to notice both at the same time <,< but that sounds fun XD
Dodgeroll is your friend. With a good roll you can dodge from one aoe ring to another and still receive 0 damage. Also vigor. Learn to love it.
Dodgeroll is your friend. With a good roll you can dodge from one aoe ring to another and still receive 0 damage. Also vigor. Learn to love it.
im apparently not that lucky as a ranger….go figure right? all that endurance regen from WS , lightning reflexes , and vigor and it still seems to always get me XD
Me and my guild arent having much trouble at the no WP change since we use the forgotten res skills some classes have like Glyph of restoration (ele), Illusion of life (mesmer), Warbanner (Warrior). Couple them with invincibility skills, block, stealth they become real life savers, especially on Lupicus. And the only reason you can get one shot by Lupicus is either your running full berserker, you let him eat grubs, or dont have any vit/toughness gear.
Heck we even run PUGs on arah p3 no problem just by instructing the newcomers. It forces players to learn more about the encounter, what skills to bring and what traits would be useful. I still miss res rushing though.
(edited by Flipside.4152)
to be honest i haven’t even noticed the difference. my dungeon runs look and feel the same.
I for one have done numerous dungeons runs since the patch and haven’t had any issues with not being able to waypoint during combat.
It’s simple:“Learn to play or go away (from dungeons).”
Instead of buffing/fixing some classes they just nerf everything else.