Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
My earlier post was 2 separate points – I thought I’d made that clear but oh well. A lot of people use the idea of ‘some challenge’ as code for ‘superhardcore’. My point about that wasn’t related to the the waypoint change. I think my earlier post makes it clear that I don’t view the waypoint change as a bad thing.
I use ‘some challenge’ to mean ‘some challenge’. I do not believe any standard explorable mode paths should be for the ‘superhardcore’ only. Or even ‘hardcore’ only. There are more than just ‘hardcore’ and ‘casual’. I don’t believe most players identify with one or the other. The dungeons should be tailored towards being challenging for most. Not challenging for a few and nigh-impossible for the rest.
I just wish they would bring back the ability to zoom in on others while you are dead like in gw1. The only thing I hate about this change is having to look at my char lying on the ground. Just like every other game that forces you to look at your dead body/ghost for a set amount of time.
I second this sooooo hard! I miss being able to at least see what others are doing when I am out of the fight anyways. Gives me something to do, and you can learn from it as well. At the very least, not moving the camera back to your corpse after a few seconds of not moving the camera would be nice. We know we are dead! Stop reminding us!!
I try to keep track of the other players and go get them back up before they are fully down. What I hope they do is wait to use their healing downed skill when another player starts to help them back up so they can get back up much faster.
So talk to your groups about keeping track of each other so that people can go rez a downed player before they are completely down. In fact if as many players can make it to the downed player as possible, the downed play will get back up a whole lot quicker.
I had times where I was able to move the boss away from the downed player so the rest of the group can go get them back up. This is provided that they got to the player before they went completely down.
tell that to the bolt that hit me for 30k…..lol
I would love to see a screenshot or something of that, I have yet to see anything a fraction of 30k from those bolts.
As for the rest of the thread. You can’t make dungeons easier, because a lot of people are already bored with how easy they are once you’ve figured them out the first time.
Some people want them even harder. And honestly they’re not that hard if you don’t give up and just adjust your tactics. My group has done every dungeon on level with the gear we had available (greens, few rares from drops, etc. stats all over the place). Some can be extremely difficult, but they’re not impossible and if you decrease that challenge people who do enjoy it will lose out. If you insist on instead of trying to learn better management in the dungeons, that you simply get an easier dungeon, then the only real way to do that so it doesn’t enrage either side is to add more difficulty levels to dungeons in some way. But let’s be honest, a lot of these “dungeons are hard threads”… the posters never ask what they might can do better to finish the dungeon as others stated they have. Instead they just argue they’re too hard no matter what you say or show them it’s possible with what they have. That’s a shame, really.
we tried everything we did in our previous runs prior to the no rez rushing patch , didnt help cause lupi was shooting a bolt that was hitting my ranger for 30k , gaurdian in group got 2 shotted , and if i ever feel like wasting silver again to just sit there and bash my head against the wall for a stupid design in the game (mind you they had this in GW1 BUT they also had MONKS / Healing Rits to back it up , we have NONE of that now and have to rely on dodgine , avoiding boss mechanics , all of which are not always going to work out for multiple reasons , boss bugging out , player having a bad connection / choppyness to where the player doesnt even SEE what kills them , just sees fighting then boom dead) this mechanic still isnt adjusted for a GW2 setting , argue all you want this mechanic is still designed for a system with either full blown holy trinity or GW1 Monks healing / prot. Again we have NONE of this now , so if we lose the ability to play full healer / prot monks , why not remove the same system that worked with them? not good logic there. ill see about going in again and see what happens tomorrow =P , try to get a screen to show you this BS from lupi , ive always been able to dodge his stuff (even before the patch slowed his charge speed down) , NEVER saw a bolt hit me for 30k though. so even if your stacking toughness and vit , your boned from a bolt hitting that hard…..
I try to keep track of the other players and go get them back up before they are fully down. What I hope they do is wait to use their healing downed skill when another player starts to help them back up so they can get back up much faster.
So talk to your groups about keeping track of each other so that people can go rez a downed player before they are completely down. In fact if as many players can make it to the downed player as possible, the downed play will get back up a whole lot quicker.
I had times where I was able to move the boss away from the downed player so the rest of the group can go get them back up. This is provided that they got to the player before they went completely down.
the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)
we tried everything we did in our previous runs prior to the no rez rushing patch , didnt help cause lupi was shooting a bolt that was hitting my ranger for 30k , gaurdian in group got 2 shotted , and if i ever feel like wasting silver again to just sit there and bash my head against the wall for a stupid design in the game (mind you they had this in GW1 BUT they also had MONKS / Healing Rits to back it up , we have NONE of that now and have to rely on dodgine , avoiding boss mechanics , all of which are not always going to work out for multiple reasons , boss bugging out , player having a bad connection / choppyness to where the player doesnt even SEE what kills them , just sees fighting then boom dead) this mechanic still isnt adjusted for a GW2 setting , argue all you want this mechanic is still designed for a system with either full blown holy trinity or GW1 Monks healing / prot. Again we have NONE of this now , so if we lose the ability to play full healer / prot monks , why not remove the same system that worked with them? not good logic there. ill see about going in again and see what happens tomorrow =P , try to get a screen to show you this BS from lupi , ive always been able to dodge his stuff (even before the patch slowed his charge speed down) , NEVER saw a bolt hit me for 30k though. so even if your stacking toughness and vit , your boned from a bolt hitting that hard…..
Last time lupi hit me for 30k was on my glass cannon ele when he had 25 stacks of empower. But that was testing.
we tried everything we did in our previous runs prior to the no rez rushing patch , didnt help cause lupi was shooting a bolt that was hitting my ranger for 30k , gaurdian in group got 2 shotted , and if i ever feel like wasting silver again to just sit there and bash my head against the wall for a stupid design in the game (mind you they had this in GW1 BUT they also had MONKS / Healing Rits to back it up , we have NONE of that now and have to rely on dodgine , avoiding boss mechanics , all of which are not always going to work out for multiple reasons , boss bugging out , player having a bad connection / choppyness to where the player doesnt even SEE what kills them , just sees fighting then boom dead) this mechanic still isnt adjusted for a GW2 setting , argue all you want this mechanic is still designed for a system with either full blown holy trinity or GW1 Monks healing / prot. Again we have NONE of this now , so if we lose the ability to play full healer / prot monks , why not remove the same system that worked with them? not good logic there. ill see about going in again and see what happens tomorrow =P , try to get a screen to show you this BS from lupi , ive always been able to dodge his stuff (even before the patch slowed his charge speed down) , NEVER saw a bolt hit me for 30k though. so even if your stacking toughness and vit , your boned from a bolt hitting that hard…..
Last time lupi hit me for 30k was on my glass cannon ele when he had 25 stacks of empower. But that was testing.
didnt see 25 stacks of empower , no grubs got to him either…..and yea that sorta weirded me out too to see a 30k hit , (knight gear on ranger) so not vit stacking , just toughness…..>.>
we tried everything we did in our previous runs prior to the no rez rushing patch , didnt help cause lupi was shooting a bolt that was hitting my ranger for 30k , gaurdian in group got 2 shotted , and if i ever feel like wasting silver again to just sit there and bash my head against the wall for a stupid design in the game (mind you they had this in GW1 BUT they also had MONKS / Healing Rits to back it up , we have NONE of that now and have to rely on dodgine , avoiding boss mechanics , all of which are not always going to work out for multiple reasons , boss bugging out , player having a bad connection / choppyness to where the player doesnt even SEE what kills them , just sees fighting then boom dead) this mechanic still isnt adjusted for a GW2 setting , argue all you want this mechanic is still designed for a system with either full blown holy trinity or GW1 Monks healing / prot. Again we have NONE of this now , so if we lose the ability to play full healer / prot monks , why not remove the same system that worked with them? not good logic there. ill see about going in again and see what happens tomorrow =P , try to get a screen to show you this BS from lupi , ive always been able to dodge his stuff (even before the patch slowed his charge speed down) , NEVER saw a bolt hit me for 30k though. so even if your stacking toughness and vit , your boned from a bolt hitting that hard…..
Last time lupi hit me for 30k was on my glass cannon ele when he had 25 stacks of empower. But that was testing.
then again though i dont remember how much empower (if any) he had , was sorta going wtf at an instant kill that was not easily noticeable…..
One that was never seen / worried about prior to the no rez rush update that is…..
the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)
I’ve run Arah on my glass-cannon build ranger several times. Lupi’s single attack never one-shot me. Not once. You may want to check your health throughout, as you can run into trouble if you are not at full health when you do get hit.
this change has been put in with alot of forethought.
Thanks for the chuckle.
the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)
I’ve run Arah on my glass-cannon build ranger several times. Lupi’s single attack never one-shot me. Not once. You may want to check your health throughout, as you can run into trouble if you are not at full health when you do get hit.
again , ranger in knights armor , lupis bolt (ive never even NOTICED this prior to the no rez rush patch) just hit me for 30k , working on that screenshot tonight so well see how this goes , and how much fo a repair bill i feel like wasting =P
the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)
I’ve run Arah on my glass-cannon build ranger several times. Lupi’s single attack never one-shot me. Not once. You may want to check your health throughout, as you can run into trouble if you are not at full health when you do get hit.
again , ranger in knights armor , lupis bolt (ive never even NOTICED this prior to the no rez rush patch) just hit me for 30k , working on that screenshot tonight so well see how this goes , and how much fo a repair bill i feel like wasting =P
Only way that’ll hit you for 30k is if he has grubs or you’re not wearing lvl 80 gear or aren’t lvl 80.
the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)
I’ve run Arah on my glass-cannon build ranger several times. Lupi’s single attack never one-shot me. Not once. You may want to check your health throughout, as you can run into trouble if you are not at full health when you do get hit.
again , ranger in knights armor , lupis bolt (ive never even NOTICED this prior to the no rez rush patch) just hit me for 30k , working on that screenshot tonight so well see how this goes , and how much fo a repair bill i feel like wasting =P
Only way that’ll hit you for 30k is if he has grubs or you’re not wearing lvl 80 gear or aren’t lvl 80.
was in lvl 80 gear (not all exotics mind you , just rares) and yes it was 30kish , whole group was going wtf when they saw this happen to them as well with no grubs.
It was entertaining watching the gaurdian get hit by it then charged (aka 2 shotted) , atleast he was in a downed state in his case , not sure how he was built but needless to say the whole group agreed this whole thing is a big load
Screenshot of Boss, Damage, and Gear. Otherwise, didn’t happen.
My opinion neither way works. But you can make it work if you slightly alter it.
My thoughts way point resurrections should be on a individual timer.
1st time you die you can get a instant res. each additional time it would be increased by one minute.
Two ways to get around the respawn time is if one of two things happen.
a) a team mate resurrects you
b) your whole team wipes.
This I think would work and encourage people not to die as much but if you happen to die you don’t have to wait around 10 minutes for a boss fight.
My opinion neither way works. But you can make it work if you slightly alter it.
My thoughts way point resurrections should be on a individual timer.
1st time you die you can get a instant res. each additional time it would be increased by one minute.
Two ways to get around the respawn time is if one of two things happen.
a) a team mate resurrects you
b) your whole team wipes.This I think would work and encourage people not to die as much but if you happen to die you don’t have to wait around 10 minutes for a boss fight.
another reasonable and logical choice , too bad noone wants to seem to listen XD
Screenshot of Boss, Damage, and Gear. Otherwise, didn’t happen.
you dont seem to read all the posts do you? i said id be trying again tonight , but i guess you cant can you? you only seem to come here to defend a way that can drive players away. why do i feel even if i did id get a moronic response of photoshopped?
My opinion neither way works. But you can make it work if you slightly alter it.
My thoughts way point resurrections should be on a individual timer.
1st time you die you can get a instant res. each additional time it would be increased by one minute.
Two ways to get around the respawn time is if one of two things happen.
a) a team mate resurrects you
b) your whole team wipes.This I think would work and encourage people not to die as much but if you happen to die you don’t have to wait around 10 minutes for a boss fight.
You guys must REEEEEEEEAALLY not want to take 20-30sec of your time to rez a dead ally, huh?
Screenshot of Boss, Damage, and Gear. Otherwise, didn’t happen.
you dont seem to read all the posts do you? i said id be trying again tonight , but i guess you cant can you? you only seem to come here to defend a way that can drive players away. why do i feel even if i did id get a moronic response of photoshopped?
Because I don’t believe your exaggeration and am asking for it to be proven. Im not saying DO IT NOW! I’m saying I don’t believe it till I see it. I’m sure many can agree with the fact that lupicus does not hit anyone for 30k even those in full berserker unless they met the conditions I stated above.
My opinion neither way works. But you can make it work if you slightly alter it.
My thoughts way point resurrections should be on a individual timer.
1st time you die you can get a instant res. each additional time it would be increased by one minute.
Two ways to get around the respawn time is if one of two things happen.
a) a team mate resurrects you
b) your whole team wipes.This I think would work and encourage people not to die as much but if you happen to die you don’t have to wait around 10 minutes for a boss fight.
You guys must REEEEEEEEAALLY not want to take 20-30sec of your time to rez a dead ally, huh?
They died, their fault. I died ressing them, my fault for ressing that person. If person didn’t die, I wouldnt have to res. Could I have helped him from dying, depends on circumstances. Everyone’s lives on gw2 is their own responsibility, its why we all have our own heal skills.
They died, their fault. I died ressing them, my fault for ressing that person. If person didn’t die, I wouldnt have to res. Could I have helped him from dying, depends on circumstances. Everyone’s lives on gw2 is their own responsibility, its why we all have our own heal skills.
I don’t believe that is true. Yes, if they died it is their fault. But if you get focused hard enough you can run out of endurance and OS (Oh kitten) buttons to allow you to survive. Sometimes you can get downed no matter how good you are. It happens. But saying that everyone’s lives are entirely their own responsibility is false.
Dungeons are designed for teams. If you want your team to survive and do well, everyone should care about how everyone is doing. Anything less, especially against GL, and you will have much more trouble.
(edited by SynfulChaot.3169)
They died, their fault. I died ressing them, my fault for ressing that person. If person didn’t die, I wouldnt have to res. Could I have helped him from dying, depends on circumstances. Everyone’s lives on gw2 is their own responsibility, its why we all have our own heal skills.
This is a solo mentality.
If you support your team, then it’s not even that easy to get dead-dead. And it’s a heck of a lot easier to rez a dead-dead teammate with team support. Unless you plan to solo the boss in a reasonable timeframe, you run the danger of being picked off one-by-one until only one person remains to get focused down.
They died, their fault. I died ressing them, my fault for ressing that person. If person didn’t die, I wouldnt have to res. Could I have helped him from dying, depends on circumstances. Everyone’s lives on gw2 is their own responsibility, its why we all have our own heal skills.
I don’t believe that is true. Yes, if they died it is their fault. But if you get focused hard enough you can run out of endurance and OS (Oh kitten) buttons to allow you to survive. Sometimes you can get downed no matter how good you are. It happens. But saying that everyone’s lives are entirely their own responsibility is false.
Dungeons are designed for teams. If you want your team to survive and do well, _*everyone_* should care about how everyone is doing. Anything less, especially against GL, and you will have much more trouble.
As I said, “could I have helped keep them alive, depends on circumstances.” It leaves it open for utility skills that couldve been lifesavers. There’s also instances where I drop Guardian Wall of reflect just to see people walk away from it and proceed to get hit by bolts. That’s beyond my control of saving them, as at that point they died of their own volition. Yes I down, and I even die, but it’s not my teammates fault for it. Could they have prevented it, maybe, but it is my own lack of skill or unpreparedness that it boils down to. We can all help each other in a group, but what we shouldnt do is blame each other for our own deaths.
My opinion neither way works. But you can make it work if you slightly alter it.
My thoughts way point resurrections should be on a individual timer.
1st time you die you can get a instant res. each additional time it would be increased by one minute.
Two ways to get around the respawn time is if one of two things happen.
a) a team mate resurrects you
b) your whole team wipes.This I think would work and encourage people not to die as much but if you happen to die you don’t have to wait around 10 minutes for a boss fight.
You guys must REEEEEEEEAALLY not want to take 20-30sec of your time to rez a dead ally, huh?
its not even that , you get dropped even ATTEMPTING to rez them usually.
Screenshot of Boss, Damage, and Gear. Otherwise, didn’t happen.
you dont seem to read all the posts do you? i said id be trying again tonight , but i guess you cant can you? you only seem to come here to defend a way that can drive players away. why do i feel even if i did id get a moronic response of photoshopped?
Because I don’t believe your exaggeration and am asking for it to be proven. Im not saying DO IT NOW! I’m saying I don’t believe it till I see it. I’m sure many can agree with the fact that lupicus does not hit anyone for 30k even those in full berserker unless they met the conditions I stated above.
i already said i was going to what…..2x now here? and you still go to the point to say pic or dont believe. says enough right there to know your full of it at this point and a waste of my time. maybe devs will listen to the people actually making valid points that this system is not right for this game rather then listen to idiots that try to defend it.
Yup, we’re idiots for learning the fights properly thus not needing waypoint ressing during combat. The only compromise I’d give it is if you are dead, you have a time limit before you can res which at that point, the person/people keeping fight alive are skilled enough to keep it going till that (arbritrary) duration is lifted to res again. You seem incredibly bothered by the fact I dont believe you. I could care less what happens, I can do the content just fine as well as the people I do it with. But it’s k, cause I’m pretty confident that under the conditions I asked of you, you will not be able to reproduce a 30k 1shot from lupicus.
I find GL to be quite difficult, if not the most difficult creature in the game. The mechanics are supposed to be this hard. This encounter is supposed to require high amounts of skill.
Yes, this makes Arah too hard for some people. But with decent skill and a good group, you should still be able to complete it.
I don’t believe they should nerf GL as once you do learn the mechanics and have a good group, you should be able to complete it without too much issue. I also don’t think they should bring back res-rushing as it breaks the intended battle mechanics and forces some people who do know the encounters to die just to allow the others to use the unintended zerging mechanic that was being pushed in some instances.
I try to keep track of the other players and go get them back up before they are fully down. What I hope they do is wait to use their healing downed skill when another player starts to help them back up so they can get back up much faster.
So talk to your groups about keeping track of each other so that people can go rez a downed player before they are completely down. In fact if as many players can make it to the downed player as possible, the downed play will get back up a whole lot quicker.
I had times where I was able to move the boss away from the downed player so the rest of the group can go get them back up. This is provided that they got to the player before they went completely down.
the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)
I don’t know of any attacks or bosses that instant kill you. Unless you have 4 stacks of res sickness on you, you will always enter downed state.
How do I know this?
I’ve run low levels through high level zones before (i.e. when I got lvl 2’s up to the Rich Ori node in Southsun) where level 80 mobs will do thousands of damage to your level 2 with like 200 health, even in those instances you will still get 2 shot i.e. you get downed, then a 2nd hit will kill you.
Considering myself and many guildmates and friends have run Arah many many times and I’ve personally fought GL probably 100+ times, even after the rez rush patch, I have never heard or seen any weird one shot mechanics.
It’s odd that you’re the only person to claim this happens. So no wonder most people are doubting you. You either have a rare bug that you should record/screenshot or you just don’t know how to do GL at all and are using your lack of knowledge to complain that he is too hard.
Btw, one reason you get hit by a ranged attack which isn’t a red circle in p2 is because he throws single bolt auto attacks out as well which don’t have a red circle and instead you need to watch his body and dodge appropriately. His AoE attack “goes off” once he finishes his charge move, but because of travel time from where the AoE bolts originate (at the top of his head) and how they move out across the Arena, it takes about 4 seconds for the AoE to finish. Once he casts his AoE, even though his bolts are moving and hitting, he will still throw out 1-2 auto attacks towards a target which isn’t indicated by the circles. I have never seen these invisible bolts though.
Because his ranged attack doesn’t hit in melee range, p2 is actually easier in melee range.
GL is designed perfectly for this system, just like many other action games and MMOs, you are required to learn patterns and skills of the bosses to be successful. Just because you don’t understand his attacks doesn’t mean he’s broken or needs to be nerfed. If GL was broken there wouldn’t be solo videos by various classes and people who understand his mechanics easily clearing him every time in group settings, it’s called learning his attacks and reacting/positioning accordingly.
(edited by Strifey.7215)
I try to keep track of the other players and go get them back up before they are fully down. What I hope they do is wait to use their healing downed skill when another player starts to help them back up so they can get back up much faster.
So talk to your groups about keeping track of each other so that people can go rez a downed player before they are completely down. In fact if as many players can make it to the downed player as possible, the downed play will get back up a whole lot quicker.
I had times where I was able to move the boss away from the downed player so the rest of the group can go get them back up. This is provided that they got to the player before they went completely down.
the issue is , we still have some bosses in dungeons (lupi) that are full 1 shot spams (as in do not get downed and go straight to dead)
I don’t know of any attacks or bosses that instant kill you. Unless you have 4 stacks of res sickness on you, you will always enter downed state.
How do I know this?
I’ve run low levels through high level zones before (i.e. when I got lvl 2’s up to the Rich Ori node in Southsun) where level 80 mobs will do thousands of damage to your level 2 with like 200 health, even in those instances you will still get 2 shot i.e. you get downed, then a 2nd hit will kill you.
Considering myself and many guildmates and friends have run Arah many many times and I’ve personally fought GL probably 100+ times, even after the rez rush patch, I have never heard or seen any weird one shot mechanics.
It’s odd that you’re the only person to claim this happens. So no wonder most people are doubting you. You either have a rare bug that you should record/screenshot or you just don’t know how to do GL at all and are using your lack of knowledge to complain that he is too hard.
Btw, one reason you get hit by a ranged attack which isn’t a red circle in p2 is because he throws single bolt auto attacks out as well which don’t have a red circle and instead you need to watch his body and dodge appropriately. His AoE attack “goes off” once he finishes his charge move, but because of travel time from where the AoE bolts originate (at the top of his head) and how they move out across the Arena, it takes about 4 seconds for the AoE to finish. Once he casts his AoE, even though his bolts are moving and hitting, he will still throw out 1-2 auto attacks towards a target which isn’t indicated by the circles. I have never seen these invisible bolts though.
Because his ranged attack doesn’t hit in melee range, p2 is actually easier in melee range.
GL is designed perfectly for this system, just like many other action games and MMOs, you are required to learn patterns and skills of the bosses to be successful. Just because you don’t understand his attacks doesn’t mean he’s broken or needs to be nerfed. If GL was broken there wouldn’t be solo videos by various classes and people who understand his mechanics easily clearing him every time in group settings, it’s called learning his attacks and reacting/positioning accordingly.
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
(edited by Enundr.9305)
All dungeons are still very doable with the current system. Nothing is designed for the trinity system. I have successfully cleared all dungeon paths save Arah 4, most of them (at least once, anyways) with PUGs and no voice chat. This includes fighting GL both before and after the January patch.
Before the patch, I fought him with my main (ranger). After, I fought him with both an ele and a guardian. Not once was I one-shot by him. And never did I go from having health to being dead (unless I was already at red DP, of course).
We are trying to help, but none of us that have successfully done Arah have seen what you are claiming.
I was one of the first to cry out loud because of this cuz we were wiping in CoF non-stop and bleh…. After playing CoF all paths, CoE all paths, AC, TA and etc…. and finishing them most of the times (sometimes people wipe get mad and ragequit), all i have left to say on the subject is:
LEARN.TO.DODGE.
Subject Alpha was one boss i thought would be close to impossible without wprushing, guess what… LEARN.TO.DODGE…. and he’s just like before….
as for rezzing don’t wait till people are dead, rezz ’em while downed, take omnomberry ghosts as food buff… even with that sometimes youll die… so reset and do it again, better.
I find GL to be quite difficult, if not the most difficult creature in the game. The mechanics are supposed to be this hard. This encounter is supposed to require high amounts of skill.
Yes, this makes Arah too hard for some people. But with decent skill and a good group, you should still be able to complete it.
I don’t believe they should nerf GL as once you do learn the mechanics and have a good group, you should be able to complete it without too much issue. I also don’t think they should bring back res-rushing as it breaks the intended battle mechanics and forces some people who do know the encounters to die just to allow the others to use the unintended zerging mechanic that was being pushed in some instances.
There’s no reason for the explorer content to be as difficult as it is. For the time, effort, and skill it takes to complete that dungeon, I can run a different dungeon in less time and still get the same stats. And you can’t call it’s difficulty on unique skins, because every dungeon has unique skins.
Maybe, MAYBE if that dungeon had a better chance to drop a precursor (no matter how small it might be) or something, MAYBE it would be worth the difficulty. But right now it’s just a difficult dungeon for a reward no greater than I can find somewhere else.
…But I do want revenge on GL for the times he made me eat dirt, before any nerfs come. Wouldn’t be the same otherwise.
All dungeons are still very doable with the current system. Nothing is designed for the trinity system. I have successfully cleared all dungeon paths save Arah 4, most of them (at least once, anyways) with PUGs and no voice chat. This includes fighting GL both before and after the January patch.
Before the patch, I fought him with my main (ranger). After, I fought him with both an ele and a guardian. Not once was I one-shot by him. And never did I go from having health to being dead (unless I was already at red DP, of course).
We are trying to help, but none of us that have successfully done Arah have seen what you are claiming.
like i said , didnt see him THIS bad prior to this patch , ive done him a couple of times. NEVER saw anything that killed me past downed state in 1 hit , got downed when his charge managed to hit me BEFORE the change , but never full blown 1 shot , no Death Penalty either so….=\
and this system is the same now as it was in GW1 , where you had to have a monk or someone healing (hero / henchie or whatever you could get) , to put that system into the game without that now and mobs that generally hit you harder , doesnt work out that well in the end….can only imagine how long ppl are going to take it…..like others have posted on here , NEITHER system is good , try a respawn available after a certain time and other examples posted in this topic , ALL are FAR better then what was just thrown in with what seems like little thought into it.
EDIT: the system is the same as GW1 , its only the SMALLEST different thing to it is to be able to spawn after combat , its still the same no matter how its masked.
(edited by Enundr.9305)
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of.
Proofpic please. Not even trolling, just curious how many stacks can my team allow on him before dying to stupid kitten.
Proofpic please. Not even trolling, just curious how many stacks can my team allow on him before dying to stupid kitten.
It takes quite a while for him to spawn 25 grubs but with 12 stacks he’s doable with just 2 people, probably solo as well.
like i said , didnt see him THIS bad prior to this patch , ive done him a couple of times. NEVER saw anything that killed me past downed state in 1 hit , got downed when his charge managed to hit me BEFORE the change , but never full blown 1 shot , no Death Penalty either so….=\
I have successfully fought him several times (with PUGs) since the patch and have found no real difference in difficulty vs before.
The only difference is the inability to use waypoints when party members are in combat, a change which I wholeheartedly welcome.
The only difference is the inability to use waypoints when party members are in combat, a change which I wholeheartedly welcome.
If this would only apply to bosses, I’d agree.
Now I can’t even WP after a disconnect while my party’s fighting trash. This sucks kitten balls and should be changed.
The only difference is the inability to use waypoints when party members are in combat, a change which I wholeheartedly welcome.
If this would only apply to bosses, I’d agree.
Now I can’t even WP after a disconnect while my party’s fighting trash. This sucks kitten balls and should be changed.
It is a pain getting back into a fight after a disconnect, yes. That is an unfortunate side effect. But without disabling the WPs during combat you had players just rushing content and not bothering to try to rez dead (and even sometimes downed) players. Since this patch, I have seen a noticeable uptick in other players rezzing downed and dead players. That is a good thing.
It is a pain getting back into a fight after a disconnect, yes. That is an unfortunate side effect.
Which should be fixed properly, not the ham-fisted “fixes” we’ve seen before.
I don’t pug, so the rest of your post does not apply to me personally.
imo, it seems someone needs his brain examined by a specialist.
what if i do not want to res certain persons ?
it is just me, or it takes ages to res someone from the “dead” state
(edited by DanH.5879)
It is a pain getting back into a fight after a disconnect, yes. That is an unfortunate side effect.
Which should be fixed properly, not the ham-fisted “fixes” we’ve seen before.
I don’t pug, so the rest of your post does not apply to me personally.
The problem with allowing disconnected players to freely use WPs during combat is if someone dies, they can purposefully quit (or kill the process so GW2 doesn’t detect a quit), reconnect, then use the WP like they could before. Like I said, unfortunate side effect.
The problem with allowing disconnected players to freely use WPs during combat is if someone dies, they can purposefully quit (or kill the process so GW2 doesn’t detect a quit), reconnect, then use the WP like they could before.
They cannot immediately WP because they have two loading screens to go through. By that time the mobs should be dead.
The problem with allowing disconnected players to freely use WPs during combat is if someone dies, they can purposefully quit (or kill the process so GW2 doesn’t detect a quit), reconnect, then use the WP like they could before.
They cannot immediately WP because they have two loading screens to go through. By that time the mobs should be dead.
Against a boss, which is one of the few places you should be going down, there will often still be time.
Against a boss, which is one of the few places you should be going down, there will often still be time.
How many bosses have such high health pools or take that much time to allow that?
Also my gripe is against trash mobs, there needs to be a proper fix for this.
imo, it seems someone needs his brain examined by a specialist.
what if i do not want to res certain persons ?it is just me, or it takes ages to res someone from the “dead” state
Who you want to rez is up to you. As for the dead state… yes, it kind of takes either a few people to revive a fully “dead” player, or at least someone who is willing to dart in and out of a flood of AoEs or enemies. It is possible to pick up players in CoE P2 when running around Alpha’s room, screaming at the sheer number of AoEs trying to kill you! It just takes time.
While I will try to do ANTHING to revive a downed player, it’s a lot more difficult because I get scared that some kind of attack or spell is going to hit me before I can react, and we both end up dead. Sometimes that happens, sometimes it doesn’t.
If I see a dead player in a dungeon, I’ll try to revive them quickly anyways. Yes, it takes longer, but I’ll never have to worry that the bar might empty on me because of a razzle-frazzle AoE attack. I can just pop in, start healing, and duck out before the effort ends up hurting me for it.
Against a boss, which is one of the few places you should be going down, there will often still be time.
How many bosses have such high health pools or take that much time to allow that?
Also my gripe is against trash mobs, there needs to be a proper fix for this.
Many bosses, Subject Alpha (at least pre-patch) and Giganticus Lupicus for example, had high enough health pools to allow that. And they are often the bosses brought up when discussing the waypoints.
Many bosses, Subject Alpha (at least pre-patch) and Giganticus Lupicus for example, had high enough health pools to allow that. And they are often the bosses brought up when discussing the waypoints.
Lupicus has mostly high value of defense, his health points pool isn’t really that high.
Many bosses, Subject Alpha (at least pre-patch) and Giganticus Lupicus for example, had high enough health pools to allow that. And they are often the bosses brought up when discussing the waypoints.
Lupicus has mostly high value of defense, his health points pool isn’t really that high.
it may not be THAT high , but its still an issue nonetheless , as someone pointed out , the current no WP system is a big load , and they suggested putting in say a timer before you can WP , more fair then just sitting there being useless and wasting time doing nothing cause you get some random lag (nothing you can counter btw so the system is abusive to players that do get choppy connections). lets face it , if you were dieing cause of lag and couldnt respawn , would YOU want to play this game then? or ANY game? hard to see anyone that would want to.
like i said , didnt see him THIS bad prior to this patch , ive done him a couple of times. NEVER saw anything that killed me past downed state in 1 hit , got downed when his charge managed to hit me BEFORE the change , but never full blown 1 shot , no Death Penalty either so….=\
I have successfully fought him several times (with PUGs) since the patch and have found no real difference in difficulty vs before.
The only difference is the inability to use waypoints when party members are in combat, a change which I wholeheartedly welcome.
first few times i did it pre-patch we didnt rely on the WPs for him , one person in our party did and i ended up being the kiting dummy. like i said , NEVER saw a 1shot ko like this (and yes it was NOT 25 stacks of empower , he only got 1 flipping grub) , this is why im calling it BS at this point , he does not do this normally , and not being able to WP because of a possible bug is just annoying as hell at this point , a better system should have been put in then this , as someone else said , put a timer before WP. end of story
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).
Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.
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