Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
first few times i did it pre-patch we didnt rely on the WPs for him , one person in our party did and i ended up being the kiting dummy. like i said , NEVER saw a 1shot ko like this (and yes it was NOT 25 stacks of empower , he only got 1 flipping grub) , this is why im calling it BS at this point , he does not do this normally , and not being able to WP because of a possible bug is just annoying as hell at this point , a better system should have been put in then this , as someone else said , put a timer before WP. end of story
There is still a way to rez party members in battle, provided your party actually sees it as an option (which it totally is). I’ve seen it happen a few times during GL fights. Someone goes down and cannot be rezzed before GL drops them to dead. They can still be rezzed! Please consider this as an option instead of clamoring for the return of combat WP use.
Combat WP use was being used as a crutch in some instances, and ANet wanted to remove that abuse. Remember that they are planning on adding more WP’s to dungeons. The far spacing that currently exists was to minimize the effect of rushing. Now, without rushing being an option, they can add more WPs to dungeons so if the party does still go down, they don’t need to run half the map first.
GL is still beatable by PUG teams with no voice. It happens many times a day. Many people that are responding to you are trying to help, but just cannot believe what you are claiming as none of us have seen this behaviour.
first few times i did it pre-patch we didnt rely on the WPs for him , one person in our party did and i ended up being the kiting dummy. like i said , NEVER saw a 1shot ko like this (and yes it was NOT 25 stacks of empower , he only got 1 flipping grub) , this is why im calling it BS at this point , he does not do this normally , and not being able to WP because of a possible bug is just annoying as hell at this point , a better system should have been put in then this , as someone else said , put a timer before WP. end of story
There is still a way to rez party members in battle, provided your party actually sees it as an option (which it totally is). I’ve seen it happen a few times during GL fights. Someone goes down and cannot be rezzed before GL drops them to dead. They can still be rezzed! Please consider this as an option instead of clamoring for the return of combat WP use.
Combat WP use was being used as a crutch in some instances, and ANet wanted to remove that abuse. Remember that they are planning on adding more WP’s to dungeons. The far spacing that currently exists was to minimize the effect of rushing. Now, without rushing being an option, they can add more WPs to dungeons so if the party does still go down, they don’t need to run half the map first.
GL is still beatable by PUG teams with no voice. It happens many times a day. Many people that are responding to you are trying to help, but just cannot believe what you are claiming as none of us have seen this behaviour.
as i have said ive never seen it either , in all likelyness it was a random bug , its still a big load though , i know he didnt get more then 1-2 grubs MAX , not enough to wtfpwn your face in past downed state , and he was hitting our whole group with it. as i said before it wasnt just me seeing it in our group either. but this system is not good for the game , others have posted a more compromising / significantly better system(s) than this blunt way of fighting rez rushing (blunt and inneffective for groups).
Any change to re-add the ability to WP during combat would make it less desirable to rez party members if they fall. We are supposed to want to rez our allies, not just ignore them and wait for them to return.
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
Depends on the fight and the players you’re with, I guess. I try to revive people whenever I can – unless it’s easier to kill the boss (like the last final 10-30 seconds of combat).
I ran CM (Seraph) a little while ago, and all but one player fully died to the final boss. The lone guardian brought me back to life, then ran away with the boss while I picked up the rest of the team and tried to avoid the rampant AoE spam. Every person I picked up added to the list of revivers, and we eventually got the entire team back up and went on to steamroll the guy.
..Probably would have been easier to have run away and start anew, but we’d already done that once and the guardian probably didn’t want to have to deal with the entire fight all over again.
He (the boss) seriously hates rangers.
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).
Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.
Yet we still have yet to see that pic. Still smellin that BS. Forgive me if I’m not tolerant of it. You are the only person in the history of the game that has complained repeatedly that Lupicus 1 shots you for 30k straight into death w/o down state. There have been hundreds and thousands of attempts at lupicus, you are the first. Ofc we’re going to call you out and not believe you. So until you show proof of it happening, quit bein the kid that cried wolf.
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).
Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.
Yet we still have yet to see that pic. Still smellin that BS. Forgive me if I’m not tolerant of it. You are the only person in the history of the game that has complained repeatedly that Lupicus 1 shots you for 30k straight into death w/o down state. There have been hundreds and thousands of attempts at lupicus, you are the first. Ofc we’re going to call you out and not believe you. So until you show proof of it happening, quit bein the kid that cried wolf.
happen to READ the part where i said im not gonna waste my time after that idiotic comment shortly after i said i was going to get kitten the 2nd time (as in first was day before andi had this thing called work to go to…you know …in the real world?) , and after the 2nd one where i was seeing who i could grab for the group i see that PIC OR IT DIDNT HAPPEN BS , shows it would be a waste either way , so go cram it up where the sun dont shine , cause even with kitten you still would say some random thing like photoshopped or some other BS. maybe take time to actually READ all the posts , reading has a tendancy to be good for you….for most people anyway =P
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.
even with decent teamplay , some of these dungeons are way TOO demanding (and even then more so with random bugs) and often leave ppl no option to revive downed players with that incredible slow rez rate. the system is broken with no respawn at all incombat , others have suggested a more reasonable one(or 2) on this post , whether ppl who arent tunnel visioned actually take time to READ them to actually try to make the game enjoyable again by ALL and not the few is another story.
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).
Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.
Yet we still have yet to see that pic. Still smellin that BS. Forgive me if I’m not tolerant of it. You are the only person in the history of the game that has complained repeatedly that Lupicus 1 shots you for 30k straight into death w/o down state. There have been hundreds and thousands of attempts at lupicus, you are the first. Ofc we’re going to call you out and not believe you. So until you show proof of it happening, quit bein the kid that cried wolf.
happen to READ the part where i said im not gonna waste my time after that idiotic comment shortly after i said i was going to get kitten the 2nd time (as in first was day before andi had this thing called work to go to…you know …in the real world?) , and after the 2nd one where i was seeing who i could grab for the group i see that PIC OR IT DIDNT HAPPEN BS , shows it would be a waste either way , so go cram it up where the sun dont shine , cause even with kitten you still would say some random thing like photoshopped or some other BS. maybe take time to actually READ all the posts , reading has a tendancy to be good for you….for most people anyway =P
Lol you sound so mad over “pics or it didn’t happen”. It certainly helps pass time at work. Maybe if you weren’t so caught up screamin BS, pointing fingers, name calling, and did a simple task, it wouldnt make you look so bad. When you start making assumptions off of no fact and start resorting to attacking people’s personalities and name calling, then at that point your argument loses alot of validity. The content is fine, I approve of the waypoint res rushing removal. Learn the fights so that everyone won’t have to res rush.
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
sadly ive never done any of those “mushrooms” you claim , neither smoke or drink thank you , and there was NO noticeable lag , it seemed the same as pre patch till i saw a sudden bolt hit me for 30k out of nowhere after avoiding his aoes , and he didnt get 25 stacks of empower , again random BS. so please take your accusations of consuming mushrooms to someone who actually does. and yea we have dodge , limited as it is (still more then what was in GW1) you still had enough healer choices , as well as Prot Monks , ever try taking a target down they were enchantment spamming like in FA? not fun , doable but not fun , yea we dont have that system anymore , and our self heals are on general ~20s CDs , again nothing as we had regular heals and more in GW1. But GW1 also had the no respawn system , as i said only a slight difference between it , where this one waits for party to be out of combat (which is not actually a REAL difference if your party members in GW1 just brough a simple revive spell ).
Edit: and no calling someone an idiot after they shout PIC OR IT DIDNT HAPPEN after you said you planned to go get said pic 2x on that night is fun cause he shows hes an idiot , one that apparently cant read.
Yet we still have yet to see that pic. Still smellin that BS. Forgive me if I’m not tolerant of it. You are the only person in the history of the game that has complained repeatedly that Lupicus 1 shots you for 30k straight into death w/o down state. There have been hundreds and thousands of attempts at lupicus, you are the first. Ofc we’re going to call you out and not believe you. So until you show proof of it happening, quit bein the kid that cried wolf.
happen to READ the part where i said im not gonna waste my time after that idiotic comment shortly after i said i was going to get kitten the 2nd time (as in first was day before andi had this thing called work to go to…you know …in the real world?) , and after the 2nd one where i was seeing who i could grab for the group i see that PIC OR IT DIDNT HAPPEN BS , shows it would be a waste either way , so go cram it up where the sun dont shine , cause even with kitten you still would say some random thing like photoshopped or some other BS. maybe take time to actually READ all the posts , reading has a tendancy to be good for you….for most people anyway =P
Lol you sound so mad over “pics or it didn’t happen”. It certainly helps pass time at work. Maybe if you weren’t so caught up screamin BS, pointing fingers, name calling, and did a simple task, it wouldnt make you look so bad. When you start making assumptions off of no fact and start resorting to attacking people’s personalities and name calling, then at that point your argument loses alot of validity. The content is fine, I approve of the waypoint res rushing removal. Learn the fights so that everyone won’t have to res rush.
yes cause i was the FIRST one to start “name calling” =P i throw it back at you , get over it sir.
Lol? Please quote me where I’ve called you any names. Also, this isn’t kindergarten where you resort to “oh he did it first”, but I guess that’s the mindset that you have. All I’ve said is post legit proof of this blasphemy you speak of, and all is done, but you can’t seem to do that so here you are arguing with anyone who doesnt believe you.
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.
even with decent teamplay , some of these dungeons are way TOO demanding (and even then more so with random bugs) and often leave ppl no option to revive downed players with that incredible slow rez rate. the system is broken with no respawn at all incombat , others have suggested a more reasonable one(or 2) on this post , whether ppl who arent tunnel visioned actually take time to READ them to actually try to make the game enjoyable again by ALL and not the few is another story.
Outside of Arah, I don’t find any dungeon too demanding. And even Arah (save path 4) can be done with most any PUG.
The big point is that people are supposed to be rezzing and assisting allies in combat, not ignoring them. If they re-enable WP use during combat (which I hope they do not), it will take away any incentive to help your allies.
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.
even with decent teamplay , some of these dungeons are way TOO demanding (and even then more so with random bugs) and often leave ppl no option to revive downed players with that incredible slow rez rate. the system is broken with no respawn at all incombat , others have suggested a more reasonable one(or 2) on this post , whether ppl who arent tunnel visioned actually take time to READ them to actually try to make the game enjoyable again by ALL and not the few is another story.
Outside of Arah, I don’t find any dungeon too demanding. And even Arah (save path 4) can be done with most any PUG.
The big point is that people are supposed to be rezzing and assisting allies in combat, not ignoring them. If they re-enable WP use during combat (which I hope they do not), it will take away any incentive to help your allies.
They are all too demanding for the poor rewards they give us..
Why have level requirements when no one at said level can pass them..you do them for gear primarily but everyone needs gear to do them, wha…
Why make trash mobs so incredibly annoying with zero reward, pointless.
Better to just ignore the lot and craft my gear..
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.
even with decent teamplay , some of these dungeons are way TOO demanding (and even then more so with random bugs) and often leave ppl no option to revive downed players with that incredible slow rez rate. the system is broken with no respawn at all incombat , others have suggested a more reasonable one(or 2) on this post , whether ppl who arent tunnel visioned actually take time to READ them to actually try to make the game enjoyable again by ALL and not the few is another story.
Outside of Arah, I don’t find any dungeon too demanding. And even Arah (save path 4) can be done with most any PUG.
The big point is that people are supposed to be rezzing and assisting allies in combat, not ignoring them. If they re-enable WP use during combat (which I hope they do not), it will take away any incentive to help your allies.
They are all too demanding for the poor rewards they give us..
Why have level requirements when no one at said level can pass them..you do them for gear primarily but everyone needs gear to do them, wha…
Why make trash mobs so incredibly annoying with zero reward, pointless.
Better to just ignore the lot and craft my gear..
Most dungeon paths can be cleared in sub 40 minutes. Many in sub 30 or 20 with a skilled group.
You can successfully do all dungeons with a full party of charas only at the recommended level. It will be harder, yes, but it is still possible (I have done so with a ranger).
Trash mobs being badly rewarded? Mostly true. That is why many people skip what ill-rewarding mobs they can.
I am in the process of outfitting my 4th and 5th charas with dungeon armor as it is my preferred way of obtaining exotic armor stats. Most of my runs are with, at most, one guildie, so most of the group is randoms from GW2LFG.
I suggest trying to learn the dungeons before giving up on all of them. ^.^
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
They are all too demanding for the poor rewards they give us..
Why have level requirements when no one at said level can pass them..you do them for gear primarily but everyone needs gear to do them, wha…
Why make trash mobs so incredibly annoying with zero reward, pointless.
Better to just ignore the lot and craft my gear..
I’m curious what other people’s experience with dungeons are while leveling.
For me? I have 4 lvl 80 characters. They did open world stuff until they got to lvl 30-33 then they start AC story and explorer. I tend to just keep running it until 40+ because I do 3 gear upgrades on my way to 80. By 45, I’m alternating between AC, CM and TA until I get to 65 (gear upgrade) then basically do any dungeon that’s available.
I tend to get the best gear I can at lvls 35, 50 and 65 (usually just green but sometimes yellow since it’s not that expensive). But yeah, I will run dungeons with gear 15+ levels out of date at some points and still manage these dungeons fine. Regardless if there’s an exotic wearing lvl 80 in the group or not, it’s doable all the same just with varying degrees of time depending on if the group is new or experienced.
Stop perpetuating that you need lvl 80s or the best gear to complete these dungeons and don’t pretend the rewards aren’t anything. Until you get to level 80, you’re suppose to be running the dungeons for xp and collecting tokens for when you reach the level to equip the dungeon gear. Your reward is tokens, gold, exp and karma and it’s gotta be worth something because each of my characters can gear themselves at each level bracket with what they make off leveling. It’s not farming the dungeon either, it’s learning the character you’re playing, leveling them up, learning how to handle the encounters you face there AND giving you the resources to gear yourself up in the process.
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
I think they based every single dungeon on the merits people would use the rez feature when people go down. The reason things were changes is because players are too selfish to police themselves in their use of WPs. It got so bad, people built entire strategies around dying and running back for no other reason but being so idiotically lazy to simply coordinate a plan with their group.
If you think it’s alright to attack Anet for being awful, how about the playerbase at large who are lazy and ignorant and would rather search for any cheap exploit (even if it’s slower than just fighting straight!) instead of just playing the dang game like it’s intended.
I think they based every single dungeon on the merits people would use the rez feature when people go down. The reason things were changes is because players are too selfish to police themselves in their use of WPs. It got so bad, people built entire strategies around dying and running back for no other reason but being so idiotically lazy to simply coordinate a plan with their group.
CoF paths 2&3 had some of the hardest defense events in the game (pre-nerf). Trying to protect Magg while he set up a bomb was almost impossible to overcome without waypointing constantly. Then in path 3, you have to capture and hold a point in front of a door, while constant silvers appear out of the ground and try to kill you.
Only once in path 3 during that “take & hold” event did my group manage to beat it without anyone needing to waypoint. It was a miracle and I am happy to see that it’s still possible to accomplish, post WP nerf. And no, my group is usually a PuG of 2-3 members. I often travel with at least one friend, but we don’t normally use characters that work off of each other well.
As much as I’d like to be forgiven for a mistake, I think that’s what the Downed State was designed for, not the waypoint system. And to prevent thieves from being too bursty, but that’s for another topic.
CoF paths 2&3 had some of the hardest defense events in the game (pre-nerf). Trying to protect Magg while he set up a bomb was almost impossible to overcome without waypointing constantly. Then in path 3, you have to capture and hold a point in front of a door, while constant silvers appear out of the ground and try to kill you.
Hard doesn’t mean impossible and no, the end part of CoF 3 was easy. The hard part was the simple task of sneaking past the guards at the start..or getting a group to run it in the first place.
I’ve done both those paths pre-nerf and it’s not that tough. The tough part of protecting Magg is dealing with the uproarious whining you get from the group as they wanted to just rez-zerg it instead of just fight.
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)
EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….
(edited by Enundr.9305)
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)
EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….
Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.
I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.
Any change to re-add the ability to WP during combat would make it less desirable to rez party members if they fall. We are supposed to want to rez our allies, not just ignore them and wait for them to return.
I thought we (and they) were supposed to make a tactical decision about which was preferable: taking the risk of reviving him (knowing that the game freezes you in place while reviving, and doesn’t respond to the dodge key, etc.), or him reviving at a waypoint and walking back (taking some time and potentially dying along the way).
Now, if they remove the second option, the choice becomes one between risking the revive (with all the same problems) and not risking the revive (i.e., simply leaving the dead guy on the floor until you finish off the boss). And some people will opt for the second.
I don’t think that’s necessarily an improvement.
The best way to encourage people to revive their teammates is to make it easier (i.e., less risky) to revive them. I’d say that easily 50-75% of my deaths in dungeons happen when trying to revive someone else.
Dodging should obviously take priority over reviving, but that’s not how GW2 behaves. Reviving basically glues your character to that spot, and can cause a delay of 2 or 3 seconds when you try to move, which is more than the warning time of most boss attacks. And let’s not even go into mechanics that seem deliberately aimed at punishing players who are reviving, like the burning condition in the imbued fire shaman fractal.
Arena Net’s designers are trying to “fix” the wrong thing. It’s the same kind of attitude that led to the tiered skills. Some skills are boring and no one was picking them, but instead of making them more interesting they just locked them into arbitrary tiers, forcing people to buy skills they don’t want and have no intention of ever equipping (let alone using) before they can buy the ones they do want.
It’s like a restaurant that serves soup and cake, but no one was ordering the soup, so the they implement a new policy where they refuse to let you have any cake unless you eat the soup first.
It might increase the number of people eating soup, but it will drive away half your clients.
(edited by Account.9832)
I thought we (and they) were supposed to make a tactical decision about which was preferable: taking the risk of reviving him (knowing that the game freezes you in place while reviving, and doesn’t respond to the dodge key, etc.), or him reviving at a waypoint and walking back (taking some time and potentially dying along the way).
Probably initially, yes.
In reality, the average player is a lazy selfish slob. The tactical part in that decision would also include “do I have to move somewhere I wasn’t in order to rez” or “will I then be unable to Alt+tab to something during this fight”. Now, the success of the encounter hinges on each decision you make throughout. Make enough bad ones and you fail and must try again.
Now, if they remove the second option, the choice becomes one between risking the revive (with all the same problems) and not risking the revive (i.e., simply leaving the dead guy on the floor until you finish off the boss). And some people will opt for the second.
Each of those decisions comes with a pro and con. The pro of reviving is the encounter may be substantially shorter and safer overall while the pro of not reviving is you’re safer ‘right now’. The con of reviving is, like you mentioned, you might get downed and you won’t be doing as much damage to the foe while the con of not reviving is the fight will be longer due to less damage from the dead ally and a longer encounter leaving you open for more mistakes to be downed and killed.
There is still tactics in that decision whereas before, the main con was just how far the waypoint was at that point.
The best way to encourage people to revive their teammates is to make it easier (i.e., less risky) to revive them. I’d say that easily 50-75% of my deaths in dungeons happen when trying to revive someone else.
You should practice more. Which encounters do you commonly fall in? I won’t lie and say it’s easy, but the point of it is to prevent someone from going down to begin with otherwise it will be harder to bring them back up.
It SHOULD be hard to bring someone back up if they are completely defeated because everyone can bring someone back up by simply walking over to them and pressing F. If it weren’t hard, there would be no risk of failure and no risk = no challenge and no challenge = dead game.
Dodging should obviously take priority over reviving, but that’s not how GW2 behaves. Reviving basically glues your character to that spot, and can cause a delay of 2 or 3 seconds when you try to move, which is more than the warning time of most boss attacks. And let’s not even go into mechanics that seem deliberately aimed at punishing players who are reviving, like the burning condition in the imbued fire shaman fractal.
Using any skill will instantly cancel such actions. I never EVER get delayed 2+ seconds while trying to revive (seriously, are you kidding? that’s outright untrue), all you have to do is push a movement key then dodge (kinda helps to aim where you dodge too).
That burning you get during that fight isn’t even close to that severe (only promotes a ‘stick and move’ type of rezzing rather than just sitting there hoping the shaman doesn’t look your way). What’s really messed up is the lava pit parts where, if someone dies in/near them, rezzing them is impossible because the lava will damage them while they are dead, destroying any efforts to bring them back.
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)
EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….
Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.
I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.
noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)
EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….
Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.
I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.
noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.
Not true. I run with PUGs frequently, and people are rezzed if they die and there is time. And there is usually time.
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)
EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….
Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.
I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.
noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.
Not true. I run with PUGs frequently, and people are rezzed if they die and there is time. And there is usually time.
those pugs seem far and few in arah then.
Graveyard zerging content was the stupidest laziest way to play dungeons. Oh sure you progressed and collected you rare drop and tokens, but you never really accomplished anything to prove you were good enough for the content.
100% glad it was fixed. This was a major victory for skilled achievement. People need to learn to play.
I’m tired of all this carebear crap. People don’t want to run fractals or even DO DAILIES to get ascended gear, people want everything to cost 0 gold, people don’t want to be “forced” to do something remotely difficult like running around a WvW map, jumping puzzles, or grouping, and now that they’re forced to actually do the dungeon right? Outrage.
Learn to play
(edited by Chickenshoes.6250)
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)
EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….
Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.
I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.
noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.
Not true. I run with PUGs frequently, and people are rezzed if they die and there is time. And there is usually time.
those pugs seem far and few in arah then.
Several of those PUGs were in Arah. Saw rezzing going on during GL more than once. These parties do exist.
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)
EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….
Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.
I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.
noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.
Not true. I run with PUGs frequently, and people are rezzed if they die and there is time. And there is usually time.
those pugs seem far and few in arah then.
Several of those PUGs were in Arah. Saw rezzing going on during GL more than once. These parties do exist.
i have yet to see one then =P
Graveyard zerging content was the stupidest laziest way to play dungeons. Oh sure you progressed and collected you rare drop and tokens, but you never really accomplished anything to prove you were good enough for the content.
100% glad it was fixed. This was a major victory for skilled achievement. People need to learn to play.
I’m tired of all this carebear crap. People don’t want to run fractals or even DO DAILIES to get ascended gear, people want everything to cost 0 gold, people don’t want to be “forced” to do something remotely difficult like running around a WvW map, jumping puzzles, or grouping, and now that they’re forced to actually do the dungeon right? Outrage.
Learn to play
havent heard anyone complain about any of that stuff yet , only thing remotely close is making some coin mostly , this no WP in combat thing was WAY overkill though , sure , maybe the WP rushing was an issue , but it was done in a poor manner , as others have posted on here there are far better ways to have done it. this was done in just a simple way that didnt even need much work. a prime example was have the respawn thing not apply to combat but a certain time frame.
havent heard anyone complain about any of that stuff yet , only thing remotely close is making some coin mostly , this no WP in combat thing was WAY overkill though , sure , maybe the WP rushing was an issue , but it was done in a poor manner , as others have posted on here there are far better ways to have done it. this was done in just a simple way that didnt even need much work. a prime example was have the respawn thing not apply to combat but a certain time frame.
Even if they bring it back with a timer, which I am pretty sure they will not do, this will just encourage people to not rez as the timer will get that player. Content should be designed for what the players themselves can do, not what the system can to to help them.
Also, I do believe they will be adding more waypoints to the dungeons. Ones that are closer to the fights. When they do that, if they re-enabled WP rezzing (even on a timer) much content will become trivial.
havent heard anyone complain about any of that stuff yet , only thing remotely close is making some coin mostly , this no WP in combat thing was WAY overkill though , sure , maybe the WP rushing was an issue , but it was done in a poor manner , as others have posted on here there are far better ways to have done it. this was done in just a simple way that didnt even need much work. a prime example was have the respawn thing not apply to combat but a certain time frame.
Even if they bring it back with a timer, which I am pretty sure they will not do, this will just encourage people to not rez as the timer will get that player. Content should be designed for what the players themselves can do, not what the system can to to help them.
Also, I do believe they will be adding more waypoints to the dungeons. Ones that are closer to the fights. When they do that, if they re-enabled WP rezzing (even on a timer) much content will become trivial.
again i say this , for the average person (from most groups i see in any dungeon) most attempts to rez ends up with them dead. so theyre already not even going to waste their time doing it regardless , bosses will hit them like a truck the moment they make an attempt , or an aoe hits them , etc. just doing grenth a moment ago i BARELY got ppl up , ended up down a few times but thats because the shades dont actually do any dmg to you so downed state your taking almost no dmg from them.
Not Everyone is a pro , has a stable connection / good enough system to not have any form of lag/choppiness which the moment they blink and boom , theyre dead. its a way to punishing system the way it was implemented , only hope they realize it before they drive the average player away and the game becomes a ghost town. =\
Allow WP-zerg but make bosses reset if anyone gets defeated or leaves combat. Problem solved.
Or maybe just get decent.
again i say this , for the average person (from most groups i see in any dungeon) most attempts to rez ends up with them dead. so theyre already not even going to waste their time doing it regardless , bosses will hit them like a truck the moment they make an attempt , or an aoe hits them , etc. just doing grenth a moment ago i BARELY got ppl up , ended up down a few times but thats because the shades dont actually do any dmg to you so downed state your taking almost no dmg from them.
Not Everyone is a pro , has a stable connection / good enough system to not have any form of lag/choppiness which the moment they blink and boom , theyre dead. its a way to punishing system the way it was implemented , only hope they realize it before they drive the average player away and the game becomes a ghost town. =\
You cannot design a game around bad connections. You must design around average. Otherwise everyone with a stable connection could beat all content at no effort.
Death is supposed to punish players/groups. Thus, it is up to that group to overcome the additional challenge. If there was no punishment for death, then what incentive is there not to die?
Allow WP-zerg but make bosses reset if anyone gets defeated or leaves combat. Problem solved.
Ohgodno! That would be terribad! One person gets bad luck on GL or SA and you have to restart from scratch? That would be worse and make Arah even more impossible for most groups.
(edited by SynfulChaot.3169)
again i say this , for the average person (from most groups i see in any dungeon) most attempts to rez ends up with them dead. so theyre already not even going to waste their time doing it regardless , bosses will hit them like a truck the moment they make an attempt , or an aoe hits them , etc. just doing grenth a moment ago i BARELY got ppl up , ended up down a few times but thats because the shades dont actually do any dmg to you so downed state your taking almost no dmg from them.
Not Everyone is a pro , has a stable connection / good enough system to not have any form of lag/choppiness which the moment they blink and boom , theyre dead. its a way to punishing system the way it was implemented , only hope they realize it before they drive the average player away and the game becomes a ghost town. =\
You cannot design a game around bad connections. You must design around average. Otherwise everyone with a stable connection could beat all content at no effort.
Death is supposed to punish players/groups. Thus, it is up to that group to overcome the additional challenge. If there was no punishment for death, then what incentive is there not to die?
Allow WP-zerg but make bosses reset if anyone gets defeated or leaves combat. Problem solved.
Ohgodno! That would be terribad! One person gets bad luck on GL or SA and you have to restart from scratch? That would be worse and make Arah even more impossible for most groups.
they actually COULD , someone else made the suggestion , put a respawn TIMER , not waiting for combat. much better for group overall.
They have one in SPvP =P , why not for dungeons then? Cause it would make more sense? ;-)
Allow WP-zerg but make bosses reset if anyone gets defeated or leaves combat. Problem solved.
Or maybe just get decent.
that would be worse overall. getting decent means nothing if you have a choppy connection going on. there used to be some games where you actually could take skill to counter it , those games are not around anymore sadly.
Or maybe just get decent.
Learning to play? Why I never.
they actually COULD , someone else made the suggestion , put a respawn TIMER , not waiting for combat. much better for group overall.
They have one in SPvP =P , why not for dungeons then? Cause it would make more sense? ;-)
A timer makes sense in a PvP perspective as without it, once you go down you have no chance to be revived. A player will kill any who try to revive much faster than any PvE boss can.
In PvE, however, it does not make any sense. You do have the time and you can revive party members safely enough. I’ve seen a single necro kite GL for a minute while the other player revived all of us that messed up and died. And, again, the focus is to be good enough to not go down and for the party to be good enough to revive you before you die.
—
Allow WP-zerg but make bosses reset if anyone gets defeated or leaves combat. Problem solved.
Ohgodno! That would be terribad! One person gets bad luck on GL or SA and you have to restart from scratch? That would be worse and make Arah even more impossible for most groups.
But hey, you could wp-zerg. Who cares about game integrity!
Ok, that was bad idea. Next one. Allow wp-zerg but also add waypoints for enemies (like in SPvP).
(edited by Wethospu.6437)
they actually COULD , someone else made the suggestion , put a respawn TIMER , not waiting for combat. much better for group overall.
They have one in SPvP =P , why not for dungeons then? Cause it would make more sense? ;-)A timer makes sense in a PvP perspective as without it, once you go down you have no chance to be revived. A player will kill any who try to revive much faster than any PvE boss can.
In PvE, however, it does not make any sense. You do have the time and you can revive party members safely enough. I’ve seen a single necro kite GL for a minute while the other player revived all of us that messed up and died. And, again, the focus is to be good enough to not go down and for the party to be good enough to revive you before you die.
its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.
and you can revive ppl in pvp , ive done it a couple of times cause players can actually not notice you if you do it right , whereas a dungeon a boss can randomly target you if youve actually participlated in the fight.
But hey, you could wp-zerg. Who cares about game integrity!
Those of us that want the game to remain fun and engaging do.
its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.
If one disengages long enough and others have the bosses attention, one can rez party members safely enough with minimal dodging. And bosses, even GL, are not quite the threat that another player in PvP is. In PvP if you try to rez another, you will get focused.
But hey, you could wp-zerg. Who cares about game integrity!
Those of us that want the game to remain fun and engaging do.
its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.
If one disengages long enough and others have the bosses attention, one can rez party members safely enough with minimal dodging. And bosses, even GL, are not quite the threat that another player in PvP is. In PvP if you try to rez another, you will get focused.
only time ive seen GL not come after me is after ive run outside of the room , which case we risk full blown resetting him……and ive had better luck in pvp compared to GL , and yes ive tried just running away without leaving the room for GL and no luck , still could get him randomly charging you , aoe flying your way , etc. the simplest solution is to just put a respawn timer , still prevents WP rushing , still gives ppl the chance to rez , whether they want to / can will NOT be affected by that , they still do the same thing either way.
EDIT SIDE NOTE: And if they do put a respawn timer what harm would it really do? like i said it would still do the same job , it would just NOT RUIN the entertainment value of the game for people who get , not so great? , groups for dungeons. if you work so hard to ruin that value then you lose any players you have that get stuck with these groups that often , and end up losing more and more eachtime.
(edited by Enundr.9305)
5 minute respawn timer sounds good for me.
But hey, you could wp-zerg. Who cares about game integrity!
Those of us that want the game to remain fun and engaging do.
its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.
If one disengages long enough and others have the bosses attention, one can rez party members safely enough with minimal dodging. And bosses, even GL, are not quite the threat that another player in PvP is. In PvP if you try to rez another, you will get focused.
only time ive seen GL not come after me is after ive run outside of the room , which case we risk full blown resetting him……and ive had better luck in pvp compared to GL , and yes ive tried just running away without leaving the room for GL and no luck , still could get him randomly charging you , aoe flying your way , etc. the simplest solution is to just put a respawn timer , still prevents WP rushing , still gives ppl the chance to rez , whether they want to / can will NOT be affected by that , they still do the same thing either way.
This is devolving into a discussion purely of GL, instead of the WP locking. GL is hard, but not impossible. Yes, it requires more skill and teamwork than almost anything else in the game. But no, it is not entirely unreasonable. I used to think as such until I fought him more times. Once you learn his mechanics and moves, he is much easier. Still a major challenge, but you don’t feel so … overwhelmed.
But hey, you could wp-zerg. Who cares about game integrity!
Those of us that want the game to remain fun and engaging do.
its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.
If one disengages long enough and others have the bosses attention, one can rez party members safely enough with minimal dodging. And bosses, even GL, are not quite the threat that another player in PvP is. In PvP if you try to rez another, you will get focused.
only time ive seen GL not come after me is after ive run outside of the room , which case we risk full blown resetting him……and ive had better luck in pvp compared to GL , and yes ive tried just running away without leaving the room for GL and no luck , still could get him randomly charging you , aoe flying your way , etc. the simplest solution is to just put a respawn timer , still prevents WP rushing , still gives ppl the chance to rez , whether they want to / can will NOT be affected by that , they still do the same thing either way.
This is devolving into a discussion purely of GL, instead of the WP locking. GL is hard, but not impossible. Yes, it requires more skill and teamwork than almost anything else in the game. But no, it is not entirely unreasonable. I used to think as such until I fought him more times. Once you learn his mechanics and moves, he is much easier. Still a major challenge, but you don’t feel so … overwhelmed.
ive done him a couple of times prior to the path on the 28th , he seemd harder after (and i musta gotten a bugged version that was throwing the 30k go straight to pure dead bolts with only 2 grubs?). still a respawn timer for dungeon wps in general is not unreasonable and still prevents rez rushing while still giving ample time to revive a player.
5 minute respawn timer sounds good for me.
reasonable timer right there.
ive done him a couple of times prior to the path on the 28th , he seemd harder after (and i musta gotten a bugged version that was throwing the 30k go straight to pure dead bolts with only 2 grubs?). still a respawn timer for dungeon wps in general is not unreasonable and still prevents rez rushing while still giving ample time to revive a player.
While a few people may be clamoring for this to be added, I would be disappointed if they bowed to pressure to return that feature. I do not feel that it added anything to the game, in fact it brought in tactics to abuse the system. Since that change, I have seen a major uptick in players actually rezzing downed charas. This is a Good Thing™.
With that change they set the framework to add more waypoints to dungeons. Now if the party does fail, the run back will be much shorter.
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