-sigh-
Trying to make “progress” in Fractals dungeons, yet I spend more time standing in Lion’s Arch searching for people to join on the same difficulty scaling as me than actually playing the dungeon.
Whoever decided on this difficulty scaling should be fired and not ever get involved in game design ever again. Guild Wars 2 was originally designed around the promise of removing the holy trinity (they did succeed at this), with one of the main goals being to have players spend more time playing the game, and less time looking for other players to start playing the game (they were somewhat successful at this, but since new dungeon came out not any more).
It’s astonishing how wrong this whole thing was designed. Did ArenaNet ever think beyond day 1 and 2 after dungeon release? Did they honestly think it would be dead easy to find a party for these difficulty scalings with people being spread out over (currently) 30 or so different difficulty scalings? People were already complaining about regular dungeons being hard to find parties for, and those only have 2 different playing levels (story + explorable).
Did they learn from this mistake? Nope.
Or actually, yes, they somewhat did. What did they do with it? Make people go back to lower difficulties for an RNG drop required to “progress” further.
Does this fix the problem at all? Nope.
Because the RNG drop only comes from the daily chest. And the daily chest only comes from even difficulty scalings, while the odd difficulty scalings are left out.
I don’t even know where to start with this, but there are so many ways to have handled this in better ways. Since I got time to waste anyway as I’m currently looking for a party for one of these Fractals that no one else currently wants to play I might as well kill some time by writing this thing (that’ll get ignored by devs anyway).
Why the need for so many difficulty scalings?
I will never know why, and it doesn’t really matter. What matters is that it creates problems:
-Splits up player base interested in doing the dungeon in way too many pieces.
-Results in hard to find people to play the right difficulty scaling with.
-Results in lots and lots of spam.
-Results in bored and frustrated people (makes me want to log off and go do something more fun and meaningful with my time than standing in LA spamming LFP)
What was ArenaNet on?
No one will ever know. But what I know is what’s wrong:
-No reward for going back to lower difficulties.
-Results in people not wanting to play lower difficulties again.
-Daily chest only from even difficulties.
-The good thing is that it actually gives some people reason to go back to lower difficulties.
-The bad thing is that the only reason that they do is because they got unlucky with RNG.
-And that odd difficulties are still not played by anyone, except once for making “progress”, making it hard to find parties for.
-The more the playerbase “progresses” through Fractals the more split up the playerbase becomes.
-Results in even harder to find parties.
What could have been done?
Things that could have been done to prevent this disastrous piece of game design… and no, I’m not even going to start about Agony and Infusion, that deserves a thread on its own:
-Decrease the amount of difficulties by x10.
-And remove the unlocks and let people play on any difficulty they want to.
-Or have a daily chest appear on every difficulty instead of only on even difficulties.
-And let people play the highest difficulty the party has unlocked instead of the lowest.
-Or offer additional rewards for playing on lower difficulties.
-Add Heroes.
FAQ
Q: jion a giuld lol
A: Still doesn’t have 4 people in to play with me at my difficulty scaling when I want to / have time. And I like PUGs.
Q: play wif freinds lol
A: Don’t have 4 friends to play with me at my difficulty scaling when I want to / have time.
Q: do ur story lol
A: Done.
Q: explor teh wolrd lol
A: Been there, done that.
Q: play ohtre dungoens lol
A: Have had my Dungeon Master title for a while now.
(edit: added a FAQ for smartkittens: don’t even bother)
(edited by Milennin.4825)