When balance hits, how will raid teams fare?
Then they will have to nerf bosses HP to compensate, simple as that.
It all depends on what gets nerfed and how. It is actually quite easy to nerf things in pvp and have them remain strong in pve since what makes something strong is quite different between the two modes. For instance zerker staff ele has been a powerhouse in pve for a long time, yet has always been a garbage tier gimmick build in pvp.
Lupi solos on 9/9 professions
Wost Engi NA
What would be the more likely scenario here?
Players get better or they stop meeting dps checks at gors when pugging.
I am not sure. But I will go out on a limb and guess that when the next raid wing hits. The first will get a slight nerf. This will allow the better groups to keep progressing. And allow the groups that are having trouble to catch up a bit and do the content as well. It keeps the more elite players happy by having the new content hard. It allows the more casual players to actually do the content. I assume this will be the case because nearly every MMO raid I have ever done has done this. It makes sense.
So to relate to your question. It may not matter, if the new encounters are balanced to the new profession balance.
The devs will change a couple trait numbers and you’ll pick a better trait to use. That will be the balancing gw2 does until gw3 comes.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I am not sure. But I will go out on a limb and guess that when the next raid wing hits. The first will get a slight nerf. This will allow the better groups to keep progressing. And allow the groups that are having trouble to catch up a bit and do the content as well. It keeps the more elite players happy by having the new content hard. It allows the more casual players to actually do the content. I assume this will be the case because nearly every MMO raid I have ever done has done this. It makes sense.
So to relate to your question. It may not matter, if the new encounters are balanced to the new profession balance.
They at least announced that they will not nerf the old raidwings.
I am not sure. But I will go out on a limb and guess that when the next raid wing hits. The first will get a slight nerf. This will allow the better groups to keep progressing. And allow the groups that are having trouble to catch up a bit and do the content as well. It keeps the more elite players happy by having the new content hard. It allows the more casual players to actually do the content. I assume this will be the case because nearly every MMO raid I have ever done has done this. It makes sense.
So to relate to your question. It may not matter, if the new encounters are balanced to the new profession balance.
I definitely would not be happy about a “slight nerf” unless the current rewards and achievements get retired so people who beat the true difficulty do not loose prestige.
Bosses can be killed with a lot of time left, people are just going to step up their game. Besides that I doubt there’s going to be a lot of extreme nerfs.
I am not sure. But I will go out on a limb and guess that when the next raid wing hits. The first will get a slight nerf. This will allow the better groups to keep progressing. And allow the groups that are having trouble to catch up a bit and do the content as well. It keeps the more elite players happy by having the new content hard. It allows the more casual players to actually do the content. I assume this will be the case because nearly every MMO raid I have ever done has done this. It makes sense.
So to relate to your question. It may not matter, if the new encounters are balanced to the new profession balance.
I definitely would not be happy about a “slight nerf” unless the current rewards and achievements get retired so people who beat the true difficulty do not loose prestige.
I would agree that I wouldn’t like it either. But it has happened in most MMO raids I have played. They never call them nerfs. They are always adjustments to mechanics that were not functioning as intended from the start. But when you go in and play with the mechanics “as they were intended” the encounters are suddenly easier.
It may not happen in this game, who knows. It would be nice if it didn’t.
And it is never the players who have done the content that are happy about the slight nerf. But they have their loot and they get to say “I did it when it was hard”.
Either way, it will be interesting to see if/what they do change once there is a balance adjustment.
I would also like to add that I feel it is ridiculous that there isn’t separate balance from PvP to PvE.
Calling it adjustments or fixes is just marketing speech for nerfs (most of the time, in rare cases it is a true bug)
The raids are really polished and I cannot think of any encounter mechanic which looks bugged.
(edited by Malediktus.9250)
Calling it adjustments or fixes is just marketing speech for nerfs (most of the time, in rare cases it is a true bug)
The raids are really polished and I cannot think of any encounter mechanic which looks bugged.
I would agree with you. I wasn’t saying that it is bugged or needs adjustments. But that doesn’t stop a developer from making a change that makes content easier and then just saying it was a bug.
Chak Gerent is an example. They said it’s HP was improperly scaling. Was it? Or did they nerf it and say it was a bug fix to avoid the crap storm. PR is an important part of this.
As I said above. I am just speculating that they could do something like this and I wouldn’t be surprised.
Chak Gerent was probably not a bug, maybe too tightly tuned for open world though. I enjoyed the challenge even though I never managed to get into a successful map pre nerf. Now it is so easy that I command it twice a day with minimal fail rate
Probably do just fine considering burn warrior, while doing jack all in PvP is one of if not the top DPS builds atm for raids.