Which explorable routes are nigh impossible?
They say Arah’s 3rd boss is hard, yet I clear it with pugs every time.
Some people bicker about AC route two, some about CM route 3, some about CoE.
To me, it’s all just practice. Though CoF is a little buggy, it’s certainly managable if everyone’s got a decent trait/gear build and therefore dps. I would say CoF effigy is certainly harder than the others, purely because some parties just don’t do enough damage to down him. The other bosses are soloable with practice.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.
You have no idea how many threads i read of bug reports, when people just don’t know how to deal with a boss or phase.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.
You have no idea how many threads i read of bug reports, when people just don’t know how to deal with a boss or phase.
Does +1 even do anything? I don’t really want to reply to some posts because it might be perceived as spam, but I don’t see a tally of +1’s anywhere, or a PM to tell you someone 1upped you or something. I’ve been clicking it alot, but kind of useless I reckon.
I am surprised that AC path 2 is considered hard.
Every explorable group I have been in has used that as a farming run. After trying the scepter route I did find option 2 MUCH easier.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
On that alpha experiment boss on all 3 paths, you don’t have to get out of the circles. You can just press dodge and stay inside circles and you will still evade the spikes. Its just a matter of timing your dodges. When you see the red circles theres like a 2 second delay before the spikes, ice, fires or whatever drops down, press dodge on that 1-2 second time window and u get no damage even if the animation shows like the spikes spawned on where your standing.
People should have already learned this while leveling to 80.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.
What’s the proper positioning? I can dodge 4 times with a signet, but even then he summons at a frequency that is quicker then my energy recharging to allow me to keep dodging.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
On that alpha experiment boss on all 3 paths, you don’t have to get out of the circles. You can just press dodge and stay inside circles and you will still evade the spikes. Its just a matter of timing your dodges. When you see the red circles theres like a 2 second delay before the spikes, ice, fires or whatever drops down, press dodge on that 1-2 second time window and u get no damage even if the animation shows like the spikes spawned on where your standing.
People should have already learned this while leveling to 80.
Yep, very aware of the dodge mechanic.