Which explorable routes are nigh impossible?

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: Fitzwilliam.5986

Fitzwilliam.5986

When attempting route 1 of CoF Explorable (the one with the Legendary Effigy at the end), we ran into trouble with the last boss. On googling to find some help with it, I discovered many a post and page about how it was perceived to be overtuned and near impossible.

I don’t want to run into this sort of experience again, since now tokens are only available on completion. Do you guys know of any other explorable routes that are like this (considered near impossible) in any of the dungeons?

Thanks in advance.

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: Inci.7560

Inci.7560

They say Arah’s 3rd boss is hard, yet I clear it with pugs every time.
Some people bicker about AC route two, some about CM route 3, some about CoE.

To me, it’s all just practice. Though CoF is a little buggy, it’s certainly managable if everyone’s got a decent trait/gear build and therefore dps. I would say CoF effigy is certainly harder than the others, purely because some parties just don’t do enough damage to down him. The other bosses are soloable with practice.

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: TwoSwords.4687

TwoSwords.4687

Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.

I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.

Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: Inci.7560

Inci.7560

Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.

I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.

Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.

You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.

I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.

Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.

You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.

You have no idea how many threads i read of bug reports, when people just don’t know how to deal with a boss or phase.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: Inci.7560

Inci.7560

Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.

I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.

Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.

You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.

You have no idea how many threads i read of bug reports, when people just don’t know how to deal with a boss or phase.

Does +1 even do anything? I don’t really want to reply to some posts because it might be perceived as spam, but I don’t see a tally of +1’s anywhere, or a PM to tell you someone 1upped you or something. I’ve been clicking it alot, but kind of useless I reckon.

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: sonendo.1347

sonendo.1347

I am surprised that AC path 2 is considered hard.
Every explorable group I have been in has used that as a farming run. After trying the scepter route I did find option 2 MUCH easier.

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: fran.7513

fran.7513

Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.

I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.

Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.

On that alpha experiment boss on all 3 paths, you don’t have to get out of the circles. You can just press dodge and stay inside circles and you will still evade the spikes. Its just a matter of timing your dodges. When you see the red circles theres like a 2 second delay before the spikes, ice, fires or whatever drops down, press dodge on that 1-2 second time window and u get no damage even if the animation shows like the spikes spawned on where your standing.

People should have already learned this while leveling to 80.

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: TwoSwords.4687

TwoSwords.4687

Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.

I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.

Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.

You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.

What’s the proper positioning? I can dodge 4 times with a signet, but even then he summons at a frequency that is quicker then my energy recharging to allow me to keep dodging.

Which explorable routes are nigh impossible?

in Fractals, Dungeons & Raids

Posted by: TwoSwords.4687

TwoSwords.4687

Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.

I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.

Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.

On that alpha experiment boss on all 3 paths, you don’t have to get out of the circles. You can just press dodge and stay inside circles and you will still evade the spikes. Its just a matter of timing your dodges. When you see the red circles theres like a 2 second delay before the spikes, ice, fires or whatever drops down, press dodge on that 1-2 second time window and u get no damage even if the animation shows like the spikes spawned on where your standing.

People should have already learned this while leveling to 80.

Yep, very aware of the dodge mechanic.