Why Are Dungeons Always Instances?

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: Vzur.7123

Vzur.7123

What happened to dungeons being public zones, just like the wilderness and cities? Reading about the update, I can’t help but feel sorta disinterested, knowing it’s just an instance. There’s something about that which makes it feel marginal or irrelevant to me, compared to all that goes on in the open gameworld, full of random players bumping into each other and all that.

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: Hunterdan.4921

Hunterdan.4921

There are a number of mini-dungeons in the open world. I think they’re pretty cool, and hope they continue to add more of them.

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: Bluezero.9723

Bluezero.9723

Because you could just zerg the dungeon, removing any skill required.

80 Norn Warrior
Using Yojack’s build: Sword/Warhorn | Rifle
Gate of Madness Black Fade [BF]

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: drifter.8453

drifter.8453

it’s an instance so it does not take up to much of your RAM, and it allows easier access to add or fix things for the Devs.

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: Caedmon.6798

Caedmon.6798

There would be like hundreds of people in one dungeon doing it over and over just zerging through.

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: xtorma.1283

xtorma.1283

EQ and EQ2

Those were the days my friend.

Baron Irongut – Warrior-

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: Vzur.7123

Vzur.7123

Those issues could be sorted in other ways. Like in the MK Labyrinth, they had multiple copies, so the area was public, but they could still control population, to keep zerging to a minimum, and keep performance reqs reasonable, etc.

I’m not talking about making it seamless. I just mean making it more public, instead of everyone being tucked away into their own private little co-op versions.

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: Bluezero.9723

Bluezero.9723

Those issues could be sorted in other ways. Like in the MK Labyrinth, they had multiple copies, so the area was public, but they could still control population, to keep zerging to a minimum, and keep performance reqs reasonable, etc.

I’m not talking about making it seamless. I just mean making it more public, instead of everyone being tucked away into their own private little co-op versions.

But most of the game is already like that. Why do you want dungeons that way too? It would be an extreme amount of work, for what benefit? Any challenge the dungeon had would be lost.

80 Norn Warrior
Using Yojack’s build: Sword/Warhorn | Rifle
Gate of Madness Black Fade [BF]

Why Are Dungeons Always Instances?

in Fractals, Dungeons & Raids

Posted by: Vzur.7123

Vzur.7123

But most of the game is already like that. Why do you want dungeons that way too? It would be an extreme amount of work, for what benefit? Any challenge the dungeon had would be lost.

Because dungeons are a different type of content, often the most important endgame content, and all that. Just seems a shame to relegate it all to instancing.

Wouldn’t necessarily have to be more work, or less challenge. That would depend on how they went about it.