Why Are Dungeons Always Instances?
There are a number of mini-dungeons in the open world. I think they’re pretty cool, and hope they continue to add more of them.
Because you could just zerg the dungeon, removing any skill required.
Using Yojack’s build: Sword/Warhorn | Rifle
Gate of Madness Black Fade [BF]
it’s an instance so it does not take up to much of your RAM, and it allows easier access to add or fix things for the Devs.
There would be like hundreds of people in one dungeon doing it over and over just zerging through.
EQ and EQ2
Those were the days my friend.
Those issues could be sorted in other ways. Like in the MK Labyrinth, they had multiple copies, so the area was public, but they could still control population, to keep zerging to a minimum, and keep performance reqs reasonable, etc.
I’m not talking about making it seamless. I just mean making it more public, instead of everyone being tucked away into their own private little co-op versions.
Those issues could be sorted in other ways. Like in the MK Labyrinth, they had multiple copies, so the area was public, but they could still control population, to keep zerging to a minimum, and keep performance reqs reasonable, etc.
I’m not talking about making it seamless. I just mean making it more public, instead of everyone being tucked away into their own private little co-op versions.
But most of the game is already like that. Why do you want dungeons that way too? It would be an extreme amount of work, for what benefit? Any challenge the dungeon had would be lost.
Using Yojack’s build: Sword/Warhorn | Rifle
Gate of Madness Black Fade [BF]
But most of the game is already like that. Why do you want dungeons that way too? It would be an extreme amount of work, for what benefit? Any challenge the dungeon had would be lost.
Because dungeons are a different type of content, often the most important endgame content, and all that. Just seems a shame to relegate it all to instancing.
Wouldn’t necessarily have to be more work, or less challenge. That would depend on how they went about it.