Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
~
Whenever I play dungeons w/o my Guild, I always make sure to start the group myself, and type “Nice People only! =)” in the description.
Worked like a charm so far!
With a full berserker party in L80 exotic/ascended gear, you can complete an AC path in less than 15 minutes. While there may be confusion as to why a level 35 can’t participate in a “level 35” dungeon, it’s pretty clear that there are benefits to running meta compositions in a dungeon as “low” as AC. I use quotation marks because despite being advertised for level 35 players, one could argue that all dungeons in this game, especially AC, are best suited for maxed level 80’s.
As suggested before, try doing other aspects of this game before tackling dungeons. I didn’t start dungeons until I was a fully geared level 80 and it worked out for me wonderfully.
Gaming communities are generally more toxic than your average social group. The amount of vulgar immature trash-talkers in any online game ranges from close to 100% in PvP heavy games like League of Legend to a still significant group in more casual MMO games (GW2 is actually one of the more mature gaming communities around, sad as is…). I have no idea why many people think being a complete moron is ok in games. It’s probably because gaming culture was originally founded by teenage boys who sometimes seem to think behavior like that is cool or so. At least that’s my personal explanation for that. Game devs never really cracked down on that sort of behaviour – probably because they are so many immature trash-talkers buying games that their revenue is considered needed by the devs. So all you can really do is making generous use of the /ignore function while keeping adding actually nice people to your friends list to play and chat with them.
I think it is a socially accepted aspect of the internet. Everyone is anonymous (or assumes they are), and thus feel they do not have to take responsibility for being down right nasty to their fellow players. You can’t really enforce rules to make players be nice to each other. What the developers can do, is affect the environment. The more unfriendly the content, the more unfriendly the players. Especially if there are high stakes involved. Players seek challenges, but the more challenging the content gets, the more obsessed players get with winning strategies. Winning strategies are inescapable. There will always be builds and group compositions that are more effective than others. And that’s how one successful strategy quickly becomes a dominant strategy, and players start enforcing it on other players.
I’ve seen this happen in GW1. People would get extremely rude if you didn’t bring exactly the build they had found on the internet. It had to be one specific thing, and nothing else. But this also affected general attitudes in the game. People tend to forget that behind every avatar is a real person, with real feelings. But once they become just faces, it seems easy to be rude and down right mean to people you don’t know (and never will).
Oddly enough, a more friendly environment tends to make the players focus more on having fun, rather than barking orders at each other. It may be to the benefit of the game’s climate to not have too unfriendly and challenging content. Make a dungeon easy but fun, and you bring in different crowds of people.
(edited by Mad Queen Malafide.7512)
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