Why is the host system still here?
Answer: there is no dungeon team. It will not get changed until/unless it effects the living story.
/thread
The reason it isn’t getting fixed quickly is because it’s probably not an easy or cheap thing to fix. All dungeons were likely built using the same mechanics of the personal story, in which case the idea of an instance “owner” makes sense.
Not only would a new system have to be built, but every dungeon would need to be transitioned into it and they would need to test them all to make sure it did not break more things than it fixed. This would take a very long time and be quite costly.
Answer: there is no dungeon team. It will not get changed until/unless it effects the living story.
/thread
Well, it kinda did at one point (TA Aetherpath), but it still wasn’t changed lol. Even the living story can’t save us from the host system.
bigger problem look at the lfg, it is practically a barren wasteland, probably a small number of players doing the same path for the hundredth time
im just going to throw it out there, nobody wants to play in the zerkfest meta and that is why it is empty
and since its empty anet is not going to waste time on something that has had a solution from day one …. enter the dungeon first and your problem is solved
enter the dungeon first and your problem is solved
It’s true that this solves the problem for said individual but what about the other 4 players? If every single player had the “i must enter first” mentality, every pug group would have one player in it.
(edited by joey the creator.3587)
bigger problem look at the lfg, it is practically a barren wasteland, probably a small number of players doing the same path for the hundredth time
No, it’s because the groups fill up quickly. Maybe you should try actually forming a group for once and see that this is true.
The instance owner system is an important check on the zerker warrior-guard-mesmers actually. Without being able to open the dungeon yourself (possibly as a warrior and then switching) it would be almost impossible for necros (or sometimes rangers) to LFG into Arah, Aetherpath or Fractals at all.
The instance owner system is an important check on the zerker warrior-guard-mesmers actually. Without being able to open the dungeon yourself (possibly as a warrior and then switching) it would be almost impossible for necros (or sometimes rangers) to LFG into Arah, Aetherpath or Fractals at all.
I used to get a kick out of these deceptive attempts when trying to find a 5th for 1-man-short run.
Getting carried isn’t fun for anyone. Just get by the honest way
bigger problem look at the lfg, it is practically a barren wasteland, probably a small number of players doing the same path for the hundredth time
im just going to throw it out there, nobody wants to play in the zerkfest meta and that is why it is empty
and since its empty anet is not going to waste time on something that has had a solution from day one …. enter the dungeon first and your problem is solved
There’s so many things that are wrong in this post that I don’t even know where to begin.
Well you could’ve stalled them until a friend joined to help you kick them. But still. Horrible stuff!
Host system problems? Why? Two words Living Story.
I have seen it far too often.
In fact, this is the number one reason I fail to finish a dungeon.
Someone has to leave, or ragequits even though we win the battle seconds later, so we free up the spot for another person to join.
We find ourselves outside the dungeon, having lost all our progress.
It turns out that we kicked the host.
Why is it always the ragequitters who host?
Why should kicking a disconnected player remove us from the dungeon?
This is usually followed by a swift disbanding of the group.
Not sure on a correct answer, but I think the host system isn’t just limited to dungeons, but instancing. I’m not privy to how GW1 handled instances and hosting, and the exact behavior to it. What I know is that they haven’t patched it fully yet, but instance-owner change behavior has been reported when merging parties, implying that the code to decouple instances from owners hasn’t been fully established due to bug-checks from personal story instances.
Well, it’s been over a year and there have been several suggestions that would be trivial to implement. The ideal solution of transferring ownership when the host drops would probably be difficult to add, but any competent programmer could easily (a) add a check to prevent the host from being able to get kicked while the instance is active, or (b) at least just add a special icon to the party UI so we know who the owner is.
But as I said, over a year, and not even a 5-minute band-aid fix to what is probably the single most frustrating bug in the game. Sad.
Source: 4+ years of HPC C++ software development experience. I’d say “hire me and I’ll just kittenin fix it”, but I’ve seen glassdoor. :-(
Edit: I’m not trying to call the devs incompetent — I’m actually quite impressed with how stable and fast GW2 is, considering the complexity of the systems involved. But wow — where are management’s priorities? Maybe make one less armor set for the gem store and instead fund a developer to fix some of the serious issues with the game?
(edited by dlonie.6547)
Source: 4+ years of HPC C++ software development experience.
….
But wow — where are management’s priorities?
don’t know how it is where you work. but where i work and have worked, management priorities are always on the money side. even at cost of delayed critical system stopping errors
so, there is no reason to expect fix for something that is just ‘annoying’
Source: 4+ years of HPC C++ software development experience.
….
But wow — where are management’s priorities?don’t know how it is where you work. but where i work and have worked, management priorities are always on the money side. even at cost of delayed critical system stopping errors
so, there is no reason to expect fix for something that is just ‘annoying’
Yeeeeeep That’s why we’ll have a 3 new gem-only outfits next patch but Lupi will still be optional rolls eyes