gw2dungeons.net: Development topic

gw2dungeons.net: Development topic

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Purpose of this topic is to discuss and brainstorm development of gw2dungeons.net. This includes both record section and guide section.

Guide: http://gw2dungeons.net

Github: https://github.com/Wethospu/gw2dungeons


Topics to discuss

  • Categories for jumping puzzles, map crossing and guild missions
  • Record resetting procedure
  • Record information
  • Interface changes
  • Community driven reputation system
  • Any suggestions

Categories for jumping puzzles, map crossing and guild missions
This was mentioned on the previous topic. Is there still demand for this?

They should be pretty quick to add but we need a ruleset.

Record resetting procedure
Some people have voiced their concerns about record resetting being too harsh. Now records get reseted when they can’t be beaten (or when agreed on guild meetings). This actually means that good records have much higher chance getting reseted than bad records.

So instead of invalidating a record, extra time could be added to it. It’s not that much different than what we currently have since to figure out whether a record can be beaten we already have to consider that “extra time” part.

For example show red +Xs after record time for “only valid” option. Then with “all time” option only show the base time.

Record information
Do you feel record page is missing something? Would you like to know something more about the records?

Interface changes
This is only for approvers since only they can access it. Goal is to make record managing as easy and fast as possible. So any ideas for that are welcome.

Community driven reputation system
With the upcoming authentication API this would be possible. You would login to your account and rate people. For example tolerant/kicked, helpful/unhelpful, etc. Goal is to give negative reputation for griefers so people can avoid them. Also idea is to push people to more helpful direction.


Current plans

  • Update fractal guides
  • Discuss topics

TODO

  • BUG: Keep character selection on record interface after adding a new character.
  • Show guild tag for players on character interface.
  • Add support for URL parameter to the Rule page.
  • Add link from record game build or date to the rule set on the Rule page.
  • Add record run videos to dungeon guides.
  • Try to make the overlay bigger.

(edited by Wethospu.6437)

gw2dungeons.net: Development topic

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Posted by: spoj.9672

spoj.9672

I really dont want to see map crosses on records. That was such a dull and uninteresting thing people tried back on the old GWSCR site. Jumping puzzles and guild missions i dont mind so much. But i dont really see much demand for them.

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Posted by: sscripko.5387

sscripko.5387

Possibly link (if there is one), the current (as opposed to all time) record for a dungeon path/fractal in the guide for each path? It might encourage crazy pug tactics that make even less sense than current pug tactics, but it may also encourage additional people to go for a record.

gw2dungeons.net: Development topic

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Posted by: Wethospu.6437

Wethospu.6437

Do you think link to record page with specific filters would be fine? Or perhaps a list of available video links?

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Posted by: sscripko.5387

sscripko.5387

Do you think link to record page with specific filters would be fine? Or perhaps a list of available video links?

I would link to a specifically filtered record page.

While I suck really bad (worst bearbow ranger NA), it can provide a good example of how the fights change as you get better, have a good comp, and know your stuff.

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Posted by: Wethospu.6437

Wethospu.6437

Another option is to basically get the character column and show it on the guide.

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Posted by: Wethospu.6437

Wethospu.6437

I was thinking of making images like this for every fractal. What do you guys think?

I also updated Snowblind guide: http://gw2dungeons.net/SNOW. Please let me know any tips and tricks which might be missing!

Attachments:

(edited by Wethospu.6437)

gw2dungeons.net: Development topic

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Posted by: dlonie.6547

dlonie.6547

That would made me very, very happy. I’ve searched for full maps of some dungeons and been unable to find them (can’t think of which off the top of my head, but sometimes the wiki has them, sometimes it doesn’t). I think TA was one?

My only suggestion is a short legend for the paths markers — Red line is intended path, green is a skip. Fairly obvious, but explicit is better

If gw2dungeons could show maps (even if they had less detail than the example) for the various fractal/dungeon paths, it’d be an awesome addition. My main reason for wanting them is goat related >.>

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Posted by: Zui.9245

Zui.9245

I was thinking of making images like this for every fractal. What do you guys think?

I also updated Snowblind guide: http://gw2dungeons.net/SNOW. Please let me know any tips and tricks which might be missing!

That’s fantastic.

I would suggest numbering or labeling the camp fires around the source, or at least differentiating the northmost fire somehow, so that it’s easier to specify or otherwise more apparent that’s the fire most everyone regroups at.

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Posted by: frifox.5283

frifox.5283

I would advise against using any capitalized letters in URL’s. It’s more convenient to have all lower cased text in case someone posts in gw2 map/say/guild chat and you have to re-type the whole thing.

gw2dungeons.net: Development topic

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Posted by: Wethospu.6437

Wethospu.6437

Page names are no longer case sensitive so you can put anything you want.

Also added a new topic to discuss:

Community driven reputation system
With the upcoming authentication API this would be possible. You would login to your account and rate people. For example tolerant/kicked, helpful/unhelpful, etc. Goal is to give negative reputation for griefers so people can avoid them. Also idea is to push people to more helpful direction.

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Posted by: Wethospu.6437

Wethospu.6437

I made a new Snowblind map with bit more effort. If this looks good this will be the style for other maps.

I also added a link to it after every encounter name.

Attachments:

(edited by Wethospu.6437)

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Posted by: Jerus.4350

Jerus.4350

I made a new Snowblind map with bit more effort. If this looks good this will be the style for other maps.

Love it, that’s a really sweet addition.

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Posted by: Wethospu.6437

Wethospu.6437

To get lots of dungeon/fractal enemy images I was thinking of making a lottery, with 1000g prize (about 140€ I think).

So people would submit images and each entry would give them one ticket. Then at the end I would put all tickets together and pick one (1000g) or two (750g + 250g). To prevent people posting bad images only ones which were better than current images would count.

After the lottery hopefully all bosses and most enemies had an image and images of their major attacks.

Any ideas?

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

First thought – First person and camera tools would have an edge over legit images and make the contest ‘unfair’.

Snow Crows [SC]

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Posted by: Wethospu.6437

Wethospu.6437

As long as the posted image is better than the current image on gw2dungeons it would count. Even if someone else posted a better one which I would actually use.

In other words, if you make a realistic submit it will count.

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Posted by: dboylolz.3916

dboylolz.3916

Wait, so what are you asking for here? Plain picture of the mobs like this: http://wiki.guildwars2.com/images/thumb/d/d6/Captain_Mai_Trin.jpg/449px-Captain_Mai_Trin.jpg or also with attack animations?

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I’d certainly contribute, although maybe a lottery isn’t the best way to do it? How many images are required? Maybe you could do a pay-per-image kind of route with 2g for every good image of something needed taken, and the person at the end who has the “best” image for any given attack or enemy would get the payout.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Wethospu.6437

Wethospu.6437

gw2dungeons has 900 separate enemy entries. Lots of enemies look same so maybe 200 images would be needed. Major attacks are probably another 200 images. I think like a total of 500 images would be a decent amount.

The thing with a lottery is that people prefer a chance with high pay than a guaranteed low pay. So it’s a good way to fool people to help.

Wait, so what are you asking for here? Plain picture of the mobs like this: http://wiki.guildwars2.com/images/thumb/d/d6/Captain_Mai_Trin.jpg/449px-Captain_Mai_Trin.jpg or also with attack animations?

Anything useful is fine. But yes:

1) Plain enemy images

2) Additionally images which show animations or other relevant info

3) Any other dungeon related relevant images

(edited by Wethospu.6437)

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Posted by: Zui.9245

Zui.9245

How about an animation library type project for bosses?

Get people to record clear video of each attack a boss has, and just make an edited video with something like the name of the attack and other associated info for it, then some video clips of the attack (ideally from different angles/distances), then info for the next attack, video clips of the next attack, etc.

It’d be more work than screenshots of major attacks, but at the same time it’d be way more useful for people trying to learn boss tells.

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Posted by: Wethospu.6437

Wethospu.6437

That sounds way too much of a work. With images I need less than a minute for each image. With videos it would take 15-30 mins if I need to edit them.

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Posted by: dboylolz.3916

dboylolz.3916

I agree, if someone wants to see animations for some encounters, there are more than enough videos on youtube.

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Posted by: dboylolz.3916

dboylolz.3916

Do you want the pictures fully edited before sent, or do you want to fit them yourself if you choose them? I have a few I could send to you through PM or something.

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Posted by: Wethospu.6437

Wethospu.6437

The whole point of lottery (me spending money) is that you guys do all the work. :P

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Posted by: frifox.5283

frifox.5283

Would a gif or motion png be ok? I’ll be willing to record a few key boss animations so people can know what to dodge.

Or would you prefer to complete mob images first and worry about animations later?

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Posted by: Jerus.4350

Jerus.4350

Would a gif or motion png be ok? I’ll be willing to record a few key boss animations so people can know what to dodge.

Or would you prefer to complete mob images first and worry about animations later?

haha, glad I refreshed, I was about to suggest/ask the same thing. I know for Lupi when I was learning I used to pause the Lupi kick phases in videos to try and get a good picture in my head for each fraction of a second of that quick animation. I was thinking of making one for this (if I remember and find the motivation ) I know I would have loved a slowed down gif with a label like “Crouch” “leg kittened back” “Kick” “did you dodge? yay you’re alive!”

I think it’d also be helpful for his grub attack. See the various portions of the wave, then have a message on the hand at the chin “dodge”.

I love Brazil’s video but it’s pretty long and tough to give people and say “watch this” when we’re in a run. But having a set of gifs would surely be nice. “hey go take a look at these 6 gifs for a minute” would be a lot easier than “watch this half hour long video”. (thinking a kick, grub, frenzied blast, swipe, lift, and the sucky thingy would be just fine)

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Posted by: Wethospu.6437

Wethospu.6437

Sure, you can do something like that. I’m not just excepting an average guy to be able to do anything like that.

Assuming I do a lottery would one big prize or few smaller prizes feel better?

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Few smaller prizes, definitely. If fifty people submit images, having only one prize makes it feel pretty hopeless. Part of the reason I hate lotteries, though, is that I deal with enough bad RNG in this game I don’t really want to deal with a contest offering even more. I’ll likely help with images anyway, though.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Jerus.4350

Jerus.4350

Few smaller prizes, definitely. If fifty people submit images, having only one prize makes it feel pretty hopeless. Part of the reason I hate lotteries, though, is that I deal with enough bad RNG in this game I don’t really want to deal with a contest offering even more. I’ll likely help with images anyway, though.

^^ I’m not a gambler so I’m of the same opinion, though I can’t argue with the effectiveness of “you could win <insert large amount here>” to get people motivated.

That said if I manage to get motivated to do it, it’ll be to help not for some gold

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Posted by: Wethospu.6437

Wethospu.6437

I’m thinking of improving the general tips on the site a bit. Ideally after reading them players would know current state of the game, what are expected from different professions and how to do basic stuff like stack might / stealth.

Here is my summary for profession:

Elementalist:
* Damage: +++
* Offensive support: Might (+++), Fury (0 / +++), Vulnerability (+)
* Defensive support: Anti projectile (++), condition removal (++)
* Utility: Control (+++)

Engineer:
* Damage: ++
* Offensive support: Vulnerability (+++), Might (++)
* Defensive support: Anti projectile (++), Blind (++), Immobilization (++)
* Utility: Stealth (++)

Guardian:
* Damage: ++/ +++ (reflection)
* Offensive support: Quickness (+), Vulnerability (+)
* Defensive support: Aegis (+++), Stability (++), Blind (++), Anti projectile (+++)
* Utility: 0

Mesmer:
* Damage: +/ ++ (if phantasms survive) / +++(reflection)
* Offensive support: Quickness (++), Vulnerability (+),
* Defensive support: Anti projectile (+++), Stability (+), Condition removal (++)
* Utility: Boonstrip (+++), Control (+++), Portal (+++), Stealth (++)

Necromancer:
* Damage: ++
* Offensive support: Vulnerability (+)
* Defensive support: Blind (+), Immobilization (+)
* Utility: Control (+)

Ranger:
* Damage: ++
* Offensive support: Vulnerability (++), Fury (++), Spotter/Frost Spirit (+++)
* Defensive support: Anti projectile (+), Condition removal (++)
* Utility: 0

Thief:
* Damage: +++
* Offensive support: Vulnerability (+)
* Defensive support: Anti projectile (++), Blind (+++)
* Utility: Control (+++), Stealth (+++)

Warrior:
* Damage: + (PS) / ++
* Offensive support: Banners (+++), Might (+ / +++), Fury (+)
* Defensive support: Revival (+), Condition removal (+)
* Utility: Control (+)

How does this look like? I’m bit unsure about lots of things so any opinions are welcome.

(edited by Wethospu.6437)

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Posted by: frifox.5283

frifox.5283

I would rate mes
- Damage: Terribad (mes only), Low (1Wa), Medium (1Du1Sw), High (1Du2Sw/3Sw, Reflects)
- Offensive support: Low (timewarp, vulnerability)
- Defensive support: Medium (stability, condi removal, interrupt), High (reflects)
- Utility: High (control, boonstrip, portal), Medium (stealth)

(edited by frifox.5283)

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Posted by: Rag.3258

Rag.3258

I don’t know if it makes sense to break down the classes so much.

Edit: nvm, the (+) thing with their own subcategories looks much better

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Posted by: Wethospu.6437

Wethospu.6437

That won’t be the final output. Things with only one + probably won’t be mentioned.

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Posted by: Jerus.4350

Jerus.4350

I’d put a ++ for Engi blind, rotating flash grenade, smoke bomb, and smoke vent can be very potent, even more so with “short fuse” and/or “fireforged trigger”. I use this quite often in fractals when we have no thief. I consider it on par if not better coverage compared to guard. Also I might mention Immob for Engi, huge role in fractals, then of course Tar.

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Posted by: deSade.9437

deSade.9437

Ranger:

  • Damage: ++
  • Offensive support: Vulnerability (+), Fury (), Spotter (+)
  • Defensive support: Anti projectile (), Condition removal (+)
  • Utility: 0

You ignore frost spirit?
And might.

Also heavily exaggerated negative review of the necro. It’s bad, alright, but not THAT bad.

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Posted by: Wethospu.6437

Wethospu.6437

So apart from the rant, do you have suggestions how to correct it?


I was thinking of making a reddit post which would automatically reply gw2dungeons.net whenever someone mentioned a dungeon or a fractal. Do you think it would be useful or perhaps just too spammy?

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Posted by: Sins.4782

Sins.4782

Even autoreplying to every thread with ‘dungeon’ or ‘fractal’ in the name would get pretty spammy. You could probably do something like checking for multiple words like ‘dungeon’, ‘fractal’, ‘help’, ‘new’, ‘guide’, in thread titles/descriptions, and autoreply if over a certain number or certain combinations pop up, though. It might be nice to have a bot to post a guide to properly finding/forming groups on the lfg as well. You should probably talk to /u/Attunement about it, though.

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Posted by: Zenith.7301

Zenith.7301

Might/stack blasts are actually a good tip and I’m glad for their inclusion. I’ve seen one too many thieves fail the stealth blast on smokescreen because blasting it with shortbow actually requires finnicky aiming or it just won’t register.

Also for the Thaumanova Reactor burst strategy, it works for PuG’s to aggro him and make him walk near the entrance, and when he stops short of it have an engineer magnet him/thief scorpion wire/mesmer pull. It gives the oozes that spawn a longer travel time. More forgiving of a DPS check.

(edited by Zenith.7301)

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Posted by: maha.7902

maha.7902

I think if you activate the cluster bomb but keep your mouse on the interface it just self targets so you blast directly in to the field.

Serah Mahariel – Death and Taxes

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Posted by: Zenith.7301

Zenith.7301

I think if you activate the cluster bomb but keep your mouse on the interface it just self targets so you blast directly in to the field.

Yup.

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Posted by: Dadnir.5038

Dadnir.5038

Necromancer:

  • Damage: ++
  • Offensive support: Vulnerability ( + + ), Party siphon ( + )
  • Defensive support: Blind (+)
  • Utility: 0

Other than what added it was pretty accurate.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: spoj.9672

spoj.9672

Party siphon? Are you talking about dark field life steal? If so theres only one place that is useful. And it might get fixed eventually. So i would leave that out.

I would personally put it as:

Necromancer:

  • Damage: ++
  • Offensive support: Vulnerability ( + )
  • Defensive support: Blind ( + ), Immobilization ( + )
  • Utility: Control ( + )

(edited by spoj.9672)