implement a rewarding pve system please
End game PvE in is fairly shallow atm. No incentive to continue running them after you got all the tokens. Chances for some instance specific skins on end bosses perhaps?
I couldn’t agree more, OP. GW2 needs raids, real tough ones AND chance-to-drop loot which would be a lot better than the sets you can buy with tokens.
Stop thinking GW2 shares the same design of others MMOs. After u get your loot you would think everything shallow anyway.
The tokens will drop from bosses too in near future.
PS.: GW2 dont need raids.
Stop thinking GW2 shares the same design of others MMOs. After u get your loot you would think everything shallow anyway.
Just because ANet tried to take the gameplay in a different direction for GW2, that means they can’t borrow from other games? If something works, you’d be a fool to dismiss it without first looking at why it works, and then trying to adapt it to work better.
I really can’t see any reasoning for your post, other than “I don’t want my game to be like that game.”
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]
I agree. Why dismiss something that’s successful just because it’s been done before?
|-Swiftpaw Sharpclaw [DnT]-|
The only dungeon that could be in need of a little extra is Arah, since it takes like twice as long to finish. Maybe some extra silver, a random rare or 1 Ecto upon completion (once a day only).