legendary armor
I think a huge amount of work has gone into them which is great. I like the heavy and bits of the light too, but the medium does nothing for me at all. However, that might be because they chose to use stills in the blog rather than show them animated in their full glory.
I’m not thrilled at the ridiculous cape on the light armor set. But overall the entire design looks very nice to me.
I’m not thrilled at the ridiculous cape on the light armor set. But overall the entire design looks very nice to me.
dem crystal look so good doe, but ye if i spend thousands of gold i want a nicer view333
I think a huge amount of work has gone into them which is great. I like the heavy and bits of the light too, but the medium does nothing for me at all. However, that might be because they chose to use stills in the blog rather than show them animated in their full glory.
keep in mind that sets in rats tent to hide how a set looks we cant tell how meh the medium is until we see it in other classes like humans
On the bright side, you can pick and choose which pieces you want to craft. And I would definitely craft at least several of those light armor pieces (if not all of them just for the convenience)
Not too happy with rune solution, but it is a solution still.
I would prefer if armor could be “fed” a rune and from that moment on you could select it just as you select the stats, instead of having your inventory swamped with sets upon sets of runes…
The convenience factor of being able to swap stats and runes easily is worth a lot of trouble. (Although, for Kormir’s sake, ANet, please make the headgear rune apply underwater — the game hasn’t ever had a reason to require a 7th piece of armor and hasn’t since even before the beta tests.)
The medium looks like what you’d get if you forced a trenchcoat and an armadillo to breed. Not a fan.
The light still has a butt-cape that’s poofy enough to fit 3 asurans underneath it.
Other than that, the light set is pretty decent tbh. The rune solution is a band-aid hack solution, but it’ll work.
i like medium and light hate heavy though.
How do you guys find the sets? Tbh im surpise the charr hasnt been impaled by the spikes on the armor. Im actually surprised on how decent to good light armor looks. As for the medioum… its a trenchcoat so i didnt have high hopes from the get go.
The heavy armor looks good, but the medium and light not so much tbh.
A fan of the light armor…..and probably shouldn’t have procrastinated on my part with those provisioner token
/LeSigh
A fan of the light armor…..and probably shouldn’t have procrastinated on my part with those provisioner token
/LeSigh
I hate the light armor. It’s a fanged butt cape. I will probably still go for it because my main is an ele and I want the functionality, but I’m really disapointed.
I haven’t decided which one I’ll craft since I haven’t seen them animations & I want to see them on more race first.
I like them all tbh. But whichever I’ll end up choosing I’m worried I’ll like the next legendary armor of that weight better, but my aim will be to craft one for each weight nonetheless.
There is no way I’m going to get another 300 provisioner token tho.
Light looks interesting, so that would probably the one I’d choose. Even if it’s just for my mesmer. Didn’t really like heavy from the moment they originally presented it and medium looks even worse.
There is no loyalty without betrayal. -Ann Smiley
Heavy is very typical but passable for me. Medium is surprisingly less ugly than I expected it to be… although, still a weird trenchcoat. Light has a circus tent on the rear and a muzzle on the face: Astonishingly repulsive for me.
that it makes every other class in the game boring to play.”
Hawks
I really like heavy set but I dislike both medium and light (especially medium is awfully ugly imo).
I would have preferred a different solution for runes too but I think I’ll have to settle for it.
Makes me glad I don’t raid, I own the Ice Encasement Outfit so I’m good when it comes to the Light Armor.
and who knows the armor might look dang with diff colour pallete
Rune solution is simple, but workable and actually useful. More the pity that they haven’t even mentioned anything about a possibility of legendary armor for nonraiders.
Remember, remember, 15th of November
Rune solution is simple, but workable and actually useful. More the pity that they haven’t even mentioned anything about a possibility of legendary armor for nonraiders.
I would love my self some fractal themed legendary armor but i feel more than any game mode wvw needs it first.
Rune solution is simple, but workable and actually useful. More the pity that they haven’t even mentioned anything about a possibility of legendary armor for nonraiders.
I would love my self some fractal themed legendary armor but i feel more than any game mode wvw needs it first.
I don’t WvW but this mode was a defining pinnacle for GW2 and I agree if any one deserves Lego Armor it’s those guys.
Rune solution is simple, but workable and actually useful. More the pity that they haven’t even mentioned anything about a possibility of legendary armor for nonraiders.
I would love my self some fractal themed legendary armor but i feel more than any game mode wvw needs it first.
I don’t WvW but this mode was a defining pinnacle for GW2 and I agree if any one deserves Lego Armor it’s those guys.
Agree with this a lot.
maybe their next 2 year goal could be to make a lego set for wvw
I’m excited I don’t care the skin ugly or not. It’s the function of it tht I’m buying !! Happy with it.
I hv enough li for 3 sets. But only hv one sets material ready.. so am collecting provisional token and mats for next two sets
Death is Energy [DIE] – Gandara EU
Australia
Shame its raids only well that we know of…. Is this game become raids wars?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Raiding is a hobby, and I chose to play GW2 just as a pastime. I wondered if L. Armor would make me regret that stance. Thankfully, it has not. For all those who like it, I hope that it lives up to your expectations.
Loving all of the sets, heavy the most and light the least. Already have the mats for heavy and busy gathering for medium.
Raiding is a hobby, and I chose to play GW2 just as a pastime. I wondered if L. Armor would make me regret that stance. Thankfully, it has not. For all those who like it, I hope that it lives up to your expectations.
I’m not particularly excited by the screenshots. I’ll wait until I see it animated, but I’m not holding my hopes high. However, I’m still doing my light set, for the sake of character completion. Same reason I have Ad Infinitum on my main and I always keep it hidden.
Shame its raids only well that we know of…. Is this game become raids wars?
You must be new to the game, it was well known before that raids are the entrance to legendary armor…more than a year now.
Shame its raids only well that we know of…. Is this game become raids wars?
You must be new to the game, it was well known before that raids are the entrance to legendary armor…more than a year now.
You must be newer to the game than me because legendaries have been around longer than raids and it was pretty common knowledge that you didn’t need LIs from raids to make these legendaries because Raids did not exist (back in the good old days).
maybe their next 2 year goal could be to make a lego set for wvw
In 2 years there might be no WvW anymore…
Remember, remember, 15th of November
They all look pretty horrible, in my opinion. I just hope that I can sell them once crafted, since I do not need the stat/rune swap, but i doubt this will be possible.
Shame its raids only well that we know of…. Is this game become raids wars?
You must be new to the game, it was well known before that raids are the entrance to legendary armor…more than a year now.
You must be newer to the game than me because legendaries have been around longer than raids and it was pretty common knowledge that you didn’t need LIs from raids to make these legendaries because Raids did not exist (back in the good old days).
You must have problems reading, may I suggest an eye check, it’s free for the older generation. He was talking specifically about legendary armour, which ANet announced was going to be tied to raids, I believe they even said it during the big Heart of Thorns streams they did to advertise it.
That’s without pointing out what I thought was blatantly obvious, legendaries are tied to content even in the “good old days”. It was tied to map completion with gen 1 legendary weapons, tied to Heart of Thorns and those currencies with gen 2 and finally raids with the armour.
Dont worry about Oldirtbeard man, he’s just venting his anger cause power necro is trash.
Shame its raids only well that we know of…. Is this game become raids wars?
You must be new to the game, it was well known before that raids are the entrance to legendary armor…more than a year now.
You must be newer to the game than me because legendaries have been around longer than raids and it was pretty common knowledge that you didn’t need LIs from raids to make these legendaries because Raids did not exist (back in the good old days).
You must have problems reading, may I suggest an eye check, it’s free for the older generation. He was talking specifically about legendary armour, which ANet announced was going to be tied to raids, I believe they even said it during the big Heart of Thorns streams they did to advertise it.
That’s without pointing out what I thought was blatantly obvious, legendaries are tied to content even in the “good old days”. It was tied to map completion with gen 1 legendary weapons, tied to Heart of Thorns and those currencies with gen 2 and finally raids with the armour.
To be fair, it is one thing to allude ties to raid and quite another condemning you to repeat them ad-nauseam.
When they initially said the recipe to get legendary armour would be inside raids, I thought you needed raid to unlock the recipe and then could proceed as usual for the legendary. The other legendaries, even the new ones, offered a lot more variety in currencies requirement and ways to get them.
Beside, the raids ended-up being something I was not expecting at all: a boss chain. It is not fun to everyone at all, nor as accessible for all since dependent on other players hugely favoring ppl who can commit to fixed schedules.
I understand giving a unique skin to a game content, but not the legendary functionality.
When they initially said the recipe to get legendary armour would be inside raids, I thought you needed raid to unlock the recipe and then could proceed as usual for the legendary. The other legendaries, even the new ones, offered a lot more variety in currencies requirement and ways to get them.
While I can understand the frustration with having to do the raids for ~2.5 months in order to get enough insights to make a full set, it is about one of the only ways to make it require actual skill to aquire. Very few people will be willing to buy up 150 insights in order to make a full set but buying 1 kill per boss is totally doable. If anything, the very last heart should have been rewarded for unlocking every skin/mini from the raids and then the armor would truly be just for the raiders.
Beside, the raids ended-up being something I was not expecting at all: a boss chain. It is not fun to everyone at all, nor as accessible for all since dependent on other players hugely favoring ppl who can commit to fixed schedules.
Compared to other games, GW2 raids are amazing because they have very little trash mobs. There is a reason they are called trash by the way, and it’s not because they are fun to kill.
I understand giving a unique skin to a game content, but not the legendary functionality.
I can understand this complaint if you are a WvW player, and I totally agree that when another set rolls around to give it to them. If you are a PvP player, why do you actually need armor to begin with? If you are a PvE player, raids are PvE by the way and pretty much the only place you’d have to swap stats anyhow.
When they initially said the recipe to get legendary armour would be inside raids, I thought you needed raid to unlock the recipe and then could proceed as usual for the legendary. The other legendaries, even the new ones, offered a lot more variety in currencies requirement and ways to get them.
While I can understand the frustration with having to do the raids for ~2.5 months in order to get enough insights to make a full set, it is about one of the only ways to make it require actual skill to aquire. Very few people will be willing to buy up 150 insights in order to make a full set but buying 1 kill per boss is totally doable. If anything, the very last heart should have been rewarded for unlocking every skin/mini from the raids and then the armor would truly be just for the raiders.
The point I was making tho was that the “ties” to the raid we were advertised, were WAY deeper than anything else seen before.
As it is, I can build 2 pieces of armour. I’ve gotten my LI by pugging easier raids or by paying for unlocking more difficult collection items. I would prefer just playing like I do all other part of the game, but since I depend on others, and my work IRL may ask me to be unavailable from week to week, it is harder to find and keep doing raid with a fixed group and schedule. And it doesn’t help that I do not find the content that great either.
Beside, the raids ended-up being something I was not expecting at all: a boss chain. It is not fun to everyone at all, nor as accessible for all since dependent on other players hugely favoring ppl who can commit to fixed schedules.
Compared to other games, GW2 raids are amazing because they have very little trash mobs. There is a reason they are called trash by the way, and it’s not because they are fun to kill.
I disagree here. Trash mobs are trash if they are not keeping you on your toes. It doesn’t help if you can avoid them too easily (AKA stealth). When you are in constant danger of aggroing too much, and there is a consequence to dying, the “trash” are a very effective way to make your progression to the end satisfying while providing a sense of immersion (yeah, I part of that weird group of ppl that like immersion in a game, book or movie).
I understand giving a unique skin to a game content, but not the legendary functionality.
I can understand this complaint if you are a WvW player, and I totally agree that when another set rolls around to give it to them. If you are a PvP player, why do you actually need armor to begin with? If you are a PvE player, raids are PvE by the way and pretty much the only place you’d have to swap stats anyhow.
Well, bingo! I am, or was, a WvW player first by far. For me it is, was, the best game content by far and the biggest lost opportunity of this game.
I disagree here. Trash mobs are trash if they are not keeping you on your toes. It doesn’t help if you can avoid them too easily (AKA stealth). When you are in constant danger of aggroing too much, and there is a consequence to dying, the “trash” are a very effective way to make your progression to the end satisfying while providing a sense of immersion (yeah, I part of that weird group of ppl that like immersion in a game, book or movie).
That’s a very rare case. And it usually ends up in people finding ways to avoid these mobs. See the established strategies for running Caudecus’ Manor or how you skip mobs in Arah. In my opinion raids do well on this front, focusing on epic bosses which feel ultimately satisfying when defeated, especially for the first time.
Dont worry about Oldirtbeard man, he’s just venting his anger cause power necro is trash.
As a power necro I don’t think so =/
I do all of the content available to me very easily.
Restore that which was lost. And all shall be as one.”
Shame its raids only well that we know of…. Is this game become raids wars?
You must be new to the game, it was well known before that raids are the entrance to legendary armor…more than a year now.
You must be newer to the game than me because legendaries have been around longer than raids and it was pretty common knowledge that you didn’t need LIs from raids to make these legendaries because Raids did not exist (back in the good old days).
You must have problems reading, may I suggest an eye check, it’s free for the older generation. He was talking specifically about legendary armour, which ANet announced was going to be tied to raids, I believe they even said it during the big Heart of Thorns streams they did to advertise it.
That’s without pointing out what I thought was blatantly obvious, legendaries are tied to content even in the “good old days”. It was tied to map completion with gen 1 legendary weapons, tied to Heart of Thorns and those currencies with gen 2 and finally raids with the armour.
Ty for helping him out. It turned out that he didn’t understand the content.
Dont worry about Oldirtbeard man, he’s just venting his anger cause power necro is trash.
As a power necro I don’t think so =/
I do all of the content available to me very easily.
trash = useless compared to other classes
I disagree here. Trash mobs are trash if they are not keeping you on your toes. It doesn’t help if you can avoid them too easily (AKA stealth). When you are in constant danger of aggroing too much, and there is a consequence to dying, the “trash” are a very effective way to make your progression to the end satisfying while providing a sense of immersion (yeah, I part of that weird group of ppl that like immersion in a game, book or movie).
That’s a very rare case. And it usually ends up in people finding ways to avoid these mobs. See the established strategies for running Caudecus’ Manor or how you skip mobs in Arah. In my opinion raids do well on this front, focusing on epic bosses which feel ultimately satisfying when defeated, especially for the first time.
I’m the kind who hardly ever want to skip content and who did dungeons to death… all of them (and I still do from time to time). I do not mind killing Seamus Sureshot every single time. I, of course, do not because the ppl in the group only care about farming and I follow because it’s better than not doing the dungeon at all.
But still, remove stealth and put more efficient choke points and it becomes a lot harder to skip everything with impunity. Beside, if you give the mob a chance to drop something interresting and unique, like chaos or zodiac weapons in GW1 for example, and the farmers might not always want to skip these mobs. Also, making death relevant as opposed to a mere delay and ppl will think twice before trying to skip all if the risk is high. Raid already prevent you from resing, so death is already relevant in that you loose all your progress when you wipe in that context. Only something relevant is missing on your way toward the boss.
That content is important to me mainly because it brings an additional possibility of chaos you have to adapt to rather than mostly rote learn a rotation very well along with a fight mechanic. The trash mobs can keeps you on your toes if it is well exploited and ask you to adapt to how things evolves along the way to the boss.
Adaption is what make pvp a superior skill exercice IMO (I’m no pvp pro btw). You can’t rote win a fight in pvp. The player in front of you adapt to how you try to adapt. It is dynamic and if you want a challenge that isn’t always the same without trash mob, pvp is the way to go. Raid is more the domain of the control freaks (min/maxers), and I’m no such player. Specially when in a team setting.
Shame its raids only well that we know of…. Is this game become raids wars?
You must be new to the game, it was well known before that raids are the entrance to legendary armor…more than a year now.
You must be newer to the game than me because legendaries have been around longer than raids and it was pretty common knowledge that you didn’t need LIs from raids to make these legendaries because Raids did not exist (back in the good old days).
You must have problems reading, may I suggest an eye check, it’s free for the older generation. He was talking specifically about legendary armour, which ANet announced was going to be tied to raids, I believe they even said it during the big Heart of Thorns streams they did to advertise it.
That’s without pointing out what I thought was blatantly obvious, legendaries are tied to content even in the “good old days”. It was tied to map completion with gen 1 legendary weapons, tied to Heart of Thorns and those currencies with gen 2 and finally raids with the armour.
To be fair, it is one thing to allude ties to raid and quite another condemning you to repeat them ad-nauseam.
When they initially said the recipe to get legendary armour would be inside raids, I thought you needed raid to unlock the recipe and then could proceed as usual for the legendary. The other legendaries, even the new ones, offered a lot more variety in currencies requirement and ways to get them.
Beside, the raids ended-up being something I was not expecting at all: a boss chain. It is not fun to everyone at all, nor as accessible for all since dependent on other players hugely favoring ppl who can commit to fixed schedules.
I understand giving a unique skin to a game content, but not the legendary functionality.
They said it was tied to raids, I don’t recall anyone saying anything about a single recipe or only having to do it only once. In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game? The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.
I find it hilarious you’re complaining that you can’t commit to fixed schedules but also complaining that they’re just a string of bosses when that kind of format makes it a lot easier to hop in and out of at a moment’s notice. If raids were any different I guarantee you would have much more trouble as you wouldn’t be able to hop in and out as you need to and would possibly have to commit to a few hours before getting anything.
They’re not tying a fancy skin to content, they are tying legendary gear to the hardest content that they are designing.
The funny thing is, death in raids is mostly relevant on encounters where you face a single boss. For instance, I remember clearing Escort with only 3 surviving members of the group. It just doesn’t matter if someone dies, because the mobs are trash. The established strategy also includes a mesmer skipping the mobs in the cave in order to port additional members to the first tower. Yeah, you certainly can increase the density of the mobs there to prevent that, but… should you? How is fighting a throng of faceless mobs using generic attacks interesting or fun?
They said it was tied to raids, I don’t recall anyone saying anything about a single recipe or only having to do it only once. In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game? The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.
If you also stop to look at how things were before, legendaries were never so deeply tied to a single part of the game. Expecting to have to do raids to get the armor in the process was one thing. Having to redo and redo them with boss kill 150 times was not what was said or even close to be expected. There is being tied, and there is being TIED.
Raid, to me, was intented for a niche of people who would like that content for what it is, while the armor, as advertized, was obviously going to be interresting for a LOT larger audience. It was the selling point for me, not raids. To me, it made no sense whatsoever to coerce people into something they knew before hand would not be interresting save for a relative minority. If you want to aggravate your customers, well played.
I find it hilarious you’re complaining that you can’t commit to fixed schedules but also complaining that they’re just a string of bosses when that kind of format makes it a lot easier to hop in and out of at a moment’s notice. If raids were any different I guarantee you would have much more trouble as you wouldn’t be able to hop in and out as you need to and would possibly have to commit to a few hours before getting anything.
They’re not tying a fancy skin to content, they are tying legendary gear to the hardest content that they are designing.
I try hard to understand what you find hilarious. How is my complain regarding schedules related to my critic of the content? It’s but one more element explaning why it is aggravating for someone like me who was aiming for that armor even before the expension was available.
I’m not saying ppl have no right to love that content and that they should not have unique stuff. I’m saying “I” don’t like that content for the reasons I gave. I’m also of the opinion, that locking a selling point of your expansion exlusively behind a niche content is not a masterful move. A skin, ok, but not a legendary armor. At least give one more road toward a different set if you plan it like that is what I say.
Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.
The funny thing is, death in raids is mostly relevant on encounters where you face a single boss. For instance, I remember clearing Escort with only 3 surviving members of the group. It just doesn’t matter if someone dies, because the mobs are trash. The established strategy also includes a mesmer skipping the mobs in the cave in order to port additional members to the first tower. Yeah, you certainly can increase the density of the mobs there to prevent that, but… should you? How is fighting a throng of faceless mobs using generic attacks interesting or fun?
Yes, but my point is, it could be relevant for all that is inside. Not just the boss.
More importantly, of course, it is my personnal taste. People who like it better like it is do not have to feel bad about it. I’m merely sharing my frustration (even greater now that I see the skin I drag myself toward). I will continue to drag myself by joinning groups left and right at my own pace and paying a few runs here and there to accelerate things, but it’s no fun in the context I play and with the preferences I have is all.
Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.
The point is, I have an option if I want a back item between two very different game modes. Not so for armour.
More importantly, of course, it is my personnal taste.
That’s another thing entirely. I can understand why you’d appreciate if things were done differently, I was primarily giving reasons why they aren’t. But I’m not going to convince you to change your tastes.