They said it was tied to raids, I don’t recall anyone saying anything about a single recipe or only having to do it only once. In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game? The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.
If you also stop to look at how things were before, legendaries were never so deeply tied to a single part of the game. Expecting to have to do raids to get the armor in the process was one thing. Having to redo and redo them with boss kill 150 times was not what was said or even close to be expected. There is being tied, and there is being TIED.
Raid, to me, was intented for a niche of people who would like that content for what it is, while the armor, as advertized, was obviously going to be interresting for a LOT larger audience. It was the selling point for me, not raids. To me, it made no sense whatsoever to coerce people into something they knew before hand would not be interresting save for a relative minority. If you want to aggravate your customers, well played.
I find it hilarious you’re complaining that you can’t commit to fixed schedules but also complaining that they’re just a string of bosses when that kind of format makes it a lot easier to hop in and out of at a moment’s notice. If raids were any different I guarantee you would have much more trouble as you wouldn’t be able to hop in and out as you need to and would possibly have to commit to a few hours before getting anything.
They’re not tying a fancy skin to content, they are tying legendary gear to the hardest content that they are designing.
I try hard to understand what you find hilarious. How is my complain regarding schedules related to my critic of the content? It’s but one more element explaning why it is aggravating for someone like me who was aiming for that armor even before the expension was available.
I’m not saying ppl have no right to love that content and that they should not have unique stuff. I’m saying “I” don’t like that content for the reasons I gave. I’m also of the opinion, that locking a selling point of your expansion exlusively behind a niche content is not a masterful move. A skin, ok, but not a legendary armor. At least give one more road toward a different set if you plan it like that is what I say.
Yes, because gen 1 legendaries weren’t locked behind repetitively running around an open world mapping it right?
Legendary backpiece weren’t locked behind repeatedly doing PvP or Fractals right?
Like it or not you need 150 LI’s to craft it, at the moment you can get 13 a week, so that’s 12 weeks of running each encounter. Hardly that bad now, even if you take 3 hours to do a full clear it works out as 36 hours total, can you say that mapping isn’t just as boring, annoying and repetitive to others as you are claiming raids to be to you?
There are 25 zones to map and 6 cities, if we assume a swift speed of 1 hour per map and 30 mins for each city it’s 28 hours, which is every bit as mind numbing to people that detest the open world as those that dislike raids. I know you’re going to bring up 2 gifts of exploration but raids also gave you a full set of ascended armour for very little effort
New legendary weapons also require you to constantly repeat the same 4 maps over and over for map currencies and even worse dragon stand a ton for crystalline ore for those horrible ingots.
As for your final thing, once again the armour is the reward for doing the hardest content they planned for the game. It’s a reward for achieving something. If you don’t understand that concept then I dunno maybe gaming isn’t for you because most do use this structure of putting the best shiniest behind the hardest content.
What I found hilarious is you complaining you can’t commit to a set schedule as you have to be available to duck out at a moment’s notice. The raid format for GW2 punishes people in this situation far far less than most raids in other games as each raid is separated into 3 or 4 chunks that can be completed all at once or off and on over a week.
(edited by apharma.3741)