legendary armor

legendary armor

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

They said it was tied to raids, I don’t recall anyone saying anything about a single recipe or only having to do it only once. In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game? The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.

If you also stop to look at how things were before, legendaries were never so deeply tied to a single part of the game. Expecting to have to do raids to get the armor in the process was one thing. Having to redo and redo them with boss kill 150 times was not what was said or even close to be expected. There is being tied, and there is being TIED.

Raid, to me, was intented for a niche of people who would like that content for what it is, while the armor, as advertized, was obviously going to be interresting for a LOT larger audience. It was the selling point for me, not raids. To me, it made no sense whatsoever to coerce people into something they knew before hand would not be interresting save for a relative minority. If you want to aggravate your customers, well played.

I find it hilarious you’re complaining that you can’t commit to fixed schedules but also complaining that they’re just a string of bosses when that kind of format makes it a lot easier to hop in and out of at a moment’s notice. If raids were any different I guarantee you would have much more trouble as you wouldn’t be able to hop in and out as you need to and would possibly have to commit to a few hours before getting anything.

They’re not tying a fancy skin to content, they are tying legendary gear to the hardest content that they are designing.

I try hard to understand what you find hilarious. How is my complain regarding schedules related to my critic of the content? It’s but one more element explaning why it is aggravating for someone like me who was aiming for that armor even before the expension was available.

I’m not saying ppl have no right to love that content and that they should not have unique stuff. I’m saying “I” don’t like that content for the reasons I gave. I’m also of the opinion, that locking a selling point of your expansion exlusively behind a niche content is not a masterful move. A skin, ok, but not a legendary armor. At least give one more road toward a different set if you plan it like that is what I say.

Yes, because gen 1 legendaries weren’t locked behind repetitively running around an open world mapping it right?
Legendary backpiece weren’t locked behind repeatedly doing PvP or Fractals right?

Like it or not you need 150 LI’s to craft it, at the moment you can get 13 a week, so that’s 12 weeks of running each encounter. Hardly that bad now, even if you take 3 hours to do a full clear it works out as 36 hours total, can you say that mapping isn’t just as boring, annoying and repetitive to others as you are claiming raids to be to you?

There are 25 zones to map and 6 cities, if we assume a swift speed of 1 hour per map and 30 mins for each city it’s 28 hours, which is every bit as mind numbing to people that detest the open world as those that dislike raids. I know you’re going to bring up 2 gifts of exploration but raids also gave you a full set of ascended armour for very little effort

New legendary weapons also require you to constantly repeat the same 4 maps over and over for map currencies and even worse dragon stand a ton for crystalline ore for those horrible ingots.

As for your final thing, once again the armour is the reward for doing the hardest content they planned for the game. It’s a reward for achieving something. If you don’t understand that concept then I dunno maybe gaming isn’t for you because most do use this structure of putting the best shiniest behind the hardest content.

What I found hilarious is you complaining you can’t commit to a set schedule as you have to be available to duck out at a moment’s notice. The raid format for GW2 punishes people in this situation far far less than most raids in other games as each raid is separated into 3 or 4 chunks that can be completed all at once or off and on over a week.

(edited by apharma.3741)

legendary armor

in Fractals, Dungeons & Raids

Posted by: Blaeys.3102

Blaeys.3102

They were a huge waste of time and developmental resources that could have gone to more popular and desired features in the game.

legendary armor

in Fractals, Dungeons & Raids

Posted by: slashlizardy.9167

slashlizardy.9167

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

bingo!

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Yes, because gen 1 legendaries weren’t locked behind repetitively running around an open world mapping it right?
Legendary backpiece weren’t locked behind repeatedly doing PvP or Fractals right?

Like it or not you need 150 LI’s to craft it, at the moment you can get 13 a week, so that’s 12 weeks of running each encounter 12 times. Hardly that bad now, even if you take 3 hours to do a full clear it works out as 36 hours total, can you say that mapping isn’t just as boring, annoying and repetitive to others as you are claiming raids to be to you?

There are 25 zones to map and 6 cities, if we assume a swift speed of 1 hour per map and 30 mins for each city it’s 28 hours, which is every bit as mind numbing to people that detest the open world as those that dislike raids. I know you’re going to bring up 2 gifts of exploration but raids also gave you a full set of ascended armour for very little effort

New legendary weapons also require you to constantly repeat the same 4 maps over and over for map currencies and even worse dragon stand a ton for crystalline ore for those horrible ingots.

As for your final thing, once again the armour is the reward for doing the hardest content they planned for the game. It’s a reward for achieving something. If you don’t understand that concept then I dunno maybe gaming isn’t for you because most do use this structure of putting the best shiniest behind the hardest content.

What I found hilarious is you complaining you can’t commit to a set schedule as you have to be available to duck out at a moment’s notice. The raid format for GW2 punishes people in this situation far far less than most raids in other games as each raid is separated into 3 or 4 chunks that can be completed all at once or off and on over a week.

World map is nothing like LI. You had no repetition with map completion. You had to flag all once on a map and that was it. It was also no barrier save to boredom. The comparison is WAAAAAAAAAAY off.

As for Fractals and PVP, they did indeed changed the way it was done from gen 1, but players still had an options to get a back piece by going PVP or PVE. I did both. It was also far less repetitive to me since the currency you had to get for either wasn’t only obtainable in ONE way. It asked you to play that game mode and progress, not kill a boss or get nothing. A magnetite shard requirement would be closer to what was asked rather than LI.

As for the new weapons, it is true that they asked to redo the new maps ad-nauseam (I hated it too btw) but at least, again, the currency you needed wasn’t only obtainable via succeeding the meta of the map and only THAT precise way. ANYTHING on the map was advancing you in that regard.

As for what you still find hillarious, I think you laugh without understanding. Some weeks I’m bound to travel for days to where Internet or a gaming computer is not availble. And it’s not the same every week. I’m glad you have a different arrangement, but really, you might want to enjoy your situation rather than deny other’s RL imperatives by laughting at them.

At this point IDK why you even reply to me since you show zero openness to understand the point of view I express and basically tell me to suck it. I will continue to suck it. I’m too far to stop. But I will remember next expension if I’m still around.

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

Yes, because gen 1 legendaries weren’t locked behind repetitively running around an open world mapping it right?
Legendary backpiece weren’t locked behind repeatedly doing PvP or Fractals right?

Like it or not you need 150 LI’s to craft it, at the moment you can get 13 a week, so that’s 12 weeks of running each encounter 12 times. Hardly that bad now, even if you take 3 hours to do a full clear it works out as 36 hours total, can you say that mapping isn’t just as boring, annoying and repetitive to others as you are claiming raids to be to you?

There are 25 zones to map and 6 cities, if we assume a swift speed of 1 hour per map and 30 mins for each city it’s 28 hours, which is every bit as mind numbing to people that detest the open world as those that dislike raids. I know you’re going to bring up 2 gifts of exploration but raids also gave you a full set of ascended armour for very little effort

New legendary weapons also require you to constantly repeat the same 4 maps over and over for map currencies and even worse dragon stand a ton for crystalline ore for those horrible ingots.

As for your final thing, once again the armour is the reward for doing the hardest content they planned for the game. It’s a reward for achieving something. If you don’t understand that concept then I dunno maybe gaming isn’t for you because most do use this structure of putting the best shiniest behind the hardest content.

What I found hilarious is you complaining you can’t commit to a set schedule as you have to be available to duck out at a moment’s notice. The raid format for GW2 punishes people in this situation far far less than most raids in other games as each raid is separated into 3 or 4 chunks that can be completed all at once or off and on over a week.

World map is nothing like LI. You had no repetition with map completion. You had to flag all once on a map and that was it. It was also no barrier save to boredom. The comparison is WAAAAAAAAAAY off.

As for Fractals and PVP, they did indeed changed the way it was done from gen 1, but players still had an options to get a back piece by going PVP or PVE. I did both. It was also far less repetitive to me since the currency you had to get for either wasn’t only obtainable in ONE way. It asked you to play that game mode and progress, not kill a boss or get nothing. A magnetite shard requirement would be closer to what was asked rather than LI.

As for the new weapons, it is true that they asked to redo the new maps ad-nauseam (I hated it too btw) but at least, again, the currency you needed wasn’t only obtainable via succeeding the meta of the map and only THAT precise way. ANYTHING on the map was advancing you in that regard.

As for what you still find hillarious, I think you laugh without understanding. Some weeks I’m bound to travel for days to where Internet or a gaming computer is not availble. And it’s not the same every week. I’m glad you have a different arrangement, but really, you might want to enjoy your situation rather than deny other’s RL imperatives by laughting at them.

At this point IDK why you even reply to me since you show zero openness to understand the point of view I express and basically tell me to suck it. I will continue to suck it. I’m too far to stop. But I will remember next expension if I’m still around.

I think the bottom line is with the pvp backpiece and now the armor, with HOT ANET moved in a direction where these Legendaries require some amount of skill and perseverance to acquire.

I like to think of it as the “skill versus time” graph. For the gen 1 and gen 2 legendary weapons, this is a linear graph. The more skill you have as a player (or group) the less time it takes overall to acquire them. (Or just buy the credit cards, which drives me INSANE…this should never have happened).

For the armor and arguably the early adopters of the pvp backpiece, the graph is exponential. At some point, if your skill is low enough (or group skill), then absolutely no amount of time will get you the legendary.

Now the argument is really whether or not you like this idea. Personally, this is the only legendary that I’m going for simply because of this fact. I never went for any legendary weapons because I hate mindless grind, but also when I see players who basically AFK in all content they do yet they have the most prestigious items in the game (which BTW give you no in game advantage), it makes them lose their value for me personally.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game?

Maybe because the best stuff in the game should not be so strongly tied to something that is a side content.

The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.

That’s the concept of raids from other games, that GW2 was supposed to distance itself from. The raids in GW2 were not supposed to be a content you farm for gear. They were supposed to be a challenge for a small number of people that thought the rest of the game was too easy for them.

Actions, not words.
Remember, remember, 15th of November

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game?

Maybe because the best stuff in the game should not be so strongly tied to something that is a side content.

The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.

That’s the concept of raids from other games, that GW2 was supposed to distance itself from. The raids in GW2 were not supposed to be a content you farm for gear. They were supposed to be a challenge for a small number of people that thought the rest of the game was too easy for them.

And that is exactly what they got. The people that have 500+ LI haven’t done it for the gear that they were promised almost 2 years ago…

legendary armor

in Fractals, Dungeons & Raids

Posted by: savacli.8172

savacli.8172

/Grabs popcorn

How in the world did this go from “Hey guys! What do you think of how the armor looks” to yet another thread complaining about raids, their “accessibility”, etc? We already have plenty of those on the the subforum to tack onto.

legendary armor

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game?

Maybe because the best stuff in the game should not be so strongly tied to something that is a side content.

The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.

That’s the concept of raids from other games, that GW2 was supposed to distance itself from. The raids in GW2 were not supposed to be a content you farm for gear. They were supposed to be a challenge for a small number of people that thought the rest of the game was too easy for them.

You have it backward, they said raids, as in the content, wasn’t going to be like other games. They said nothing about the rewards being in a do it once get the best thing in the game ever.

Having seen the HoT legendaries which were out long before raids and the armour recipes, how anyone can think it wasn’t going to require doing raids multiple times is beyond me.

Raids isn’t side content, it is end game content, the final challenge for players so they can get a great reward. Don’t like it? Don’t do it! There’s almost no advantage to having legendary armour in 99% of the game and certainly not in PvE.

legendary armor

in Fractals, Dungeons & Raids

Posted by: savacli.8172

savacli.8172

In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game?

Maybe because the best stuff in the game should not be so strongly tied to something that is a side content.

The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.

That’s the concept of raids from other games, that GW2 was supposed to distance itself from. The raids in GW2 were not supposed to be a content you farm for gear. They were supposed to be a challenge for a small number of people that thought the rest of the game was too easy for them.

And that is exactly what they got. The people that have 500+ LI haven’t done it for the gear that they were promised almost 2 years ago…

In all fairness, we were given the outline of the armor recipe loooong ago (based on the wiki, the recipe data was entered around June 2016. ). So players knew the exact items and their quantities needed for the final mystic forge toss-in. So outside of achievements and collections players knew there was no reason to go beyond 150 LI unless they were going for multiple sets.

An LI is the same whether it be from Escort or be it from Deimos. So, if you started this very moment, you can spend upward of 3 years getting 1 LI a week from escort, or you can do more bosses and get your 150 LI’s in just under 3 months….you know, not that raids have been out for over a year or anything like that. Though you would eventually have to work on the collection items as well which requires you to beat each boss at least once.

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game?

Maybe because the best stuff in the game should not be so strongly tied to something that is a side content.

The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.

That’s the concept of raids from other games, that GW2 was supposed to distance itself from. The raids in GW2 were not supposed to be a content you farm for gear. They were supposed to be a challenge for a small number of people that thought the rest of the game was too easy for them.

And that is exactly what they got. The people that have 500+ LI haven’t done it for the gear that they were promised almost 2 years ago…

In all fairness, we were given the outline of the armor recipe loooong ago (based on the wiki, the recipe data was entered around June 2016. ). So players knew the exact items and their quantities needed for the final mystic forge toss-in. So outside of achievements and collections players knew there was no reason to go beyond 150 LI unless they were going for multiple sets.

An LI is the same whether it be from Escort or be it from Deimos. So, if you started this very moment, you can spend upward of 3 years getting 1 LI a week from escort, or you can do more bosses and get your 150 LI’s in just under 3 months….you know, not that raids have been out for over a year or anything like that. Though you would eventually have to work on the collection items as well which requires you to beat each boss at least once.

“So outside of achievements and collections players knew there was no reason to go beyond 150 LI unless they were going for multiple sets. "

How about the most important reason? They enjoy the content. LIs are a consequence of raiders wanting to repeat the content they enjoy, just like everyone else does. That is why people have 500+ LI.

legendary armor

in Fractals, Dungeons & Raids

Posted by: savacli.8172

savacli.8172

How about the most important reason? They enjoy the content. LIs are a consequence of raiders wanting to repeat the content they enjoy, just like everyone else does. That is why people have 500+ LI.

Tbh, I left that out because it should be obvious. But then again I forgot the general audience of the forum….

legendary armor

in Fractals, Dungeons & Raids

Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Yes, because gen 1 legendaries weren’t locked behind repetitively running around an open world mapping it right?
Legendary backpiece weren’t locked behind repeatedly doing PvP or Fractals right?

Like it or not you need 150 LI’s to craft it, at the moment you can get 13 a week, so that’s 12 weeks of running each encounter 12 times. Hardly that bad now, even if you take 3 hours to do a full clear it works out as 36 hours total, can you say that mapping isn’t just as boring, annoying and repetitive to others as you are claiming raids to be to you?

There are 25 zones to map and 6 cities, if we assume a swift speed of 1 hour per map and 30 mins for each city it’s 28 hours, which is every bit as mind numbing to people that detest the open world as those that dislike raids. I know you’re going to bring up 2 gifts of exploration but raids also gave you a full set of ascended armour for very little effort

New legendary weapons also require you to constantly repeat the same 4 maps over and over for map currencies and even worse dragon stand a ton for crystalline ore for those horrible ingots.

As for your final thing, once again the armour is the reward for doing the hardest content they planned for the game. It’s a reward for achieving something. If you don’t understand that concept then I dunno maybe gaming isn’t for you because most do use this structure of putting the best shiniest behind the hardest content.

What I found hilarious is you complaining you can’t commit to a set schedule as you have to be available to duck out at a moment’s notice. The raid format for GW2 punishes people in this situation far far less than most raids in other games as each raid is separated into 3 or 4 chunks that can be completed all at once or off and on over a week.

World map is nothing like LI. You had no repetition with map completion. You had to flag all once on a map and that was it. It was also no barrier save to boredom. The comparison is WAAAAAAAAAAY off.

As for Fractals and PVP, they did indeed changed the way it was done from gen 1, but players still had an options to get a back piece by going PVP or PVE. I did both. It was also far less repetitive to me since the currency you had to get for either wasn’t only obtainable in ONE way. It asked you to play that game mode and progress, not kill a boss or get nothing. A magnetite shard requirement would be closer to what was asked rather than LI.

As for the new weapons, it is true that they asked to redo the new maps ad-nauseam (I hated it too btw) but at least, again, the currency you needed wasn’t only obtainable via succeeding the meta of the map and only THAT precise way. ANYTHING on the map was advancing you in that regard.

As for what you still find hillarious, I think you laugh without understanding. Some weeks I’m bound to travel for days to where Internet or a gaming computer is not availble. And it’s not the same every week. I’m glad you have a different arrangement, but really, you might want to enjoy your situation rather than deny other’s RL imperatives by laughting at them.

At this point IDK why you even reply to me since you show zero openness to understand the point of view I express and basically tell me to suck it. I will continue to suck it. I’m too far to stop. But I will remember next expension if I’m still around.

I think the bottom line is with the pvp backpiece and now the armor, with HOT ANET moved in a direction where these Legendaries require some amount of skill and perseverance to acquire.

I like to think of it as the “skill versus time” graph. For the gen 1 and gen 2 legendary weapons, this is a linear graph. The more skill you have as a player (or group) the less time it takes overall to acquire them. (Or just buy the credit cards, which drives me INSANE…this should never have happened).

For the armor and arguably the early adopters of the pvp backpiece, the graph is exponential. At some point, if your skill is low enough (or group skill), then absolutely no amount of time will get you the legendary.

Now the argument is really whether or not you like this idea. Personally, this is the only legendary that I’m going for simply because of this fact. I never went for any legendary weapons because I hate mindless grind, but also when I see players who basically AFK in all content they do yet they have the most prestigious items in the game (which BTW give you no in game advantage), it makes them lose their value for me personally.

I have nothing against skill requirement to get anything. However, why only through raid, a niche content? And why couldn’t they have been a lot more transparent about it when advertising it?

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

I have nothing against skill requirement to get anything. However, why only through raid, a niche content? And why couldn’t they have been a lot more transparent about it when advertising it?

Raids niche is the fact that its challenging content…

They have been 100% clear that legendary armor will require raiding since its announcement before HoT launch. It has also been all over the forums, reddit, Dulfy, MMOgamer, etc for the past 18 months.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

I have nothing against skill requirement to get anything. However, why only through raid, a niche content? And why couldn’t they have been a lot more transparent about it when advertising it?

Raids niche is the fact that its challenging content…

They have been 100% clear that legendary armor will require raiding since its announcement before HoT launch. It has also been all over the forums, reddit, Dulfy, MMOgamer, etc for the past 18 months.

This!

What I find most disturbing and hilarious at once is that there was some sort of crowd (and it’s still here – the same people) wanting to have the legendary armor way before any function & design was announced.
Seems to me like “they bring something and no matter what it is, I have to have it” but after noticing you have to do something you don’t like, this crowd starts to complain.
Horrible, reminds me of the word “Schmarotzer” in german language, dunno the exact translation, “cadger” maybe.

For me the legendary PvP backpack is inaccesssible as hell for only one reason: I don’t like to play PvP modes any longer (after having played one of the top MOBA’s over a certain time).
But I still have the option to do so. I just have to decide: Do I need it so badly – then I’ll give it a try and go to PvP or not. The same is for other people with raids. I think that’s a fair choice for everybody!

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

legendary armor

in Fractals, Dungeons & Raids

Posted by: savacli.8172

savacli.8172

I have nothing against skill requirement to get anything. However, why only through raid, a niche content? And why couldn’t they have been a lot more transparent about it when advertising it?

Raids niche is the fact that its challenging content…

They have been 100% clear that legendary armor will require raiding since its announcement before HoT launch. It has also been all over the forums, reddit, Dulfy, MMOgamer, etc for the past 18 months.

This!

What I find most disturbing and hilarious at once is that there was some sort of crowd (and it’s still here – the same people) wanting to have the legendary armor way before any function & design was announced.
Seems to me like “they bring something and no matter what it is, I have to have it” but after noticing you have to do something you don’t like, this crowd starts to complain.
Horrible, reminds me of the word “Schmarotzer” in german language, dunno the exact translation, “cadger” maybe.

For me the legendary PvP backpack is inaccesssible as hell for only one reason: I don’t like to play PvP modes any longer (after having played one of the top MOBA’s over a certain time).
But I still have the option to do so. I just have to decide: Do I need it so badly – then I’ll give it a try and go to PvP or not. The same is for other people with raids. I think that’s a fair choice for everybody!

/raises hand

Guilty on the " have to have it". I mean, the armors look okay, and I’m sure they’ll have neat animations, but I’m a PvE completionist and armor is on my to-do list. Had a been a PvP/WvW guy I probably wouldn’t have batted an eye at the new armors.

Also guilty on the PvP backpiece. I weighed my want to have it vs the time/effort needed go through the achievement/matches, and I decided I didn’t want it that badly. Note that, I couldn’t care less for the functionality of it, I just wanted the backpiece because of the fiery winged look.

(edited by savacli.8172)

legendary armor

in Fractals, Dungeons & Raids

Posted by: abaddon.3290

abaddon.3290

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

im bad at sarcasm

legendary armor

in Fractals, Dungeons & Raids

Posted by: Crinn.7864

Crinn.7864

maybe their next 2 year goal could be to make a lego set for wvw

Lego SMC castle would be awesome.

Sanity is for the weak minded.
YouTube

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Yeah, they’re really working at a strict pace here! We can’t expect them to pump out a single set of armor in less than 2 years, can we? That’s just absurd. We all know that normal teams would take at least 4 years to make it! They’re practically working at lightning speed here!

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

In fact if you actually stopped and thought about it why would any company make a raid you run once for the best stuff in the game?

Maybe because the best stuff in the game should not be so strongly tied to something that is a side content.

The concept of doing that is really poor and that’s even if you’ve never done a raid before, those that have done raids before know they’re designed to be rerun multiple times to get gear.

That’s the concept of raids from other games, that GW2 was supposed to distance itself from. The raids in GW2 were not supposed to be a content you farm for gear. They were supposed to be a challenge for a small number of people that thought the rest of the game was too easy for them.

You have it backward, they said raids, as in the content, wasn’t going to be like other games. They said nothing about the rewards being in a do it once get the best thing in the game ever.

Having seen the HoT legendaries which were out long before raids and the armour recipes, how anyone can think it wasn’t going to require doing raids multiple times is beyond me.

Raids isn’t side content, it is end game content, the final challenge for players so they can get a great reward. Don’t like it? Don’t do it! There’s almost no advantage to having legendary armour in 99% of the game and certainly not in PvE.

To clarify something for you, Raids are side content, story-wise and gameplay wise. Strictly intended for people that were looking for challenging group content. Yes, they are the main form of Challenging Group Content for end game, but it is still side content. The main form of end game content for this game is the Open world and LS.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Yeah, they’re really working at a strict pace here! We can’t expect them to pump out a single set of armor in less than 2 years, can we? That’s just absurd. We all know that normal teams would take at least 4 years to make it! They’re practically working at lightning speed here!

And you can produce armor sets with their engine faster?

legendary armor

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Considering it took them 2 years, they could have done 2 sets. Or an alternate acquisition methos (as it seems this time it was the graphics, not acquisition mechanics, that slowed them down).

And you can produce armor sets with their engine faster?

If it’s the engine that causes them so much problems, they should have done something about it already. If not, every next armor set is going to take them longer and longer.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

legendary armor

in Fractals, Dungeons & Raids

Posted by: abaddon.3290

abaddon.3290

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Considering it took them 2 years, they could have done 2 sets. Or an alternate acquisition methos (as it seems this time it was the graphics, not acquisition mechanics, that slowed them down).

i think people believe they know more about the development process than they actually do and just want to take other peoples toys away because they dont want to earn them. raiding isnt for everyone. pvp isnt for everyone. fractals isnt for everyone. does that mean we should get rid of all the skins exclusive to that content because not everyone wants to do it?

im bad at sarcasm

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Considering it took them 2 years, they could have done 2 sets. Or an alternate acquisition methos (as it seems this time it was the graphics, not acquisition mechanics, that slowed them down).

And you can produce armor sets with their engine faster?

If it’s the engine that causes them so much problems, they should have done something about it already. If not, every next armor set is going to take them longer and longer.

I didn’t say that the engine was the problem. The person I quoted was being sarcastic about the amount of time they were taking. I merely asked that person if they could produce armor faster in their engine (it’s the only thing that matters when complaining about the amount of time it takes), as it doesn’t matter if it can be done faster in another engine, Anet isn’t working with another engine.

Now, if the engine is the problem, yes something should have been done.

Something should have been done long ago as they have admitted that it takes them a long time to design full armor sets (iirc 9 months was what they said it takes them to make full armor sets). Whether this is an engine limitation or a personnel limitation, they did not clarify.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Ardid.7203

Ardid.7203

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

Exclusivity is the only reasonable explanation for Raids. It’s also the saddest.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

Exclusivity is the only reasonable explanation for Raids. It’s also the saddest.

I’m curious, what reasonable explanation are you referring to and how is exclusivity a sad thing?

legendary armor

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

Exclusivity is the only reasonable explanation for Raids. It’s also the saddest.

I’m curious, what reasonable explanation are you referring to and how is exclusivity a sad thing?

Getting enjoyment from the misfortune of others is a sad thing.

Actions, not words.
Remember, remember, 15th of November

legendary armor

in Fractals, Dungeons & Raids

Posted by: Oldirtbeard.9834

Oldirtbeard.9834

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Should have been the same armor set with different paths, that doesn’t require as much work since they’re still only making 3 armor sets.

4 Pathways
Raids
Open World
WvW
PVP

legendary armor

in Fractals, Dungeons & Raids

Posted by: Crinn.7864

Crinn.7864

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

Exclusivity is the only reasonable explanation for Raids. It’s also the saddest.

I’m curious, what reasonable explanation are you referring to and how is exclusivity a sad thing?

Getting enjoyment from the misfortune of others is a sad thing.

I don’t think that’s what exclusivity means.

Lege armor is a prestige item, it’s value is derived from it’s exclusivity. It would have no value as a common item.

It’s like a Ferrari. You don’t buy a Ferrari because it’s useful or practical, you buy it because it’s iconic and instantly recognizable to everyone, thus showing off your awesomeness for owning it.

Sanity is for the weak minded.
YouTube

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

Exclusivity is the only reasonable explanation for Raids. It’s also the saddest.

I’m curious, what reasonable explanation are you referring to and how is exclusivity a sad thing?

Getting enjoyment from the misfortune of others is a sad thing.

I think you are misunderstanding. It all depends on what you find valuable. Some people find the skin valuable. Some people find the process valuable. Some people find the achievement points valuable. Some people find the fact that you can stat/rune swap valuable. Me personally, I find the fact that it takes some effort/skill to acquire valuable.

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

Exclusivity is the only reasonable explanation for Raids. It’s also the saddest.

Then so are professional sports, engineering, science, doctors, every nobel prize winner, business executives, authors, writers, teachers, etc…without some level of skill/effort requirement these things have no value (aka most people will never be nobel prize winners no matter how long they live). Its the same concept. Some people won’t apply this concept to a leisure activity like a game…but I do. I personally find value in things that take a particular skill set/effort.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

Exclusivity is the only reasonable explanation for Raids. It’s also the saddest.

I’m curious, what reasonable explanation are you referring to and how is exclusivity a sad thing?

Getting enjoyment from the misfortune of others is a sad thing.

Getting enjoyment from the misfortune of others is a sad thing, but has nothing to do with exclusivity. Especially when this exclusivity is entirely optional and gated only by willingness.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

I have nothing against skill requirement to get anything. However, why only through raid, a niche content? And why couldn’t they have been a lot more transparent about it when advertising it?

Raids niche is the fact that its challenging content…

They have been 100% clear that legendary armor will require raiding since its announcement before HoT launch. It has also been all over the forums, reddit, Dulfy, MMOgamer, etc for the past 18 months.

It was 100% clear that legendary armor would require raiding since before HoT. I had no problem about that. It was never clear, however, it would require more out of raid than map completion was required out of the old set. Do the collection and you unlock the precursor was more or less what I expected.

We can turn around the pot all days and argue back and forth about how legitimate ppl are to express frustration but… looking at how the argument exist on this board since raid were out and show no sign of respite, you have to wonder if maybe, just maybe, there isn’t something a tad legitimate about what people are mad about in all this. We aren’t all idiots. I mean, I might be, of course, since I make so many people laugh, but all of us? Let’s just say it is convenient to think so don’t you agree?

But, anyway, I’m done here since I think I’ve made my point crystal clear despite some less than honest posters not being able to read what I write with a modicum of intellectual honesty (not talking about you here btw).

So, to bring the point back on topic, I like the heavy armor model, but the two others not so much. Sadly, I main a light class…

legendary armor

in Fractals, Dungeons & Raids

Posted by: Oldirtbeard.9834

Oldirtbeard.9834

Making heavy ASAP simply due to the fact that what I personally find valuable is exclusivity. Only other legendary I own is the pvp backpiece.

Exclusivity is the only reasonable explanation for Raids. It’s also the saddest.

I’m curious, what reasonable explanation are you referring to and how is exclusivity a sad thing?

Getting enjoyment from the misfortune of others is a sad thing.

kitten straight.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Yeah, they’re really working at a strict pace here! We can’t expect them to pump out a single set of armor in less than 2 years, can we? That’s just absurd. We all know that normal teams would take at least 4 years to make it! They’re practically working at lightning speed here!

And you can produce armor sets with their engine faster?

They manage to pump out a gem store outfit every 2 weeks. Maybe if they dedicated half of the artists working on those to making legendary armor it wouldn’t have taken 2 years.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Yeah, they’re really working at a strict pace here! We can’t expect them to pump out a single set of armor in less than 2 years, can we? That’s just absurd. We all know that normal teams would take at least 4 years to make it! They’re practically working at lightning speed here!

And you can produce armor sets with their engine faster?

They manage to pump out a gem store outfit every 2 weeks. Maybe if they dedicated half of the artists working on those to making legendary armor it wouldn’t have taken 2 years.

Perhaps, but they didn’t so it’s kind of a moot point.

The point is you are making sarcastic remarks about what they are doing with their time, and you don’t even know if you could do as well, let alone better.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Obtena.7952

Obtena.7952

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Yeah, they’re really working at a strict pace here! We can’t expect them to pump out a single set of armor in less than 2 years, can we? That’s just absurd. We all know that normal teams would take at least 4 years to make it! They’re practically working at lightning speed here!

And you can produce armor sets with their engine faster?

They manage to pump out a gem store outfit every 2 weeks. Maybe if they dedicated half of the artists working on those to making legendary armor it wouldn’t have taken 2 years.

… and the game would have made less money, maybe causing them to fire a bunch of the people making legendary armor in the first place, making it take 3-4 years …

Speculation is so fun, but not a very relevant way to have a reasonable discussion.

legendary armor

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Yeah, they’re really working at a strict pace here! We can’t expect them to pump out a single set of armor in less than 2 years, can we? That’s just absurd. We all know that normal teams would take at least 4 years to make it! They’re practically working at lightning speed here!

And you can produce armor sets with their engine faster?

They manage to pump out a gem store outfit every 2 weeks. Maybe if they dedicated half of the artists working on those to making legendary armor it wouldn’t have taken 2 years.

Now that they have the engine work done for animated armor, hopefully future sets of leg armor won’t take nearly as long. Though it does still take Anet an absurdly long time to make new armor sets

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Like The Ascension isn’t tied to PvP and Ad Infinitum isn’t tied to Fractals of the Mists? Both require you to play a LOT in their respective modes.

The point is, I have an option if I want a back item between two very different game modes. Not so for armour.

so your complaining anet hasnt commited suicide from caffeine working so hard to get 2 sets of Armour out at once and put them in different game modes at the same time? jesus dude give them some time! patience is a virtue.

Yeah, they’re really working at a strict pace here! We can’t expect them to pump out a single set of armor in less than 2 years, can we? That’s just absurd. We all know that normal teams would take at least 4 years to make it! They’re practically working at lightning speed here!

And you can produce armor sets with their engine faster?

They manage to pump out a gem store outfit every 2 weeks. Maybe if they dedicated half of the artists working on those to making legendary armor it wouldn’t have taken 2 years.

Now that they have the engine work done for animated armor, hopefully future sets of leg armor won’t take nearly as long. Though it does still take Anet an absurdly long time to make new armor sets

Yeah, that’s what they said about being done with the system for the legendary weapon collections too. ’Member those? Cause I ’member.

legendary armor

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

I don’t recall a similar statement about the collections, but I could very well have missed it. Still though, I try to be hopeful.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

I don’t recall a similar statement about the collections, but I could very well have missed it. Still though, I try to be hopeful.

Oh yes, they said that it was taking so long because they needed to lay out the ground work for the system of collections, but once they had that done they’d be able to produce new legendaries much faster.

Fast forward a year and it’s “mmmmm yeahhhh….so actually all that stuff we said was a total lie. We’re actually just canceling the whole thing.”

legendary armor

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Oh, well that’s sad to hear

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

I have nothing against skill requirement to get anything. However, why only through raid, a niche content? And why couldn’t they have been a lot more transparent about it when advertising it?

Raids niche is the fact that its challenging content…

They have been 100% clear that legendary armor will require raiding since its announcement before HoT launch. It has also been all over the forums, reddit, Dulfy, MMOgamer, etc for the past 18 months.

It was 100% clear that legendary armor would require raiding since before HoT. I had no problem about that. It was never clear, however, it would require more out of raid than map completion was required out of the old set. Do the collection and you unlock the precursor was more or less what I expected.

I guess I’m curious as to why this is coming up now? As far as I know, ANET still has not given a 100% confirmation in a post or in game about the legendary armor recipe. That being said, it has been leaked and posted all over the forums/reddit/dulfy/etc.

So if it still isn’t confirmed by ANET and likely won’t until its released because that’s what they do…then did you find out it takes 150 LI from one of those sources? If so then it sounds like you are frustrated with your own ignorance. For instance, this was posted by Dulfy almost 1 year ago.
http://dulfy.net/2016/06/17/gw2-legendary-armor-collection-crafting-guide/

legendary armor

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Tbh the more i look at the medium set the more i like the chest piece (upper part) and the gloves and ofc the boots on asura are god tier.

legendary armor

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

I guess I’m curious as to why this is coming up now?

It isn’t. It’s been going on since the first legendary armor announcement, and it did certainly get stronger when the recipe got revealed. Now is just another occasion to bring that up.
(by the way, when it was brought up after the recipe reveal, the common answer was “don’t worry, Anet’s likely going to reveal a second, non-raid set soon, so just keep quiet and wait”. You can guess how well did that work out.)

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

legendary armor

in Fractals, Dungeons & Raids

Posted by: Miellyn.6847

Miellyn.6847

I have nothing against skill requirement to get anything. However, why only through raid, a niche content? And why couldn’t they have been a lot more transparent about it when advertising it?

Raids niche is the fact that its challenging content…

They have been 100% clear that legendary armor will require raiding since its announcement before HoT launch. It has also been all over the forums, reddit, Dulfy, MMOgamer, etc for the past 18 months.

It was 100% clear that legendary armor would require raiding since before HoT. I had no problem about that. It was never clear, however, it would require more out of raid than map completion was required out of the old set. Do the collection and you unlock the precursor was more or less what I expected.

I guess I’m curious as to why this is coming up now? As far as I know, ANET still has not given a 100% confirmation in a post or in game about the legendary armor recipe. That being said, it has been leaked and posted all over the forums/reddit/dulfy/etc.

So if it still isn’t confirmed by ANET and likely won’t until its released because that’s what they do…then did you find out it takes 150 LI from one of those sources? If so then it sounds like you are frustrated with your own ignorance. For instance, this was posted by Dulfy almost 1 year ago.
http://dulfy.net/2016/06/17/gw2-legendary-armor-collection-crafting-guide/

Talk to a armor crafting master in LA of your choice after obtaining the crystalline heart. The recipe is ingame available since months.

Meena Wolfsgeist | Ranger
Ceana Mera | Mesmer
Indra Nebelklinge | Revenant

legendary armor

in Fractals, Dungeons & Raids

Posted by: Ardid.7203

Ardid.7203

Prize Novel = Skill.
Ferrari = Exclusivity.
Prize Novel =/= Ferrari

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

legendary armor

in Fractals, Dungeons & Raids

Posted by: ButterPeanut.9746

ButterPeanut.9746

I guess I’m curious as to why this is coming up now?

It isn’t. It’s been going on since the first legendary armor announcement, and it did certainly get stronger when the recipe got revealed. Now is just another occasion to bring that up.
(by the way, when it was brought up after the recipe reveal, the common answer was “don’t worry, Anet’s likely going to reveal a second, non-raid set soon, so just keep quiet and wait”. You can guess how well did that work out.)

I think you are misunderstanding the argument, or maybe I did before I posted.
Nothing that Sirbeaumerdier or I said has anything to do with:
- Whether or not you think having legendary armor in raids is a good idea.
- Whether or not you want them to put another set in the game via other means.

His comment was strictly about the knowledge of the recipe and how much raiding it would take. He had thought you only needed to complete the legendary armor collection and there was nothing else in recipe to make the armor that required raiding. This would essentially mean he is disappointed about the LI requirement, and more importantly, he was surprised by it.

That is why I asked why this is coming up now. The only person you can blame for your ignorance on a publicly available recipe is yourself. Being upset about the content of that recipe, or its availability elsewhere is 100% irrelevant in this particular discussion. This argument was only about the availability of this information…and it is quite available.

(edited by ButterPeanut.9746)

legendary armor

in Fractals, Dungeons & Raids

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

The medium looks like what you’d get if you forced a trenchcoat and an armadillo to breed. Not a fan.

The light still has a butt-cape that’s poofy enough to fit 3 asurans underneath it.

Other than that, the light set is pretty decent tbh. The rune solution is a band-aid hack solution, but it’ll work.

I’m sueing you for murder attempt! I nearly died laughing at that trenchcoat + armadillo line, holy kitten! ahahahahaha!