i’ve noticed this in many moo’s over the years, but why is it like this? i can of course(and do) run with my friends and guild but i like to meet people in mmo’s(foreign concept these days i know) and possibly grow that friend list.
want to do AC on my alt, figure i’d pug it. immediately i explain that only one person should open tombs in the first room. immediately they open 4 at once. we pull through that with no deaths, lots of downed state action though. of course after reminding them, they still open multiple at a time, because no one is actually paying attention to each other.
gate guard spawns, i explain his simple mechanics(aoe stomp, huge hammer smash both highly telegraphed) people still get hit by both repeatedly. a mesmer pops up, i mark it and no one kills it….having an add up dazing, crippling and bleeding us while the boss is attacking us.
so after what seemed like ten minutes on the one guy and his add, we get the door open. immediately i explain to blow the elementalist away, interrupt when possible. i pull the chain to stop traps, i tell them not to come in and bunch up. they come in and bunch up. the ele kills everyone but me, they waypoint back and repeat. the monk KD them into the ele AOE…rinse and repeat. we kill the two mobs here after about 5 minutes, which should have taken 2.
hallway time, mark ele, pull mobs…they fight in the hallway and get nuked. waypoint zerging commences, i stayed alive by running in circles while shooting. warrior and 2x ranger pull on steps, they actually do this well, quickly and in a way that made sense. i inform them i will grab the boulder and to wait a sec…to hell with that! they run up and all die in the traps. next up, fun times in the trap/gargoyle hellhole. i deactivate traps so they can run through, they don’t run through. they get killed alot by gargoyles, oh and pull the rangers that we didn’t need to pull(guess what happens next?).
graveling burrow went well(though in story mode you can’t mess this up). hallway pull not so well. troll spawned, i inform them prior to this that if it spawns whoever it has aggro on should run it to the ghosts and when they or it attack dodge out the way and run back to us…they will be at each other at this point. nope. 3 die in ele aoe(but manage to kill it), i run the warrior to the troll…after that another group member has finished killing the mesmer he was tunnel visioned on and died by troll punch.
they come back, i am kiting the troll, but he downs me. i get revived, we kill the troll. Eir fighting the captain…they pull him in the hallway and get killed by him(no one dodges anything). at this point i got fed up, just told them that they really should pay more attention to their surroundings, to each other and they should have learned to dodge by now.
also they played like bots, basically just running forward as if scripted, never waiting, never evading or changing what they did. i told them that they would need to replace me and advised them that if they were going to play like that and ignore advice then in two hours when they finally give up they should have the decency not to come here or go on reddit and blame Anet for what happened in there.
(edited by fony.5102)