why is the average PUG so bad?

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

i’ve noticed this in many moo’s over the years, but why is it like this? i can of course(and do) run with my friends and guild but i like to meet people in mmo’s(foreign concept these days i know) and possibly grow that friend list.

want to do AC on my alt, figure i’d pug it. immediately i explain that only one person should open tombs in the first room. immediately they open 4 at once. we pull through that with no deaths, lots of downed state action though. of course after reminding them, they still open multiple at a time, because no one is actually paying attention to each other.

gate guard spawns, i explain his simple mechanics(aoe stomp, huge hammer smash both highly telegraphed) people still get hit by both repeatedly. a mesmer pops up, i mark it and no one kills it….having an add up dazing, crippling and bleeding us while the boss is attacking us.

so after what seemed like ten minutes on the one guy and his add, we get the door open. immediately i explain to blow the elementalist away, interrupt when possible. i pull the chain to stop traps, i tell them not to come in and bunch up. they come in and bunch up. the ele kills everyone but me, they waypoint back and repeat. the monk KD them into the ele AOE…rinse and repeat. we kill the two mobs here after about 5 minutes, which should have taken 2.

hallway time, mark ele, pull mobs…they fight in the hallway and get nuked. waypoint zerging commences, i stayed alive by running in circles while shooting. warrior and 2x ranger pull on steps, they actually do this well, quickly and in a way that made sense. i inform them i will grab the boulder and to wait a sec…to hell with that! they run up and all die in the traps. next up, fun times in the trap/gargoyle hellhole. i deactivate traps so they can run through, they don’t run through. they get killed alot by gargoyles, oh and pull the rangers that we didn’t need to pull(guess what happens next?).

graveling burrow went well(though in story mode you can’t mess this up). hallway pull not so well. troll spawned, i inform them prior to this that if it spawns whoever it has aggro on should run it to the ghosts and when they or it attack dodge out the way and run back to us…they will be at each other at this point. nope. 3 die in ele aoe(but manage to kill it), i run the warrior to the troll…after that another group member has finished killing the mesmer he was tunnel visioned on and died by troll punch.

they come back, i am kiting the troll, but he downs me. i get revived, we kill the troll. Eir fighting the captain…they pull him in the hallway and get killed by him(no one dodges anything). at this point i got fed up, just told them that they really should pay more attention to their surroundings, to each other and they should have learned to dodge by now.

also they played like bots, basically just running forward as if scripted, never waiting, never evading or changing what they did. i told them that they would need to replace me and advised them that if they were going to play like that and ignore advice then in two hours when they finally give up they should have the decency not to come here or go on reddit and blame Anet for what happened in there.

(edited by fony.5102)

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: BrunoBRS.5178

BrunoBRS.5178

the problem with PUGs is unreliable coordination. people may not be willing to follow the group leader’s orders, and this can cost the entire run sometimes.

i’ve both led groups and been led by other players (more the former than the latter, being the leader of my guild), and when a group is well coordinated, even first time runs feel easy. when someone isn’t paying attention, or is just too inexperienced, it can even lead to people ragequitting the party.

this doesn’t mean you should give up on newbie, inexperienced players. everyone’s been in their position before, and if they’re willing to learn, you should teach, so they can be better players, and the community grows.

LegendaryMythril/Zihark Darshell

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Posted by: Draxius.7839

Draxius.7839

So you came into a dungeon as an experienced player, explained things to the less experienced player, and ragequit after the less experienced players did things in a different way than you know how to do?

Expecting competence and coordination from a PuG is something entirely doomed to heartbreak. Patience is the best asset here – Yelling at your party and telling them they suck, not so much.

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

this actually took about an hour(for half the dungeon), and they’re not “less experienced”. i was “less experienced” when i started out, and when things were explained or kitten went bad i tried to change and tried to coordinate.

there’s a difference between inexperienced and horrible. it was as if they all had learning disabilities. hell, two of them were level 80.

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

the problem with PUGs is unreliable coordination. people may not be willing to follow the group leader’s orders, and this can cost the entire run sometimes.

i’ve both led groups and been led by other players (more the former than the latter, being the leader of my guild), and when a group is well coordinated, even first time runs feel easy. when someone isn’t paying attention, or is just too inexperienced, it can even lead to people ragequitting the party.

this doesn’t mean you should give up on newbie, inexperienced players. everyone’s been in their position before, and if they’re willing to learn, you should teach, so they can be better players, and the community grows.

i’ve had a few amazing pugs, but this is like the most common type of player i run into. i’m just glad that usually when i pug it’s only at most two of them players and me and friends. if i were the lone player trying to do anything besides bash my head on the wall in groups i would have never finished a dungeon up to now.

and you have to wonder how many of the people here raising hell are these guys after they finally realize they’re not getting anywhere.

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: Draxius.7839

Draxius.7839

What does level have to do with anything? People are max level on a lot of games – That doesn’t equate to skill, never has in any game, mmo or otherwise.

I have friends who play games who are max level in them and are absolutely horrible at the game. They’re the same level as me, maxed, but skill difference is totally in the player.

You can try to change and try to coordinate all you want, but you can’t grab their keyboard and control their characters for them and make them better players by typing out instructions in chat, and you certainly can’t make them better players by telling them they suck, that they have to learn to dodge and have to be better at the game.

Sometimes you’ll get bad groups – It happens. If you’ve ever played another video game online, you’ve gotten groups of bad people before. Sometimes, you can change it, sometimes, you can’t. If you can’t, leave the group, just leave the attitude behind. Doesn’t help anyone to hear that they’re bad at a video game before the person ragequits in an impotent fury. I’ve never understood why anyone would ever think it would, to be honest.

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

hmm, you might be one of the guys that was in that group.

why is the average PUG so bad?

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Posted by: Draxius.7839

Draxius.7839

Why? Because I disagree with how you handled the situation?

Welcome to life, where there are people with different opinions than you.

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

no, because you’re throwing a tantrum and exaggerating. i didn’t rage at them, they were actually pretty nice people…just very bad players.

i felt it was better to leave them, give them some parting advice and do the dungeon later when my guild gets online. no rage was felt, no “raging” was done, so what are you talking about?

it was wrong to leave and do it later without paying the dungeon money for hours to end up not completing it? that’s your biased, twisted opinion i guess.

Welcome to life, where there are people with different opinions than you.

Look over this image, and try to climb past stage 3.

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(edited by fony.5102)

why is the average PUG so bad?

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Posted by: Draxius.7839

Draxius.7839

I’m throwing a tantrum? What? I’m so confused. I’m typing things nicely in a normal way, you’re the one that threw a tantrum and yelled at the people before you quit the group, not moi!

Then, you have started to throw insults at a guy on the forums because… why again? Because he’s disagreeing with how you handled the situation? Or trying to belittle me saying “You must be one of the members of the group”? lol.

You’ve noticed the problem in many moos over the years, but somehow, this particular group was just enough to make a whiny forum post about it, right?

People are so cute

And hey look, an arrogant post to add on to your arrogant posts. I bet you’re a gem in dungeons. Can’t figure out why people wouldn’t listen to your sage advice.

(edited by Draxius.7839)

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: BrunoBRS.5178

BrunoBRS.5178

this actually took about an hour(for half the dungeon), and they’re not “less experienced”. i was “less experienced” when i started out, and when things were explained or kitten went bad i tried to change and tried to coordinate.

there’s a difference between inexperienced and horrible. it was as if they all had learning disabilities. hell, two of them were level 80.

getting frustrated won’t help, and while i get the annoyance of “you’re level 80, act like it” (in other words, expecting a player that got that far to know how to play and listen to others), some level 80s might have never played a dungeon before, and even worse, they might think that their level means they know how to handle dungeons, even if they really don’t.

arrogance can be a pain, and it leads to a bunch of those “nerf dungeons!” threads. still, try to be calm and patient, and explain encounters in as much detail as you can. in many runs, you’ll spend more time talking than fighting, even during bosses. and don’t forget to always be polite. people don’t listen to angry people.

LegendaryMythril/Zihark Darshell

why is the average PUG so bad?

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

haha, this is pretty sad.

why is the average PUG so bad?

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Posted by: Moderator.1462

Moderator.1462

Hi,

This thread does not add anything to the forum and has turned into a fight between two users. Hence is it closed. Thanks