wonder what anet will do about this
Making current necro the best tank ever?
Sorry couldn’t resist. I know Im oversimplyfying/ignoring the rest of what you wrote earlier on with that statement.
you may keep them to rear new and interesting variants in your basement.
If it doesn’t affect their precious living story or fledgling esports, they’ll do something about it next year. Or probably 2015.
If it doesn’t affect their precious living story or fledgling esports, they’ll do something about it next year. Or probably 2015.
Wait if next year isn’t 2015, in which year are we living then?
Most people cant even dodge grubs. They probably wouldnt have dps gear either.
It would be really stupid for anet to change a boss which has been considered challenging and well designed for the last 2 years.
I honestly wouldn’t call Lupicus well designed, perhaps just designed. Plenty of bugs, inconsistencies and trivial attacks.
For example
- Prevent instant reset at doors and Lupicus walking out of arena
- Prevent players getting out of combat inside the arenaPhase 1:
- Should attack more frequently (kick and infection) to increase pressure
- Infection should be an area attack with poison gas effect
- Locusts shouldn’t spawn behind wall
- Locust spawns should be normalized
- Roar should cause frontal infection cone
- Double effect of Empowered
- Remove or rework phase grubPhase 2:
- Add missing circles to frenzied blasts
- Fix bug with dash making Lupicus disappear
- Make sweep more faster and frequent to increase pressure
- Stop using bolt on close targets
- Remove safe zone (no melee hits or bolts)
- Remove reflect instagib: Damage cap/reduction or make projectiles appear higherPhase 3:
- Remove walling
- Stop using bolt on close targets
Agreed with this all except what do you mean by “safe zone”? I’m aware of his ranged attack not hitting when standing in melee range but you can always be hit by his sweeps if in melee range unless you go behind him, which makes perfect sense to me. I’m guessing you’re talking about something else.
If it doesn’t affect their precious living story or fledgling esports, they’ll do something about it next year. Or probably 2015.
Wait if next year isn’t 2015, in which year are we living then?
I meant 2016 :/ math fail
Most people cant even dodge grubs. They probably wouldnt have dps gear either.
It would be really stupid for anet to change a boss which has been considered challenging and well designed for the last 2 years.
I honestly wouldn’t call Lupicus well designed, perhaps just designed. Plenty of bugs, inconsistencies and trivial attacks.
For example
- Prevent instant reset at doors and Lupicus walking out of arena
- Prevent players getting out of combat inside the arenaPhase 1:
- Should attack more frequently (kick and infection) to increase pressure
- Infection should be an area attack with poison gas effect
- Locusts shouldn’t spawn behind wall
- Locust spawns should be normalized
- Roar should cause frontal infection cone
- Double effect of Empowered
- Remove or rework phase grubPhase 2:
- Add missing circles to frenzied blasts
- Fix bug with dash making Lupicus disappear
- Make sweep more faster and frequent to increase pressure
- Stop using bolt on close targets
- Remove safe zone (no melee hits or bolts)
- Remove reflect instagib: Damage cap/reduction or make projectiles appear higherPhase 3:
- Remove walling
- Stop using bolt on close targetsAgreed with this all except what do you mean by “safe zone”? I’m aware of his ranged attack not hitting when standing in melee range but you can always be hit by his sweeps if in melee range unless you go behind him, which makes perfect sense to me. I’m guessing you’re talking about something else.
At certain range he won’t use sweeps and bolts won’t hit you.
I assume if his necrid bolts can hit you even in melee range, you’d run out of defensive options way too fast.
I assume if his necrid bolts can hit you even in melee range, you’d run out of defensive options way too fast.
Or encourage the practice of 100% reflect uptime… whalecum back mesmers!!!
I assume if his necrid bolts can hit you even in melee range, you’d run out of defensive options way too fast.
Or encourage the practice of 100% reflect uptime… whalecum back mesmers!!!
Then you’d need a lot of classes with reflects in your group. Not sure if Wardens can block/reflect the bolt and I’d assume temporal curtain can’t either. If every projectile reflect/destroy skill can reflect the bolt however it would be better. As usual though necros would get the short end of the stick this way.
Not sure if Wardens can block/reflect the bolt and I’d assume temporal curtain can’t either.
Wardens can block e v e r y t h i n g :-)
Not sure if Wardens can block/reflect the bolt and I’d assume temporal curtain can’t either.
Wardens can block e v e r y t h i n g :-)
I know that they’re magic projectile eaters and I’m amazed every time they do.
It’s more about the fact where the projectile spawns and where it hits; If it hits you at a point higher than the Wardens (for example) can reach…
both warden and temporal curtain can reflect bolt, the latter being a little harder to position.
I assume if his necrid bolts can hit you even in melee range, you’d run out of defensive options way too fast.
I would just make them hit bit closer so either you are at melee range or bolt range.
I assume if his necrid bolts can hit you even in melee range, you’d run out of defensive options way too fast.
I would just make them hit bit closer so either you are at melee range or bolt range.
That however sounds good enough.
Agreed with this all except what do you mean by “safe zone”? I’m aware of his ranged attack not hitting when standing in melee range but you can always be hit by his sweeps if in melee range unless you go behind him, which makes perfect sense to me. I’m guessing you’re talking about something else.
At certain range he won’t use sweeps and bolts won’t hit you.
But isn’t it out of melee range (at least on a warrior)? I feel kind of ashamed for not knowing this detail. I haven’t really put any effort into looking for a spot like this before but I’m interested now.
Yes it is out of melee range for a warr, but if you’re on nade engi or scepter guard it doesn’t matter.
I guess it makes sense why I’m not familiar with it, because I only have ever played warrior and elementalist.
I get really annoyed with phase 2 RNG 1-shotting when on Ruby Miku so I always wall him with FGS. I’m tempted to check this “safe zone” out with staff now lol… oh god wait what am I thinking, off-wall staff solo?!
I dont know the range you need to be standing. But id imagine you can use ele lightning whip safely and still hit lupi from it.
I guess it makes sense why I’m not familiar with it, because I only have ever played warrior and elementalist.
I get really annoyed with phase 2 RNG 1-shotting when on Ruby Miku so I always wall him with FGS. I’m tempted to check this “safe zone” out with staff now lol… oh god wait what am I thinking, off-wall staff solo?!
As if an off-wall staff solo is weird in comparison to tons of other weird Lupi solos. :P
So from what I’ve been seeing, this is definitely considered the new “correct” way to kill Lupi if there’s a guard in your party. It’s become popular enough that, like the boat skip, I think it’s gonna actually get ANet’s attention.
I’m curious which would be the worst fix:
1) Unblockable phase 2 AoEs
discussed at length already
2) They “fix” Consecrated Ground to not work on walls.
That’s right. It’s gonna end up like wardens. Works on level ground (part of the time, anyway), but super iffy on a slope/bumps. Like blink getting snagged on a rock, etc.
I think I would actually prefer option 2. Consecrated Ground was never a very popular trait, and nerfing it would just put things back the way they were before someone figured this out, with pretty much no fallout.
…
2) They “fix” Consecrated Ground to not work on walls.
That’s right. It’s gonna end up like wardens. Works on level ground (part of the time, anyway), but super iffy on a slope/bumps. Like blink getting snagged on a rock, etc.
I think I would actually prefer option 2. Consecrated Ground was never a very popular trait, and nerfing it would just put things back the way they were before someone figured this out, with pretty much no fallout.
They would have to fix other reflects the same way. Turrets can be dropped up there with supply crate (and probably the trait to throw turrets too). “Toss elixir U” comes with the ability to be thrown, with a 50% chance of being WoR. I’m not sure if feedback can also be aimed up there or not. A better option would be an invisible wall that extends above the visible wall.
…
2) They “fix” Consecrated Ground to not work on walls.
That’s right. It’s gonna end up like wardens. Works on level ground (part of the time, anyway), but super iffy on a slope/bumps. Like blink getting snagged on a rock, etc.
I think I would actually prefer option 2. Consecrated Ground was never a very popular trait, and nerfing it would just put things back the way they were before someone figured this out, with pretty much no fallout.
They would have to fix other reflects the same way. Turrets can be dropped up there with supply crate (and probably the trait to throw turrets too). “Toss elixir U” comes with the ability to be thrown, with a 50% chance of being WoR. I’m not sure if feedback can also be aimed up there or not. A better option would be an invisible wall that extends above the visible wall.
Yes, Engi can do that, RNGsus has to be generous though.
Feedback can be placed IF there is a locust swarm on the wall which can happen sometimes. Temporal Curtain works too iirc.
It would be easier to limit the reflects per skill. 20 projectiles per feedback/wall/etc sounds fair. Anything above 20 will get absorbed instead. When you bomb lupi on the wall I counted around 60 or 70 reflected projectiles. Normal feedback does about 15 to 20 so the limit will not stop passing p2 with one feedback but will stop those insta kill anomalies.
Feedback can be placed IF there is a locust swarm on the wall
You don’t need a target to cast feedback. I guess someone has tried and it didn’t reach high enough?
Feedback can be placed IF there is a locust swarm on the wall
You don’t need a target to cast feedback. I guess someone has tried and it didn’t reach high enough?
It simply spawns in front of you, it does not care about any terrain changes. I managed to cast my feedback into the ground once and I doubt they changed that by now. //Also you’d have to make some room between Lupi and you and as everyone knows, Lupi likes to cuddle starting with p2.
Next balance patch:
•Wall of Reflection: Fixed this ability so it no longer reflects projectiles.
Next balance patch:
•Wall of Reflection: Fixed this ability so it no longer reflects projectiles.
Next they need to remove the fact that it’s a light field. Whirling in it to have a slight chance at curing people’s conditions is an exploit and mitigates the need for other more survival based gear sets.
Next balance patch:
•Wall of Reflection: Fixed this ability so it no longer reflects projectiles.
Ah, Kirin, Kirin… you…
GAHHH!
/throws rabid kitten at your face
This really needs to get fixed
do not alter the way WoR works, the right and easy fix would be to make the Lupi wall non targetable (with invisible walls in front of it)
it would take roughly 10-15 mins of dev time, but it’s worth it, this exploit ruins the fun of the whole lupi fight
This really needs to get fixed
do not alter the way WoR works, the right and easy fix would be to make the Lupi wall non targetable (with invisible walls in front of it)
it would take roughly 10-15 mins of dev time, but it’s worth it, this exploit ruins the fun of the whole lupi fight
10-15 mins that could be spent sucking living story farmer kitten? no way!
This really needs to get fixed
do not alter the way WoR works, the right and easy fix would be to make the Lupi wall non targetable (with invisible walls in front of it)
it would take roughly 10-15 mins of dev time, but it’s worth it, this exploit ruins the fun of the whole lupi fight
Stop doing that and fight him differently if it ruins your fun.
This really needs to get fixed
do not alter the way WoR works, the right and easy fix would be to make the Lupi wall non targetable (with invisible walls in front of it)
it would take roughly 10-15 mins of dev time, but it’s worth it, this exploit ruins the fun of the whole lupi fightStop doing that and fight him differently if it ruins your fun.
I agree. If I don’t want people to fight Lupi on wall during a pug or a trial, I’ll start the fight behind Lupi and push him away from the wall. You can do the same if you really don’t like it. Don’t ruin someone else’s fun. (I like seeing Lupi explode like a water balloon sometimes. It’s funny after the 500th time fighting him)
The easy way to fix it would be making the trait require LoS lol
Why do people need to put WoR on walls and ceilings anyway, stop that
i tried it on mesmer yesterday. its fun to see it few times, but when pugs really start doing it as 100% current strategy it kinda breaks my heart
i tried it on mesmer yesterday. its fun to see it few times, but when pugs really start doing it as 100% current strategy it kinda breaks my heart
Could you explain how you manage to avoid spawning a clone when blocking with sword4? That seems more interesting
give me exact time of the video you are asking about
oh no, i meant the actual sword 4 skill. it should spawn a clone on sucessful block unfortunately destroying a phantasm. but when you used it no clone spawned and you kept all your phantasms. a neat trick i’d like to learn
edit: just saw your edit now, it happened multiple times, one of which @ 1:34
(edited by Tom Yzf.5872)
just click ESC when casting the counterattack and you interrupt it
its also useful when killing p1 boss. take the healing skill Mirror and interrupt it when its about to be completed. this way you can reflect projectile every 4 seconds.
nice very useful tip ty