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Posted by: katz.8376

katz.8376

i was in a CM attempt this morning. (some of you may have seen a brief mention of it earlier). Granted, it was my first time in there, but wow… i’m so very glad the whole game isn’t like dungeons. if it were, i never would have made it past my first few levels before setting the game aside. we managed to get thru the fights till almost the end with a reasonable amount of difficulty… some deaths, some frustration, but no stonewalling. and then… “the gauntlet”. que big frig’n room chock full of bandits that, if we choose to try and fight, they zerg rush us like sharks at a feeding frenzy… OR we can try to run thru.

numerous deaths and 6 silver worth of repairs for me later, we gave up.

giving up IS NOT FUN

i feel like i wasted my whole morning.

fortunately Teq was up right after and i was able to take out my frustrations on him.

i swear i don’t know how i’ll get my monthly dungeons at this rate >.>

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Posted by: Excursion.9752

Excursion.9752

Research dungeons before you attempt them. I know you “shouldn’t” have to but it helps a great deal.

If you are lvl 80 just do CoF path 1! Easiest in the game imo.

| 80 (Guardian) Rusty Tooth | 80 (Warrior) Razer Tooth | 80 (Ranger) Eir Stegallkin |
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |

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Posted by: Driconix.2341

Driconix.2341

Incoming “L2P” posts. You are not alone in your frustrations.

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Posted by: Ruprect.7260

Ruprect.7260

Try running AC or CoF, CM needs tuning for sure, more for the trash and not so much for the bosses. You picked a bad dungeon to start with.

The monthly is extremely easy to finish, I will have mine done today;)

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

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Posted by: katz.8376

katz.8376

mm. AC definitely easier than CM. AC is a bit tough to me too, but then like i said, i’m new. lol. at least i’ve actually FINISHED a few ACs… >.> and yeah, the bosses weren’t all too bad, once we got to them… it was wading thru the scads of OP bandits flinging us every which way with bombs and guns and whatever the heck else they were shooting us with. it sucked

no, not 80 yet. just made 60.

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Posted by: Ruprect.7260

Ruprect.7260

If you are only level 60 you should try running story modes until you hit 80. Most exp dungeons are not tuned to do at an appropriate level. I tried an AC exp run with all 35-40’s and we finished but it was a long drawn out ordeal, not sure why they let you in at anything below 80. They should just change the exp dung to 80 only. If you run all the story mode dungeons up to your level you will get your monthly.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

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Posted by: rozcinana.7249

rozcinana.7249

CM trash hits hard even for fully geared 80s in my experience. At 60, AC is the best bet to get your monthly since TA would be almost as bad at your level (though I haven’t run it post-patch).

Are you going in with PUGs or a guild group? If you don’t have a steady group you’re welcome to join us on an AC run sometime. Don’t need to be on the same server to join a dungeon group.

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Posted by: Kalas.6743

Kalas.6743

All those snipers can down someone who is not in heavy armor with one volley, and it’s hard to tell when they are going to fire. It was one of my most hated dungeons because it always seemed that they focused me first.

But yeah, the mobs in this dungeon are terrible. Not to mention the shotgun weilding, rapid firing, knockdown happy boss and the boss with the ice flame thrower which chills anyone in an area.

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Posted by: RedStar.4218

RedStar.4218

P1 : hug the right wall. But before doing that have a member pull the monsters and the end of it back to the corridor.

P3 : jump on the rock and then on the ramp.

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Posted by: Elm.8169

Elm.8169

All those snipers can down someone who is not in heavy armor with one volley, and it’s hard to tell when they are going to fire. It was one of my most hated dungeons because it always seemed that they focused me first.

But yeah, the mobs in this dungeon are terrible. Not to mention the shotgun weilding, rapid firing, knockdown happy boss and the boss with the ice flame thrower which chills anyone in an area.

It’s all about knowing the mechanics. Bandit Riflemen do double damage against moving targets. It’s not very much if you’re standing still. It also draws a huge crosshair under your feet when they’re aiming at you. You should have plenty of time to stop moving, dodgeroll, or LoS.

The shotgun boss puts both hands on the shotgun and aims at someone. You simply need to dodgeroll or back off when that happens.

Once you know what to look out for, CM is a cake.

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Posted by: katz.8376

katz.8376

It’s all about knowing the mechanics. Bandit Riflemen do double damage against moving targets. It’s not very much if you’re standing still. It also draws a huge crosshair under your feet when they’re aiming at you. You should have plenty of time to stop moving, dodgeroll, or LoS.

The shotgun boss puts both hands on the shotgun and aims at someone. You simply need to dodgeroll or back off when that happens.

Once you know what to look out for, CM is a cake.

I got thru both of those parts easy enough. i learned VERY quickly that i got crosshairs, i was gonna get hit next. i also quickly learned if i dodge-rolled right then, i didn’t get hurt. i didn’t know about the ‘hold still get hit for less’. thanks for that bit of info.

it was the giant room-o-mobs that gave me grief.

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Posted by: Galador Dux.6359

Galador Dux.6359

All those snipers can down someone who is not in heavy armor with one volley, and it’s hard to tell when they are going to fire. It was one of my most hated dungeons because it always seemed that they focused me first.

But yeah, the mobs in this dungeon are terrible. Not to mention the shotgun weilding, rapid firing, knockdown happy boss and the boss with the ice flame thrower which chills anyone in an area.

It’s all about knowing the mechanics. Bandit Riflemen do double damage against moving targets. It’s not very much if you’re standing still. It also draws a huge crosshair under your feet when they’re aiming at you. You should have plenty of time to stop moving, dodgeroll, or LoS.

The shotgun boss puts both hands on the shotgun and aims at someone. You simply need to dodgeroll or back off when that happens.

Once you know what to look out for, CM is a cake.

The shotgun boss also doesn’t hit all that hard, I find. If you spread out so he can’t hit more than one person at once (aka circle him) and hammer him, chances are he’ll not be able to do enough damage to do more than down someone once or twice. Have people bring rez skills or draw him away when someone goes down, and you’re golden.

The other important bit (for all paths) is to FOCUS FIRE. A lot of the bandits have high damage, so it’s important to kill them quickly – getting one down fast is better than trying to get them all down at once.

This goes for a lot of other dungeons as well; unless your group is very AoE/control heavy, you want to get single targets down fast.

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Posted by: Leo G.4501

Leo G.4501

All those snipers can down someone who is not in heavy armor with one volley, and it’s hard to tell when they are going to fire. It was one of my most hated dungeons because it always seemed that they focused me first.

But yeah, the mobs in this dungeon are terrible. Not to mention the shotgun weilding, rapid firing, knockdown happy boss and the boss with the ice flame thrower which chills anyone in an area.

It’s all about knowing the mechanics. Bandit Riflemen do double damage against moving targets. It’s not very much if you’re standing still. It also draws a huge crosshair under your feet when they’re aiming at you. You should have plenty of time to stop moving, dodgeroll, or LoS.

The shotgun boss puts both hands on the shotgun and aims at someone. You simply need to dodgeroll or back off when that happens.

Once you know what to look out for, CM is a cake.

Huh. I’ve played CM countless times and didn’t realize you’d get hit for less if you stopped moving.

But be that the case, it’s rather defeated when you’ve got 2 other bandits either bombing you to death or slicing you up with bleed and poison, you either move out of the way of that or eat other stuff and still suffer.

But regardless, CM is never cake! It will never BE cake until the devs feel it needs to be nerfed. Those mobs are like terminators when you realize a regular human thief could never take that much punishment and they will either SWARM you or find a way to swarm you.

It’s a pain but a challenging pain when you understand how they attack. Just don’t feel like you wasted anything from failing a dungeon. If you learned from the experience, then it will make the other paths easier and future runs less chaotic.

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Posted by: Crossplay.2067

Crossplay.2067

i was in a CM attempt this morning. (some of you may have seen a brief mention of it earlier). Granted, it was my first time in there, but wow… i’m so very glad the whole game isn’t like dungeons. if it were, i never would have made it past my first few levels before setting the game aside. we managed to get thru the fights till almost the end with a reasonable amount of difficulty… some deaths, some frustration, but no stonewalling. and then… “the gauntlet”. que big frig’n room chock full of bandits that, if we choose to try and fight, they zerg rush us like sharks at a feeding frenzy… OR we can try to run thru.

numerous deaths and 6 silver worth of repairs for me later, we gave up.

giving up IS NOT FUN

i feel like i wasted my whole morning.

fortunately Teq was up right after and i was able to take out my frustrations on him.

i swear i don’t know how i’ll get my monthly dungeons at this rate >.>

We’ve all been there. Nothing in open world even comes close to preparing you for dungeons. On the other hand, they are perfect for pushing your limits and truly learning the subtleties of your class. Not to mention they are a lot more profitable. Once you become proficient at it, you may end up like me and start playing with Frost, just to see what you can and can’t get away with.

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Posted by: kandolo.2574

kandolo.2574

Don’t PUG. Join a good PVE focused guild with policies against skipping trash and exploits. Dungeons are incredibly fun in a good, patient group.

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Posted by: katz.8376

katz.8376

my failed CM run this morning was in a guild group. i’m too new to the game to feel comfortable pugging stuff like that out.

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Posted by: DancingPenguins.9875

DancingPenguins.9875

my failed CM run this morning was in a guild group. i’m too new to the game to feel comfortable pugging stuff like that out.

https://forum-en.gw2archive.eu/forum/game/dungeons/Again-the-Biggest-Problem-with-Dungeons/first#post1360493

The first part might be applicable here.

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Posted by: Dante.1508

Dante.1508

Yes…
You see those level requirements on those dungeons, ignore them totally they are meaningless you need to be Exotic geared 80 with the rest of your group 80 geared to attempt such folly…

Ascended helps too course…because you know hard and insane = Fun these days…

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Posted by: adam.8692

adam.8692

If you are talking about the cave with 20-30 bandits- the correct way is not to fight them. You meet them twice ( in path 1 and 3 as I remember) and twice there is a way close to wall which you should take.

This is also not a skipping, this is just the way it was designed. Don’t blindly rush every mob, think, try to work a way around it.

And it’s totally possible to finish dungeon at their level- harder (ofcourse!) but possible. I have leveled up 3 of my characters on dungeons- 2 alts ONLY on dungeons. Wear the equipment for your level ( no mf, no outleveled gear), bring some food, learn mechanics of fights, your class, the guide for dungeon. If you are having problems use ranged weapons which are often a lot easier then melee where you have less time for dodge. Oh, and die, die, die and die, and while dying- learn.

(edited by adam.8692)

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Posted by: Brennus.1435

Brennus.1435

And it’s totally possible to finish dungeon at their level- harder (ofcourse!) but possible. I have leveled up 3 of my characters on dungeons- 2 alts ONLY on dungeons. Wear the equipment for your level ( no mf, no outleveled gear), bring some food, learn mechanics of fights, your class, the guide for dungeon. If you are having problems use ranged weapons which are often a lot easier then melee where you have less time for dodge. Oh, and die, die, die and die, and while dying- learn.

This. After a while, we’ve gotten so good at this, it’s kind of pathetic. We three manned CM with two on-level characters in greens, a necromancer and a mesmer, and my level 80 warrior in half exotic. It’s always possible. Just think.

“Everyone is born a 5 signet Warrior,
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas

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Posted by: Leo G.4501

Leo G.4501

Yes…
You see those level requirements on those dungeons, ignore them totally they are meaningless you need to be Exotic geared 80 with the rest of your group 80 geared to attempt such folly…

Ascended helps too course…because you know hard and insane = Fun these days…

Hah, how do you even get to level 80 in the first place? Doing map completion?!

No! You rake in that gold doing dungeons once they become available for your level range! Duh! Everybody knows that and that’s how I level all my 80s so far.

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Posted by: adri.2476

adri.2476

We pulled the pack of thiefs back through the tunnel. After a certain distance some of them will reset an run back and some not. This way you can finish them off bit by bit.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

Huh. I’ve played CM countless times and didn’t realize you’d get hit for less if you stopped moving.

You never stopped to read the text beneath the sniper’s name? :P

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: haviz.1340

haviz.1340

You never stopped to read the text beneath the sniper’s name? :P

He kills snipers before they appear on the screen! Just kidding ;D

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Posted by: Ayanavi.1904

Ayanavi.1904

my failed CM run this morning was in a guild group. i’m too new to the game to feel comfortable pugging stuff like that out.

CM is pretty easy, my guild tends to farm it for easy cash – The only problem you tend to face is on path 2.

add/whisper me sometime when I’m on, I’ll be glad to give you a patient walk through of CM to help you get the hang of the ropes, some tips and tricks, etc. I end up having to help newbie/lowbies through their first dungeons most of the time anyway.

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Posted by: katz.8376

katz.8376

well, this morning i had a kind soul /tell me and offer to show me CM (was that you, Ayanavi? if so, thank you).

while i did learn some interesting tricks and tips, it was still a 3 hour ordeal and a 7 silver repair bill (even with stripping nakked for the part at the beginning). it wasn’t exactly what i consider “easy” or “fun”.

still… i’m now at 1/5… and walked away with more coin than i lost to repairs. i’ll give it another go. if round 2 is similarly… unpleasant… i think i’ll stick with AC for my monthlies till i can do CoF… then i’ll see how “easy” that one is.

again, many thanks to the wonderful person who assisted me this morning. i really appreciate it

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Posted by: katz.8376

katz.8376

it was the biggest repair bill i’ve had to date. usually i don’t see over a silver and a half. and considering i can’t afford my 2 gold master’s trait manual yet, it was a bit of a sting to pay for.

but i realize i’m new and i’ll be rolling in the gold eventually.

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Posted by: RedStar.4218

RedStar.4218

7 silvers is a lot. It was his first time so it’s not too bad, but generally 7 silvers is a lot.

Anyway, if by this week end you want to do something, I’ll pm you if I have the time to play and I’ll force my guildies to come with me (we aren’t mean).

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

CM is tough because every mob (except the archers/hooligans… they suck) do quite a bit of damage
rifles can be dodged with timing or LoSed… CM was the first dungeon i farmed, so got quite adept at evading them; to the point that they were barely an issue (theres also a red circle around whoever they target…)
sabos CC and high damage is annoying; especially if your group doesnt focus on them instantly (and/or doesnt notice the bomb at their feet)
bombers sustain party wide damage (though for some reason most parties seemed to prefer killing rifles before them… which always seemed wrong to me bombers>rifles imo)
thugs are stupidly annoying requiring burst to prevent them healing/buffing
cutpurse bleeds are insane and require fast/strong condition removal

the mobs are actually worse than the bosses..

as well as the teamwork required for some parts
the keg bomb bit especially… thats annoying when the team doesnt know what to do (grab a keg and drop it on the hedge, then let the mobs kitten trying to retreive it whilst all players position themselves for a synchronised drop – not throw), most PuGs will have atleast one person who (despite being told to press weapon swap to drop the keg) ends up throwing a keg or attacking the mobs
the rocket bit… every time i played this i mentioned before picking up the kit that normal attacks dont affect the rockets… yet there was always idiots running up and trying to attack them normally (or reflect w/o the kits), dying then getting someone else killed trying to revive them
the sneaky bit… im not even sure if it was designed to sneak past… but considering how hard that first group of mobs is i severely hope so.. theres normally someone who cant get past without aggroing/dying… or runs too far and summons the rifles

despite it being tough (admittedly; i havent done arah -or CoF…- yet) it was my favourite dungeon… until people started doing all the terrain exploits… now i dont play it because it seems like every group likes to see broken geometry

- but as people have mentioned… if you’re having trouble with other dungeons; go to AC the only four things to be worried about are scavengers (which have an obvious windup anyway), howling king (though its easy to dodge… its a good example of getting to know mechanics so you dont get facesmashed), rumblus (actually one of my favourite bosses) and teams that cant focus on one ghost at a time
… oh… and if you’re a condition build… then AC screws you all over…

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)