Blown away by an event in GW2.
I lost interest when he usually dies within 30 seconds of spawning.
I lost interest when he usually dies within 30 seconds of spawning.
That’s why you bring newbies to events. Without ‘em, it’s like visiting Disneyland without kids. I do agree on the gaming aspect of open pve events (easy and dull), but you can’t deny their visual impact. GW2 has some of the best art around.
I lost interest when he usually dies within 30 seconds of spawning.
That’s why you bring newbies to events. Without ‘em, it’s like visiting Disneyland without kids. I do agree on the gaming aspect of open pve events (easy and dull), but you can’t deny their visual impact. GW2 has some of the best art around.
I Agree.
Shadow Behemoth is a pinata. Make him require organization of an entire server to defeat, but drops an exotic.
I lost interest when he usually dies within 30 seconds of spawning.
That’s why you bring newbies to events. Without ‘em, it’s like visiting Disneyland without kids. I do agree on the gaming aspect of open pve events (easy and dull), but you can’t deny their visual impact. GW2 has some of the best art around.
What they need to do is restore daily chest for lowbies. Put a minimum level per boss to prevent alt farming in higher zones and cap reward level per boss. You want fewer 80s farming low level bosses and more low levels to make the fight interesting and rewarding for them. Of course Anet does it completely backwards, giving no reward to people leveling in the zone and encouraging 80s to faceroll. It would suck to be leveling now and seeing this stuff for the first time, the scale of these events is utterly ruined.
I lost interest when he usually dies within 30 seconds of spawning.
That’s why you bring newbies to events. Without ‘em, it’s like visiting Disneyland without kids. I do agree on the gaming aspect of open pve events (easy and dull), but you can’t deny their visual impact. GW2 has some of the best art around.
What they need to do is restore daily chest for lowbies. Put a minimum level per boss to prevent alt farming in higher zones and cap reward level per boss. You want fewer 80s farming low level bosses and more low levels to make the fight interesting and rewarding for them. Of course Anet does it completely backwards, giving no reward to people leveling in the zone and encouraging 80s to faceroll. It would suck to be leveling now and seeing this stuff for the first time, the scale of these events is utterly ruined.
or let the lowbies get something nice once per day, like maybe an experience jug (what?) that’s soulbound, not account bound.
hehe the first time i ran past there to see loads of people staring at a tree… i was ‘wtf’…then he spawned and i nearly run away…. i know im a chicken..:)
your gonna love some of the others you find on your journey..!!
Shadow Behemoth is a pinata. Make him require organization of an entire server to defeat, but drops an exotic.
You make the loot too good and the event more exclusive and then you get person(s) upset they can’t make and/or attend the event.
I lost interest when he usually dies within 30 seconds of spawning.
yep.
Was fun in beta, but not so much anymore.
Fights are too static, Anet really does not do boss fights very well. Jormag is possibly the best right now. The boss in the reactor in mount maelstrom is good, fireelemental was good before it was nerfed. Fire shaman is ok.
But most (and shattered and tequatl are prime examples) are boring and involve no real need to follow tactics, and lost (SB, Maw, Worm….) are just 30sec nukefests……yawn.
I wish we had big DEs more like Rift, especially volan, that fight is epic.
http://www.youtube.com/watch?v=JXmyo_1SkX4
Much as GW2 has some really nice features, the DEs are great at a local level, but never manage to feel epic.
(edited by Cameirus.8407)
Hahaha the shatterer caused that effect on me the first time I saw him, GW2 Visuals and effect = 10/10
Fun factor = 1/10
Challenge = None existent… They did said they would make them actually fight someday so I am so eagerly waiting
I beat the fire elemental solo before they nerfed it and buffed the loot.
Now with the bonus chest and nerfed bossfights its more of a community meet-up.
I lost interest when he usually dies within 30 seconds of spawning.
yep.
Was fun in beta, but not so much anymore.
Fights are too static, Anet really does not do boss fights very well. Jormag is possibly the best right now. The boss in the reactor in mount maelstrom is good, fireelemental was good before it was nerfed. Fire shaman is ok.
But most (and shattered and tequatl are prime examples) are boring and involve no real need to follow tactics, and lost (SB, Maw, Worm….) are just 30sec nukefests……yawn.
I wish we had big DEs more like Rift, especially volan, that fight is epic.
http://www.youtube.com/watch?v=JXmyo_1SkX4Much as GW2 has some really nice features, the DEs are great at a local level, but never manage to feel epic.
The early zone events in Rift were amazing. GW2 Dynamic events are pretty lame in comparison.
I lost interest when he usually dies within 30 seconds of spawning.
yep.
Was fun in beta, but not so much anymore.
Fights are too static, Anet really does not do boss fights very well. Jormag is possibly the best right now. The boss in the reactor in mount maelstrom is good, fireelemental was good before it was nerfed. Fire shaman is ok.
But most (and shattered and tequatl are prime examples) are boring and involve no real need to follow tactics, and lost (SB, Maw, Worm….) are just 30sec nukefests……yawn.
I wish we had big DEs more like Rift, especially volan, that fight is epic.
http://www.youtube.com/watch?v=JXmyo_1SkX4Much as GW2 has some really nice features, the DEs are great at a local level, but never manage to feel epic.
The early zone events in Rift were amazing. GW2 Dynamic events are pretty lame in comparison.
I think GW2 does small scale dymanic events really well, much better than Rift which relies on traditional questing.
However, Rift blows GW2 out of the water with its large scale events, as you say some of the low level ones are great, I remember first time I played through battle for freemarch in the beta, it was awesome, the sky darkens, rifts open up everywhere, planer mobs pour forth and giant collossi stalk the land….the whole zone gets involved to beat back the invaders…
Whereas in GW2 when the shatterer turns up, people stack in one spot, put on auto attack and go get a drink, come back 3 mins later and pick up loot….