1 patch per week...worst idea ever?

1 patch per week...worst idea ever?

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Posted by: Paniol.3049

Paniol.3049

You can fix a lote with one Patch but we need more then that , after this patch it was one week of frustration about dungeons tokens/party and much much more. I prefer small patch but more then once a week so you can fix bugs that you just did whith last patch. I know that you love to eat cookies but this game realy need more then one patch a week…stop eat sweets and get back to work! I love your game and i want to play it very long time but now every day im angry at something that you broke with patch and i have to wait one week before you can fix it.

Once again i love your game and all dev staff , dont ban me please and sorry for crappy english , i hope you understand what i wanted to say .

(edited by Paniol.3049)

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Posted by: Cobrus.3784

Cobrus.3784

you’re = you are
your = possesive (ex. I love your game)

And why would they ban you?

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Posted by: Paniol.3049

Paniol.3049

Thx man ;p cus they love cookies and i dont :-(

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Posted by: Kain Francois.4328

Kain Francois.4328

1 patch per week is glorious compared to GW1. I’ll take it!

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Posted by: Qelris.6901

Qelris.6901

I will take anything below 2 weeks. Plus, other released mmos have weekly maintenances too, so I’d say that’s pretty normal.

I’m only responsible for what I say, not for what you understand.

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Posted by: Enoch.1058

Enoch.1058

Anyone who wants a release cycle of less than a week has never worked in software development. As a general rule the faster you patch the lower the quality. When you see patches breaking things that’s a sign their team is moving too fast.

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Posted by: Paniol.3049

Paniol.3049

But a simple fix like tokens from dungeon dont stack should be fix fast…or guild reprezent i dont want them to fix everything just small bugs that dont need to much time

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Posted by: Enoch.1058

Enoch.1058

You can’t possibly know what is small and what is easy to fix unless you personally know the codebase. If this game isn’t up to your standard, come back in a year.

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Posted by: Lance Coolee.9480

Lance Coolee.9480

You really have to consider development / testing times.

Coming from a software dev background, 1 week development sprints are ridiculously amazing. The shortest release cycles I’ve seen in even the most disciplined companies were 2 weeks and they didn’t have nearly as many end users.

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

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Posted by: leviathonlx.2437

leviathonlx.2437

On the other hand at least doing nightly restarts till all the issues are fixed would ‘fix’ all the broken events till they get broke again making it so people don’t need to wait 6 days to do a skill point or event.

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Posted by: CelticWish.2314

CelticWish.2314

1 patch per week is glorious compared to GW1. I’ll take it!

I don’t recall anything having to be fixed pronto in GW1. And what was all those “please restart your client” messages in GW1, back in it’s release days? GW1 was a technical beauty.

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Posted by: SausageStorm.4293

SausageStorm.4293

One patch every “TWO” weeks is normal for many MMOs, and considering how much they actually get done during just “ONE” week; you should be seriously more thankful instead of asking for more.

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Posted by: Paul.4081

Paul.4081

Look at Battlefield 3! They get patches quarterly, be thankful for anything less.

Would you rather they patch things asap that could possibly make the game worse or that they test the patches out first?

Patience Padawan!

(edited by Paul.4081)

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Posted by: Phy.2913

Phy.2913

Don’t expect bugs fixes immediately at this point, only severely game breaking bugs will get immediate attention. Maybe they’re doing more thorough testing of patches or trying to fix SP/DE’s so that they wont break again.