25% Run Signet Across the Board......OP?
+1 when I’m on my mesmer I feel locked into my scepter/focus usage just to keep speed up.
In WvW when you stack (provided a group knows what it is doing) I will get swiftness buff and don’t require any speed enhancement. IF however i get distracted, pulled away or simply am not there when the buffs go up, i get left behind.
On any of the professions that have a run signet i simply select it quickly while running and then swap back to a skill if i see a fight incoming (even if I don’t see the fight incoming I’m only left with one skill I can’t use, so what)
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
I do certainly notice a difference when I switch to my guardian or my mesmer, but I don’t mind. Mesmers and guardians, to me, are sort of the “hold the line” troops. Eles, rangers etc need speed to run away because they will go down quickly if they take lots of damage; warriors need speed to “charge” the front lines of the enemy, and their high health pool lets them charge forward rather than backwards, but the speed will help because they can get into trouble quickly if they’re not careful. Then, when these professions need to retreat, the guardian and the mesmer are there to hold and delay the enemy forces while the others retreat, heal up and come back to the fight. The thieves harry the outlying forces, which requires great bursts of speed etc. The necro can play both, holding the line to control the oncoming forces but also has some speed so it can harry the outliers.
There isn’t such a need for speed when you look at it this way. Now, before everyone says “but I solo a lot” and “you don’t play in big groups like that irl”, well, no of course not. But if you look at each profession it is balanced with some sort of group play “position” in mind. It’s also why we have heavy, medium and light armour. I very much think that this is how the whole system is balanced, which accounts for many of the skills that people see as “weak” or sub-optimal.
So, from this perspective, though everyone having perma-swiftness would be nice, I don’t think it’s likely to happen. And I don’t think we need it.
You can’t lump guardian with the mesmer. The mesmer is at the very bottom with no chance of getting out.
The guardian you can have nearly 100% uptime with speed buffs. Staff 3/SaveYourself/Retreat are great.
Try engineer … you’ll have to specc 10 points into a worthless line, are required to bring a kit and then cycle it every 5 seconds to keep it up. It’s annoying.
Yup that’s pretty true, Roll an engineer and see how slow that is before saying speed sigils on rangers are " unfair". If all classes had speed sigils it would be no better than a Benny Hill chase. The fact of the matter is the speed of some chars is just so unequal to begin with- engies the slowest of the lot. An engineer has a really awful trait in its speedy kits as Marnick points out. 5 second on and off each time for ( perm swiftness), its not really that reliable either as often the stacking does not work on the kits unaided activation, plus you have to let the boon end every 5 seconds before activating again. Not only is this a defensive hindrance, its actually the opposite and useless when other professions have homing skills to catch up on targets. Plus you need to sacrifice 10 points into it, it really is total trash IMO. To cut a story short if you want everyone to have a speed sigil ( my engie would kill for one for sure), can we have static field and retaliation for everyone pl0x , oh and perm stealth would tie in nicely with that TYVM.
(edited by mzt.3270)