RIP City of Heroes
3 Years for 1 Expansion.....
RIP City of Heroes
Then Anet did implement those suggestions or part of them meaning many of the reasons those defending did not want the change, where now in the game, and then suddenly it where no problems anymore. That is a simple fact (you very likely know this to be true as you are a lot on the forums) and is very useful to hold in the back of your mind when having these sorts of discussions here.
I expect the same curtesy from all players from now .
Its different thing to implant something ingame , and different to effect the economical state of the company .
And not linking some silly megathreads when the x-pack launches , like some Crysis forums .
0.9-3,7% of wow population …. rep frming … cosmetic gear …
(edited by Killthehealersffs.8940)
Only skimmed the thread, but… are all you people forgetting it took roughly the same amount of time for GW1 to get an expansion?
What are you smoking? Guild Wars 1 got two standalone campaigns (expansions on steroids) with less than a year of wait time…. and it was only years later that they released an actual “expansion” (not a standalone game).
to be honest I think they hit the nail on the head with the timing of there expansion
and at this same time the forums where being to get restless looking for a expansion
….you don’t think the forum posts are what lit the fire underneath anet to get moving??
It would have been different if they announced an expansion that was completed…..
(instead of starting the withholding of living story releases to bundle them and sell them as an expansion after waiting months and months)
…or if they announced it before people started gathering the pitchforks.
They only did it because they needed to.
Everyone seems to think their suggests are best for the game and are almost universally supported. That’s claptrap. The more people who say this is what I want, the more we see people want wildly different things and Anet can’t do them all. NO company can do them all..
Yeah…. I can’t think of anyone who supports my suggestions of having worthwhile content…. (except the hundreds of people I knew from GW1 who bought GW2 and haven’t played in 2 years.)
At the moment my friends havent played for over a month. But when they play they throws alot of cash for gems.
Your friends are the reason why we had to wait 3 years for an expansion.
As long as Anet continues making money, they have no incentive to do anything.
Sales dropped and then all of a sudden it was …… “Okay guys time to milk a different cash cow….”
But what you paid for was GW2 and you got it, you could play it without a single update and it was well worth your money with the content you got from that money. All the updates was for free, it was a thank you too everyone for that there are people spending money on the gems-store.
Nobody said they didn’t get their money’s worth. What I am upset about is my time invested. I would rather pay money to continue having fun, than to watch all my hard efforts shrivel up and die because of a lackadaisical development team. When the game dies, so does all the players’ time and effort put into it. The game is already dead to me, and if they keep feeding us breadcrumbs through a straw for 12 years, I can only imagine some people will start to share my mindset.
@TheBlackLeech
If you hate the game so much, then why did you start the thread. Do you go to sporting events and root against the home team? .
I didn’t make this thread, einstein… if anyone you’d probably be the one mistaking identities. ….but just the same, am I not allowed to voice my opinion simply because I disagree with the white knights and fanboys?
Wow, The original argument was AGAINST an expansion and people wanted the continual bi-monthly updates. Many liked this. I’m quite satisfied they have delivered an expansion sized amount of content over the last three years even though it wasn’t all at once making us wait.
Now they are trying to make the other half happy with an expansion.
+1 to penelopehannibal – “First World Problems.”
+1 to Anet for being awesome.
The OP was a complain that 3 years for expansions was to long, not that the LS approach was good.
I can also not say that what they released can be compaired to what your everage expansions delivers. But if we talk about ‘size’ then I guess it depends on how you define ‘size’ bit I think in develpment-time it likely was much more then what you would need to put in an expansion. So if that is how you define size then yes in size it was more as an expansion.
Anyways, fact is that the LS approach was meant to be an alternative for expansions and where the expansion approach helpted Anet in GW1 to keep a steady number of players over the years (well, income) the LS in GW2 as best reduce the bleeding of players but it was bleeding players quarter after quearter. So while you like it, clairly many people did not like it.
“Very rarely do MMO companies give you free stuff” Except all F2P games that is.
This was more in referrence to post release content, but I should have been clearer on that. Most free to play games do not give free stuff in between expansions, they add it to the cash shop.
“people really don’t have any reason to complain about having no expansion for 3 years, and if they think they do then they need their heads examined.”
So if people prefer the content you see in expansions over the content released during the last 3 years / LS they are sick in the head?
I was not talking about preference, I was talking about people complaining there is no expansion, when there has clearly been stuff added for free instead. There is nothing wrong with prefering an expansion model, but complaining there has been nothing for 3 years is plain lunacy.
I understand that not everyone liked the model Anet used, even I disliked parts of it, but the fact is they did add stuff and for many that was enough to keep them busy and, more importantly, entertained.
Neither model is worse or better than the other, as it all depends on the actual content added and whether that content appeals to most players. Most expansions I have experienced in most MMO’s I have played have been completed within a couple of months. By pacing the episodes out, they have given players things to do throughout each year, rather than giving it to players to burst down in 2 months then having nothing new to do for 10.
The LS concept was not bad, in fact it was a very good concept. It’s just that the content they added was not enough for some, and that in their eyes means they had nothing. But that doesn’t change the fact we received it. It was Anet’s alternative content release model. Now they have realised that a lot of people preferred an expansion, and the LS content wasn’t received as well as they’d hoped. So now they are making an expansion. They are doing what a lot of these posters have wanted for a while, yet they feel the need complain that it wasn’t sooner? That to me just sounds like a childish tantrum.
What good does it do to complain now? They will not apologize for this, and I do not think they should either. They tried something different, and that is to be commended in my opinion, especially in a genre where very few companies stray from the tried and boring. I hope Anet continues to try new things and are not put off by the vocal few.
“Very rarely do MMO companies give you free stuff” Except all F2P games that is.
This was more in referrence to post release content, but I should have been clearer on that. Most free to play games do not give free stuff in between expansions, they add it to the cash shop.
“people really don’t have any reason to complain about having no expansion for 3 years, and if they think they do then they need their heads examined.”
So if people prefer the content you see in expansions over the content released during the last 3 years / LS they are sick in the head?
I was not talking about preference, I was talking about people complaining there is no expansion, when there has clearly been stuff added for free instead. There is nothing wrong with prefering an expansion model, but complaining there has been nothing for 3 years is plain lunacy.
I understand that not everyone liked the model Anet used, even I disliked parts of it, but the fact is they did add stuff and for many that was enough to keep them busy and, more importantly, entertained.
Neither model is worse or better than the other, as it all depends on the actual content added and whether that content appeals to most players. Most expansions I have experienced in most MMO’s I have played have been completed within a couple of months. By pacing the episodes out, they have given players things to do throughout each year, rather than giving it to players to burst down in 2 months then having nothing new to do for 10.
The LS concept was not bad, in fact it was a very good concept. It’s just that the content they added was not enough for some, and that in their eyes means they had nothing. But that doesn’t change the fact we received it. It was Anet’s alternative content release model. Now they have realised that a lot of people preferred an expansion, and the LS content wasn’t received as well as they’d hoped. So now they are making an expansion. They are doing what a lot of these posters have wanted for a while, yet they feel the need complain that it wasn’t sooner? That to me just sounds like a childish tantrum.
What good does it do to complain now? They will not apologize for this, and I do not think they should either. They tried something different, and that is to be commended in my opinion, especially in a genre where very few companies stray from the tried and boring. I hope Anet continues to try new things and are not put off by the vocal few.
People are complaining because the excuse we got for 3 years is that we didn’t know what they were working on and that’s why we got very little. ArenaNet released content often, but it was very anemic and half of it temporary. People did tons of CDI’s only to have them be fruitless. The ones that did amount to things often missed the point like colored commander tags so commanders to cooperate being made into separate expensive purchases. WvW, SPvP, Dungeons, etc all wanted big changes/additions and might have gotten 1 minor change a year. The worst thing is that when changes would finally happen they were mostly one step forward and two steps back, ArenaNet is absolutely horrible at implementing ideas and often has to re-implement them again and sometimes again. Just look at the trait system…
HoT as an expansion isn’t worthy of the 3 years of neglect that non-ls players have been put through. FFXIV is releasing their expansion in a few weeks and they have more than GW2 does and it’s been just shy of 2 years since they re-released. 8 new zones, 8 new dungeons, new raid, 10 more levels with skills to go with it, 3 new classes, flying mounts, guild airships, and a bunch more. GW2 is doing what? 3 zones, no dungeons, no raid(maybe), 1 new spec per class, 1 new class, new wvw map, new SPvP mode, and gliding. Don’t even start looking at what FFXIV has brought in normal patches because you’ll understand why ArenaNet looks lazy. I don’t expect FFXIV level of patching but ArenaNet is below average in all AAA mmo’s that I have played and their expansion certainly matches that.
… 10 more levels with skills to go with it, 3 new classes, flying mounts, guild airships …
Honestly, if that’s what you’re looking for in game additions, then I’m more than glad that I’m playing a different game .
“Very rarely do MMO companies give you free stuff” Except all F2P games that is.
This was more in referrence to post release content, but I should have been clearer on that. Most free to play games do not give free stuff in between expansions, they add it to the cash shop.
“people really don’t have any reason to complain about having no expansion for 3 years, and if they think they do then they need their heads examined.”
So if people prefer the content you see in expansions over the content released during the last 3 years / LS they are sick in the head?
I was not talking about preference, I was talking about people complaining there is no expansion, when there has clearly been stuff added for free instead. There is nothing wrong with prefering an expansion model, but complaining there has been nothing for 3 years is plain lunacy.
I understand that not everyone liked the model Anet used, even I disliked parts of it, but the fact is they did add stuff and for many that was enough to keep them busy and, more importantly, entertained.
Neither model is worse or better than the other, as it all depends on the actual content added and whether that content appeals to most players. Most expansions I have experienced in most MMO’s I have played have been completed within a couple of months. By pacing the episodes out, they have given players things to do throughout each year, rather than giving it to players to burst down in 2 months then having nothing new to do for 10.
The LS concept was not bad, in fact it was a very good concept. It’s just that the content they added was not enough for some, and that in their eyes means they had nothing. But that doesn’t change the fact we received it. It was Anet’s alternative content release model. Now they have realised that a lot of people preferred an expansion, and the LS content wasn’t received as well as they’d hoped. So now they are making an expansion. They are doing what a lot of these posters have wanted for a while, yet they feel the need complain that it wasn’t sooner? That to me just sounds like a childish tantrum.
What good does it do to complain now? They will not apologize for this, and I do not think they should either. They tried something different, and that is to be commended in my opinion, especially in a genre where very few companies stray from the tried and boring. I hope Anet continues to try new things and are not put off by the vocal few.
snip
Nice opinion, but that’s all it is. Opinion. You speak for a percentage of disenfranchised players who agree with you, but I don’t believe you represent some kind of majority. And of course, FF XIV is a sub game, and most of the content I’ve gotten I haven’t paid for.
Not to mention I don’t even LIKE the content FF XIV provides and wouldn’t play it if it were free to play. But what we’re seeing here is a bit like revisionist history.
Anet tried something new with Season 1 of the Living Story. You might not have liked or appreciated it, but plenty of people did. Anet changed this with season 2, because of the number of complaints (sort of like listening to people even though you imply they don’t).
Anet does listen to the fan base. They don’t listen to EVERYONE because people want vastly different things. I’ve said this before but it’s worth repeating. Lots of people ask for mounts, but lots of people are also against mounts. So even though lots of people ask for them, it’s not like Anet isn’t listening by not providing them.
So many people use Anet doesn’t listen instead of Anet doesn’t listen to my segment of the player base.
Oh the expansion issue, there has been content, people are still playing, and yes, many people feel this expansion has come too late. But saying it’s not enough when we don’t know how much is actually in it is a bit rich.
If i remember correctly, they disbanded their dungeon team awhile back. That says it all.
This…hurts. I know GW2 isnt meant to be your traditional MMO but to leave the dungeons so untouched for 3 years is absolutely horrible. When I think about getting into GW2 again, which I currently am thinking about, I think about how stagnant the dungeons are. I like dungeons. I dont like them to be the only thing I do at endgame…I can only stomach so much forced group content. But dungeons need to be there and arenanet fails miserably at boss mechanics and frequency with adding new dungeons.
Anyone suppose that if this is true that the cause is the exclusionary and abusive behavior of dungeon speed riders. Remember the game especially PvE is suppose to be co-op friendly and not someplace where abusiveness and rudeness is the norm.
Just maybe if those zerk only, speed runners who kick others over the smallest things were nicer, we would have gotten more dungeons.
You might have misunderstood me.
My whole point was that in 3 years, they have done nothing to the dungeon/dungeon bosses. Most of them are meat sacks with one-shotting abilities. You also make a good point that the poor state in which dungeons are in is further compounded by zerker and speed runners
so the players who are 40+ years old might not even make it till the last expansion if it continues so slow.
Considering I am 42 years old, kindly go kitten yourself.
Agreed…that was a pathetically stupid comment in the OP. Someone needs to get out of their teens.
If i remember correctly, they disbanded their dungeon team awhile back. That says it all.
This…hurts. I know GW2 isnt meant to be your traditional MMO but to leave the dungeons so untouched for 3 years is absolutely horrible. When I think about getting into GW2 again, which I currently am thinking about, I think about how stagnant the dungeons are. I like dungeons. I dont like them to be the only thing I do at endgame…I can only stomach so much forced group content. But dungeons need to be there and arenanet fails miserably at boss mechanics and frequency with adding new dungeons.
Anyone suppose that if this is true that the cause is the exclusionary and abusive behavior of dungeon speed riders. Remember the game especially PvE is suppose to be co-op friendly and not someplace where abusiveness and rudeness is the norm.
Just maybe if those zerk only, speed runners who kick others over the smallest things were nicer, we would have gotten more dungeons.
You might have misunderstood me.
My whole point was that in 3 years, they have done nothing to the dungeon/dungeon bosses. Most of them are meat sacks with one-shotting abilities. You also make a good point that the poor state in which dungeons are in is further compounded by zerker and speed runners
Except perhaps the redo of AC and the new path of TA which has, from my point of view, better, more interesting bosses.
Businesses don’t take into account wether a player will die in real life or not. Like I’ve said before, if HoT is the going to be the average size of expansions then all of us who want Cantha will be pushing up the daisies years before it is out.
Are anet confident they will:
1. Have a player base around for gw in 20 years and
2. Will technology require a new guild wars to be made to keep it ahead of the rest?
As a business, I’d look at average life expectancy, average age when gamer stops gaming and calculate the ages that are hooked to the game and give them as much new content as possible to ensure they can make the most money.
It happens, you think happy meals are aimed at adults?
If i remember correctly, they disbanded their dungeon team awhile back. That says it all.
This…hurts. I know GW2 isnt meant to be your traditional MMO but to leave the dungeons so untouched for 3 years is absolutely horrible. When I think about getting into GW2 again, which I currently am thinking about, I think about how stagnant the dungeons are. I like dungeons. I dont like them to be the only thing I do at endgame…I can only stomach so much forced group content. But dungeons need to be there and arenanet fails miserably at boss mechanics and frequency with adding new dungeons.
Anyone suppose that if this is true that the cause is the exclusionary and abusive behavior of dungeon speed riders. Remember the game especially PvE is suppose to be co-op friendly and not someplace where abusiveness and rudeness is the norm.
Just maybe if those zerk only, speed runners who kick others over the smallest things were nicer, we would have gotten more dungeons.
You might have misunderstood me.
My whole point was that in 3 years, they have done nothing to the dungeon/dungeon bosses. Most of them are meat sacks with one-shotting abilities. You also make a good point that the poor state in which dungeons are in is further compounded by zerker and speed runners
Actually it was more of a sarcastic response to nexxe’s comment about disbanding the dungeon team.
But lets look at dungeons.
First they have cut scenes that no party will let anyone watch without being kicked.
Then they have encounters that can be blown past due to the critter leash mechanism. It would make things so much more interesting if those bypassed mobs of critters catch up with the party in the middle of a boss fight but I digress.
Some minor bosses are “skippable” because they never drop any good loot.
Certain areas of the map aren’t traversed because a near suicidal shortcut got discovered that everyone now takes. Of course “fixing” the map so that shortcut can’t be taken will be looked on as a “nerf” since it’ll impact completion time.
Honestly it’s like the dungeon team builds a lovely challenging hedge maze and parties equip themselves with chainsaws and Cliff’s Notes their way to the chest. I can see why the dungeon team got disheartened. Who would want to spend their time designing something only to have the intended way to “win” ignored.
RIP City of Heroes