(edited by Teratus.2859)
A New Shatterer experience
Anet needs anyways to redesign finally all of the other World Bosses to make them more challenging and up on par with Tequatl and the 3 Wurms.
Each World Boss should have their own Tab of Achievements, just like Tequatl and the 3 Wurms have their own Achievements.
The original Boss Tab Aschievements should get moved into the various seperate Boss Achievement Tabs at the end, so that for example that old Tequatl Achievement
http://wiki.guildwars2.com/wiki/That_Had_to_Burn gets shown also under the achievements from Tequatl and not anymore under the general bosses Tab, which should get removed, once all of those old boss achievements have been moved to their fitting Boss Achievement Tabs.
This, or instead differentiate the Bosses Tab between Bosses Tab and World Boss Tab, because the game also has some Bosses, where I’d say, they aren#t worthy to be redesigned and should stay as easier Bosses for Beginners, like the Hydra Queen, The Shaman Chief, the Fire Elemental, the single Great Jungle Wurm, the Shadow Behemoth or the Steam Ogre
ANet still needs to redesign:
- The Shatterer
- Jormag’s Claw
- The Mega Destroyer
- Ulgoth the Modniir
- Golem Mark II
- All of the Temple Bosses
That are bosses, where I think they are worthy to be redesigned into real big world bosses similar to Tequatl and the 3 Wurms.
Everythign else could stay under the Bosses Tab like now, all others should get shown under a new World Boss Tab with their complete own Achievements.
—-
Then there should be also another new Tab, that of Dungeon Bosses, which also should have their own Achievements and some need redesigns very badly, so that they aren#t that boring damage sponges anymore, but more interestign fights with more interesting and challenging mechanics to beat, that if you do them well, will lead into quicker boss battles instead of minute long slappings onto a boss.
bosses that come into mind here are:
- Giganticus Lupicus
- Subject Alpha
- Howling King
- Ghost Eater
- Clockheart
- Golems Mark I & II
- Destroyer of Worlds
- Searing Effigy
- Ginva the Butcher
- Svanigandr
here is the thing, if you make shatterer as hard as triple wurms or the new teq…
NOBODY WOULD EVER DO SHATTERER!
I am on ehmry bay, population very high
nobody ever ever EVER does those 2 bosses. They put those bosses on steroids and then overdosed them with hard drugs. I hear only a single guild actually does teq on the entirety of our server and I never hear of schedules to fight the three jungle wurms.
People only do shatterer these days as part of a world boss train for ascended mats, as most world bosses don’t have great drops to begin with. You don’t go on these trains hoping for some cool awesome drop. You get drops, salvage those made of mats worth cash on TP, sell the rest, collect dragonite, then move on.
Some of us enjoy existing content the way that it is. There is no reason to ‘remove’ content from some people to then give content to other people (which was a mistake with Teq, not the mechanics or the event itself, just that they ‘stole’ content to make it), but rectified with the 3 Headed Wurm event (new super world event, didn’t steal existing content).
Make a new Kekkek dragon from the L33td00dz Mountains that hands out stars that can be placed on your belly with all the crazy, hard mechanics you want.
Choices and options. There’s no reason why content should be designed around haves and have nots.
They can change the fights to add fun new mechanics without putting in the arbitrary roadblock of requiring 80+ people to do the event.
Tequatl and the worm fights have decent mechanics but the ridiculous lack of scaling below 80 people means they are mostly reserved for the TTSs and Blackgates of the game.
I see no problem with making Shatterer more interesting. I definitely do not want them making it require numbers that, on most servers, just arent there.
I personally think Shatterer’s difficultly should be buffed but not at Teq’s level.
If we going by the rank list I made in this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Open-World-Boss-Difficulty-ranking-discussion/first#post3826121
I personally would say Shatterer should be upgraded from D rank to B rank. The only raids that should be S or A ranked should be new content. Like Mordormoth’s new champion that you know will show up at some point in the living story!
(edited by guardian.6489)
Whereas I think it’s cool to up the difficulty on content such as the Shatterer, there’s likely still a sizeable population who are happy with how it is. I’ve read Anet have said no to raid instanced content, but it’s the absolute best way to deal with this. People are making dedicated guilds as it is to run Tequatl and the Wurm; it’s not beyond the imagination to suggest they’d keep those guilds for raid content as well. Leave the normal everyday for those who are happy; give the higher difficulty to those who want it and hopefully everyone’s still smiling.
I’m currently sitting at the Tequatl event on SFR, as it happens. I saw one dead player, and that was it. The mighty Taco is sitting behind a wall, "attacking." I’d hate for all events of this nature to be so deserted. Here, have some screenies to enjoy, including one of the beastie playing at Cloverfield:
Some of us enjoy existing content the way that it is. There is no reason to ‘remove’ content from some people to then give content to other people (which was a mistake with Teq, not the mechanics or the event itself, just that they ‘stole’ content to make it), but rectified with the 3 Headed Wurm event (new super world event, didn’t steal existing content).
Make a new Kekkek dragon from the L33td00dz Mountains that hands out stars that can be placed on your belly with all the crazy, hard mechanics you want.
Choices and options. There’s no reason why content should be designed around haves and have nots.
lmao, so you enjoy sitting there auto attacking? No, this event should be completely overhauled just as Teq has, but not to the difficulty of the 3 headed wurm. Splitting it between two bosses is a horrible idea.
[KICK] You’re out of the Guild
#beastgate
lmao, so you enjoy sitting there auto attacking? No, this event should be completely overhauled just as Teq has, but not to the difficulty of the 3 headed wurm. Splitting it between two bosses is a horrible idea.
Even autoattacking is more fun than hanging around 1 hour in an overflow doing absolutely nothing.
Or should i say : lmao, so you enjoy hanging around in an overflow 1 hour doing absolutely nothing, and then autoattcking for 15 minutes ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Next time you fight shatterer, get a group of people to use the mortars south of him. I’ve seen him go down in less than five minutes with people on those mortars. All 6 mortars firing on him is an extra 1/2 a million damage a minute.
Teq requires at least 100 people knowing what the hell they’re doing. 1/4th of them will rarely ever directly attack teq themselves. Wurm? You need 150 people who know what they’re doing, organized in some sort of voice chat (TS/Vent), using the right armor and skills, classes evenly split, and EVERYONE listening to what their commander is saying, and following those instructions. You miss even one of these, you’re going to have trouble beating wurm.
Anet needs anyways to redesign finally all of the other World Bosses to make them more challenging and up on par with Tequatl and the 3 Wurms.
Each World Boss should have their own Tab of Achievements, just like Tequatl and the 3 Wurms have their own Achievements.
The original Boss Tab Aschievements should get moved into the various seperate Boss Achievement Tabs at the end, so that for example that old Tequatl Achievement
http://wiki.guildwars2.com/wiki/That_Had_to_Burn gets shown also under the achievements from Tequatl and not anymore under the general bosses Tab, which should get removed, once all of those old boss achievements have been moved to their fitting Boss Achievement Tabs.This, or instead differentiate the Bosses Tab between Bosses Tab and World Boss Tab, because the game also has some Bosses, where I’d say, they aren#t worthy to be redesigned and should stay as easier Bosses for Beginners, like the Hydra Queen, The Shaman Chief, the Fire Elemental, the single Great Jungle Wurm, the Shadow Behemoth or the Steam Ogre
ANet still needs to redesign:
- The Shatterer
- Jormag’s Claw
- The Mega Destroyer
- Ulgoth the Modniir
- Golem Mark II
- All of the Temple Bosses
That are bosses, where I think they are worthy to be redesigned into real big world bosses similar to Tequatl and the 3 Wurms.
Everythign else could stay under the Bosses Tab like now, all others should get shown under a new World Boss Tab with their complete own Achievements.
—-Then there should be also another new Tab, that of Dungeon Bosses, which also should have their own Achievements and some need redesigns very badly, so that they aren#t that boring damage sponges anymore, but more interestign fights with more interesting and challenging mechanics to beat, that if you do them well, will lead into quicker boss battles instead of minute long slappings onto a boss.
bosses that come into mind here are:
- Giganticus Lupicus
- Subject Alpha
- Howling King
- Ghost Eater
- Clockheart
- Golems Mark I & II
- Destroyer of Worlds
- Searing Effigy
- Ginva the Butcher
- Svanigandr
While I do agree that all bosses need reworks, I don’t agree with the way this rework would probably happen. All new bosses are zergfests. It is way more rewarding to do the Behemoth with just a few people than with a whole zerg.
I think the dragonevents like Tequatl should require a lot of people to bring them down. However all other world bosses shoud not require more than 5 people to complete them.
EU Elona Reach – Void Sentinels
World Boss = Raid Boss. They arent mere champions you can solo when you’re bored (the wurm in Caledon you can though >_> ). Meta event bosses should require a lot of people working together to take down. Unfortunately, a lot of them become increasingly harder the more people there.
Shadow Behemoth is not one of these. There have been a few occasions that I’ve been able to get enough people there before he spawns that he was burned down within 30-35 seconds from 100% to dead. Of course, him popping a couple of those times right after my guild finished off Teq did lead to around 60-80 people being there.
We have enough hard bosses with Teq and that Three wurm in open world. As others in here has been said, no one is doing Teq than one guild. Everybody should be able to enjoy this game, not just one guild.
But I suggest that all those Hardcore players should go to the dungeons and Anet could change those dungeon bosses as hard as Teq is. Each and everyone, then every Hardcore players can have something to do in this game.
They should at least redo the rest of the dragon fights especially Shatterer because his “fight” is utterly pathetic. He is basically just a loot chest. It would be nice if they could do it in a way that is decently challenging and can support but doesn’t require over 60 or so people.
The other bosses? leave them as is for the people who want easy loot. Especially if they are in low level area.
No one does teq because no one probably knows how, or doesnt feel comfortable leading it. It’s not hard to do. Once you know the very basics of fighting teq, all it takes is getting people together and them willing to listen.
Wurm doesnt get done very often simply because it requires far harsher cooperation than teq.
Personally I’d redesign the other elder dragon champions (Claw of Jormag and Shatterer) to have tequatl level difficulty, but the rest of the bosses should be relatively easier. I’d keep the level 15 bosses (frozen maw shaman, shadow behemoth, jungle wurm and fire elemental) how they are now and buff other fights until they’re a little harder (I’d say golem mark II is a good yardstick for difficulty)
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
For me, the issue is not so much how hard encounters are but the amount of coordination necessary to successfully complete it. This is not unique to this game. Creating an encounter that requires a large number of people to perform in a relatively well coordinated approach is a problem. In GW2, as in other games, the large open-world events often end up as loot pinadas. The other extreme, as others have pointed out about Teq, is that the encounters are only enjoyed by a select group of people.
I agree with others that have made the point that having these complex, challenging encounters is not bad…in fact…it it great for those groups who choose to do them. I am reluctant to support taking existing open world content that is not quite so demanding and re-tooling it so that it becomes more and more exclusive. Should Anet make some new content that challenges groups? Sure…sounds good. I would hope that they would not convert some existing content that “the rest of us” are enjoying and convert that.
More deserted boss fights like Tequatl and Wurm Trio?
Sounds like an awesome idea! Make those places and the whole open world even more barren!
With that move, more people will focus on all the other stuff this game has to offer – wich equals pretty much playing another game…
The Leveling & Open World Compendium
Let´s just forget this idea please. I am not a fan of getting another Orphan like Teq.
I mean they could try to add something new to Shatterer, but nothing close to what that orphan Teq is now.
I think the dragons and temple events should be harder fights than the likes of the Hydra Queen, Fire Shaman, Fire Elemental, etc. However, I do NOT think every one of the events should be turned into a 150-man, HAS TO BE ORGANIZED affair. I enjoy running Teq and Wurm with TTS, but I only do them a few times a week because all of that organization (organization that is needed, especially for wurm) just takes too much time.
So, yes. Take away afk/auto-attack spots (similar to what was changed with Claw of Jormag), and maybe throw in some mini-bosses or puzzles or new mechanics. But don’t turn them all into major scale raids.
Make all Bosses have Attacks that constantly wipe the whole map, also that they must be killed on all Server worldwide at the same time else no loot. This will make everyone very happy especially also ANet since nobody plays anymore and so no new gold is generated in the open world.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
my problems with TEQ and Wurms isn’t so much that they are difficult.
my first problem with them is that bosses like them should be in level 80 zones only, since they were designed to challenge max level characters.
my second problem with them is that they should be instanced, so that a commander can open the instance (personal story style) and then coordinate the “raid boss” properly, WITHOUT inconveniencing everyone else on the server in that zone that doesn’t give a flying finger about that one stupid hard event. instancing the “raid boss” would also cut down on “AFK-greifing” since normal players going AFK in the zone on their home server or in an overflow wouldn’t affect the 120 players trying to beat the “raid boss.”
also, if the “raid boss” is instanced, a watered down version of the world boss could be added as a regular dynamic world event for everyone else.
EDIT: PS. if they’re instanced, then they can be in any zone and it wouldn’t matter.
hush op, shatterer is the coolest dragon out there & I like being able to stand in a safe zone, tilt my camera all the way, look up at him above me, & take cool ss’s while I auto attack
no, I’m not joking either lol >.>
I love the idea of instanced world bosses tho
Oh how I miss raids & raid parties
You know what ArenaNet needs to do?
They need to STOP DESTROYING EXISTING CONTENT.
Everything described in this thread would be really neat… for a new boss, preferably in a new zone.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
(edited by Nike.2631)
I think we should get achievement points for petting the Shatterer and becoming his friend. Then we can all stand around and show him all our cool outfits. We need a friendly World Boss who gives us compliments on our fashion choices. It would be so kewl if we had a Dragon Tamer Achievement! Not everything has to be about combat, you know!
I agree Shatterer should be revamped, however I don’t think it should be as difficult as Teqautl or Triple Wurms. I feel that Jormag is currently good at where its at, having multi-stages and is somewhat challenging to a beginner. With their current rewards, I really feel that the fight wouldn’t be worthwhile if it was made as difficult as Tequatl.
The problem with hardcore events like Teqautl and Triple Wurm is that the majority of players don’t think it’s fun to wait hours at an attempt at a world event and most servers, except maybe the most populated servers don’t get these bosses done regularly, so it just creates a bigger community divide between hardcore players with their specific Tequatl/Wurm killing guilds and the more casual players.
Some of us enjoy existing content the way that it is. There is no reason to ‘remove’ content from some people to then give content to other people (which was a mistake with Teq, not the mechanics or the event itself, just that they ‘stole’ content to make it), but rectified with the 3 Headed Wurm event (new super world event, didn’t steal existing content).
Make a new Kekkek dragon from the L33td00dz Mountains that hands out stars that can be placed on your belly with all the crazy, hard mechanics you want.
Choices and options. There’s no reason why content should be designed around haves and have nots.
lmao, so you enjoy sitting there auto attacking? No, this event should be completely overhauled just as Teq has, but not to the difficulty of the 3 headed wurm. Splitting it between two bosses is a horrible idea.
My Ranger actually does quite a bit in that fight, directing my bear around, switching to axe/horn and rotating through a series there at the right time, being in my longbow at the right time, using my rain of arrows (or whatever it’s called) in conjunction with my group heal at the right time. I feel like I make a difference.
Do I have to do all? Could I just auto-attack? I guess, but I’m having fun, doing an event that is fun, at a level of challenge that is fun for me.
Why would you need to take away content from anyone to give content to people who would like something more challenging and don’t enjoy the existing content?
Make all Bosses have Attacks that constantly wipe the whole map, also that they must be killed on all Server worldwide at the same time else no loot. This will make everyone very happy especially also ANet since nobody plays anymore and so no new gold is generated in the open world.
Unrealistic. Meta events dont start at the same exact time.
Make all Bosses have Attacks that constantly wipe the whole map, also that they must be killed on all Server worldwide at the same time else no loot. This will make everyone very happy especially also ANet since nobody plays anymore and so no new gold is generated in the open world.
Unrealistic. Meta events dont start at the same exact time.
Ah – an added difficulty right there! Pure genius!
Remember, remember, 15th of November
This idea can go the to the same place where mounts being added were put—-the garbage! It will only mean one more event not to be bothered with.
Normal Mode / Hard Mode
Leave the existing world bosses as-is with the same loot tables but add instanced raid only versions with ramped difficulty and skins/weapons only gettable from that versions chest.
People feel special for being hard enough to pass them while normal folks get that amazing first feeling of “wow! a dragon! look at all these people!” when exploring zones for the first time.
note: by hard i mean like the new teq, get enough people, make them stand in the right spots then auto-attack with the occasional dodge (although max range rangers can autoattack without even having to dodge the waves) , realistically teq is just a big dps check you have to stand in multi zones to pass. He’s harder though…right?
You know what ArenaNet needs to do?
They need to STOP DRESTORYING EXISTING CONTENT.
Everything described in this thread would be really neat… for a new boss, preferably in a new zone.
Well, they could atleast make the Shatterer more challenging. If I fight the Shatterer I want to have the “Yeah, I’m fighting the most powerful dragonminion right now” feeling
without the need to bring atleast 150 players to defeat him. But still, those fights should’ve been something special. Yet I’m not very pleased. It’s easy, yeah, but I would like to have some sort of crazy 10-stages fight with epic loot at the end rather than this afk zerging.
Some of us enjoy existing content the way that it is. There is no reason to ‘remove’ content from some people to then give content to other people (which was a mistake with Teq, not the mechanics or the event itself, just that they ‘stole’ content to make it), but rectified with the 3 Headed Wurm event (new super world event, didn’t steal existing content).
Make a new Kekkek dragon from the L33td00dz Mountains that hands out stars that can be placed on your belly with all the crazy, hard mechanics you want.
Choices and options. There’s no reason why content should be designed around haves and have nots.
On the one hand I agree with you but only to a limited degree.
On the other hand I can’t say I’ve really ever enjoyed fighting Shatterer. That is mostly true for the other world bosses as well although at least those can still be enjoyable with 5 or less people.
I meantioned this in the rank thread I linked earlier but the Shatterer is the only boss I would put a D-difficultly rank which is only shared by the starter zone bosses. This is extremely pathetic for a champion of an elder dragon or even for a level 50 boss. At the very least he should be at Jormag’s level but honestly I’d perfer to see him at Temple of Grenth’s level of difficulty.
The only way it will work is if Anet adds “special drops” to each boss like for example tequatl drops his own set of ascended weapons, if they make special drops from each boss people will do them. Today i tried doing tequatl and since in my server no one does it i had to guest to Jade quarry i got put into overflow, then i guested into blackgate and same result, and the overflow ended up failing by alot. The only reason to do it right now is for rares and a very miniscule chance to get a precursor, do you think a really hard fight where you have to coordinate like tequal and have to go through the trouble to get people in team speak is worth 2 rares? i don’t think so.
(edited by XApocalypse.8739)
The only pitfalls of Teq and the Wurm are the required amount of players, something I foresaw coming and my fears came to fruition. They have really cool mechanics, but the amount of people needed is not feasible for most servers, unless you join an organized guild, but we know a vast majority does not do that.
As said before: a Shatterer revamp would be much appreciated by me too, but not simply not with the steep amount of people you need for it (and still now you need a decent amount too due to the timer). More interesting mechanics I am all for, but not the ridiculous amount of players needed.
More deserted boss fights like Tequatl and Wurm Trio?
Sounds like an awesome idea! Make those places and the whole open world even more barren!
With that move, more people will focus on all the other stuff this game has to offer – wich equals pretty much playing another game…
This so much, especially for people in lower tier servers. Someone made a great suggestion, make it instanced if it requires Wurm level type of coordination. Teq isn’t too bad, but still requires a decent number of people who need a pretty decent knowledge base of the dynamics. It is so depressing to see this boss being ignored on lower population servers.
I’ve done Wurm and Teq multiple times but have had to guest on overflows and other servers to do it. That does not sound right to me. If it requires that type of coordination, make it instanced. My 2 cents.
The only way it will work is if Anet adds “special drops” to each boss like for example tequatl drops his own set of ascended weapons, if they make special drops from each boss people will do them.
They don’t do Tequatl 9as you yourself have noticed), and he has his own special drops, so…
Remember, remember, 15th of November
The only way it will work is if Anet adds “special drops” to each boss like for example tequatl drops his own set of ascended weapons, if they make special drops from each boss people will do them.
They don’t do Tequatl 9as you yourself have noticed), and he has his own special drops, so…
Problem is though they’re based way too much on RNG.
I only received Tequatl’s hoard after over 50-70 attempts and I was one of the lucky ones. Wurm is just as bad.
A token system to alleviate this would be nice.
Well for starters simply have teq turn his head to the right. Keep people on their toes. Oh and don’t tell anyone when they do make the change. People do like surprises right?
(edited by rgraze.5169)
Whereas I think it’s cool to up the difficulty on content such as the Shatterer, there’s likely still a sizeable population who are happy with how it is. I’ve read Anet have said no to raid instanced content, but it’s the absolute best way to deal with this. People are making dedicated guilds as it is to run Tequatl and the Wurm; it’s not beyond the imagination to suggest they’d keep those guilds for raid content as well. Leave the normal everyday for those who are happy; give the higher difficulty to those who want it and hopefully everyone’s still smiling.
I’m currently sitting at the Tequatl event on SFR, as it happens. I saw one dead player, and that was it. The mighty Taco is sitting behind a wall, “attacking.” I’d hate for all events of this nature to be so deserted. Here, have some screenies to enjoy, including one of the beastie playing at Cloverfield:
I too am on the SFR server and at least once a day there is a Teq run which normally has little to no organization because everyone already knows what to do now
Teq is no longer difficult
neither is the wurm for that matter although Wurm runs are much rarer
the problem is that people are just too lazy to learn how to play the content so they just don’t bother
My Idea for shatterer is not so much to upscale his dificulty dramatically but just to introduce new ways to make the fight more enjoyable than standing on a hill immune to damage and just leaving autoattack do all the work for you for about 10 minutes
The Shatterer is a severely broken boss which is why I want him to be reworked and why I suggested offering reward chests based on how many sections of his body were broken during the fight
I know people will complain about Shatterer getting reworked but I do not agree with them based on their reasoning
they just want to stand there and zerg it down for easy loot
this is not how boss battles are supposed to be played
and from a lore perspective the Shatterer is a colossal fail because of the cheap tactic players have been using since launch
he’s a Elder Dragon Champion for crying out loud.. yet he is easier to beat than the Fire Elemental and the Shadow Behemoth (just takes longer)
I understand that a lot of players can’t be bothered with super difficult bosses which is why im not suggesting Shatterer become one
but I am suggesting that the Shatterer become a more rewarding boss when players fight him using tactics and stratergy instead of mass stacking in a safe spot then going afk for 10 minutes
I could understand ramping up the difficulty of The Shatterer and Claw of Jormag. They’re dragon lieutenants, they SHOULD be hard as all hell to fight off. I get that.
I dunno about making any of the other world bosses much more difficult though. Not EVERYTHING needs to be an overwhelming challenge that needs 80+ to accomplish.
No one does teq because no one probably knows how, or doesnt feel comfortable leading it. It’s not hard to do. Once you know the very basics of fighting teq, all it takes is getting people together and them willing to listen.
Wurm doesnt get done very often simply because it requires far harsher cooperation than teq.
You are absolutely right
At first Teq was a challenge but after a few months people knew what they were doing and you didn’t even need to use Teamspeak anymore
a lot of people still attack the Teq content but honestly it’s not even close to as challenging as the Three Headed wurm
Teq can now be done with as little as 80people with no Teamspeak so long as everyone knows what they are doing
Shatterer doesn’t need to be difficult but he does need some new mechanics to stop people sitting next to him auto attacking and doing nothing more
Fire elemental for example is a far harder boss just because of its AoE and its vortexes
and that is a lvl 15 zone boss lol
Personally I’d redesign the other elder dragon champions (Claw of Jormag and Shatterer) to have tequatl level difficulty, but the rest of the bosses should be relatively easier. I’d keep the level 15 bosses (frozen maw shaman, shadow behemoth, jungle wurm and fire elemental) how they are now and buff other fights until they’re a little harder (I’d say golem mark II is a good yardstick for difficulty)
The Golem is a good boss although playing a Ranger makes him a joke
sitting outside his attack range just shooting him is a little dull and the only time you need to dodge is when he does his big pound AOE knockback
granted there are not that many classes with the range to do this so overall I have no issues with this boss
Shadow Behe needs a little reworking though.. just because he is severely weak
I’d be happy with just a HP buff on him
right now Maw Champion has about 6 times Behemoths HP which is pretty laughable
Some of you might not believe this but “Shatty” has already been buffed once, not long after launch. He used to be easier.
While I agree that a world boss (especially a dragon!) should be difficult, I think ramping it up to Teq and Tri-Wurm difficulty is going overboard. I think instead the dragon should be given a number of difficult (not impossible) buffs that can be removed by players working together—-but rotate them so only one or two would be active during a given fight, and make that rotation random so players never quite know what to expect. Same with his attacks. Tough, but not impossible.
I know such a redesign would take a lot of work on the part of devs, but it would also make any world boss exciting and fun to fight again.
Guardians of the Vault [GotV] and Guíld of Dívíne Soldíers [GoDS]
Gate of Madness server
The only way it will work is if Anet adds “special drops” to each boss like for example tequatl drops his own set of ascended weapons, if they make special drops from each boss people will do them. Today i tried doing tequatl and since in my server no one does it i had to guest to Jade quarry i got put into overflow, then i guested into blackgate and same result, and the overflow ended up failing by alot. The only reason to do it right now is for rares and a very miniscule chance to get a precursor, do you think a really hard fight where you have to coordinate like tequal and have to go through the trouble to get people in team speak is worth 2 rares? i don’t think so.
I suggested adding new Shatterer themed weapons as possible reward in my original post
The problem with teq for newer players to the content is not knowing what to do
a tip for Tequatl though is to go to a nearby map then guest
get a party on the teamspeak you are using then enter the map
it is the easiest and most effective way to get onto the correct server when there are overflows
also successfully defeating Teq and completing all defense stages yeilds 6 chests total
Daily boss Chest
4 scaled chests Fine, Masterwork, Rare and Exotic
as well as the Big Boss chest that spawns on the map
very fitting reward for a Dragon Champion
My goal with this thread though is not to make Shatterer a stupidly hard boss but just to increase the enjoyment and reward of the content
currently Shatterer is nothing but a pretty dragon you can stand next to and autoattack for 10 minutes without being in any threat of taking damage
My idea is to introduce a level of stratergy to encourage more rewards thus encouraging players to play the content differently
Shatterer doesn’t need to be harder but he does need some much deserved TLC from the developers
Some of you might not believe this but “Shatty” has already been buffed once, not long after launch. He used to be easier.
While I agree that a world boss (especially a dragon!) should be difficult, I think ramping it up to Teq and Tri-Wurm difficulty is going overboard. I think instead the dragon should be given a number of difficult (not impossible) buffs that can be removed by players working together—-but rotate them so only one or two would be active during a given fight, and make that rotation random so players never quite know what to expect. Same with his attacks. Tough, but not impossible.
I know such a redesign would take a lot of work on the part of devs, but it would also make any world boss exciting and fun to fight again.
Yes he got a big HP buff and a defensive buff and he also got a timer but that was all really
in a way I wish they didn’t bother doing that as he became a more boring boss afterwards
standing on the hill tactic is still being used and is still the easiest way to kill him
only now it takes a lot longer
a boring 3 minute battle has now become a 10 minute mega boring one
Shatterer doesn’t need a Hp buff or a damage buff he needs new mechanics and rewards that encourage more strategic gameplay
this doesn’t mean he needs to be made stupidly difficult either like the three headed wurm or even Teq level
but some new mechanics are in dire need
here’s where you all fail just because you find content easy or simply want harder content doesnt mean those who enjoy said content should be punished to please you
you want harder content sute you can have it but why not ask for harder content instead of screwing everyone up by making the game harder for everyone overall
if people wanna be so hardcore so badly they should go petition for a darksouls MMO
here’s where you all fail just because you find content easy or simply want harder content doesnt mean those who enjoy said content should be punished to please you
you want harder content sute you can have it but why not ask for harder content instead of screwing everyone up by making the game harder for everyone overall
^ this —two thumbs up. New content, new maps to explore(hearts/vistas/poi/etc) and PvE please.
(edited by Blude.6812)
I too am on the SFR server and at least once a day there is a Teq run which normally has little to no organization because everyone already knows what to do now
What time is that at? is it at the same time each day? PM me! In game or out would be lovely.
… although I suspect that’s one of the problems. Players should be able to turn up to any of the events of this nature with other players without having to co-ordinate the time.
Although I agree Tequatl isn’t actually that kittence you know what you’re doing, and someone’s running the show if necessary (just to ensure people are where they should be, etc.), it’s rather disheartening to run across something like an empty playing field – and if our server just does it once a day, it’s a drag on resources and disappointing if the time you can make it isn’t the time the server is doing it.