A few things that tweak me.

A few things that tweak me.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

This is not a rant thread, but my constructive criticisms, and things I would like to see worked on with new dlc/expansions, or improve with patches.

This part will be the only be the rant.
The leveling in this game.. is.. horrible.

Here’s why, I never, ever once made a character that reached the cap level 15 in Queensdale. In fact I couldn’t even get to level 6 to go beyond the Garrison in Queensdale I am always constantly falling short 2-3 levels behind. This isn’t a problem for Warriors, and some other classes, but other classes like Thieves, and Elementalists will have a problem. Yes I have collected all the nods, the way points, vistas, etc. I just can’t seem to get my character up to the appropriate level to advance, and I have made several characters (Humans only) and never got to the appropriate levels to move on. I always had to teleport to another starting zone to catch up.

I blame this on the Dynamic Event system which is a good idea, but they implemented it wrong. They made it (From my understanding. If I am wrong sorry!) so you level by doing the Dynamic Event system, and the “Hearts” should lead you to them. This is all fine, and dandy, but here’s the problem. Dynamic Events are random, and or on a time scale. This creates the problem that the Player is roaming around trying to find Dynamic Events to level up after he/she did all hearts, vistas, waypoints, etc. This is what’s wrong. I shouldn’t have to wait for the game to kick a Dynamic Event up for me to continue progressing through it.

For those people who say. “I reach level 15 in Queensdale”. I think are full of crap, or they spent their time crafting. Because I have several human characters to test out all the classes up to level 10ish, and I seriously couldn’t even get to level 6 which is the heart after the Garrison.

I think if they switched the ideas around that the Hearts are the main gain levels, and Dynamic Events are ways to gain extra levels, and just open up the world more. It would be a lot better. This way if you don’t happen to get every Dynamic Event; you’re not stuck in the same area.
I think Dynamic Events should be lore based quests instead of a silly “Guard my giant goat to the next town.” The escorts missions are horrible!

In fact do you know that giant shadow creature in the swamp, and the oak heart champion Dynamic events? I only did those two once. ONCE. Making several human characters, and only did them once.

Crafting!
I am sick, and tired of crafting being almost completely useless games, or insanely overpowered, and lastly.. just being a gimmick.

In Guild Wars 2 crafting is both a just pathetic gimmick, and useless.
From my point of a view, and other Guild Mates. It’s a lot cheaper to just buy the armor from the Trading Post than to farm, and use your own materials.
Also… crafting is completely useless until you hit 400, and even than it’s still cheaper to buy your exotics than to craft them(Sometimes). I honestly feel like they just put crafting into the game just as gold sink for Legendary Weapons.

Next part, because 5001 characters seems to be the limit. ._.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

Part 2
Ranger’s Pets.
UGH! This bothers me so much.
Why are Ranger’s pets just silly gimmicks?! Also why the hell can’t I permanently disable my pet?!

Honestly Arenanet please, please! Add flavor to the pets!
Improve the AI of pets, add talent trees to the pets, and other things.
Please for the love of Grenth! PLEASE! make an update on these pets.
I was so disappointed that I found out Ranger’s pets are just.. silly meat tanks.

It really put me off on the Ranger class as a whole after I found out the pets were just stupid(Stupid meaning their AI are horrible) meat tanks. I was even more put off when I couldn’t stow them away permanently. Please let there be an option to stow them away permanently, and grant us a bonus for not having our pets out to make up for the lack damage/tank-ness
Or don’t give us a bonus, but let us stow our pets away permanently.

I love, LOVE the Ranger class, but I am honestly tired of the Stereotypical of those type of classes always having a pet with them. Unless you plan on putting another Archer type class into the game, please allow us to stow our pets away permanently.

I would like to see talent trees, and attributes trees, having pets do tricks while they’re idle as well. Also stow away permanently!

(edited by Strikerjolt.5910)

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Posted by: Orion the Cursed.1206

Orion the Cursed.1206

@post1

i didnt have the level problem on the first playthrough but noticed this on the second(and so on). Maybe its because once i understood the game, i spent less time in the same place. Another obvious problem is you cant do the next area (15-25) without going through 2 other (1-15) areas first. I have no problem fighting monsters 1-3 levels above me (even with an engineer) but 4 levels is too hard. I dont craft btw.

Not a big issue, just thoughts for future designs.

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Posted by: Osculim.2983

Osculim.2983

Your first point on leveling is somewhat random from my experience and depend purely on luck queensdale just happens to be my fav starting zone and from what ive seen over leveling my 5 lvl80s it all depends on how many DE’s you run into. On my ele for instance ive finished the zone at lvl18 while on my guardian it was 13 or so if i remember correctly.

On the ranger pet issue there is a button to disable them but i do agree i dont want him to pop out automatically when something starts attacking. Im sure this can easily be tweaked tho to prevent this from happening.

As for PVP i can’t comment as pvp is not my thing.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

Your first point on leveling is somewhat random from my experience and depend purely on luck queensdale just happens to be my fav starting zone and from what ive seen over leveling my 5 lvl80s it all depends on how many DE’s you run into. On my ele for instance ive finished the zone at lvl18 while on my guardian it was 13 or so if i remember correctly.

On the ranger pet issue there is a button to disable them but i do agree i dont want him to pop out automatically when something starts attacking. Im sure this can easily be tweaked tho to prevent this from happening.

As for PVP i can’t comment as pvp is not my thing.

“all depends on how many DE’s you run into.”

And that’s the problem. Players shouldn’t have to rely on DE to get them through the game, because not every DE is going to pop up. It creates the waiting game unless you choose to go into another starting zone area.

If they switched it around, and made hearts to be the main leveling system in the game, and made DE “Extra events” in a way to do on the side for fun, and lore. It would be a lot better for leveling I think.

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Posted by: Quarktastic.1027

Quarktastic.1027

I stopped reading right around the point where you said you only reached level 6 in queensdale. I’m not sure what you’ve been doing, but you’ve been doing something wrong. My sylvari ranger was level 18 by the time she finished mapping caledon forest, and my asrua guardian was level 17 when he finished mapping metrica province.

If you haven’t noticed, I always get 100% map completion in the area my character is at before moving on. As of right now, my guardian is level 43, and I’ve only just finished mapping lornar’s pass. If my ranger is any indication, my guardian will be level 80 by the time I reach the 60-70 areas.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Make Hearts the main levelling content and events just there for extra?

Might as well just stick ! + ? Questing in then.

I managed to get to level 15 before leaving Queensdale (bearing in mind you start at level 2), since:

  • Hearts give you XP
  • Events give you XP
  • Daily Achievement gives you XP
  • Gathering gives you XP
  • Vista, PoI, Skill Challenges and uncovering the map give you XP
  • Personal Story gives you XP
  • Kills give you XP

Hearts are there to do when Events aren’t up. If you see an event, drop the Heart. Keep an eye out for NPC’s asking for help (they trigger events).

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: NetherDiver.6079

NetherDiver.6079

You said you collected all the nodes, but did you craft?

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Posted by: Orion the Cursed.1206

Orion the Cursed.1206

Your first point on leveling is somewhat random from my experience and depend purely on luck queensdale just happens to be my fav starting zone and from what ive seen over leveling my 5 lvl80s it all depends on how many DE’s you run into. On my ele for instance ive finished the zone at lvl18 while on my guardian it was 13 or so if i remember correctly.

On the ranger pet issue there is a button to disable them but i do agree i dont want him to pop out automatically when something starts attacking. Im sure this can easily be tweaked tho to prevent this from happening.

As for PVP i can’t comment as pvp is not my thing.

i feel that the easiest (1-15) area is Norn. The only hard part is the wurm hole.
- Asura has that hard Flame spirit skill chalenge (not the elemental) far northeast. Not even a lvl 15 guardian can solo it.
- Charr has the hardest with the 3 vet. ghost spawning commune point northwest. You need about 3 person to reach.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

Make Hearts the main levelling content and events just there for extra?

Might as well just stick ! + ? Questing in then.

I managed to get to level 15 before leaving Queensdale (bearing in mind you start at level 2), since:

  • Hearts give you XP
  • Events give you XP
  • Daily Achievement gives you XP
  • Gathering gives you XP
  • Vista, PoI, Skill Challenges and uncovering the map give you XP
  • Personal Story gives you XP
  • Kills give you XP

Hearts are there to do when Events aren’t up. If you see an event, drop the Heart. Keep an eye out for NPC’s asking for help (they trigger events).

Like I said it’s either you got lucky, or you’re lying.

Hearts give you XP.
Not enough to progress through the area without doing DE.

Events give you XP
Some events don’t always spawn/pop/whatever you wanna call it.
I already stated that this was a problem by making several human characters, and only fighting the oakheart champ/shadow king thing once. DE don’t always spawn therefor making it harder to level.

  • Daily Achievement gives you XP
    Not enough to level at lower levels.

Gathering gives you XP
I rather not grind nods to level.

Vista, PoI, Skill Challenges and uncovering the map give you XP
I shouldn’t have to get all the vistas/POI to level. That’s silly.
I understand it’s part of the game, but some vistas I don’t even know how to get without looking up a guide. So what then?

Personal Story gives you XP
Personal story is a kitten to solo for some classes, and need help.
I’m also not the right level for my story quests half of the time, and get my butt kicked.

Kills give you XP
not enough to level.

Seriously the things you just told me that gives me XP aren’t enough to level my character.

Also the ! + ? thing was stupid.
and here’s why .
SUNNY BOY.
Hearts systems are ! + ?. But here’s the thing GW2 cuts out the running back, and forth between quests by just mailing you the reward so honestly the

! + ? system just turns into <3 + Mail.

(edited by Strikerjolt.5910)

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Posted by: Orion the Cursed.1206

Orion the Cursed.1206

Strikerjolt: “Personal story is a kitten to solo for some classes, and need help.”

No. i have 6 avatars now. Engineer, Mesmer, Guardian, Necromancer, Thief, Warrior. Never had problems with solo story besides some bugs that force me to restart. You are just raging now.

PS: Do you know that food costs 1 copper on tp if you are that desperate?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Make Hearts the main levelling content and events just there for extra?

Might as well just stick ! + ? Questing in then.

I managed to get to level 15 before leaving Queensdale (bearing in mind you start at level 2), since:

  • Hearts give you XP
  • Events give you XP
  • Daily Achievement gives you XP
  • Gathering gives you XP
  • Vista, PoI, Skill Challenges and uncovering the map give you XP
  • Personal Story gives you XP
  • Kills give you XP

Hearts are there to do when Events aren’t up. If you see an event, drop the Heart. Keep an eye out for NPC’s asking for help (they trigger events).

Like I said it’s either you got lucky, or you’re lying.

Hearts give you XP.
Not enough to progress through the area without doing DE.

Events give you XP
Some events don’t always spawn/pop/whatever you wanna call it.
I always stated this making several human characters, and only fighting the oakheart champ/shadow king thing once.

  • Daily Achievement gives you XP
    Not enough to level at lower levels.

Gathering gives you XP
I rather not grind nods to level.

Vista, PoI, Skill Challenges and uncovering the map give you XP
I shouldn’t have to get all the vistas/POI to level. That’s silly.
I understand it’s part of the game, but some vistas I don’t even know how to get without looking up guide. So what then?

Personal Story gives you XP
Personal story is a kitten to solo for some classes, and need help.
I’m also not the right level for my story quests half of the time, and get my butt kicked.

Kills give you XP not enough to level.

Seriously the things you just told me that gives me XP aren’t enough to level my character.

I guess I should do the Lotto then, because I’ve consistently gotten between levels 13 – 15 in all starter zones.

And while, yes, individually the XP gain isn’t great, combined it’s enough to level.

Grinding nodes? Personally, I tend to gather while I’m out and about. I don’t specifically go out to grind XP on nodes. That’s just daft.

As for Hearts not giving enough XP to level in a zone, they’re not supposed to. It’s not supposed to be nice and clear cut like that. Hearts are more of a guide around the zone.

Personally, I’ve taken the levels for everything (zones, story ect) as more of a rough guide. More often than not, I go into a story a level or 2 lower than recommended.

So if people are saying that they have no problems, maybe it’s their lucky.

Pro-tip: Turn off all of your map icons. Go blind, and you’ll probably find more events that way.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

Strikerjolt: “Personal story is a kitten to solo for some classes, and need help.”

No. i have 6 avatars now. Engineer, Mesmer, Guardian, Necromancer, Thief, Warrior. Never had problems with solo story besides some bugs that force me to restart. You are just raging now.

PS: Do you know that food costs 1 copper on tp if you are that desperate?

Rofl. Then you’re a good player, or flat out lying, because even some of my best guild mates have problems in their personal stories being a little too hard.

Be an Elementalist during the priory mission where you have to go into a cave, and defeat a boss with a greatsword. Then tell me that’s not hard. Hell I even went to help my guild mate during this quest, and even two on one was hard, and we kept dying.

So no I am not raging at all. I say it’s hard, because it is.

Thief on claw island, and you didn’t have any problems?
I would like to say. Proof, gtfo.
The only way I see a Thief soloing claw island if she/he was kiting with a short bow, and that’s it.
So then I ask. Wasn’t this game built around the idea that all builds were viable, and useable in all cases?

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Posted by: Strikerjolt.5910

Strikerjolt.5910

I guess I should do the Lotto then, because I’ve consistently gotten between levels 13 – 15 in all starter zones.

And while, yes, individually the XP gain isn’t great, combined it’s enough to level.

Grinding nodes? Personally, I tend to gather while I’m out and about. I don’t specifically go out to grind XP on nodes. That’s just daft.

As for Hearts not giving enough XP to level in a zone, they’re not supposed to. It’s not supposed to be nice and clear cut like that. Hearts are more of a guide around the zone.

Personally, I’ve taken the levels for everything (zones, story ect) as more of a rough guide. More often than not, I go into a story a level or 2 lower than recommended.

So if people are saying that they have no problems, maybe it’s their lucky.

Pro-tip: Turn off all of your map icons. Go blind, and you’ll probably find more events that way.[/quote]

I usually do personally stories 2 levels higher than me as well.

But I shouldn’t have to craft/gather/explore vistas/pois/waypoints if I don’t want to.
I understand the exploring is a big part of the game, but it shouldn’t be necessary to level.
Although I am not saying this, because I am lazy, because I LOVE exploring in open world games with all my heart, but I really shouldn’t be forced to in order to progress through the game.

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Posted by: Healix.5819

Healix.5819

So then I ask. Wasn’t this game built around the idea that all builds were viable, and useable in all cases?

No. The idea was that all classes are viable and in dungeons, although it may not be optimal or easy, the possibility to run with any combination.

If all builds were supposed to viable at all times, then there wouldn’t be any anti melee.

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Posted by: Kromsin.6359

Kromsin.6359

Leveling in this game is easy. Go to different zones,wvwvw, or craft. Geez.

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Posted by: Rustypipes.6238

Rustypipes.6238

I’m only going to comment on the request for ranger pet attention.

Play a Minion Master Necro, go do it. You will BEG for your pet back on your Ranger. The Ranger pet has way better AI, more controllable than the Necro pets, have some fantastic F2 abilities and lets not mention can survive way better and heal out of combat…I could go on but you get the point I hope.

The Ranger pet is fine like it is, although I will agree Rangers need a way to put their pets away.

For reference, I have an 80 Necro (Minion Master the whole way) and a 78 Ranger.

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Posted by: lagrangeify.5641

lagrangeify.5641

I’ve fallen short on levels every time I’ve been through Queensdale. But really, it’s not that big of a deal, you’re showered with exp for virtually everything significant that you do.

The easiest way to get you back on level with content is to craft and do the personal quests. It’s the player’s prerogative to avoid those activities if they’d prefer though they’re missing out on a huge chunk of easy exp by doing so.

On the PQ difficulty, some of them do seem a touch unfair, I’ve never been a fan of those that spawn a bunch of mobs on you from out of nowhere when there’s no room to kite them, not a problem if you’re a warrior or guardian I guess, but for low level clothies it can be a frustrating experience.

Much of what the OP mentions doesn’t bother me much if at all, I roll with it because I enjoy the game. And it’s odds on that many of these little wrinkles will eventually be ironed out.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

I’ve fallen short on levels every time I’ve been through Queensdale. But really, it’s not that big of a deal, you’re showered with exp for virtually everything significant that you do.

The easiest way to get you back on level with content is to craft and do the personal quests. It’s the player’s prerogative to avoid those activities if they’d prefer though they’re missing out on a huge chunk of easy exp by doing so.

On the PQ difficulty, some of them do seem a touch unfair, I’ve never been a fan of those that spawn a bunch of mobs on you from out of nowhere when there’s no room to kite them, not a problem if you’re a warrior or guardian I guess, but for low level clothies it can be a frustrating experience.

Much of what the OP mentions doesn’t bother me much if at all, I roll with it because I enjoy the game. And it’s odds on that many of these little wrinkles will eventually be ironed out.

I enjoy this game as well. I just think they could touch up on these things.
._. and I really, really dislike crafting, and so do many people. I think getting XP from crafting is quite silly. This idea that you should be rewarded with every that you do is a bit annoying, because it’s very hard to balance all that XP.

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Posted by: Rhaps.8540

Rhaps.8540

Rofl. Then you’re a good player, or flat out lying, because even some of my best guild mates have problems in their personal stories being a little too hard.

Be an Elementalist during the priory mission where you have to go into a cave, and defeat a boss with a greatsword. Then tell me that’s not hard. Hell I even went to help my guild mate during this quest, and even two on one was hard, and we kept dying.

So no I am not raging at all. I say it’s hard, because it is.

Thief on claw island, and you didn’t have any problems?
I would like to say. Proof, gtfo.
The only way I see a Thief soloing claw island if she/he was kiting with a short bow, and that’s it.
So then I ask. Wasn’t this game built around the idea that all builds were viable, and useable in all cases?

Hard really is relative, you find it hard, a lot of us don’t. I actually found the personal story to be too easy if anything. I’ve never needed any help with the story missions, other than the final one obviously, although there are a couple which presented a challenge but nothing I found imbalanced.

As for the rate of lvling, again no problems. I make sure not to skip too many mobs, use food buffs for increased xp gain, do my story missions and upgrade my equip every 5 lvls (all of it) with stuff from the trading post. Incidently anyone can afford to do this if they sell salvagables/bags/mats etc on the trading post before vendoring the rest. I don’t seed new characters with anything from my other 80s until they hit 80 themselves, there really is no need.

I think there must be something in your playstyle that is hindering your progress. I’ve recently been helping a friend lvl up his first toon and I will say he was bloody awful to start with. Never dodged, kept forgetting to upgrade his equip, vendored everything losing tons of cash, ignored his utility skills, viewed ranged as pointless kiting rather than a tactical alternative, never switched weapons depending on the situation, the list goes on! That said after some friendly advice and a bit of practice he got to the stage where he was able to 3 man his first ever dungeon run the day he hit 30.

My advice; don’t blame the game but up your own game. Also stop quitting on your characters so kitten early. There is a learning curve, ride it.

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

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Posted by: Strikerjolt.5910

Strikerjolt.5910

Rofl. Then you’re a good player, or flat out lying, because even some of my best guild mates have problems in their personal stories being a little too hard.

Be an Elementalist during the priory mission where you have to go into a cave, and defeat a boss with a greatsword. Then tell me that’s not hard. Hell I even went to help my guild mate during this quest, and even two on one was hard, and we kept dying.

So no I am not raging at all. I say it’s hard, because it is.

Thief on claw island, and you didn’t have any problems?
I would like to say. Proof, gtfo.
The only way I see a Thief soloing claw island if she/he was kiting with a short bow, and that’s it.
So then I ask. Wasn’t this game built around the idea that all builds were viable, and useable in all cases?

Hard really is relative, you find it hard, a lot of us don’t. I actually found the personal story to be too easy if anything. I’ve never needed any help with the story missions, other than the final one obviously, although there are a couple which presented a challenge but nothing I found imbalanced.

As for the rate of lvling, again no problems. I make sure not to skip too many mobs, use food buffs for increased xp gain, do my story missions and upgrade my equip every 5 lvls (all of it) with stuff from the trading post. Incidently anyone can afford to do this if they sell salvagables/bags/mats etc on the trading post before vendoring the rest. I don’t seed new characters with anything from my other 80s until they hit 80 themselves, there really is no need.

I think there must be something in your playstyle that is hindering your progress. I’ve recently been helping a friend lvl up his first toon and I will say he was bloody awful to start with. Never dodged, kept forgetting to upgrade his equip, vendored everything losing tons of cash, ignored his utility skills, viewed ranged as pointless kiting rather than a tactical alternative, never switched weapons depending on the situation, the list goes on! That said after some friendly advice and a bit of practice he got to the stage where he was able to 3 man his first ever dungeon run the day he hit 30.

My advice; don’t blame the game but up your own game. Also stop quitting on your characters so kitten early. There is a learning curve, ride it.

You really sound like you need to get over yourself, or need to stop lying. Because even some of my best top players on my guild refuse to do AC (which is the level 30 dungeon) with a full party at level 80 gear. I honestly call bullcrap that you could do AC story mode with a 3 man, and if you can. I would ask for a video, or gtfo.

In fact I just asked several of my guild mates, and they say you’re full a crap about running a 3 man AC group at level 30, and beating it.
So please stop trying to talk up a big game, and trying to be a bad kitten

Also. “viewed ranged as pointless kiting rather than a tactical alternative”
Range is pointless kitting, and there’s nothing “Tactical” about it.
Range is easy mode because the amount of effort you need to put into a range-based class is no were as much as you need to put into a melee/up-close type style. It even like this in the beta, and several people on youtube, and myself even stated that using Range requires less effort than using melee.

So. Please. Stop trying to talk up a big game, and trying to be a big bad kitten

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Posted by: Bullfrog.1324

Bullfrog.1324

AC story mode with 3 people is entirely possible, even if one of them is level 30. Two players can cheese the bosses with rocks while the third attacks. The only tricky part is the hallway after the opening room when you face three ghosts at a time.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast

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Posted by: Quarktastic.1027

Quarktastic.1027

You really sound like you need to get over yourself, or need to stop lying. Because even some of my best top players on my guild refuse to do AC (which is the level 30 dungeon) with a full party at level 80 gear. I honestly call bullcrap that you could do AC story mode with a 3 man, and if you can. I would ask for a video, or gtfo.

In fact I just asked several of my guild mates, and they say you’re full a crap about running a 3 man AC group at level 30, and beating it.
So please stop trying to talk up a big game, and trying to be a bad kitten

Also. “viewed ranged as pointless kiting rather than a tactical alternative”
Range is pointless kitting, and there’s nothing “Tactical” about it.
Range is easy mode because the amount of effort you need to put into a range-based class is no were as much as you need to put into a melee/up-close type style. It even like this in the beta, and several people on youtube, and myself even stated that using Range requires less effort than using melee.

So. Please. Stop trying to talk up a big game, and trying to be a big bad kitten

Just because you and your guildies are bad at this game doesn’t mean the rest of us are lying.

And yeah, we all know that ranged combat is easier. But that doesn’t make it pointless. The point is that it’s easier.

For the record, I ran an AC story on my guardian at level 35, in level 20 masterwork gear. I had no problems whatsoever.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

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Posted by: Strikerjolt.5910

Strikerjolt.5910

You really sound like you need to get over yourself, or need to stop lying. Because even some of my best top players on my guild refuse to do AC (which is the level 30 dungeon) with a full party at level 80 gear. I honestly call bullcrap that you could do AC story mode with a 3 man, and if you can. I would ask for a video, or gtfo.

In fact I just asked several of my guild mates, and they say you’re full a crap about running a 3 man AC group at level 30, and beating it.
So please stop trying to talk up a big game, and trying to be a bad kitten

Also. “viewed ranged as pointless kiting rather than a tactical alternative”
Range is pointless kitting, and there’s nothing “Tactical” about it.
Range is easy mode because the amount of effort you need to put into a range-based class is no were as much as you need to put into a melee/up-close type style. It even like this in the beta, and several people on youtube, and myself even stated that using Range requires less effort than using melee.

So. Please. Stop trying to talk up a big game, and trying to be a big bad kitten

Just because you and your guildies are bad at this game doesn’t mean the rest of us are lying.

And yeah, we all know that ranged combat is easier. But that doesn’t make it pointless. The point is that it’s easier.

For the record, I ran an AC story on my guardian at level 35, in level 20 masterwork gear. I had no problems whatsoever.

Yeah, our guild is number 2 on HoD. We’re not a bad guild we just accept that this game has design flaws. AC is one of them. So is the dodging mechanic in this game, and CC on mobs where they stun lock you with crowd control spells if you have 5 of the same mobs on you like the hounds in CM. (Which isn’t a big deal, because they die easily, but this can be annoying in other areas of the game, future content.)

A few things that tweak me.

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

you don’t want to craft, you don’t want to do vistas, poi or complete the map and you think hearts should give you enough xp to level?
Well sorry but you can’t ignore so much content and expect to be on level.
Queensdale is not hard- I’ve leveled 4 of my 5 characters there and I never had a problem gaining levels, in fact I was often way over level before I moved on.
Queensdale also has a lot of DE’s going on all the time. You do realize you can trigger them yourself and one often leads to another if you stick around?

Hearts were not even meant to be in the game and is a late addition because players needed some guidance- many of the DE’s are nowhere near hearts so if you refuse to explore or talk to npc’s you will never find them.

Edit: personal story is not hard- I did it on level with my casters and some levels above with my thief and warrior.

Also your idea of ranged combat vs melee is off- just ask my gs/staff mesmer/ staff ele.
Warrior melee is by far easier but not as fun-I get bored with it because basically you spam 2 buttons, look if it is still alive rinse and repeat.

Gunnar’s Hold

(edited by Morrigan.2809)

A few things that tweak me.

in Guild Wars 2 Discussion

Posted by: FourTwenty.4268

FourTwenty.4268

I used to have issues with a couple race quests until I switched weapon sets to ones that were more ranged or CC oriented. Before changing weapons though they were insanely hard.

The game has a learning curve and it will not hold your hand.

A few things that tweak me.

in Guild Wars 2 Discussion

Posted by: Rhaps.8540

Rhaps.8540

You really sound like you need to get over yourself, or need to stop lying. Because even some of my best top players on my guild refuse to do AC (which is the level 30 dungeon) with a full party at level 80 gear. I honestly call bullcrap that you could do AC story mode with a 3 man, and if you can. I would ask for a video, or gtfo.

In fact I just asked several of my guild mates, and they say you’re full a crap about running a 3 man AC group at level 30, and beating it.
So please stop trying to talk up a big game, and trying to be a bad kitten

Also. “viewed ranged as pointless kiting rather than a tactical alternative”
Range is pointless kitting, and there’s nothing “Tactical” about it.
Range is easy mode because the amount of effort you need to put into a range-based class is no were as much as you need to put into a melee/up-close type style. It even like this in the beta, and several people on youtube, and myself even stated that using Range requires less effort than using melee.

So. Please. Stop trying to talk up a big game, and trying to be a big bad kitten

Look at the attached screenshot. That’s us finishing off the last boss. It wasn’t an easy run, but despite what your baddie guildmates say, entirely possible. The 30 thief and the 51 ranger are both 1 week into the game and we get together on voice chat to help each other out. I give them plenty of advice and they are doing really well. Probably becuase they listen, don’t blame the game and don’t give up easily. This was their first ever dungeon run.

The tactical aspect of range is knowing when to use it. Ie. understanding that it allows melee to keep up sustained dps whilst they fall back for regen/CDs and grasping the fact that kiting is the closest you will get to tanking in a dungeon.

I just told you the facts. If you cant handle that and have to call everyone liars etc then fine. But don’t expect the game to change because you’re struggling.

Attachments:

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

(edited by Rhaps.8540)