A few thoughts/requests on pve endgame

A few thoughts/requests on pve endgame

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Posted by: Lendruil.9061

Lendruil.9061

Hello!

I want to share some points for improving the current pve endgame. I will start with points that focus on improving existing content and will end with wishes for new content.

1) Improving replayability of living world instances
Currently there is zero replayability value for living world instances even though some of them are designed quite nice. A good approach here would be to introduce a new daily task: Daily living world instance. Every day a new instace would be selected and as reward you could earn t6 mats, lodestones, ascended crafting materials or tokens to buy ascended gear (just some examples).
Of course the rewards should be adapted according to length and difficulty. Also, the restriction that you can only re-enter a living world episode with a character that already played the living world chapter should be removed.

2) Daily Dungeon should be every day
This kinda speaks for itself, if there is every day a dungeon selected as daily task, players can adopt to this better and it becomes easier finding likeminded people to do this daily every day. Also, since every now and then threads are popping up where players complain that they don’t find members for dungeons, this could reduce this problem.

Now I come to the points that involve new content:

3) More cosmetic rewards
Cosmetic rewards are the defined endgame of this game, which doesn’t have gear grind (this is a good thing imo). I know that the legendary weapons team got cancelled because the time investment was too large and I also saw the thread where MO said that armor takes too long to develop.
However, working towards a nicelooking armor or weapon is probably the longtime-goal for a lot of players and keeping this in mind, there should be more armor/weapons that are aquireable outside of the gemstore.
Another point to this topic are aura infusions, like the ghostly infusion for example. We need more of them, without making them inflationary. They should be either very expensive or require a lot of skill to get (or both). Also, since auras don’t have the problems of clipping, I believe that they are much easier to develop than armor (correct me if I am wrong).
This leads me to a change for the aura system: Imo it’s bad that the auras are linked to stats and to ascended gear. If I have to switch my gear for example from berserker to condi, or as healer I use gear with more healing power for a difficult boss, the infusion-aura is no longer visible.
Furthermore the aura is character bound, which is a bad thing imo because it is less motivating to farm gold for buying the same item many times to give it to all characters instead of farming money for different items.
I suggest to seperate auras from infusions. In the hero-panel there could be a new sub-menu where all auras are shown (like for the miniatures menu). With a checkbox one could select or unselect all unlocked auras.
Also, the snowflake-shoulders and the bat shoulders should become infusions or be added to this aura-menu, as well as the queen bee and the chack sack.

4) New 5-man instanced content
I love raids, but they require quite a bit of organisation. Fractals on the other hand are done in about 30min with a decent group, and even if new fractals get added, it will still remain fractals. I want something completely new.
I’d like to see instanced 5-man content with the difficulty of raids. A focus should not only be on bossfights, but also on skillfull trashmob-skips (utilizing stealths, areas where you get revealed and cannot stealth, so you have to do the trashskips with out stealth etc.). Furthermore the bosses should not have a set order, but the instance should be open and you can decide on your own in which order you kill them (Similar to how the elite areas of GW1 worked).
You could even decide to split the party up. This would be a perfect way to pleasure both the casual and the hardcore crowd. The casual crowd would just do everything in a 5man group while the hardcore crowd would come up with interesting and difficult splits to clear the instance faster.

Thanks for reading.

Skuldin - No Hesitation [hT]

A few thoughts/requests on pve endgame

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Posted by: Stubie.5834

Stubie.5834

I’m pretty sure fractals are going to be the only instanced 5 man content going forward. I enjoy them though I did like the old structure and reward system when you had to do three then a boss fight. I wish they would of left that the same just scaled the gold reward up a tad for time invested.

I agree with you on the daily dungeon part. I would add it to be story mode or any given path though of that dungeon. They all these great dungeons and no reason to do that content except for the hell of it. I still look in the GF to see if anyone is doing them everyday just because I find them fun.

I have yet to raid so I’m not sure if there is a story tied to them but Rift used a system where you could basically do the raid but in a solo or small group setting. I found it to be a great idea and even though I did raid in Rift I still found them fun to do and a nice little activity to kill some time.

I personally think GW2 has a lot of things to do end game between WvW, sPvP, events, world bosses, dungeons, fractals, raids, crafting but adding more can never hurt imo.

A few thoughts/requests on pve endgame

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Posted by: Lendruil.9061

Lendruil.9061

I have yet to raid so I’m not sure if there is a story tied to them but Rift used a system where you could basically do the raid but in a solo or small group setting. I found it to be a great idea and even though I did raid in Rift I still found them fun to do and a nice little activity to kill some time.
.

Don’t get me wrong, I don’t want them to change the raid structure and I am really looking forward to see new raidwings, I’d want to have something new for 5 people.

Skuldin - No Hesitation [hT]

A few thoughts/requests on pve endgame

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Posted by: Stubie.5834

Stubie.5834

Yeah me either. I’m looking to raid as well. I’m just saying for those people who don’t want to or think they can’t handle them it could be a nice alternative.

A few thoughts/requests on pve endgame

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Posted by: creepyXtina.2560

creepyXtina.2560

I really support those improvements. The aura thing is a great idea. Would be amazing if all dungeons would get its own aura you can acquire by a collection and achievements in dungeons like in fractals (killing all chicken, not get hit by lasers and so on) and that skin collections (dungeon armor, dungeon weapons) are more rewarding!

And I am 100% for more cosmetic goals. It’s so sad that most of the new skins (e.g. Storm Bow) just got available in the GemStore. It would be a wonderful skin to work towards like an ascended weapon. There should be more longterm goal besides of Legendaries.

I think higher fractals are supposed to be one of the harder 5 people group content ^^ it actually turned out pretty easy with a good group.

We all want more content in-game! And as far as I know is ArenaNet working on exactly that.

A few thoughts/requests on pve endgame

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Posted by: Razor.9872

Razor.9872

We are getting to the point where maps with map currencies (such as Drytop, and Silverwastes) aren’t being played very much anymore.

I would like it if there was a weekly map that gave greater rewards or perhaps a special type of reward (I know, I know, another currency).

tl;dr: Having a “flavor of the week” map on-rotation would be very refreshing.

NSPride <3

A few thoughts/requests on pve endgame

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Posted by: creepyXtina.2560

creepyXtina.2560

We are getting to the point where maps with map currencies (such as Drytop, and Silverwastes) aren’t being played very much anymore.

I would like it if there was a weekly map that gave greater rewards or perhaps a special type of reward (I know, I know, another currency).

tl;dr: Having a “flavor of the week” map on-rotation would be very refreshing.

There is already the Weekly Map Bonus Reward system. But this ends up by grinding FGS every 8th week because its more profitable (T6 Blood, Charged Loadstones, Giant Eyes).

A few thoughts/requests on pve endgame

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Posted by: that baby stealing dingo.7216

that baby stealing dingo.7216

I would play new game plus for general, open world PvE if it were offered. I don’t play the 5-man stuff like dungeons because 1) it ties me down to my computer for a set period of time, and 2) it’s hard to get a decent, like-minded group unless you’re in a guild, and sometimes even then.

Setting up another server for new-game plus (starting off fresh with an empty map at level 80, where everything is tougher/hits harder) however, I would play. Just up the rewards a bit to compensate for the extra effort it takes to kill that pack of Skritt now.

I have a sword, a dagger, and an estimated life span of 2.47 seconds.