Hello!
I want to share some points for improving the current pve endgame. I will start with points that focus on improving existing content and will end with wishes for new content.
1) Improving replayability of living world instances
Currently there is zero replayability value for living world instances even though some of them are designed quite nice. A good approach here would be to introduce a new daily task: Daily living world instance. Every day a new instace would be selected and as reward you could earn t6 mats, lodestones, ascended crafting materials or tokens to buy ascended gear (just some examples).
Of course the rewards should be adapted according to length and difficulty. Also, the restriction that you can only re-enter a living world episode with a character that already played the living world chapter should be removed.
2) Daily Dungeon should be every day
This kinda speaks for itself, if there is every day a dungeon selected as daily task, players can adopt to this better and it becomes easier finding likeminded people to do this daily every day. Also, since every now and then threads are popping up where players complain that they don’t find members for dungeons, this could reduce this problem.
Now I come to the points that involve new content:
3) More cosmetic rewards
Cosmetic rewards are the defined endgame of this game, which doesn’t have gear grind (this is a good thing imo). I know that the legendary weapons team got cancelled because the time investment was too large and I also saw the thread where MO said that armor takes too long to develop.
However, working towards a nicelooking armor or weapon is probably the longtime-goal for a lot of players and keeping this in mind, there should be more armor/weapons that are aquireable outside of the gemstore.
Another point to this topic are aura infusions, like the ghostly infusion for example. We need more of them, without making them inflationary. They should be either very expensive or require a lot of skill to get (or both). Also, since auras don’t have the problems of clipping, I believe that they are much easier to develop than armor (correct me if I am wrong).
This leads me to a change for the aura system: Imo it’s bad that the auras are linked to stats and to ascended gear. If I have to switch my gear for example from berserker to condi, or as healer I use gear with more healing power for a difficult boss, the infusion-aura is no longer visible.
Furthermore the aura is character bound, which is a bad thing imo because it is less motivating to farm gold for buying the same item many times to give it to all characters instead of farming money for different items.
I suggest to seperate auras from infusions. In the hero-panel there could be a new sub-menu where all auras are shown (like for the miniatures menu). With a checkbox one could select or unselect all unlocked auras.
Also, the snowflake-shoulders and the bat shoulders should become infusions or be added to this aura-menu, as well as the queen bee and the chack sack.
4) New 5-man instanced content
I love raids, but they require quite a bit of organisation. Fractals on the other hand are done in about 30min with a decent group, and even if new fractals get added, it will still remain fractals. I want something completely new.
I’d like to see instanced 5-man content with the difficulty of raids. A focus should not only be on bossfights, but also on skillfull trashmob-skips (utilizing stealths, areas where you get revealed and cannot stealth, so you have to do the trashskips with out stealth etc.). Furthermore the bosses should not have a set order, but the instance should be open and you can decide on your own in which order you kill them (Similar to how the elite areas of GW1 worked).
You could even decide to split the party up. This would be a perfect way to pleasure both the casual and the hardcore crowd. The casual crowd would just do everything in a 5man group while the hardcore crowd would come up with interesting and difficult splits to clear the instance faster.
Thanks for reading.