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I have been active in these forums for a while helping to give feedback on items that I think are lacking. However after some time you keep repeating yourself in many threads on the symptoms of some underlaying problems.
Anet recently ask for feedback so I will give my feedback in this way and hope they will try to look at this with an open mind.
Even if it turns out they will do nothing with this advise I am happy knowing I did participate in these forums doing my duty reporting what in my eyes where the problems.
So in order to stop (or at least lower) participating in all those threads I decided to make 3 threads that all have one of the underlaying problems I think are the reason for all the problems we see in the game.
These problems result into many things (like gold-grind and so on) but in the end mainly boils down to frustrating (like making people rage) and boring game-play.
For me most problems seem to come from the following 3 underlaying problems:
1. A focus on micro-transaction / cash shop / gem-store to generate the main income in stead of for example focusing on regular expansions as a main source for income.
2. Wanting to do thinks different as other MMO’s simply for the sake of doing it different and even being stubborn about it, having a sort of tunnel vision towards the current sometimes flawed solution in stead of also looking at proven working solutions.
https://forum-en.gw2archive.eu/forum/game/gw2/Problem-of-being-different-for-the-sake-of-it/first#post3316917
3. A so called quick-and-dirty (http://en.wikipedia.org/wiki/Quick-and-dirty) way of doing (developing) things.
https://forum-en.gw2archive.eu/forum/game/gw2/Problem-of-the-so-called-quick-and-dirty-way/first#post3316929
This thread will be about the focus on micro-transactions.
In my opinion the focus on micro-transactions is one of the main issues that result in many of the ‘bad’ decisions in GW2. Many of them being made after the release, some before.
Let me start by saying that I am not against a company making money. I am perfectly fine with that, they may get extremely rich with it. However there are multiple ways to Rome.
Sub-based is one and those games tent to be able to give a very good quality game but partly because of the cost and because of the timer that is placed above every player is (and I agree) not very popular anymore. With not popular anymore I refer to the fact that about all MMO’s that have been released in the last 9 years (after WoW) that started as sub-based had to convert to F2P models or simply went off-line or failed.
Then there is the micro-transaction based income. Infamous because of it’s option to become very P2W but no matter if it’s P2W or not it always effect the game in some way. The problem there is that a company that needs to generate money with micro-transaction has always as main question when designing new stuff “how do we get people to buy stuff from the cash-shop” in stead of “how do we make the best game”.
And then there is the option to generate income with a focus on generating income from the game itself and expansions. This is something GW1 was very known for and likely one of the reasons it became such a big player in the game-world. The question there is “how do we get people to buy expansions”.
Personally I think that last option is the best and yes it would also work for an open world MMO like GW2. There are some problems with it because you can not ask new players to buy all expansions 3 expansions down the road but there are easy solutions for that (requiring only the last 2 expansions for example).
That being said (and I did because I know from the other threads where I was active that this sort of questions where being raised) I really want to go in to how the gem-store focus seems to influence GW2 in a bad way.
One of the problems in the game that for some people make many content very dull is the gold driven nature of GW2. Gold is everything.
It’s very hard so not impossible to really farm for a specific item you need, a better solution is always grinding for gold and then buying what you need with gold.
A reason for this ‘gold is almost everything’ nature of GW2 can of course be the fact that you are able to transfer gems to gold. As a company you want people to buy the gems and if gold is such a high motivator and you can buy gold there is good reason to make sure gold is everything.
The fact that they also put gold into sPvP to me was also not a big surprise. How do we get the sPvP people to also be more interested in the gem-store? Use gold in stead of glory and there you go.
(edited by Devata.6589)