A question about GW2

A question about GW2

in Guild Wars 2 Discussion

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

OP I don’t know what you are talking about. Dungeons are still easy , and are still more rewarding than any train.

Taking away the champ train in Queensdale was a godsend, because the overall player skill was non-existent. Now new players will actually have to learn how to play to get rewarded as they level. Before the nerf it was easy to pick out the low skilled players if they had under 1k ap and were level 80. At least now players will start to learn how to play GW2 correctly(subjective , but hey ANET didn’t really mean “play GW2 your way” in that sense).

A question about GW2

in Guild Wars 2 Discussion

Posted by: LordEnki.9283

LordEnki.9283

It could just be me but, since the launch of the megaserver, it appears, to me at least, that more people are playing.

Yes, you are seeing more players on each map, yet the total number of players is smaller than a month and a half ago. Anet gave us the Megazerger 2 months ago without checking it’s viability as well as what effects it would have on the player base. Personally I know of at least 15 people who have stopped playing (thus, buying no gems) in the past 2 months. But yeah, the world looks rosy since maps are fuller, it’s just that we’re condensed.

Exactly, and don’t forget they promised us they would slowly release Megaserver over a few months to make sure everything went smoothly. A week later everything was switched over. It was a solution to the dire need for server mergers. Eliminating server identity in the process.

A question about GW2

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Posted by: Nerelith.7360

Nerelith.7360

It could just be me but, since the launch of the megaserver, it appears, to me at least, that more people are playing.

Yes, you are seeing more players on each map, yet the total number of players is smaller than a month and a half ago. Anet gave us the Megazerger 2 months ago without checking it’s viability as well as what effects it would have on the player base. Personally I know of at least 15 people who have stopped playing (thus, buying no gems) in the past 2 months. But yeah, the world looks rosy since maps are fuller, it’s just that we’re condensed.

Exactly, and don’t forget they promised us they would slowly release Megaserver over a few months to make sure everything went smoothly. A week later everything was switched over. It was a solution to the dire need for server mergers. Eliminating server identity in the process.

" We are all Carnished Toast now." <Senator John McCain>

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

A question about GW2

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

^ I was kind of enjoying your post until the last part about GW2 being a WoW clone. I’m not even going to say anything other than: have you actually played WoW before?

the two things that are directly from WoW and are just as horrible:
1.) gear grind, you might not have to do an insane dungeon to hope for a drop but then again, you have a better chance of getting the gear trough a drop then to farm for it like in GW2.
2.) gear centric, one thing GW1 did perfectly right but GW2 did horribly wrong is to make gear the top priority as it is in WoW, it should’ve bin a cosmetic thing and nothing else.

I love this post. In WoW even before they went casual it was possible to get a few pieces of currency and buy a piece of armor without spending years in the same dungeon. I tried myself to get even the AC things (you would think since it’s one of the first dungeons players encounter it would be quick to do a single run and then get a reward but no.) we barely made it with a good team and two guards. What gets me is the tiny bit of currency. I went out to see what I could get with it. Absolutely nothing. Is it any wonder why people preferred crafting in this title to running dungeons early on?

Agree with you on the stats thing. When they announced early on that it might be cosmetic only I thought AWESOME! that would be a real change. but alas no. Last minute decisions in the wrong directions/lack of knowledge of mmo development history seems to be this game’s problem.

If you are struggling in AC, you don’t have a good team. Period. In fact, you have a bad team.

AC is one of the easiest dungeons in the game, and you can tell it is because its a dungeon which is near the top of everyone’s daily rotation list.

if it’s so “easy”, why do ppl constantly force ppl to play a certain build or scram?
answer me that question, just try it.

Yep they usually can’t answer that so they’ll try to marginalize that this really happens or they’ll say that it’s a one time deal, the fact of the matter is this. It’s been going on for the better part of a year now. It started for Engineers when they nerfed Grenades. Every nerf since has been nothing but more pushback from the community in these dungeons, one of the problems with the engineer class that I talk about which leads to this issue is our dependence on condition damage to do any kind of damage at all. If you make a power build or a Zerker build you’ll notice how there’s simply not enough damage output outside of the grenade kit in any other kit or weapon choice that this class has that allows for it to be competative with any other class in PVE without the use of condition damage. I personally have kept Incendiary Powder on my builds no matter if I’m healing or not because I’ve found that pure power pure Zerker just doesn’t work on this class mostly due to the lack of damage bonus traits that both rangers and thieves enjoy that are missing from the engineer trait lines.

I’ve pointed this discrepency out for the entire life of this title and both the suggestions threads I’ve made about it and the numerous posts about it have been met with people either mistakenly thinking that PVP numbers are the same as PVE or they had never played another class so they weren’t really seeing the problem.

At some point just as we’re seeing now with players finally seeing the problems we’ve been talking about with lack of rewards (after months of first mentioning it of course) I’m sure people down the road possibly a few months from now will realize what I’m posting today and will start making posts of their own asking why it’s been like this and why it hasn’t been properly addressed.

Balance Team: Please Fix Mine Toolbelt Positioning!

A question about GW2

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Posted by: Nerelith.7360

Nerelith.7360

^ I was kind of enjoying your post until the last part about GW2 being a WoW clone. I’m not even going to say anything other than: have you actually played WoW before?

the two things that are directly from WoW and are just as horrible:
1.) gear grind, you might not have to do an insane dungeon to hope for a drop but then again, you have a better chance of getting the gear trough a drop then to farm for it like in GW2.
2.) gear centric, one thing GW1 did perfectly right but GW2 did horribly wrong is to make gear the top priority as it is in WoW, it should’ve bin a cosmetic thing and nothing else.

I love this post. In WoW even before they went casual it was possible to get a few pieces of currency and buy a piece of armor without spending years in the same dungeon. I tried myself to get even the AC things (you would think since it’s one of the first dungeons players encounter it would be quick to do a single run and then get a reward but no.) we barely made it with a good team and two guards. What gets me is the tiny bit of currency. I went out to see what I could get with it. Absolutely nothing. Is it any wonder why people preferred crafting in this title to running dungeons early on?

Agree with you on the stats thing. When they announced early on that it might be cosmetic only I thought AWESOME! that would be a real change. but alas no. Last minute decisions in the wrong directions/lack of knowledge of mmo development history seems to be this game’s problem.

If you are struggling in AC, you don’t have a good team. Period. In fact, you have a bad team.

AC is one of the easiest dungeons in the game, and you can tell it is because its a dungeon which is near the top of everyone’s daily rotation list.

if it’s so “easy”, why do ppl constantly force ppl to play a certain build or scram?
answer me that question, just try it.

Yep they usually can’t answer that so they’ll try to marginalize that this really happens or they’ll say that it’s a one time deal, the fact of the matter is this. It’s been going on for the better part of a year now. It started for Engineers when they nerfed Grenades. Every nerf since has been nothing but more pushback from the community in these dungeons, one of the problems with the engineer class that I talk about which leads to this issue is our dependence on condition damage to do any kind of damage at all. If you make a power build or a Zerker build you’ll notice how there’s simply not enough damage output outside of the grenade kit in any other kit or weapon choice that this class has that allows for it to be competative with any other class in PVE without the use of condition damage. I personally have kept Incendiary Powder on my builds no matter if I’m healing or not because I’ve found that pure power pure Zerker just doesn’t work on this class mostly due to the lack of damage bonus traits that both rangers and thieves enjoy that are missing from the engineer trait lines.

I’ve pointed this discrepency out for the entire life of this title and both the suggestions threads I’ve made about it and the numerous posts about it have been met with people either mistakenly thinking that PVP numbers are the same as PVE or they had never played another class so they weren’t really seeing the problem.

At some point just as we’re seeing now with players finally seeing the problems we’ve been talking about with lack of rewards (after months of first mentioning it of course) I’m sure people down the road possibly a few months from now will realize what I’m posting today and will start making posts of their own asking why it’s been like this and why it hasn’t been properly addressed.

The reason None of this is properly addressed is because… gem store.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Dear NC Soft,

You have your super bad kitten ultra hardcore MMO now in Wildstar. All the amazing super pro elites are playing it and loving it. Can Guild Wars 2 please go back to being a safe haven for us casual and gulp bad players again?

I’ll buy gems!!

Signed,
Me

Buying gems is what destroyed this game. The biggest problem that this ’ casual’ game is putting all it’s ’ casual’ rewards (because isn’t that what makes this game ’ casual’ ? focusing on cosmetics) in the cash-shop.

If that’s not your definition of ‘casual’ the game can still be made hardcore by just putting in some hard content that rewards so great cosmetics. But as long as the best rewards / cosmetics are in the cash-shop and everything is very much a gold-grind most people will keep finding the game boring.

I hope that with season two they manage to turn the tight but in many perspectives they are already to late. People did warn Anet about that back when it was not yet to late but by now they have already lost players they won’t get back.

Stuff can still go into a good direction but imho some irreversible damage has already been done and they need to get make sure they get the game in the good direction between now and a year. And that might already be to late because things are going faster as I excepted.

Need to start releasing expansions once a year, getting rid of the cash-shop and then focusing much more on getting a high quality game. Lose there pride if it comes to some of the failed idea’s (Events are great and should stay, but can’t replace expansions, no trinity is fine but we need roles, we also need some more guild-related dungeon stuff (raids?)). Get some fixes in the core of the game, if possible even making seamless zones to give a true open world feeling, take away the required gold-grind for everything (no need for that any-more when the cash-shop is eol) and as far as the PS I think it might be a little less single player experience.

A question about GW2

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Posted by: Devata.6589

Devata.6589

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

A question about GW2

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Posted by: Nerelith.7360

Nerelith.7360

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

A question about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I would like to work directly towards items I might like. Not by grinding gold. Thats all.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I think you are completely misunderstanding me. I Like to farm for the drops I need to level up my profession skills…Just as ONE example.

I Like knowing " Mobs A, B and C…In area X… drop ancient bone, I need ancient bone to make Item Y." And go there, and spend a few Hours Just… avoiding patrols, as I solo farm for ancient bones to level up My skills yes… but also, for the sheer enjoyment of managing the camp alone.

It is tied together. It is Not Just " the pure enjoyment of soloing the camp"…. it’s also the REWARD, of getting the ancient Bones to drop….

It’s NOT JUST Not being able to gold farm… yes that is also an issue for me, at least not being able to do so consistently, and repeatedly.

Diminishing Returns is chasing me off this game.

Last night, me and the wife needed bigger bags. So I hop on my level 85 Warlock… and take the zeppelin to a certain spot..and then the bat to another spot, I Know I can get Cloths for 20 slot bags. While I am there, I can also disenchant whatever else drops… to combine with the cloth, and the threads I bought at the merchant and keep in large supply.

For ME…. it is enjoyable to farm the components I need. For ME…. it’s Not about grinding out gold..to then shop on the TP.

THIS is what I… mean by " Play How I want." THIS is what I am NOT able to do.

So I am playing another game, I was at that spot for about an Hour, I got 120 cloth, I got some green enchanted items to disenchant, and I got 20 to 25 gold. Good for me…

I only ended up needing 10 of some other item, which I bought off the AH for a negligible amount.

In Gw2. If I want ancient bone…DR makes me have to stop after I get 10 or so…. I need 100 or so. So where do I need to go? The TP.

But then I run Into problem two, I need the Gold to Buy it. So where can I go to get that? A dungeon…farm it…run 8 a day. What if I don’t Like dungeons?

Maybe take out the credit card? Like that is so much fun and rewarding?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Adula.3698

Adula.3698

simply put, ncsoft and anet are currently killing their own game

A question about GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Maybe someone can explain to me what is so dreaded about a Player being able to solo farm 120 to 140 ancient bones for their tailoring needs? Is the economy so fragile, that it fears the effects of people going into the world to provide their own components for their own skills? ( Play as you wish)? That it NEEDS to almost force them to go on the TP to purchase their needs?

Seems Like an artificial way to pump up GDP…

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I think you are completely misunderstanding me. I Like to farm for the drops I need to level up my profession skills…Just as ONE example.

I Like knowing " Mobs A, B and C…In area X… drop ancient bone, I need ancient bone to make Item Y." And go there, and spend a few Hours Just… avoiding patrols, as I solo farm for ancient bones to level up My skills yes… but also, for the sheer enjoyment of managing the camp alone.

It is tied together. It is Not Just " the pure enjoyment of soloing the camp"…. it’s also the REWARD, of getting the ancient Bones to drop….

It’s NOT JUST Not being able to gold farm… yes that is also an issue for me, at least not being able to do so consistently, and repeatedly.

Diminishing Returns is chasing me off this game.

Last night, me and the wife needed bigger bags. So I hop on my level 85 Warlock… and take the zeppelin to a certain spot..and then the bat to another spot, I Know I can get Cloths for 20 slot bags. While I am there, I can also disenchant whatever else drops… to combine with the cloth, and the threads I bought at the merchant and keep in large supply.

For ME…. it is enjoyable to farm the components I need. For ME…. it’s Not about grinding out gold..to then shop on the TP.

THIS is what I… mean by " Play How I want." THIS is what I am NOT able to do.

So I am playing another game, I was at that spot for about an Hour, I got 120 cloth, I got some green enchanted items to disenchant, and I got 20 to 25 gold. Good for me…

I only ended up needing 10 of some other item, which I bought off the AH for a negligible amount.

In Gw2. If I want ancient bone…DR makes me have to stop after I get 10 or so…. I need 100 or so. So where do I need to go? The TP.

But then I run Into problem two, I need the Gold to Buy it. So where can I go to get that? A dungeon…farm it…run 8 a day. What if I don’t Like dungeons?

Maybe take out the credit card? Like that is so much fun and rewarding?

My point exactly.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Darksage.1854

Darksage.1854

Please! Correct me if I am wrong,

If you played since beta you would know that when the game launched there was no such thing is “DR”, therefore you could go to Cursed Shore and farm for your T6 materials all day, every day. This made the T6 materials much much less valuable. At that point in time, Gold was a very hard thing to acquire. People complained on the Forums about BOTS sitting in Cursed shore farming all day, and not being able to pay for the bills ex. Armor repair, Map Travel,( or actually wanting to buy materials as a quicker process ).

After all the complaints, ANet decides to take the only approach they could to eliminate the bots by adding “DR” so there would be no reason for them to sit in cursed shore all day and farm for T6 Materials. Of course, taking that approach leads to some people as yourselves to come on the forums and complain about the fact you cant sit in X spot all day to collect Y and Z materials to get ( whatever item you need or want ). This change also affects the price of materials to sky rocket leading to inflation. Which leads to ANet having to change the way you acquire gold.

As a fellow player, I do understand it would be nice to know you can farm for the materials you want without spending a dime on the TP, but it’s yall who are changing the game. ANet can’t please everybody. You can either enjoy the ride, or hop off and move on to the next best thing.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Please! Correct me if I am wrong,

If you played since beta you would know that when the game launched there was no such thing is “DR”, therefore you could go to Cursed Shore and farm for your T6 materials all day, every day. This made the T6 materials much much less valuable. At that point in time, Gold was a very hard thing to acquire. People complained on the Forums about BOTS sitting in Cursed shore farming all day, and not being able to pay for the bills ex. Armor repair, Map Travel,( or actually wanting to buy materials as a quicker process ).

After all the complaints, ANet decides to take the only approach they could to eliminate the bots by adding “DR” so there would be no reason for them to sit in cursed shore all day and farm for T6 Materials. Of course, taking that approach leads to some people as yourselves to come on the forums and complain about the fact you cant sit in X spot all day to collect Y and Z materials to get ( whatever item you need or want ). This change also affects the price of materials to sky rocket leading to inflation. Which leads to ANet having to change the way you acquire gold.

As a fellow player, I do understand it would be nice to know you can farm for the materials you want without spending a dime on the TP, but it’s yall who are changing the game. ANet can’t please everybody. You can either enjoy the ride, or hop off and move on to the next best thing.

If somebody farms the items here need he is not going to go to Cursed Shore and farm for T6 materials all day, every day. You go take what you need and leave. Beside, problem with most items is that you can’t do specific content to get it. It are in many classes very rare world drops or at least drops spread out over a lot of content but with extreme low drop rates. Then you can;t work towards it. And of course there are the items that don’t drop in the game at all. That problem has been there from the start.

A question about GW2

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Nerelith, you do know that you can get everything you need for just about anything in this game, without farming for gold and buying on the TP.

Upgrading materials works very well. If you are playing even just semi-casually, you will be able to get anything you want without ever truly farming for gold and buying it on the TP.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Azhure.1857

Azhure.1857

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

Blunt but true. Thank you for saying it, as not many people dare to.
I agree with you.

Isle of Janthir Megaserver

A question about GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Please! Correct me if I am wrong,

If you played since beta you would know that when the game launched there was no such thing is “DR”, therefore you could go to Cursed Shore and farm for your T6 materials all day, every day. This made the T6 materials much much less valuable. At that point in time, Gold was a very hard thing to acquire. People complained on the Forums about BOTS sitting in Cursed shore farming all day, and not being able to pay for the bills ex. Armor repair, Map Travel,( or actually wanting to buy materials as a quicker process ).

After all the complaints, ANet decides to take the only approach they could to eliminate the bots by adding “DR” so there would be no reason for them to sit in cursed shore all day and farm for T6 Materials. Of course, taking that approach leads to some people as yourselves to come on the forums and complain about the fact you cant sit in X spot all day to collect Y and Z materials to get ( whatever item you need or want ). This change also affects the price of materials to sky rocket leading to inflation. Which leads to ANet having to change the way you acquire gold.

You say Anet was " forced" to institute DR. Thre is No " forced" about it… OTHER games manage to let players farm all they wish, while keeping Inflation down. Without Instituting DR.

If this game were put out by amatures I would agree. " hey poor devs, cut them some slack."

But they aren’t. if we can expect professional solutions from other games, why do we have to go with " whatever is easiest for Anet, even if it messes up the game for many."?

As a fellow player, I do understand it would be nice to know you can farm for the materials you want without spending a dime on the TP, but it’s yall who are changing the game. ANet can’t please everybody. You can either enjoy the ride, or hop off and move on to the next best thing.

See, this is the very attitude that is chasing players off gw2. THIS is the reason I for one, have gone from ..Playing EVERY day,…to Playing something else, and Monitoring these forums.

The problem I have is… that many here seem so lackadaisical, and give Anet a free pass even though they promised ONE thing when the game launched, then after people BOUGHT the game, Invested time, invested energy…into it, changed course in mid-stream.

The changes Instituted seem to co-incidentally also encourage players to rely on the TP for almost all their needs. The TP from which Anet exerts a heavy cut, and it also seems to encourage others to buy gems for conversion to Gold.

I Played Guild Wars for years. And for years I saw that " No Monthly, but enjoyable" was viable. Guild wars was the ONLY b2p game I played at the time, since then I also started Playing RIFT. But the way it is currently being run it seems that… this is just like almost any other f2p game… centered on the cash shop.

Why does Anet get a free pass? They garnered a Lot of goodwill from me while I Played Guild Wars. This current…" version"… not so much.

So Hop off? I guess that’s your way of saying " go * off?" I spent money On the Collector’s Edition of this game, because I had faith in Anet. I guess the faith is gone, but I still have hope.

And until it shuts it’s servers, or I get banned, You will continue seeing me post, you know, you can always just ignore me.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I would like to work directly towards items I might like. Not by grinding gold. Thats all.

Well, some could argue that by grinding gold you are indeed working directly towards items you like…

Hypothetically if, let’s say you wanted Dusk, they said, “ok to get Dusk you can run X dungeon and then at the end you will get 1-2 ‘Dusk tokens’. Collect 1000 Dusk tokens and you can trade them in for Dusk!”

Believe it or not if Anet did this then I bet a lot of people would be happy. “Oh man we can finally work toward something we want!” I can hear them exclaiming.

But quite honestly, in this scenario, you could swap the term Dusk tokens for gold coin and you would have the system we currently have.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

A question about GW2

in Guild Wars 2 Discussion

Posted by: Sirendor.1394

Sirendor.1394

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I would like to work directly towards items I might like. Not by grinding gold. Thats all.

Well, some could argue that by grinding gold you are indeed working directly towards items you like…

Hypothetically if, let’s say you wanted Dusk, they said, “ok to get Dusk you can run X dungeon and then at the end you will get 1-2 ‘Dusk tokens’. Collect 1000 Dusk tokens and you can trade them in for Dusk!”

Believe it or not if Anet did this then I bet a lot of people would be happy. “Oh man we can finally work toward something we want!” I can hear them exclaiming.

But quite honestly, in this scenario, you could swap the term Dusk tokens for gold coin and you would have the system we currently have.

Hahaha, except that:
a) those dusk tokens wouldn’t loose their worth, like gold does very fast (precursors in beginning of the game were 10 to 50 gold, now most are 300-800 gold)
b) there wouldn’t be a monopoly on precursors owned by a group of wealthy trading post flippers

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

A question about GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I would like to work directly towards items I might like. Not by grinding gold. Thats all.

Well, some could argue that by grinding gold you are indeed working directly towards items you like…

Hypothetically if, let’s say you wanted Dusk, they said, “ok to get Dusk you can run X dungeon and then at the end you will get 1-2 ‘Dusk tokens’. Collect 1000 Dusk tokens and you can trade them in for Dusk!”

Believe it or not if Anet did this then I bet a lot of people would be happy. “Oh man we can finally work toward something we want!” I can hear them exclaiming.

But quite honestly, in this scenario, you could swap the term Dusk tokens for gold coin and you would have the system we currently have.

Not quite. See if I were on another game…I would be doing certain dungeons, or fighting certain Boss mobs on the chance that said Item might drop. THAT leads to Immersion.

By having to " grind gold" this turns a game, into a Job. "I put in 8 hours farming gold…then I do it again, and save up..and I can then buy "Dusk""

That is NOT in any way the same as " I Know that so and so, carried that weapon in bla bla bla…. I Just need to be lucky enough to get it."

Maybe those that wish to keep saying " The game is fine" want to equate the two, but speaking for myself…. They aren’t.

What I find Intriguing is, even if we assume they are completely identical… why did Anet go with the " go farm for gold" model…Instead of the " do dungeon A until the weapon drops" model?

Maybe because the first … casual players can BUY “Dusk” for Gold they buy with gems? The second Dusk becomes an item that can only be obtained from simply playing the game?

Then again, if it can be Only obtained from playing the game… less people buy gems for cash, that they then trade for Gold I guess. So… there is that going for it.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I would like to work directly towards items I might like. Not by grinding gold. Thats all.

Well, some could argue that by grinding gold you are indeed working directly towards items you like…

Hypothetically if, let’s say you wanted Dusk, they said, “ok to get Dusk you can run X dungeon and then at the end you will get 1-2 ‘Dusk tokens’. Collect 1000 Dusk tokens and you can trade them in for Dusk!”

Believe it or not if Anet did this then I bet a lot of people would be happy. “Oh man we can finally work toward something we want!” I can hear them exclaiming.

But quite honestly, in this scenario, you could swap the term Dusk tokens for gold coin and you would have the system we currently have.

Hahaha, except that:
a) those dusk tokens wouldn’t loose their worth, like gold does very fast (precursors in beginning of the game were 10 to 50 gold, now most are 300-800 gold)
b) there wouldn’t be a monopoly on precursors owned by a group of wealthy trading post flippers

I will concede these points. Both of those are very true.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

A question about GW2

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

Not quite. See if I were on another game…I would be doing certain dungeons, or fighting certain Boss mobs on the chance that said Item might drop. THAT leads to Immersion.

By having to " grind gold" this turns a game, into a Job. "I put in 8 hours farming gold…then I do it again, and save up..and I can then buy "Dusk""

That is NOT in any way the same as " I Know that so and so, carried that weapon in bla bla bla…. I Just need to be lucky enough to get it."

Maybe those that wish to keep saying " The game is fine" want to equate the two, but speaking for myself…. They aren’t.

What I find Intriguing is, even if we assume they are completely identical… why did Anet go with the " go farm for gold" model…Instead of the " do dungeon A until the weapon drops" model?

Maybe because the first … casual players can BUY “Dusk” for Gold they buy with gems? The second Dusk becomes an item that can only be obtained from simply playing the game?

Then again, if it can be Only obtained from playing the game… less people buy gems for cash, that they then trade for Gold I guess. So… there is that going for it.

Good points, but I would say that having to do anything more than once will make it feel like a job. For example, you play a game that has loot drop from bosses based on a loot table (pretty standard). Obviously good items have lower %’s but at the very least you know it should drop at some point.

You run the dungeon the first day, drat didn’t get the item you wanted, alright, let me run it again, maybe the second time will be better. Drat, didn’t get the rare item I wanted the second time around, got some blue garbage like last time. Ok, now you’re a little frustrated, but whatever, let’s run it a third time. Drat, again no rare item that you wanted!

At this point I can assure you that any player would consider running that dungeon again as work. You aren’t playing it anymore because its fun or good content, you are strictly running it over and over and over to try and get an item drop. That’s no different than running dungeons over and over for gold to buy the item you wanted. At least in GW2 you can run different dungeons over and over instead of the same one over and over.

The point is, it’s work any way you look at it if you have to go out of your way to do some repetitive task to get an item, and different people have different tolerances for the type of work they want to do.

You know how many times I had to run Molten Core in Vanilla WoW to get the full T1 set for my priest? I have no idea because after 30+ runs I still didn’t have a full set, and by then T2 armor came out and everything up until then was a complete waste of my time.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

A question about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I would like to work directly towards items I might like. Not by grinding gold. Thats all.

Well, some could argue that by grinding gold you are indeed working directly towards items you like…

Hypothetically if, let’s say you wanted Dusk, they said, “ok to get Dusk you can run X dungeon and then at the end you will get 1-2 ‘Dusk tokens’. Collect 1000 Dusk tokens and you can trade them in for Dusk!”

Believe it or not if Anet did this then I bet a lot of people would be happy. “Oh man we can finally work toward something we want!” I can hear them exclaiming.

But quite honestly, in this scenario, you could swap the term Dusk tokens for gold coin and you would have the system we currently have.

And still it’s very different. In fact I also talk a lot about currency driven in stead of gold driven (to also take stuff like tokens into account).

When you use a currency (like gold) you slowly get up there. You slowly see that number rising and well that is boring as hell to me. Now if it drops (rng) on average it might require the same amount of kills (or whatever) however every time you do it you have the rush of ‘will it drop’. That is what makes it so much fun to work towards something directly. Another advantage is that you are not being driven towards whatever gets you the most gold because when done correctly, going directlly for an item is always the fastest while still having gold as an option. Tokens (and gold) is a nice side thing to get so while doing it you know you also get something to the side for sure. But the main goal you go for should not be based on a currency because that takes away much of the joy. It becomes to much like a job.

(edited by Devata.6589)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

Do it, you won’t regret it. I approached it with reservations after the severe disappointment suffered with this game over the last year. Wildstar’s what an MMO should be and is worth the $15 a month.

You do understand that you are basically supporting the same company.

And so the game will likely have or get similar money grabbing tactics. In fact the 15 dollar a month might be exactly that. And if your willing to pay the 15 dollar you might just as well start playing WoW as that game proven itself by being successful for 10 years now.

  • raises her hand sheepishly, as she rides around on her two person rocket.*

All kidding aside. I am not going to leave gw2 just yet. I am not on playing it, since it’s rewards are all in parts of the game I am not too thrilled about. The manifesto said play how I want, if i go chasing the gold Like a skinner box lab rat…I am not Playing the way I want.

As long as playing the game the way i want is nowhere near as profiteable as farming dungeon runs… I prefer to monitor the Forums for changes… and play… something else.

But the last thing I will do, is give more money to NCSoft.

So whether Wildstar looks good or not, I am giving that a pass.

I think people need to cool it on the “omg if it isn’t satisfying me 100% then I’m not able to play how I want, Anet you lied!” thing. If you want to just do PvP, go for it. You want to mindlessly grind mobs in PvE, go for it, you want to just do crafting and JPs, sure no one’s stopping you, you want to RP, run some dungeons, do some WvW, stand in a circle dancing, whatever, by all means go and do it you can play any way you want! Oh, you want to do any of those things but also make good money doing it? Well, that’s a completely different issue. Not a “play how I want” issue.

I would like to work directly towards items I might like. Not by grinding gold. Thats all.

Well, some could argue that by grinding gold you are indeed working directly towards items you like…

Hypothetically if, let’s say you wanted Dusk, they said, “ok to get Dusk you can run X dungeon and then at the end you will get 1-2 ‘Dusk tokens’. Collect 1000 Dusk tokens and you can trade them in for Dusk!”

Believe it or not if Anet did this then I bet a lot of people would be happy. “Oh man we can finally work toward something we want!” I can hear them exclaiming.

But quite honestly, in this scenario, you could swap the term Dusk tokens for gold coin and you would have the system we currently have.

And still it’s very different. In fact I also talk a lot about currency driven in stead of gold driven (to also take stuff like tokens into account).

When you use a currency (like gold) you slowly get up there. You slowly see that number rising and well thats is boring as hell to me. Now if it drops (rng) on average it might require the same amount of kills (or whatever) however every time you do it you have the rush of ‘will it drop’. That is what makes it so much fun to work towards something directly. Another advantage is that you are not being driven towards whatever gets you the most gold because when done correctly, going directlly for an item is always the fastest while still having gold as an options. Tokens (and gold) is a nice side thing to get so while doing it you know you also get something to the side for sure. But the main goal you go for should not be based on a currency because that takes away much of the joy. It becomes to much like a job.

Could not have said it better.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

A question about GW2

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Posted by: Devata.6589

Devata.6589

Not quite. See if I were on another game…I would be doing certain dungeons, or fighting certain Boss mobs on the chance that said Item might drop. THAT leads to Immersion.

By having to " grind gold" this turns a game, into a Job. "I put in 8 hours farming gold…then I do it again, and save up..and I can then buy "Dusk""

That is NOT in any way the same as " I Know that so and so, carried that weapon in bla bla bla…. I Just need to be lucky enough to get it."

Maybe those that wish to keep saying " The game is fine" want to equate the two, but speaking for myself…. They aren’t.

What I find Intriguing is, even if we assume they are completely identical… why did Anet go with the " go farm for gold" model…Instead of the " do dungeon A until the weapon drops" model?

Maybe because the first … casual players can BUY “Dusk” for Gold they buy with gems? The second Dusk becomes an item that can only be obtained from simply playing the game?

Then again, if it can be Only obtained from playing the game… less people buy gems for cash, that they then trade for Gold I guess. So… there is that going for it.

Good points, but I would say that having to do anything more than once will make it feel like a job. For example, you play a game that has loot drop from bosses based on a loot table (pretty standard). Obviously good items have lower %’s but at the very least you know it should drop at some point.

You run the dungeon the first day, drat didn’t get the item you wanted, alright, let me run it again, maybe the second time will be better. Drat, didn’t get the rare item I wanted the second time around, got some blue garbage like last time. Ok, now you’re a little frustrated, but whatever, let’s run it a third time. Drat, again no rare item that you wanted!

At this point I can assure you that any player would consider running that dungeon again as work. You aren’t playing it anymore because its fun or good content, you are strictly running it over and over and over to try and get an item drop. That’s no different than running dungeons over and over for gold to buy the item you wanted. At least in GW2 you can run different dungeons over and over instead of the same one over and over.

The point is, it’s work any way you look at it if you have to go out of your way to do some repetitive task to get an item, and different people have different tolerances for the type of work they want to do.

You know how many times I had to run Molten Core in Vanilla WoW to get the full T1 set for my priest? I have no idea because after 30+ runs I still didn’t have a full set, and by then T2 armor came out and everything up until then was a complete waste of my time.

Well you can make up any possible way it could work our for players. I can simply say how it actually works for me. How I factually prefer item drops over gold / currency grind. (and with me many more)
The same content stays fun for a long time because every time there is the rush of “it might drop!”

And yes an item might not drop a lot of times and then you might not feel like doing it again anymore, luckily there are always multiple things I like to have so then I move to another item that requires other content (like another dungeon maybe or completely other content). With the gold-grind the alternative to grinding gold is uhhm well grinding gold.. maybe grinding gold in another but less productive manner? Never the rush of “it might drop”. Not going into the world to collect the goods you need to make the cool item that you also had to go into the world for to get the recipe. That is exploring and playing an MMO to me. No, grind gold, buy your stuff.

(edited by Devata.6589)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

In many ways, when you "Do dungeons for a chance at " Dusk" dropping… " for me that has the feel of working for something you enjoy. Yes, Gold also drops, and yes, you can use that gold for other things, but the thing drawing you Into that dungeon is the chance of " Dusk" dropping.

The way it is in gw2. I am doing a dungeon for the gold, Like working at a job I did not exactly dream about. A job that is a good job with a good salary, and good benefits, I do it for the cash. But deep down it’s NOT because i LOVE the Job… it doesn’t give me a chance at " Dusk" it just gives me the gold to eventually buy it.

For me…. The second model is too much Like a job. I don’t Log into an MMO to work, that’s what work is for.

For me…. The First model… is a game. The second, is just another job.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Sages.3496

Sages.3496

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

(edited by Sages.3496)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Lol you are only confirming the complains by talking about “ways to get gold”. The complains are about that everything is abased around gold.

And I complain about a few issue (cash-shop focus being the biggest one and it seems very much related to gold-driven nature of the game what I also complain about) for over a year now. So not really like every patch I complain about something new.
Besides making the temporary content permanent is a good step. One of those other conserns I did complain about. Good thing people did.

But I did suggest they do the episode sales a little different and I did complain about the guild being all split up because of the mega-server. Because you know that is factually what happened. So sometimes a new patch does trigger a new complain. You got me there.

(edited by Devata.6589)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Sages.3496

Sages.3496

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Lol you are only confirming the complains by talking about “ways to get gold”. The complains are about that everything is abased around gold.

And I complain about a few issue (cash-shop focus being the biggest one and it seems very much related to gold-driven nature of the game what I also complain about) for over a year now. So not really like every patch I complain about something new.
Besides making the temporary content permanent is a good step. One of those other conserns I did complain about. Good thing people did.

But I did suggest they do the episode sales a little different and I did complain about the guild being all split up because of the mega-server. Because you know that is factually what happened. So sometimes a new patch does trigger a new complain. You got em there.

  1. i dont care everything is based around gold, honestly that’s partially a way to keep players in game if they want to get anything done. #2 i was explaining that it isnt impossible to get gold as a post at the first page had said. and #3 Every patch has it’s own amount of player’s whining over the changes it brought or if it didnt bring any noticeable changes at all. ((which im guilty of at one point or another.)).

(edited by Sages.3496)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Lol you are only confirming the complains by talking about “ways to get gold”. The complains are about that everything is abased around gold.

And I complain about a few issue (cash-shop focus being the biggest one and it seems very much related to gold-driven nature of the game what I also complain about) for over a year now. So not really like every patch I complain about something new.
Besides making the temporary content permanent is a good step. One of those other conserns I did complain about. Good thing people did.

But I did suggest they do the episode sales a little different and I did complain about the guild being all split up because of the mega-server. Because you know that is factually what happened. So sometimes a new patch does trigger a new complain. You got em there.

  1. i dont care everything is based around gold, honestly that’s partially a way to keep players in game if they want to get anything done. #2 i was explaining that it isnt impossible to get gold as a post at the first page had said. and #3 Every patch has it’s own amount of player’s whining over the changes it brought ((which im guilty of at one point or another.)).

You don’t, other people do, so those other people do complain about that. And yet some other people might not even know why they find the game boring but do find it boring while the reason might very well be the gold-grind. I also don’t see how it is keeping people playing while other options would not.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Sages.3496

Sages.3496

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Lol you are only confirming the complains by talking about “ways to get gold”. The complains are about that everything is abased around gold.

And I complain about a few issue (cash-shop focus being the biggest one and it seems very much related to gold-driven nature of the game what I also complain about) for over a year now. So not really like every patch I complain about something new.
Besides making the temporary content permanent is a good step. One of those other conserns I did complain about. Good thing people did.

But I did suggest they do the episode sales a little different and I did complain about the guild being all split up because of the mega-server. Because you know that is factually what happened. So sometimes a new patch does trigger a new complain. You got em there.

  1. i dont care everything is based around gold, honestly that’s partially a way to keep players in game if they want to get anything done. #2 i was explaining that it isnt impossible to get gold as a post at the first page had said. and #3 Every patch has it’s own amount of player’s whining over the changes it brought ((which im guilty of at one point or another.)).

You don’t, other people do, so those other people do complain about that. And yet some other people might not even know why they find the game boring but do find it boring while the reason might very well be the gold-grind. I also don’t see how it is keeping people playing while other options would not.

7.7k hours in gw2 since the launch, i guess my view’s on the game will remain intact despite what other people say is “Wrong” with gw2.

A question about GW2

in Guild Wars 2 Discussion

Posted by: grifflyman.8102

grifflyman.8102

If they don’t make major changes to WvW in another year I can see most WvW players moving to another game….

A question about GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Maybe you should read the entire thread next time?

MY issue is Not that earning Gold is hard. MY issue is, I cannot camp for the materials I wish to acquire to level up My trade skills, Unless I want to farm for gold, and spend the gold at the TP, to BUY the components I need… for My tradeskills.

I understand that for many of the players here, that are content with the state of the game…the situation is exactly the same.

As I explained In a post above. In terms of immersion, I feel More connected to a world in which I can find a camp of mobs that drop what i want..I stake them out, I avoid wandering patrols…I solo the camp..to farm for the parts I need. THIS feels Like " Playing the game my way." as Anet’s manifesto assured I would be able to do.

Me..going into a dungeon, to then grind out gold… to then use On the tp, to buy the components I need… may be an efficient way for people that like dungeons, or even for people willing to accept Anet’s complete abandonment of their manifesto just to " get along" .." hey, Anet said it was hard, let’s feel bad for the devs"

As far as I am concerned…I can “play the game my way” here. or … I can play another game my way… while monitoring the forums.

So I Monitor the forums.

If you dislike reading my posts, you can ignore them, won’t hurt my feelings any.

PS: My complaint was never that the QD train as gone. I am happy it’s gone a Lot of toxicity was associated with that train that new players did not need to be exposed to.

My complaint is Mostly about Diminishing Returns.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Dorian Ordenda.1398

Dorian Ordenda.1398

No. They’re not. They are doing many positive things in the game for the players. I am looking forward to Season 2. Sure, it won’t be perfect and there are those who will whine and complain, but I’m sure it will be fun. Don’t be so down on Anet. They have given us a wonderful game! And it’s lose, not loose.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Im Mudbone.1437

Im Mudbone.1437

No. They’re not. They are doing many positive things in the game for the players. I am looking forward to Season 2. Sure, it won’t be perfect and there are those who will whine and complain, but I’m sure it will be fun. Don’t be so down on Anet. They have given us a wonderful game! And it’s lose, not loose.

loosey goosey

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

A question about GW2

in Guild Wars 2 Discussion

Posted by: Sages.3496

Sages.3496

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Maybe you should read the entire thread next time?

MY issue is Not that earning Gold is hard. MY issue is, I cannot camp for the materials I wish to acquire to level up My trade skills, Unless I want to farm for gold, and spend the gold at the TP, to BUY the components I need… for My tradeskills.

I understand that for many of the players here, that are content with the state of the game…the situation is exactly the same.

As I explained In a post above. In terms of immersion, I feel More connected to a world in which I can find a camp of mobs that drop what i want..I stake them out, I avoid wandering patrols…I solo the camp..to farm for the parts I need. THIS feels Like " Playing the game my way." as Anet’s manifesto assured I would be able to do.

Me..going into a dungeon, to then grind out gold… to then use On the tp, to buy the components I need… may be an efficient way for people that like dungeons, or even for people willing to accept Anet’s complete abandonment of their manifesto just to " get along" .." hey, Anet said it was hard, let’s feel bad for the devs"

As far as I am concerned…I can “play the game my way” here. or … I can play another game my way… while monitoring the forums.

So I Monitor the forums.

If you dislike reading my posts, you can ignore them, won’t hurt my feelings any.

PS: My complaint was never that the QD train as gone. I am happy it’s gone a Lot of toxicity was associated with that train that new players did not need to be exposed to.

My complaint is Mostly about Diminishing Returns.

Another complaint to add to the ever growing pile of them that i realy dont care about, if you want material’s so bad dont rely on the train’s anymore or events. actualy go farm them like the rest of us as you are nothing special. the reality is, GW2 is what the players make it by buying it and not paying for gem’s all that much. but i will continue to enjoy every aspect of the game until there is nothing left to do.

(edited by Sages.3496)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Maybe you should read the entire thread next time?

MY issue is Not that earning Gold is hard. MY issue is, I cannot camp for the materials I wish to acquire to level up My trade skills, Unless I want to farm for gold, and spend the gold at the TP, to BUY the components I need… for My tradeskills.

I understand that for many of the players here, that are content with the state of the game…the situation is exactly the same.

As I explained In a post above. In terms of immersion, I feel More connected to a world in which I can find a camp of mobs that drop what i want..I stake them out, I avoid wandering patrols…I solo the camp..to farm for the parts I need. THIS feels Like " Playing the game my way." as Anet’s manifesto assured I would be able to do.

Me..going into a dungeon, to then grind out gold… to then use On the tp, to buy the components I need… may be an efficient way for people that like dungeons, or even for people willing to accept Anet’s complete abandonment of their manifesto just to " get along" .." hey, Anet said it was hard, let’s feel bad for the devs"

As far as I am concerned…I can “play the game my way” here. or … I can play another game my way… while monitoring the forums.

So I Monitor the forums.

If you dislike reading my posts, you can ignore them, won’t hurt my feelings any.

PS: My complaint was never that the QD train as gone. I am happy it’s gone a Lot of toxicity was associated with that train that new players did not need to be exposed to.

My complaint is Mostly about Diminishing Returns.

Another complaint to add to the ever growing pile of them that i realy dont care about, if you want material’s so bad dont rely on the train’s anymore or events. actualy go farm them like the rest of us as you are nothing special. the reality is, GW2 is what the players make it by buying it and not paying for gem’s all that much. but i will continue to enjoy every aspect of the game until there is nothing left to do.

Just gonna put this here since you missed it the first time.

PS: My complaint was never that the QD train as gone. I am happy it’s gone a Lot of toxicity was associated with that train that new players did not need to be exposed to.

My complaint is Mostly about Diminishing Returns.

See there is no way you could have missed that since it’s in the Post you quoted, and you read every sentence before you replied right? I mean, to Put your responce to MY post…. telling me not to rely On the QD train, when I said I did Not Like the QD train would only make it look as if you did nothing more than skim my post. That isn’t what you did right?

PS: If you do not care about the complaint, why reply to it? Let someone else reply to it, that cares to have a meaningful discussion about the issues brought up.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

A question about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Maybe you should read the entire thread next time?

MY issue is Not that earning Gold is hard. MY issue is, I cannot camp for the materials I wish to acquire to level up My trade skills, Unless I want to farm for gold, and spend the gold at the TP, to BUY the components I need… for My tradeskills.

I understand that for many of the players here, that are content with the state of the game…the situation is exactly the same.

As I explained In a post above. In terms of immersion, I feel More connected to a world in which I can find a camp of mobs that drop what i want..I stake them out, I avoid wandering patrols…I solo the camp..to farm for the parts I need. THIS feels Like " Playing the game my way." as Anet’s manifesto assured I would be able to do.

Me..going into a dungeon, to then grind out gold… to then use On the tp, to buy the components I need… may be an efficient way for people that like dungeons, or even for people willing to accept Anet’s complete abandonment of their manifesto just to " get along" .." hey, Anet said it was hard, let’s feel bad for the devs"

As far as I am concerned…I can “play the game my way” here. or … I can play another game my way… while monitoring the forums.

So I Monitor the forums.

If you dislike reading my posts, you can ignore them, won’t hurt my feelings any.

PS: My complaint was never that the QD train as gone. I am happy it’s gone a Lot of toxicity was associated with that train that new players did not need to be exposed to.

My complaint is Mostly about Diminishing Returns.

Another complaint to add to the ever growing pile of them that i realy dont care about, if you want material’s so bad dont rely on the train’s anymore or events. actualy go farm them like the rest of us as you are nothing special. the reality is, GW2 is what the players make it by buying it and not paying for gem’s all that much. but i will continue to enjoy every aspect of the game until there is nothing left to do.

The point was that (some) people want to farm the mats them-self but that that is not possible for many mats (same for many other items).

And the game is what it is more likely because people DO spend money on gems. That is the whole problem. That helps the focus on the cash-shop what is the reason for most of these problems (like ’ rewards’ in the cash-shop and the gold-grind). Buying gems is what helped to destroy this game, it does not help to improve it. I have no problem paying money. It’s a B2P game so let me buy the game, so release expansions. No stupid cash-shop. If I liked a cash-shop to be involved so much I would play one of the many F2P games out there.

(edited by Devata.6589)

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Posted by: Nerelith.7360

Nerelith.7360

if i am to be honest here, None of this even matter’s anymore. Anet doing these updates is a good thing. Nerfing the train allowed for newer player’s to enjoy themselves out in queens dale without being kittened at constantly by people in the train if they killed a champ. so im happy to see Anet finally stepping up to do something like this HUGE PROPS TO THEM FOR IT! also there are alot of way’s to make gold still, using the trading post to your advantage is a good way, and doing dungeons is also another one. The changes to the dungeon’s like the spider in AC spreading out all her aoe’s even if stacked makes it so you have to fight her the way anet originally intended, once again. Anet did a great job in finally fixing the exploit’s of others. so all this kittening and complaining, im personally laughing at considering this update changed alot for the better, all you people do is find something to complain about every patch instead of playing the game.

Maybe you should read the entire thread next time?

MY issue is Not that earning Gold is hard. MY issue is, I cannot camp for the materials I wish to acquire to level up My trade skills, Unless I want to farm for gold, and spend the gold at the TP, to BUY the components I need… for My tradeskills.

I understand that for many of the players here, that are content with the state of the game…the situation is exactly the same.

As I explained In a post above. In terms of immersion, I feel More connected to a world in which I can find a camp of mobs that drop what i want..I stake them out, I avoid wandering patrols…I solo the camp..to farm for the parts I need. THIS feels Like " Playing the game my way." as Anet’s manifesto assured I would be able to do.

Me..going into a dungeon, to then grind out gold… to then use On the tp, to buy the components I need… may be an efficient way for people that like dungeons, or even for people willing to accept Anet’s complete abandonment of their manifesto just to " get along" .." hey, Anet said it was hard, let’s feel bad for the devs"

As far as I am concerned…I can “play the game my way” here. or … I can play another game my way… while monitoring the forums.

So I Monitor the forums.

If you dislike reading my posts, you can ignore them, won’t hurt my feelings any.

PS: My complaint was never that the QD train as gone. I am happy it’s gone a Lot of toxicity was associated with that train that new players did not need to be exposed to.

My complaint is Mostly about Diminishing Returns.

Another complaint to add to the ever growing pile of them that i realy dont care about, if you want material’s so bad dont rely on the train’s anymore or events. actualy go farm them like the rest of us as you are nothing special. the reality is, GW2 is what the players make it by buying it and not paying for gem’s all that much. but i will continue to enjoy every aspect of the game until there is nothing left to do.

The point was that (some) people want to farm the mats them-self but that that is not possible for many mats (same for many other items).

And the game is what it is more likely what it is because people DO spend money on gems. That is the whole problem. That helps the focus on the cash-shop what is the reason for most of these problems (like ’ rewards’ in the cash-shop and the gold-grind). Buying gems is what helped to destroy this game, it does not help to improve it. I have no problem paying money. It’s a B2P game so let me buy the game so release expansions. No stupid cash-shop. If I liked a cash-shop to be involved so much I would I would play one of the many F2P games out there.

I have stopped buying gems completely, as i saw more and more of the game becoming more TP centered, and Monetized.

I refuse to put another dollar into Gw2 until they release an expansion.

I also refuse to Play any NCSoft game, so Wildstar is also gonna get a pass from me.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

A question about GW2

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Posted by: Beldin.5498

Beldin.5498

I think you are completely misunderstanding me. I Like to farm for the drops I need to level up my profession skills…Just as ONE example.

I Like knowing " Mobs A, B and C…In area X… drop ancient bone, I need ancient bone to make Item Y." And go there, and spend a few Hours Just… avoiding patrols, as I solo farm for ancient bones to level up My skills yes… but also, for the sheer enjoyment of managing the camp alone.

It is tied together. It is Not Just " the pure enjoyment of soloing the camp"…. it’s also the REWARD, of getting the ancient Bones to drop….

It’s NOT JUST Not being able to gold farm… yes that is also an issue for me, at least not being able to do so consistently, and repeatedly.

Diminishing Returns is chasing me off this game.

I wonder when people will finally notice that DR does not exist on crafting mats.

I have farmed many many hours Arctodus in Frostgorge, and even noticed how many T6 mats i got every 30 minutes, and even after 10 hours the drops were more or less the same.

DR only affects drops of weapons, armor and this kind of crap that in the end is not that important if you farm for T6 mats.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Nerelith.7360

Nerelith.7360

I think you are completely misunderstanding me. I Like to farm for the drops I need to level up my profession skills…Just as ONE example.

I Like knowing " Mobs A, B and C…In area X… drop ancient bone, I need ancient bone to make Item Y." And go there, and spend a few Hours Just… avoiding patrols, as I solo farm for ancient bones to level up My skills yes… but also, for the sheer enjoyment of managing the camp alone.

It is tied together. It is Not Just " the pure enjoyment of soloing the camp"…. it’s also the REWARD, of getting the ancient Bones to drop….

It’s NOT JUST Not being able to gold farm… yes that is also an issue for me, at least not being able to do so consistently, and repeatedly.

Diminishing Returns is chasing me off this game.

I wonder when people will finally notice that DR does not exist on crafting mats.

I have farmed many many hours Arctodus in Frostgorge, and even noticed how many T6 mats i got every 30 minutes, and even after 10 hours the drops were more or less the same.

DR only affects drops of weapons, armor and this kind of crap that in the end is not that important if you farm for T6 mats.

The the drop rate on ancient Bone is ridiculously low. The first Hour I got 10… the second….2… the 3rd … zero… the 4th ….1….

I needed over 100…

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Draknar.5748

Draknar.5748

These are all good points, I have to admit. The only appeal to me with the old system of dungeons (loot tables) is the gambling rush you get, like playing scratch-offs. But let me tell you, the lows are there just as much as the highs when you don’t get the item you wanted for the umpteenth time. In GW2 you don’t have highs or lows, you just have the dungeon. You know what you’re getting out of it so there are no surprises.

Whether that’s a good or bad thing is hard to decide.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

A question about GW2

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Posted by: Beldin.5498

Beldin.5498

The the drop rate on ancient Bone is ridiculously low. The first Hour I got 10… the second….2… the 3rd … zero… the 4th ….1….

I needed over 100…

If you farm the Icebrood where long time ago people were farming for Corrupted Lodestones .. we suspected that the droprate of those mobs has been nerfed when lodestones were worth 1g70s or whatever, and getting lodestones AND T6 mats was much more than you could earn elsewhere at that time (beside speedrunning CoF)

Else however its simply RNG .. when i farm Arctodus it differs mostly between 2 to 12 T6 mats in 30 minutes .. and i really have farmed them a lot and also sometimes for 8+ hours.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Randall.6850

Randall.6850

Jorno, the problem was never the QD train exclusively, it’s training and zerg-farming in general regardless of what map it happens on.

What happened in Queensdale was a special case but this type of play has been deincentivized game-wide a long time ago. Unfortunately, it has been nearly completely ineffective. It slows it down for a little bit but once people get used to the reduced drop rates and the reduced xp/karma rewards they just go right back to it… and complain about the nerfs.

Penitent/Shelter’s Gate in Orr was a good early example of why zerg-farming is bad for the game. When this whole mess got started this is all anyone was doing. The majority of players were loitering around these two areas waiting for the defense events to start, nothing else was getting done and the temples were almost totally ignored.

Even now on that map there are certain players that will harass and insult other players for doing certain events (events that Arenanet put there to be done), like Jofast’s camp defense or ANY temple defense, that they don’t want them to do because the event that follows the failure gives better drops.

Nobody cares about fun anymore. Guild wars 2 has become a mindless zerg filled with people that want as much as they can get as fast as they can get it, even if that includes raiding the starter maps and causing the destruction of the lowest level champs in the game. Champs that, in reality, were being killed mostly by people that had absolutely no business killing on those map in the 1st place.

Arenanet has a lot of work to do to fix the direction that this game has been heading in for a long time now, but they should have seen a lot of it coming. The game is designed in a way that requires the players to exercise restraint and police their own activity, which obviously isn’t going to happen based on the type of people that make up a large portion it’s population.

Arenanet let it get out of hand, probably due to fear of driving off even more players from an already shrinking community, and now they have to treat some players like little children and take away their toys because they refuse to play with them the way they were intended.