Mesmer/Engineer
Ability queue, can we disable it?
Mesmer/Engineer
Hold alt and left click the skill. I think that’s what your referring to?
I’ve had this same problem forever Cele. It sucks hard. S/p Thief and you get knocked back and stand up only to instantly launch into a Pistolwhip at the air. “Well, there went half of my initiative…” They really need to make this an option. As of yet, no there is no option to turn this off. The only workaround I’ve found that offers any consistent relief, without wasting dodges, is to deselect your target any time you are knocked back/down, etc.
No, he’s not referring to ‘autoattacking’. He’s referring to ‘skill queues’ like he said. The game will record a second input during a skill animation and fire the next queued skill after the first animation is over as long as there wasn’t a proper interrupt. This can be a HUGE pita sometimes. For instance, you start your might stacking rotation with your Ele in the middle of a fight. You get knocked back after casting Ring of Fire. Upon standing you launch into your last blast outside of the fire field (and/or are probably in the wrong Attunement by this time anyway) so the whole combo is resolved and you wasted 2-3 skills.
What he means is this:
Your using an ability with a fair cast time, during this time you use another ability. As soon as the first skill is done, the second one will begin automatically.
And I don’t know of anyway to disable it, but I also have never really checked.
Tman is correct, that’s the exact problem.
Bummer they haven’t got a option for it yet. It’s really frustrating. I was hoping in my absence that they had come up with a fix ;(
Mesmer/Engineer
Only thing I could suggest is just not queuing up your skills. If you feel it’s a problem, go a bit slower in the skills you activate.
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