About the new rock added to Sanctum Sprint...

About the new rock added to Sanctum Sprint...

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Posted by: Shayne Hawke.9160

Shayne Hawke.9160

I know what you were trying to do when you put that rock at the finish line, but I don’t think you understand how effective that method actually ends up being.

Besides, there are stronger methods to break the arena than that one.

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Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633

About the new rock added to Sanctum Sprint...

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Posted by: Lothirieth.3408

Lothirieth.3408

That second video. Impressive. :P

About the new rock added to Sanctum Sprint...

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Posted by: Shayne Hawke.9160

Shayne Hawke.9160

Thanks, I’ve been putting a lot of work into figuring out what the quickest finish would be like, and I think I really hit the mark on that one. The new rock in the way will cost a couple seconds now, but the rest of it still stands.

Next time the arena comes around, I might try to improve on my 100% time.

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Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633

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Posted by: Sinbold.8723

Sinbold.8723

Holey Moley, Shayne! That 2nd video is IMPRESSIVE! I wonder how long it will take them to nerf your method?

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Posted by: Ayrilana.1396

Ayrilana.1396

Holey Moley, Shayne! That 2nd video is IMPRESSIVE! I wonder how long it will take them to nerf your method?

The time it takes to add another rock.

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Posted by: Shayne Hawke.9160

Shayne Hawke.9160

Holey Moley, Shayne! That 2nd video is IMPRESSIVE! I wonder how long it will take them to nerf your method?

The time it takes to add another rock.

It won’t be so bad if they just get rid of the backdoor into the finish line by adding more rocks. I’m sure that if they force me to go around the whole spiral, I’ll figure out what the fastest way of doing it is.

The skip route I use in the second video is a combination of shortcuts, all of which would need an obstacle put in their paths to render each one impossible. Not every shortcut possible in the arena is shown in that video. I’ve got other videos that demonstrate other, slower tricks.

In any case, skipping any checkpoint in the arena means forfeiting the prize at the end, so there’s little reason to do it. The reason why they tried to stop the one near the finish line is because it doesn’t skip any checkpoint.

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Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633

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Posted by: Doggie.3184

Doggie.3184

Wow, so Ninja. ;o

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

About the new rock added to Sanctum Sprint...

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Posted by: Shayne Hawke.9160

Shayne Hawke.9160

Bump for the late night eyes.

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Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633

About the new rock added to Sanctum Sprint...

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Posted by: Shayne Hawke.9160

Shayne Hawke.9160

Bump for the morning.

Let me say that, at the very least, this is a sign that the devs are paying some attention to Sanctum Sprint. It’s possible that they’d like to do something more with it in the future, like if the Bazaar was coming back this summer. However, given how effective this rock was at fixing whatever problem they perceived this to be, I’m not getting my hopes up for any incredible things happening with the arena down the line.

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Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633

About the new rock added to Sanctum Sprint...

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Posted by: Shayne Hawke.9160

Shayne Hawke.9160

Last bump. Sanctum Sprint is the current activity in the rotation, so give yourself a chance to go in and make yourself familiar with the new shortcut.

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Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633

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Posted by: blakdoxa.7520

blakdoxa.7520

Let me help you out here!
I might actually get back into it again.
It was the only activity I really liked!

Devona’s Rest

About the new rock added to Sanctum Sprint...

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Posted by: Malchior.5042

Malchior.5042

Bravo Shayne!

I posted in the youtube comments of your most recent submission. Sanctum Sprint has also been one of my most favorite activities of all time. Basically, just the Aspect skills in general are incredibly fun to use.

Malchior Devenholm | Proud member of Zealots of Shiverpeak [ZoS] | Northern Shiverpeaks

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Posted by: Terok.7315

Terok.7315

Nerf Rangers!! :P

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: Electro.4173

Electro.4173

I’m glad they’re trying to fix it. They just need to fix it a bit better, heh.

I hope they also fix the music while they’re at it. Every time I do Sprint any more, the actual Sanctum Sprint music track cuts out halfway through and the normal area music starts playing, and that music just doesn’t fit the race very well at all.

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Posted by: Coldtart.4785

Coldtart.4785

Besides reminding me of all the great and wonderful sequence breaks we could do in Metroid Prime that second video impresses me far more than any dungeon speedrun ever will.

About the new rock added to Sanctum Sprint...

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Posted by: Shayne Hawke.9160

Shayne Hawke.9160

I’m glad they’re trying to fix it. They just need to fix it a bit better, heh.

I hope they also fix the music while they’re at it. Every time I do Sprint any more, the actual Sanctum Sprint music track cuts out halfway through and the normal area music starts playing, and that music just doesn’t fit the race very well at all.

I can think of several improvements that could be made to or problems they could fix in the arena. What’s interesting to me is that this was the one thing they chose to do something with, instead of wait times, practice mode, or power-ups 5 and 0. Stuff they might get around to in the future, but don’t count on it.

The music cuts out because the song isn’t long enough. It’s barely over two-and-a-half minutes long, whereas my fastest time through the course has been just barely under two minutes and 40 seconds. I don’t think the song should repeat, but maybe the next tracks played should be selected from the combat tracks that drive a stronger beat, rather than tracks used in general world exploration.

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Activities are dead.
Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633