Activities are dead.
Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633
I know what you were trying to do when you put that rock at the finish line, but I don’t think you understand how effective that method actually ends up being.
Besides, there are stronger methods to break the arena than that one.
That second video. Impressive. :P
Thanks, I’ve been putting a lot of work into figuring out what the quickest finish would be like, and I think I really hit the mark on that one. The new rock in the way will cost a couple seconds now, but the rest of it still stands.
Next time the arena comes around, I might try to improve on my 100% time.
Holey Moley, Shayne! That 2nd video is IMPRESSIVE! I wonder how long it will take them to nerf your method?
Holey Moley, Shayne! That 2nd video is IMPRESSIVE! I wonder how long it will take them to nerf your method?
The time it takes to add another rock.
Holey Moley, Shayne! That 2nd video is IMPRESSIVE! I wonder how long it will take them to nerf your method?
The time it takes to add another rock.
It won’t be so bad if they just get rid of the backdoor into the finish line by adding more rocks. I’m sure that if they force me to go around the whole spiral, I’ll figure out what the fastest way of doing it is.
The skip route I use in the second video is a combination of shortcuts, all of which would need an obstacle put in their paths to render each one impossible. Not every shortcut possible in the arena is shown in that video. I’ve got other videos that demonstrate other, slower tricks.
In any case, skipping any checkpoint in the arena means forfeiting the prize at the end, so there’s little reason to do it. The reason why they tried to stop the one near the finish line is because it doesn’t skip any checkpoint.
Wow, so Ninja. ;o
Bump for the late night eyes.
Bump for the morning.
Let me say that, at the very least, this is a sign that the devs are paying some attention to Sanctum Sprint. It’s possible that they’d like to do something more with it in the future, like if the Bazaar was coming back this summer. However, given how effective this rock was at fixing whatever problem they perceived this to be, I’m not getting my hopes up for any incredible things happening with the arena down the line.
Last bump. Sanctum Sprint is the current activity in the rotation, so give yourself a chance to go in and make yourself familiar with the new shortcut.
Let me help you out here!
I might actually get back into it again.
It was the only activity I really liked!
Bravo Shayne!
I posted in the youtube comments of your most recent submission. Sanctum Sprint has also been one of my most favorite activities of all time. Basically, just the Aspect skills in general are incredibly fun to use.
Nerf Rangers!! :P
I’m glad they’re trying to fix it. They just need to fix it a bit better, heh.
I hope they also fix the music while they’re at it. Every time I do Sprint any more, the actual Sanctum Sprint music track cuts out halfway through and the normal area music starts playing, and that music just doesn’t fit the race very well at all.
Besides reminding me of all the great and wonderful sequence breaks we could do in Metroid Prime that second video impresses me far more than any dungeon speedrun ever will.
I’m glad they’re trying to fix it. They just need to fix it a bit better, heh.
I hope they also fix the music while they’re at it. Every time I do Sprint any more, the actual Sanctum Sprint music track cuts out halfway through and the normal area music starts playing, and that music just doesn’t fit the race very well at all.
I can think of several improvements that could be made to or problems they could fix in the arena. What’s interesting to me is that this was the one thing they chose to do something with, instead of wait times, practice mode, or power-ups 5 and 0. Stuff they might get around to in the future, but don’t count on it.
The music cuts out because the song isn’t long enough. It’s barely over two-and-a-half minutes long, whereas my fastest time through the course has been just barely under two minutes and 40 seconds. I don’t think the song should repeat, but maybe the next tracks played should be selected from the combat tracks that drive a stronger beat, rather than tracks used in general world exploration.
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