Account Bound vs. Soulbound discussion

Account Bound vs. Soulbound discussion

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Posted by: Lexandro.1456

Lexandro.1456

Soulbound/Account bound I get for unique rewards gear, especially with so many hackers that used to compromise accounts and sell all the top end gear from to make a profit. Some things though dont make sense, I mean exotic rings/amulets for instance. Account bound, sure stops it from getting out of hand with thousands of them around and stops it getting traded. But soulbound? Why cant my alt who could really use that ring or amulet not be able to to so?

Sure on ascended stuff I get it, its top end gear in the game and needs to be restricted or else theres millions of them on sale right away.

Its like at times the developers get a kind of dual identity crisis and on one hand make it easy for you to get one, so everyone can get one. But on the other hand, want to force you to do it over and over again for each alt, rather than share between alts.

Account Bound vs. Soulbound discussion

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Posted by: ThiBash.5634

ThiBash.5634

For the siege blueprints, I can answer your question. They’re soulbound because there’s some coding issues with making them account bound, or even unbound. It has something to do with the way they work and how they can be pikced up. Anet has no ETA on when they’ll be able to fix it, but if they could, the plans would be unbound.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Account Bound vs. Soulbound discussion

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Posted by: bcd.4352

bcd.4352

Why does it matter if our siege blueprints are shared between characters?

This!

And Mystic Kits, and Back Armor that can’t be salvaged/mystic forged.

There’s so much silly stuff in this game.

Account Bound vs. Soulbound discussion

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Posted by: Tyrion.4173

Tyrion.4173

-Dyes are not bound, but when used only one character unlocks it. (Why make us get hundreds of dyes for each character instead of sharing them between all characters?)

This was due to some marketing thing. Apparently, during beta, dye use to be unlocked on every character, regardless of which one you learned it on. Someone at anet advised the marketing team that this’d be a bad way to earn money from the store, since dyes would all be learned quick, and (apparently) the economy too, a.k.a dyes’ed all be learned, and prices’d drop.

But the one thing I never got an answer for, but I’m pretty sure is the case is: when legendary weapons are crafted and soulbound on one character, can it be used on any OTHER character in that account if they have to proficiency, meaning is it an account-bound item, and therefore able to be used on other characters? As I said, I have a feeling that the answer for this is no, but since it most likely is, I have issues with this. I spend hours of my time—my high-end goal, to craft a weapon that is identical in stats to other exotic class weapons purely for looks.

I want this weapon, that I spent so long on, to be able to be used on other level 80 characters who can equip it, I mean—it’s only fair. It’s not like it’s giving unfair advantage either—since it’s essentially about aesthetics and hardly the stats as a weapon of the same class can be acquired fairly quickly an inexpensively.

I just find the idea of having to craft the exact same item again on another character if I wanted the same skin frankly ludicrous.

I gather the items required through my account—the ingredients are account-bound, why not the product itself.

(edited by Tyrion.4173)