Achievement Leaderboards: Truth behind them

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.


EDIT

Who cares? I care.

Apparently to a lot of you my preferences make me a loser and a whiner. I hope this feeling of superiority and looking down upon me for what I value makes up for the times that people do it to you for liking video games.

Hopefully that drove the point home and we can discuss the actual issue rather than grandstanding about how some peoples interests are superior to others.


Currently the leaderboards reward 30 minute per day logons. They punish people that didn’t play since launch.

No one is asking for bad players to be given equal rankings. What we are asking for is for players who start today, via hard work, skill, efficiency and determination, to one day eventually compete with the best of the best.

Likely they’ll never get there. But it wont be impossible. Currently it is impossible. There is no way at all that someone can get in to the top 100 that starts today, even if they get every other achievement available.

Kill 500,000 dolyaks is valued the same as 1/3 of the daily reward. When I get my tonsils out tomorrow I’ll need to spend 100g towards my Emperor title to make up for such a failure, and then I’ll need to pray that the people I’m competing against never get 100g to spare.

Any new players can eventually work to test their skill and kill Lupicus solo. There is no barrier preventing them other than their own individual failings, preferences, or commitments. This is not so for achievement leaderboards. You cannot work towards victory, you can only wait for those currently ahead to stop playing.

It’s a war of attrition and I do not believe that such is good design. I don’t think it’s the type of behavior that leads to a healthy player dynamic.

And it seems that a lot of you are in such a rush to feel superior by rubbishing other peoples preferences that you’re lacking the empathy that you’d wish from other people when the things you care about are under attack, or poorly implemented, or disdained for being a ‘waste of time’.


Recommence trolling and name-calling. I promise that I will take it personally and cry.


TLCR:: I’m a big baby who cares about irrelevant things and thinks people read past the first 5 posts of a forum thread.

(edited by Risingashes.8694)

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

So is it going to be an ego thing?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Morbious.5832

Morbious.5832

no…i dont think past dailies / monthilys should be available

im roughily 4k points….i really really dont care that someone has 7k+ or that ill never catch up

the leaderboard is pointless…its fluff i just dont understand how people can worry bout this

not everyones gonna be a special snowflake

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Clouded Judgement.7834

Clouded Judgement.7834

How did you get this breakdown? I couldn’t click on their names or anything. Even after signing into the site.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Drew.1865

Drew.1865

The only people who are going to read all of those for each person is going to be suffering from a severe case of OCD. What happened to wins/kills in wvw and spvp and that being the most important 2?

And fashion one sec let me catch my breath from laughing.

Is GW2 a game or a virtual casino?

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Clouded Judgement.7834

Clouded Judgement.7834

Its simple play 1 game and win, 100% ranking woo!
If you are losing quit before the match is over. Sore losers rule the leaderboard :P

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

capping points from repeatable salvage etc
not capping points from repeatable dailies/monthlys

consistency at arenanet

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: PainShot.7154

PainShot.7154

They are consistent in their inconsistent :P

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Okay? They’re in the top ten. New players aren’t. What advantage does their status on the leader board afford them? Get back to me the moment the answer to that question is anything other than “nothing”.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Shiren.9532

Shiren.9532

Who cares? You get additional points for grinding out your dailies. A person could get more points than me because one day they decided to refine 10 logs and I didn’t. Any scoring system based around something as ridiculous as that isn’t worth your time caring about. Achievement points are and always will be an illusion to create content where there is none (look at all the posts about people going for the drinking achievement).

Just ignore them and go back to being unhappy about things which actually matter (like class balance, itemisation imbalances or the many problems plaguing sPvP). Achievement points never have been worth wasting your time over.

Or you can become that OCD person who does every daily achievement every day, allowing the new ArenaNet “Daily” agenda to consume your life like many MMOs that came before GW2.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: LFk.1408

LFk.1408

Didn’t you already have another thread about this? Who cares?

It’s not going to be any more or less significant with or without the dailies.

Splits at the top of the leaderboard will eventually just devolve into whoever can hunt down the 3 giants in existence and kill them 1,000 times, or swing ~600g to get the Emperor title.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Splits at the top of the leaderboard will eventually just devolve into whoever can hunt down the 3 giants in existence and kill them 1,000 times, or swing ~600g to get the Emperor title.

That’s 5 points. Every daily is worth 13 points. The top of the leaderboard is already based solely on daily and nothing else.

All the top 10 are within 100 points of 4000. You can even see that from the two I’ve listed.

The system wont eventually fix itself, that’s the problem. It’s fundamentally based on when you bought the game and if you valued the pve and pvp daily rewards.

From this point on those that now understand how the leaderboards are going to work can do dailies and achieve every point. But the maximum achievement points available via regular means is only 6000, it’s impossible to catch up if you haven’t already done 80% of the pvp and pve dailies. Impossible.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The real truth about the leader board is that it doesn’t matter to most people, and making a big deal about it is just silly since it doesn’t affect gameplay.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

So is it going to be an ego thing?

It’s never been anything else. Rational people don’t care and irrational people will never be satisfied.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: LFk.1408

LFk.1408

The real truth about the leader board is that it doesn’t matter to most people, and making a big deal about it is just silly since it doesn’t affect gameplay.

This, basically.

I don’t necessarily disagree that dailies/monthlies are a very high % of total possible AP.

Still, making them zero is completely senseless. There’s a large portion of the population that did their dailies and monthlies diligently for the AP, because they like achievements. I enjoy them myself, and I do most of my dailies when I can. There’s something enjoyable about watching a number float upwards, but then again if I didn’t enjoy that, I probably wouldn’t play MMOs. You’re only going to upset your current player base by retroactively removing a reward (AP).

If your rank relative to others truly matters to you, you should probably advocate making dailies a more reasonable portion of total AP, instead. About 15-20% seems right. This can be achieved least offensively by adding fun, new achievements, and raising the cap on many of the current achievements, making them worth many more points. This really is something ANet was probably going to do anyway.

(edited by LFk.1408)

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They should just make two different leaderboards. One including dailies and one excluding dailies.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Latorn.4209

Latorn.4209

They should just make two different leaderboards. One including dailies and one excluding dailies.

I was about to make the same suggestion, it’s only logical.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: kokiman.2364

kokiman.2364

Funny how people get mad over a simple leaderboard. You don’t get anything out of it.

GuildWars 2

Currently playing Heart of Thorns.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: LHound.8964

LHound.8964

hum…
To me it seems the OP is kitten because he can never reach the highest score of achievements anymore. He was the one that had the most achievement points due to the endless salvaging process that he made and that was later nerfed down! Taking a break from the game stops you from being the highest scored, so, imho, it seems fit that dailies have such impact on the overall achievement points as it rewards the player dedication since start!

Working as intended, get over it!

/Cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: kRiza krimos.1637

kRiza krimos.1637

The truth behind them….So what you are saying is that dailys should be removed from board points count? So what happends in few months when everybody finish all achievements, everyone will be #1?
You are just bitter because they took away your salvage points and now you’r on crusade. Admit it and move on!

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Where are these alleged leaderboards.. must see, must see, must see!

Seriously.. I didn’t even realise they could be viewed… or maybe I just lack the motivation to be that special snowflake so badly.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Where are these alleged leaderboards.. must see, must see, must see!

Seriously.. I didn’t even realise they could be viewed… or maybe I just lack the motivation to be that special snowflake so badly.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: LordGustoff.3752

LordGustoff.3752

You already have an active thread on this topic…

If you did what they did, you would have what they have.
You have what you have because you do what you do.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

Funny how risingashis destroyed unlimited salvages my exploiting unlimited salvages. I really hope he can destroy the daily from the leaderboards too.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

As it stands the leaderboards are just badly implemented due to all dailies and monthlies being counted. Anyone that denies this simply has not thought it through. A simple solution would be to only count the dailies/monthlies of the last 6/8 weeks. This will ensure new people can catch up and old people can drop off faster if they lack activity.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Sovta.4719

Sovta.4719

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.

Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: chucky.4798

chucky.4798

Pls!!!

Separate the daily. On the equitable leaderboard should be show the “Total 4113 / 6740”.

I like collect achievements, I collect in GW2 too, but I really hate that daily and monthly achivements points. I hate the PvP but I played a lot (every day 3-4 round because of daily PvP). I like collect achievements but I hate PvP. After febr 26 patch I stopped daily PvP. I asked myself, why punish myself for a couple of points? I hate PvP I don’t care the daily PvP. After this release I have a big dilemma too.

3 choise:
1. Do pvp again :S
2. Don’t worry about leaderboard
3. …

I really dont like this leaderboard release.

Better solution would be if u see on leaderboard the 4113 and on Hero Panel u see 4113 + 3572. The daily achievement points would be good for a further release (achievement point vendor).

Or do pls an onefold option “I don’t care the leaderboard” checkbox. If I checked this then I not be included in any leaderboard.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.

Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?

Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.

Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.

Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Sovta.4719

Sovta.4719

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.

Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?

Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.

Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.

Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.

Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Rezz.8019

Rezz.8019

Daily and monthly points should not count, ever. It’s unfair that new players, that might even be better in game can never get the same number of points as someone who has time to log on every day and get all the possible daily achievement.

Also, points do matter. When I join a dungeon group, I definitely do notice the number of achievement points, and I do consider the people with more points to be more reliable.

But fair enough, now we got: who puts more time into the game achievement leaderboard. It would be fine if it would also show the hours played by their name.
I hope we’ll eventually get a leaderboard that measures player skills eventually, rather than time invested.

Also this leaderboard will put many new players off the game, as there is no point in getting the achievements. There is no sense of achievement, as someone who did all the dailies from the day 1 will have A LOT points more than them.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.

Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?

Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.

Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.

Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.

Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?

Unfortunately, while a lupicus solo should be worth over 9000 achievement points in difficulty, it gives none. No one sees the very elite players, who often don’t have as big of an e-kitten as achievement junkies who merely hunt the easy ones.

Achievements don’t show skill, merely /age. That’s the main issue people have with the current implementation of leaderboards. Lupicus solo doesn’t show as a number under your name, yet unskilled elitists discriminate on exactly that stupid number.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Sovta.4719

Sovta.4719

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.

Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?

Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.

Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.

Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.

Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?

Unfortunately, while a lupicus solo should be worth over 9000 achievement points in difficulty, it gives none. No one sees the very elite players, who often don’t have as big of an e-kitten as achievement junkies who merely hunt the easy ones.

Achievements don’t show skill, merely /age. That’s the main issue people have with the current implementation of leaderboards. Lupicus solo doesn’t show as a number under your name, yet unskilled elitists discriminate on exactly that stupid number.

But you still need to go on site to see achievements, just like you need to go youtube for lupicus solo. My guild plays WvW mostly and many players have many achievement points/legendary or are high lvl FotM and guess what? They don’t care about this.
Only point of leaderboards is for top spvp teamas and most of them left this game long time ago.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.

Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?

Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.

Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.

Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.

Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?

Funny though how you imply that a talent like Bobby Fisher would suck at chess for winning the immortal game, merely because he wasn’t grandmaster (yet)

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.

Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?

Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.

Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.

Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.

Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?

Unfortunately, while a lupicus solo should be worth over 9000 achievement points in difficulty, it gives none. No one sees the very elite players, who often don’t have as big of an e-kitten as achievement junkies who merely hunt the easy ones.

Achievements don’t show skill, merely /age. That’s the main issue people have with the current implementation of leaderboards. Lupicus solo doesn’t show as a number under your name, yet unskilled elitists discriminate on exactly that stupid number.

But you still need to go on site to see achievements, just like you need to go youtube for lupicus solo. My guild plays WvW mostly and many players have many achievement points/legendary or are high lvl FotM and guess what? They don’t care about this.
Only point of leaderboards is for top spvp teamas and most of them left this game long time ago.

Irrelevant. These leaderboards and achievements in general take away the focus from really difficult stuff and focus on easily farmed things like achievement score. That leaves 90% of the highly skilled yet time limited population in the cold.

I’ve got 20 years of experience as a videogamer under my belt. Trust me, there’s nothing new in this game I couldn’t do 5 minutes after logging in. Achievement score doesn’t reflect my skill at all. I would like to have leaderboards with arah speedruns.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

As it stands the leaderboards are just badly implemented due to all dailies and monthlies being counted. Anyone that denies this simply has not thought it through. A simple solution would be to only count the dailies/monthlies of the last 6/8 weeks. This will ensure new people can catch up and old people can drop off faster if they lack activity.

IMO any “achievement” that isn’t capped shouldn’t be counted at all.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Sovta.4719

Sovta.4719

Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)


Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)


(Sorry about the formatting)

Above are two profiles of people within the top 10 achievement points.

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Is this how the achievement point system should be set up?

Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.

Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?

Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.

Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.

Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.

Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?

Unfortunately, while a lupicus solo should be worth over 9000 achievement points in difficulty, it gives none. No one sees the very elite players, who often don’t have as big of an e-kitten as achievement junkies who merely hunt the easy ones.

Achievements don’t show skill, merely /age. That’s the main issue people have with the current implementation of leaderboards. Lupicus solo doesn’t show as a number under your name, yet unskilled elitists discriminate on exactly that stupid number.

But you still need to go on site to see achievements, just like you need to go youtube for lupicus solo. My guild plays WvW mostly and many players have many achievement points/legendary or are high lvl FotM and guess what? They don’t care about this.
Only point of leaderboards is for top spvp teamas and most of them left this game long time ago.

Irrelevant. These leaderboards and achievements in general take away the focus from really difficult stuff and focus on easily farmed things like achievement score. That leaves 90% of the highly skilled yet time limited population in the cold.

I’ve got 20 years of experience as a videogamer under my belt. Trust me, there’s nothing new in this game I couldn’t do 5 minutes after logging in. Achievement score doesn’t reflect my skill at all. I would like to have leaderboards with arah speedruns.

I know it doesn’t reflect skill (most of the time) but it’s same thing with Legendary and i don’t care about it. But it’s annoying hearing all these people complain just cause they want everything served at plate.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Sephil.3971

Sephil.3971

As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.

I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.

Ok.

First: The remaining total of points once every tab removed is not only dailies/monthlies.
There has been a lot of achievements reset (like completed slayer achievements going down to 999 so you only had to kill 1 mob of each category to get the last tier points again, same goes for weapon master, gold banked, and probably many others).

So before even talking about removing dailies/monthlies from the leaderboard, you should ask for “bug points” to be erased.

Second: this “PvE” leaderboard is bogus anyway, cause it includes points made in PvP and WvW.

And finally, who cares really? If you really like to do all achievements then just do them and be happy with the “completed” on each progression bar. What difference does it make if you spent less time farming points than others?

87th Worldwide Masterful Achiever

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Oofta.8036

Oofta.8036

Leaderboards help those with low self-esteem justify their self worth. All they want from us is our undivided worship and to bask in their glory. Is that so much to ask?

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: No Walking.6349

No Walking.6349

So someone who has played the game longer shouldn’t have more achievement points? Lol….no.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: LHound.8964

LHound.8964

Some stood in Gw2 while other rage and left! Playing the game this long is quite an achievement and it should be rewarded as such xD.

If someone likes collecting achievements, nothing wrong with that. But dailies and Monthlies are lifetime achievements and should not be overlooked!

/Cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

So someone who has played the game longer shouldn’t have more achievement points? Lol….no.

One who plays 30mins a day for a week vs one who plays 10hrs in 1 day……who has played longer?

Serenity now~Insanity later

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

So someone who has played the game longer shouldn’t have more achievement points? Lol….no.

One who plays 30mins a day for a week vs one who plays 10hrs in 1 day……who has played longer?

This is a trick question, I just know it.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Mystic.5934

Mystic.5934

one solution: the daily/monthly leaderboard percentage could be how many they completed and how many were available to them, not how many they completed and how many there have ever been.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Empressium.5482

Empressium.5482

add to that when each daily pve and daily pvp achievements gives u 25 points for WEEKS instead of 1 AP today

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Who cares? I care.

Apparently to a lot of you my preferences make me a loser and a whiner. I hope this feeling of superiority and looking down upon me for what I value makes up for the times that people do it to you for liking video games.

Hopefully that drove the point home and we can discuss the actual issue rather than grandstanding about how some peoples interests are superior to others.


Currently the leaderboards reward 30 minute per day logons. They punish people that didn’t play since launch.

No one is asking for bad players to be given equal rankings. What we are asking for is for players who start today, via hard work, skill, efficiency and determination, to one day eventually compete with the best of the best.

Likely they’ll never get there. But it wont be impossible. Currently it is impossible. There is no way at all that someone can get in to the top 100 that starts today, even if they get every other achievement available.

Kill 500,000 dolyaks is valued the same as 1/3 of the daily reward. When I get my tonsils out tomorrow I’ll need to spend 100g towards my Emperor title to make up for such a failure, and then I’ll need to pray that the people I’m competing against never get 100g to spare.

Any new players can eventually work to test their skill and kill Lupicus solo. There is no barrier preventing them other than their own individual failings, preferences, or commitments. This is not so for achievement leaderboards. You cannot work towards victory, you can only wait for those currently ahead to stop playing.

It’s a war of attrition and I do not believe that such is good design. I don’t think it’s the type of behavior that leads to a healthy player dynamic.

And it seems that a lot of you are in such a rush to feel superior by rubbishing other peoples preferences that you’re lacking the empathy that you’d wish from other people when the things you care about are under attack, or poorly implemented, or disdained for being a ‘waste of time’.


Recommence trolling and name-calling. I promise that I will take it personally and cry.


TLCR:: I’m a big baby who cares about irrelevant things and thinks people read past the first 5 posts of a forum thread.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Sephil.3971

Sephil.3971

The fact you seem to forget is that boredom will inevitably set in someday.
Players who did every single daily/monthly since launch might very well go to another game once they reach what could be called the 100% achievements on everything else. (That excludes PvP and WvW tabs, obviously.)

I know i am getting tired of doing them, especially since they have changed format. It used to be doable in 10-15 minutes depending on luck with events. Now you need a full hour or more if you want everything.

Oh and by the way. The top player of both Euro and NA leaderboards must DEFINITELY already have The Emperor, so i wouldn’t count too much on these money sinks titles to catch up.

87th Worldwide Masterful Achiever

(edited by Sephil.3971)

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Sazgo.9842

Sazgo.9842

They have increased the gain from monthlys alot starting this month also now with the new optional ones worth many extra points…

I would rather see a proper achievement system for real achievements like other games. We have the basics here but the points rewarded are messed up (5 for a legendary?)
Peoples argument against is that the leaderboard would all be on same points but no:
Afaik no one has obtained all legendarys
No has many of the wvw title tracks (the time it takes is currently broken)
No one has all the spvp class specific titles
Would make for a more interesting system imo.

Right now i have no reason to work on any achievements in this game because most take along time and reward less points than a daily login and as i didnt do every pvp and pve daily the leaderboards & other peoples scores are irrelevent to me and always will be.