Affliction towards heavy armor users?
Whoa. whoa. whoa… Did you just say Rangers and thieves were getting only buffs? Sir, we obviously have two very different meanings of buff then because nothing that the Ranger got in the Dec 10th that is going to do anything for it in a meaningful way.
I almost stopped reading but you redeamed yourself at near end.
Whoa. whoa. whoa… Did you just say Rangers and thieves were getting only buffs? Sir, we obviously have two very different meanings of buff then because nothing that the Ranger got in the Dec 10th that is going to do anything for it in a meaningful way.
I almost stopped reading but you redeamed yourself at near end.
I think this is a case of misinterpreting the post, and somewhat shaky wording on the OP’s part. If I’m understanding this right, OP is complaining that ArenaNet favors heavy armor classes over the others (by the way, I think “affinity” was the word you were looking for in the title, OP), citing that said heavy armor classes are rarely nerfed, often buffed, and are given a variety of perks over their light and medium armored counterparts.
Yeah, I wasn’t sure which direction the post was going.
If they want to give more armour points for heavy over medium and light the way I see it they should give med and light an extra dodge or 2…….hell maybe heavies shouldn’t be even able to dodge at all! Where’s the logic anyways lol?
Whoa. whoa. whoa… Did you just say Rangers and thieves were getting only buffs? Sir, we obviously have two very different meanings of buff then because nothing that the Ranger got in the Dec 10th that is going to do anything for it in a meaningful way.
I almost stopped reading but you redeamed yourself at near end.
I think this is a case of misinterpreting the post, and somewhat shaky wording on the OP’s part. If I’m understanding this right, OP is complaining that ArenaNet favors heavy armor classes over the others (by the way, I think “affinity” was the word you were looking for in the title, OP), citing that said heavy armor classes are rarely nerfed, often buffed, and are given a variety of perks over their light and medium armored counterparts.
That. Sorry, I was incredibly tired while making the original post.
IF they had to timegate it why have different production times for the different armor classes.
And logically i think smithing some heavy quality armor would take longer then sowing some robes.
shrugs
Also, what’s with the new ascended armors? It takes 36 days to craft a light armor set due to timegated items, and it takes 25 days to craft heavy? What the actual kitten? How does that make any sense?
Light armor, all the way up through crafting levels, primarily uses fabric materials. Heavy and Medium have a more equal distribution between fabric and metal/leather. Light armor doesn’t really have a logical secondary crafted mat.
I do understand the OP’s concerns, but the tone of the post almost made me ignore it.
After rereading it, I am prone to agree with the OP to a point.
Heavy armor wearers are almost to the point of steamroll easy in the lower levels (I am leveling my first heavy wearer) compared to the experience I had with my casters. While I agree that they should do a bit more damage than casters, the disparity is amazing. I am doing almost as much damage on my level 22 warrior as my level 80 elementalist. (I did not include crits or bonuses. I am just talking about base damage.)
As for the time gating on the ascended armor, I think it should have its own thread (or added to the myriad threads already in existence) or everyone is going to jump on that aspect and ignore the actual topic, which is ANet’s preference for plate/heavy wearers.