After two demo weekends what do we think?

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Duke Dark Hart.1385

Duke Dark Hart.1385

Honestly i really enjoyed and still enjoy HOT the navigating the difficulty level the elite specs all of it. When it comes to POF i’ve enjoyed fighting against and with the new elites and i can tell i’m really going to love them. The only thing that truly disappointed me was the scourge. the video made it look cool and it fell flat for me. the portals are to limited and the range and distance on attacks puts you to close to danger which is not great when having to give up shroud and toughness for healing power. I had no interest in soul beast so no let down there.

I’m not yet sure how i feel about the new maps. I wasn’t a big fan of moving on the mount. My impression from using the raptor was that mounts have been created to add a challenge to the game more so than increasing the quality and ease of transportation. Nothing wrong with that but i’m not sure how much appeal it brings to me in terms of wanting to use them for exploration. I feel like they make everything a jumping puzzle.

I want to wait and give them a chance and see because many people still hate TD and I have never stopped loving it.

i think those are my only real concerns all in all hot wasn’t a big deal to me before it came out but after it brought me so much joy. I have some friends that the reverse is true they were so hyped for HOT and got disappointed now they don’t care about POF.

After playing for this many years Anet has earned the benefit of the doubt for me. I’m willing to wait and see. What about you guys?

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: akenoyuki.8210

akenoyuki.8210

As a necro user, I completely agree with you
- Portal range needs to be longer, I think 1500 is good.
- Portal need longer duration to stay on the ground too, maybe 10 sec after it placed.
- We should not get teleported instantly when we used the portal skill.
- In the trailer video I see a scourge using portal from above to below. But when I try it, “No valid path” is popping out on me, not sure if this is bug or it’s me who use it in wrong way.
- Barrier decay way too fast, I prefer if they give use another endurance bar to evade instead of this kind of barrier.
I’ll stop here (otherwise this will be a class rant thread)

For the mounts, I love how it works since we can use it outside of PoF maps (Maybe for once, I will do my map completion, I’m lazy AF)

Unidentified gear need some work to make it good
- Do not charge us for opening it. Please, I have my finger cramping from opening 250 champion bags, now I have to pay for it too?
- Do not force us to do heart to be able open it
- Separate it by item rarity (green, yellow, orange, pink) so we will know which will be salvaged and keep

PoF definitely need some tweak, maybe that’s why they give us beta test on the map and character

Other than that, I think this PoF will be a success

- Guild Wars 2 Helper Android App -
* Event Timer (including HoT Meta), Daily, WvW, Pact Supply, Account. Trading Post, etc:
* Google Playstore Link

(edited by akenoyuki.8210)

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: sokeenoppa.5384

sokeenoppa.5384

There were nothing that got me like “OMG this is awesome i need this”, still preordered The game(80€) and cant wait it. Why? Because More content is More content, i loved game this far so i think i will love pof too.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Played both demos. Really liked the first one. Mounts are a great addition and the new landscape and monsters felt like a good addition.

I tested the soulbeast and the mirage. Both felt like a downgrade.

The soulbeast is just terribly clunky, especially with gating the pet swap while in beastmode. The dagger is good for nothing and stances feel half-baked.

The mirage has no flow to it at all. Without dodges it’s going to be a pain to get out of circles.

I will buy the expansion eventually, as what I want most is new content. Maybe I will main a scourge (played it a little bit, seems fun) or a weaver.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Sindex.9520

Sindex.9520

I am looking forward to the expansion. These demo weekends gave me some interesting view points. Both positive and negative. However I am going to reserve my final judgment until the game fully comes out. I will say I am slightly more optimistic then I was with Heart of Thorns. Probably because this looks like a finished product then what we got with HoT. Now I am slightly worried about where the story is going. I am hoping it’s not a pseudo-retelling of the Nightfall plot (with some minor twists). Furthermore I hope that Rytlock journey to the mists does not involve knowing why Balthazar went rouge. Beyond that the map we got looked interesting. I am really looking forward to going back to The Desolationa and Vabbi. The mount we got was pretty good. However the speed of the raptor did make the map feel a bit small. As for the elite specialization demo is a nice small scale way to get a taste for how they play. However there could be some major/minor balance changes before we get the final release.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Played first demo, couldn’t second (gfx card died, sadly of all times now is the one my lappy needs a replacement if i’m to play anything).

The Crystal Oasis is a do not buy, wait till they prove not all xpac is like that map.
HoT’s Verdant Brink is amazing – the moment you enter you know you’re no longer in Cansas, Dorothy. Completely different, vertical layout, jungle that went ape on your fleet and you see wreckage all over the place, the hard mobs, the feeling this is enemy turf and you’ll have to fight for each centimeter of ground, slowly and steadily gaining mastery of the jungle to learn it’s secrets and become it’s master.

With all the hidden places, hard fights and insane replay value you truly do feel that you slowly turn from city rat into a jungle native that slowly starts to feel at home in jungle more then anywhere else. That feeling was epic and extremely well conveyed.

Crystal Oasis? I felt like my main problem and raison d’etre was to find a goat to milk after securing my raptor. No feeling of epicness, danger, challenge, discovery and deep vast unfriendly yet beautiful world that you’ve to conquer day in and day out.
Masteries cut down instead of expanded, every-mmo and it’s mother feature “mounts” being the primary selling point, some convinience (identification, bounties) but nothing groundbreaking new, map that looks like core Tyria add-on, instead of something worthy of being “the next thing after HoT”.

Total flop to me.

(edited by ZeftheWicked.3076)

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Jojo.6140

Jojo.6140

I really liked the first demo and im looking forward to the new areas, story, achievements, collections etc.

Really disliked the second demo though. Mirage is just bad. There is a topic on reddit that summarizes it pretty well: No dmg, no utility, no support. Maybe something for pvp, but not for pve.

I will still enjoy the new expac, but probably not on the new espec.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

Played both, I like a lot of it but ArenaNet’s policy of only showing us anything when it’s ready to go means that once again it’ll probably be too late to do anything with feedback. Not that they’ve given anyone much time or scope to give feedback. A couple of demo weekends isn’t enough.

I just hope they have time and development resources set apart for some serious reworking after launch.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: nosleepdemon.1368

nosleepdemon.1368

Yeah gotta agree with the architecture of the new map, everything felt utterly by the bumbers, and no location stood out in any way in particular. It’s Silver Wastes with a Pyramid.

[Edit]
That was supposed to say “numbers” but holy hell is it a funny typo.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Nikal.4921

Nikal.4921

Yeah gotta agree with the architecture of the new map, everything felt utterly by the bumbers, and no location stood out in any way in particular. It’s Silver Wastes with a Pyramid.

[Edit]
That was supposed to say “numbers” but holy hell is it a funny typo.

I find myself in HoT maps (which I only visit when I have to) thinking the same thing- everything looks the same. Just a twisty turny maze of vegetation with slews of veterans at every turn. Crystal Oasis was such a sweet relief from that. I felt like I could breathe, move around, explore, but still must be watchful.

I enjoyed the first weekend and had fun on the mount., doing some events, poking around. This weekend, the second weekend, I have no interest in how these new elite specializations work for WvW or PvP, so I didn’t bother. I did read a lot of posts full of disappointment peppered with a few more content ones, but it all tells me nothing about how how the new specializations will perform in open world play. I don’t understand why there was no opportunity to try them out in the demo zone we had last weekend.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Mervinas.9482

Mervinas.9482

I think they made a mistake for not letting us play elite specs in PvE.
I mean trying to learn new elite spec and be somehow effective in PvP in given short demo time is quite tricky, especially for more sophisticated ones like Firebrand or Holosmith.
It would be better to let us try them in PvE first, then PvP. This way the feedback would be more accurate and less negative.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Leggendalex.4659

Leggendalex.4659

i really liked the content in the first demo, the elite specs in the second demo look pretty fun , the holosmith really surprised me, i dont like at all engi and this elite makes me enjoy the class but i have to say that i am a lot disappointed by weaver, it deals 1/3 of the damage of holo even if the rotation is pretty hard and the damage of the sword is gabage :/ . The other elites are fun and i like them a lot (but i still hope to play my main in PoF)

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: TheRandomGuy.7246

TheRandomGuy.7246

As a demo it was pretty bad. Instead of hyping people up they just showed very boring story instance, a not even that big empty map and implied that new specs are made with only pvp and wvw in mind. Nice start lol.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: mazut.4296

mazut.4296

I like most Prof. Elite specs. Kinda disappointed by the PvE part of what we saw. But ofc need the full release to explore more.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Mea.5491

Mea.5491

Well, I didn’t do much on the new map on purpose, I want to explore it with my main character for the first time. But the story mission was fun, I enjoyed the raptor and the desert looked great. Unfortunately, I’m not fond of the new elite specializations, they have ruined 2 things I enjoy the most in GW2: Necro Shroud and Engi kits. The only spec I like is Soulbeast, I like the strategy behind merging with pets and using their skills but it still needs lots of tuning.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

As a demo it was pretty bad. Instead of hyping people up they just showed very boring story instance, a not even that big empty map and implied that new specs are made with only pvp and wvw in mind. Nice start lol.

That’s a good point, this was a demo, not a beta.

When I got out of the demo instance I basically rode around a bit and there was very little happening. I went back to WvW (I think) feeling a bit underwhelmed and hoping they deactivated stuff for the demo. As a demo it did a bad job of showing how exciting PoF is.

At least, I hope it did a bad job, if there really is that little to do then it’s a bad sign.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: takatsu.9416

takatsu.9416

Elite specs needed to be done in PvP and WvW bc this is how to tell class balance. everything would be too easy in pve. there are some simpler pve npcs in HotM.

some elite specs were cool. Others were a complete miss, some biased and imbalanced. I think all in all being only a month away, the specs are a mess as a whole and there shouldnt have been any reason why it is so unpolished, unbalanced and some of them with core conceptual flaws. Anet gave us hype and theoretical concepts and some of them did not deliver. checking class forums alot of them are tweaks and numbers but mirage for example is a core concept issue from ground up.

love the mounts and exploring new maps, super fun and has a sense of realism, looking forward to mounts in all maps, but everything did feel gimmicky. do we have any new game modes like when we got fractals or raids? or maybe some really incredible and different open world meta events or bosses? Didnt really feel the worth of a whole expansion but we won’t know until we get to experience the whole thing

still I pre ordered and would buy it bc I don’t like missing out on things

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: TheRandomGuy.7246

TheRandomGuy.7246

Elite specs needed to be done in PvP and WvW bc this is how to tell class balance. everything would be too easy in pve. there are some simpler pve npcs in HotM.

Then they should have called that a beta. Demo is not for feedback. Demo supposed to show off the game and create good a impression.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: takatsu.9416

takatsu.9416

Elite specs needed to be done in PvP and WvW bc this is how to tell class balance. everything would be too easy in pve. there are some simpler pve npcs in HotM.

Then they should have called that a beta. Demo is not for feedback. Demo supposed to show off the game and create good a impression.

did it get beta tested? or is this the lazy way of doing both? if it's purely a demo it is then kind of scary that there are still many issues

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: mazut.4296

mazut.4296

Elite specs needed to be done in PvP and WvW bc this is how to tell class balance. everything would be too easy in pve. there are some simpler pve npcs in HotM.

Then they should have called that a beta. Demo is not for feedback. Demo supposed to show off the game and create good a impression.

It is both, demo and beta or maybe it is Beta demoN!

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Kako.1930

Kako.1930

I’m excited for the new ways to play and the new content. I’m still discovering new events and characters all over the map from the current content and the demos have been fun for me so far. I’m a very casual player and the open world content appeals to me the most in this game though, so that’s where I’m coming from.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

Is a demo not a beta, at least they referred to it as a demo and not a beta everywhere I saw. There probably were private, invite only betas that we don’t know about. I hope there were.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Siniorica Sunmist.7218

Siniorica Sunmist.7218

I am super disappointed from each of the professions as I had the chance to experience them, just most of them are condi based, which I do not like playing and those who aint are just PVP specializations. The PVP players would have an epic diversity and would be a lot happy, as I would be when I am playing PVP, while the PVE is just wasted in my opinion. I find mount lacking Q and E movement disturbing as well and the fact that the game is just advertised false as the zones are giant. With the mount movement it doesn’t just feel that the zones are giant, they are as big as a normal zone with Swiftness. Despite everything above and the fact that raids would still need 2 chronos 2 druids and 2 PS for the best case scenario, I am overexcited for the lore and the content itself and really hope that we wouldn’t get lied for the expectations that the content would be 3x bigger than HoT +S3. Guess I wont change my Engi

Peace out…. that AINT a hate post. <3

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Sikil.9817

Sikil.9817

The Oasis

Coming to a wide open, single layer map after the complexity of Heart of Maguuma was a bit awkward (I like the HoT maps!), although I suppose season 3 zones like Lake Doric should’ve prepared me for that. I get that mounts need wide open spaces to shine. I hope there are also areas with verticality, areas with extra-hard mobs, and so forth; map diversity in other words. If PoF’s maps have been built with a similar philosophy to the season 3 maps, I expect I won’t be disappointed.

Looking forward to the new story and to discovering everything.

The raptor

I’m in love.

Renegade

I main a Revenant and had high hopes and well… I think I might like it. It feels a bit odd, maybe just because I’m so used to Glint. I agree with other posters who have said some of the numbers need tweaking, especially energy costs. But it’s checking all the boxes I expected, ranged condi weapon, offensive support, blabla.

The amount of artistic detail that has gone into this specialisation is fabulous. Armies of Charr inside the portals!

Holosmith

I instantly liked this specialisation, much more than the others I tried. It feels kinetic, weighty, satisfying, packs a big punch, everything a high-risk melee DPS spec should. The only bit that seemed a bit floaty was overheating; perhaps it should also apply a knockdown or launch?

My engineer has been gathering dust since the first year after the whole Beethoven’s piano sonata style started hurting my wrist and my brain too much and I would really like to be able to play the toon seriously again. So, here’s hoping:

  • the 24% less damage in PvE thing is a bug that gets fixed (or it’s just… okay?)
  • the Holosmith doesn’t turn out to require kit swapping while out of forge to do good DPS
  • it doesn’t get nerfed to the ground because of PvP

please?

Soulbeast

I was looking forward to this but it felt all wrong and I think I know why: on other specs that have a transformation as their headline feature (reaper shroud, celestial avatar, holosmith forge thingy), you aspire to stay in it as long as possible. It’s an upgrade over your default state. (Unless you’re running some weird build, anyway.) Rather than leave it willingly, you’re usually forced out of it by the game itself — you run out of the resource that powers it, or are trying not to blow yourself up. With beast mode though, the right way to use it seems to be to enable it to cast a couple of beast skills and then disable it again so your pet’s back.

I don’t know about anyone else but I find that disappointing. I was looking forward to getting a whole lot of power in beast mode and wanting to stay in it! Wouldn’t it be more interesting if there was a penalty to staying in beast mode for too long — for example, to steal from at least one fiction (hi Granny Weatherwax), if you spent too long in beast mode you “lost yourself” and temporarily ran away or went berserk, maybe gaining fear and confusion, attacking randomly, losing the ability to do non-combat interactions, …?

Deadeye

I like the Daredevil spec and approached this one with a great deal of scepticism (I was one of those who were relieved thief wasn’t getting rifle with HoT), but I’m really impressed with what the designers have done here. I just hope it’s not another PvP only spec. I’d like to be able to play the sniper, with the rifle and everything, in PvE and make it work. For this more than anything else, I’m sad we didn’t get to do PvE testing with the new specs — I just can’t get a feel for it from the PvP area.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Weaver needs improvements before I make a purchase. No competitive content and I don’t really care that much about PvE so there is little to look forward to for me.

That’s ok I guess, since I just came back from a 1-year break so maybe I’m not the targeted customer.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Blude.6812

Blude.6812

……

Unidentified gear need some work to make it good
- Do not charge us for opening it. Please, I have my finger cramping from opening 250 champion bags, now I have to pay for it too?
- Do not force us to do heart to be able open it
- Separate it by item rarity (green, yellow, orange, pink) so we will know which will be salvaged and keep

PoF definitely need some tweak, maybe that’s why they give us beta test on the map and character

Other than that, I think this PoF will be a success

I can live with most of what is being introduced except for that. And the salvage kits (salvage all) shouldn’t touch the UI gear drops. Additionally forcing one to do Hearts so one can pay (too much)to RNG id gear needs to be reconsidered and redesigned.

If they leave this as is, I don’t share your feeling of success.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: MooTownSnacker.3659

MooTownSnacker.3659

I found the new zone starting area refreshingly… uncomplicated. I trust the other zones won’t be as simplistic, however, so as to necessitate use of the various mounts. As usual, A-Net’s art team made everything look gorgeous.

Loved the raptor mount, even the way it handles with a more realistic turning radius like BDO. If you’ve ever ridden a horse, you’ll know what I mean.

The new specs were a mixed bag. Loved the concepts, but the implementations need some tuning.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Kidel.2057

Kidel.2057

First beta weekend was great for me. The second one was a bit of a letdown. At the moment most of the elite specs are broken, being too strong or too weak. Renegade is borderline unusable in PvE and just completely unusable in PvP/WvW.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: JustTrogdor.7892

JustTrogdor.7892

I certainly have not been sold. I already provided some feedback after the first week in the the main thread so I’ll try to keep this short.

- I liked the mob density from what I saw of the new map was not over done.
- Didn’t want mounts but neutral at this point. Curious if some if the reasons I didn’t want mounts have a larger impact after launch. They certainly are not a selling point for me.
- Didn’t like unidentified gear as it was shown in the demo.
- Didn’t like mastery point behind a timed mini game.
- I mostly play Mesmer and the new elite spec didn’t do much to sell me on the expansion. I would have liked to test elites in PvE PoF maps against PoF mobs.

Mostly I think there is a lot to be revealed, I sure hope so. I’ll have to wait until after launch to find out if there is much included in the expac that will interest me. I’ll wait until then to get a good feel of player feedback before deciding to buy.

I didn’t like HoT at all and I feel like I’ve pretty much done everything I wanted in core so my interest there is fading as well. If I don’t find PoF of interest I’ll probably shelf GW2 for a while. As people often tell others here, maybe the game just isn’t for me (anymore) and if so I don’t have a problem with that. I don’t have much time for gaming these days anyway so maybe that’s a good thing.

The Burninator

(edited by JustTrogdor.7892)

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: XDeathShadowX.2619

XDeathShadowX.2619

I like the way the mounts handled but didn’t want to check out much of the map so I could explore at release. I’m just hoping they don’t try and force mount use all the time by making waypoints immensely scarce, mounts are nice but it’s still slower to walk across the huge maps than to WP closer. Also dismounting whenever you talk interact with something is crap.

The elite specs are all over. I too was surprised how much I liked holosmith. Also didn’t expect to like the feel of deadeye as much as I did, but I wish they’d have made a test sooner so they could get multiple layers of feedback. As it is now they’ll get one wave, possibly make changes, and get no feedback on the changes till release. Soulbeast has traits and skills that just don’t function with their new mechanic, terrible balance and swapping pets is a horror show. Warrior has anti-synergy with spellbreaker since traits based on adrenaline get truncated by the smaller adrenaline gauge. I couldn’t even figure mirage out, they made it sound like they were trying to boost clones so you could hide among them but then you have to run around collecting the mirrors that spawn making it obvious which one is you (also being a pain in the kitten. Necro already has boon corruption, forcing it to be convert to torment and cripple seems like a bottleneck, and if all your boon corrupts apply the same condi it seems like it’d be easier to cleanse, also cripple is easy to apply and cap out. Guardian meditations can all be replaced by a current guard skill, especially the elite which seems like a worse version of “Stand Your Ground!” (Half range, less stab, needs channeled, and takes up your elite slot).

Barrier does degen really fast and besides that some of the amounts that traits and skills apply seem too low to effectively do anything. If the damage you prevent can be healed by regen with no healing power in 2s it’s not very worth the effort.

I am happy to finally have an antagonist that isn’t an elder dragon. I’ve always thought following the charr dream of killing the human Gods would be an interesting story. They left enough questions to make for a possibly interesting story finding out why/how Balthazar lost his divinity and what the other gods are doing. Seeing if killing this fallen god has consequences etc… so I’m looking forward to the expac.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Justine.6351

Justine.6351

MOAR CONDITION MOAR GOOD!

Because you are going to need dots to kill all the foes in PoF that have high toughness.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: psychosiz.7109

psychosiz.7109

Short and sweet; with the utmost respect to pvp and wvw players, I am a pve player so please remember this with my comments.

I had no way to viably test the elite specs in the atmosphere I play. I realized I couldn’t fairly test the demo based upon this information. Is something good or bad for me? idk; do I like or not like certain specs? idk; ect…… I don’t want to make comments based upon testing the elite specs in a situation I will never use. I don’t think my comments would be fair to the pvp and wvw crowd for which this demo was intended this week. In the first week, I was unable to test the new specs which would be my reason for buying or not buying the expansion.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: mazut.4296

mazut.4296

MOAR CONDITION MOAR GOOD!

Because you are going to need dots to kill all the foes in PoF that have high toughness.

more DOTS!

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Hooglese.4860

Hooglese.4860

I think the elite specs should’ve been available for demo characters in the last weekend for people to test them out or at least re-open the PvE area because as people have said, they needed to know how they worked in PvE.

On the plus side I would say they were really promising: way fewer bugs than HoT’s demo weekends that showed a ton of bugs and no improvement on them from demo to demo.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Irreverent.3594

Irreverent.3594

We generally liked it.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: HwaRyun.1807

HwaRyun.1807

- Mounts are the worst thing ever added to the game
- Map was sparse
- Hearts were annoying
- Map design was boring
- Mirage is bad
- Spellbreaker is bad
- Scourge is bad
- Soulbeast is bad
- Weavers attunement lockout is annoying
- Unidentified salvage is absolutely terrible and needs to be removed asap

But hey, Firebrand and Holosmith were fun.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Albadaran.1283

Albadaran.1283

I found it hard to practice the Elite skills in PvP or WvW, because I hardly play these modes. Would have loved to try them in PvE. I only played Ranger and like the skillset more than the Druid set which I only use for more runspeed since I like to play an Amazone, and not a healer. Don’t like the dagger skills: feels like an Assessin. Rangers should be experts in bows. Also as a Ranger I find it a must to be able to switch pets all the time. The Elite skillset should allow that.
So as a Ranger: please a bow expertise instead of daggers, switching pets Always possible, and oh, get us some nice skinny gear

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: VAHNeunzehnsechundsiebzig.3618

VAHNeunzehnsechundsiebzig.3618

1 weekend I felt underwhelmed. It did not ‘click’ like HoT maps.
2 weekend I am glad it is soon over. Being jumped by a daredevil out of stealth and taken down in a seconds gets old pretty fast. And now they don’t even need to get close. Just stack their bloodlust and headshot you. Out of stealth. Really great. Not.

Anet, why are thieves so god kitten overpowered? And why don’t you nerf them? Last balance patch? Nerf this, nerf that, make thief even more op.

It really sucks.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: AliamRationem.5172

AliamRationem.5172

I’m taking a “wait and see” approach, but I have already purchased the PoF ultimate package because ANet has earned my support with what they delivered with HoT.

Having said that, I did not find the demo encouraging. The first piece of the storyline felt uninspired and the first map very flat and uninteresting. By comparison, Verdant Brink was a simply incredible map and the integration with the HoT storyline was perfection. When I first walked into that map and saw the destruction of the pact fleet in open world, then dove into exploring that jungle I really felt what ANet was trying to show me. I didn’t get that feeling with the PoF demo. Not at all.

Mounts seem like a strong addition. I enjoyed the feel of the mount. However, I am concerned that this will be little more than a gimmick. I noticed random obstacles that felt contrived – existing simply to give me a reason to use the raptor’s leap ability. Gliding never felt that way, although some of the other HoT masteries certainly did (Itzel poison mastery!).

As for the elite spec demo, I will have to spend more time with them but I was definitely disappointed with my preferred class (elementalist). The cooldown on attunement swapping combined with the dual attunement aspect of weaver felt slow and clunky, where I was really expecting a much more fluid experience.

HoT seemed like just one of those things that evoked strong emotions. Very few players that I’ve met didn’t have strong opinions on it. I feel like PoF won’t quite be the same in that sense. But we’ll see.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I’m taking a “wait and see” approach, but I have already purchased the PoF ultimate package because ANet has earned my support with what they delivered with HoT.

Having said that, I did not find the demo encouraging. The first piece of the storyline felt uninspired and the first map very flat and uninteresting. By comparison, Verdant Brink was a simply incredible map and the integration with the HoT storyline was perfection. When I first walked into that map and saw the destruction of the pact fleet in open world, then dove into exploring that jungle I really felt what ANet was trying to show me. I didn’t get that feeling with the PoF demo. Not at all.

Mounts seem like a strong addition. I enjoyed the feel of the mount. However, I am concerned that this will be little more than a gimmick. I noticed random obstacles that felt contrived – existing simply to give me a reason to use the raptor’s leap ability. Gliding never felt that way, although some of the other HoT masteries certainly did (Itzel poison mastery!).

As for the elite spec demo, I will have to spend more time with them but I was definitely disappointed with my preferred class (elementalist). The cooldown on attunement swapping combined with the dual attunement aspect of weaver felt slow and clunky, where I was really expecting a much more fluid experience.

HoT seemed like just one of those things that evoked strong emotions. Very few players that I’ve met didn’t have strong opinions on it. I feel like PoF won’t quite be the same in that sense. But we’ll see.

I preordered HoT when it was announced, this time I’m waiting to see if they improve Weaver first.

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: akenoyuki.8210

akenoyuki.8210

……

Unidentified gear need some work to make it good
- Do not charge us for opening it. Please, I have my finger cramping from opening 250 champion bags, now I have to pay for it too?
- Do not force us to do heart to be able open it
- Separate it by item rarity (green, yellow, orange, pink) so we will know which will be salvaged and keep

PoF definitely need some tweak, maybe that’s why they give us beta test on the map and character

Other than that, I think this PoF will be a success

I can live with most of what is being introduced except for that. And the salvage kits (salvage all) shouldn’t touch the UI gear drops. Additionally forcing one to do Hearts so one can pay (too much)to RNG id gear needs to be reconsidered and redesigned.

If they leave this as is, I don’t share your feeling of success.

Yup, hope they do consider some of our complain and do some tweak before the release. For us, and for the game itself…

- Guild Wars 2 Helper Android App -
* Event Timer (including HoT Meta), Daily, WvW, Pact Supply, Account. Trading Post, etc:
* Google Playstore Link

After two demo weekends what do we think?

in Guild Wars 2 Discussion

Posted by: Cerby.1069

Cerby.1069

POF doesn’t interest me at all I’ve decided.

1. played the pve demo. Story was very disappointing and bland with the exception of the first 10 seconds where i got to jump off a flying ship and be all gun hoe about stuff. Its gonna be an on the rails “#NOTMYGOD” emulator using pve we’ve done over and over and over again…I hate the story, I hate my main character’s stance on balthazar, I hate how everything is closed instance on rails and nothing I do matters….why can’t I make decisions ingame that affect my story?!?!?
The pve is dated, nothing has changed since 2012 really. Gw2 was amazing….truly amazing when it launched. BUT ITS BEEEEN 5 YEARRRRRS. The cracks have shown! Let’s innovate a little better here….okay? Or at least copy the competition so you offer the same amount of immersion! Feels like i’ve gone from playing gw2 to gw1 again….amazing looking environments that I got nothing interesting to do in or interact with.

2. WvsW/pvp beta. Was exited for deadeye thought I would change from gunflame to it. Rather disappointed, its not for me and it relies on cheap gimmicks like instant unblockable stuns ontop of basilisk….and more stealth kitten…just not fun to play or to fight. Scourge I didn’t like for wvsw since its method of tanking is HP rather than dodges/invulnerabilities….and that is bad for some1 who likes to do everything in wvsw on their own. portal also disappointing i thought. Spellbreaker was completely disappointing as well, but whatever it just doesn’t appeal to my playstyle….its FINE i guesss. I thought the ultimate would be OP, mbe it won’t tho since unblockables penetrate it fine….honestly I can’t even see if being used en masse in wvsw, just cause of how bland the class is to play lol.
Now, holo RANGER!! GO GO HOLO RANGERRRRRS! Holo ranger is what warrior shoulda gotten, its flippin sweet! I could see myself spending 1/4 of the PoF cost just for this guy. I’d buy it individually if i could.

So I did both the things that it offers. ANd both were nada. So would anyone in their right mind go out and buy it on those merits? nope! I feel no need or desire to buy PoF. My existing builds work in wvsw fine against the new classes so far. So hopefully this will be nowhere near as painful as playing vanilla in hot wvsw.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)