… for mediocore changes. The “big and great” feature patch so far is, removing the most minimal ever appearing costs in the game, repairs, that didn’t hurt even the every time dying newbies (not like traveling costs, that noone really cares about later). Free trait resets are mentioned TWICE in 2 separate blogposts, once it says you can do it for free anywhere, and the other says again you can do it for free. WvW exp and highend items being account wide is also represented as the most glorious thing ever done, but let’s face it, it’s just a “fix” that should have been done ages ago and takes minimal effort. I’m not a programmer, but I imagine it’s a swich on some devkit UI if an item is soulbound or account bound. The new traits are a nice addition, that’s for sure, but won’t make an impact on the game, not on their own. I expected many more changes (especially under title “removing restrictions”), like weapons that can be used in only main hand, can be used in offhand or something. That would have been the very minimal of my expectations. The wardrobe is also nice.
I must say, I’m happy to see the game changing and upgrading, but this is very very far from enough, to keep me playing. Most of the changes are aimed for newcomers.
Wardrobe? Great! I already have all the skins I wanted, I had 1.5 years to collect them. 0 new armor added.
Trait resets? Great! Now it saves me 30 seconds when I change between PvE and WvW. New traits added, this is done well – speaking in general, not about how good / bad those traits are.
WvW EXP and high end gear acc wide? Great! It’s a minor fix and changes nothing for those who already had this kind of stuffs. Those who have a legendary on a character are certainly very dedicated to that character, and it’s a welcome addition to allow item transfer between alts. But I can’t say it enough times this is a change so minimal, it is simply impossible to match the expactations that are based on the hype ANet built up, via speaking so highly about this patch, plus the lacking communication when people went to theorycrafting and wishes about new weapon skills etc. that should have been in a patch presented a way like this one.
More detailed LFG tool? Seriously? This is worth an entire day’s blogpost? I was propably hard to write more than 2 lines about it. A change that should have been mentioned as a sidenote somewhere, not as a “look at our hard hard work!”. I could appriciate it, if it would not be – again – presented as something fantastic. This is a minor fix.
Reworked runes, sigils. This is the big one, something I say easily lived up to the hype. I cannot say much until I tried the new system, but it definitly sounds like a great, fundamental change that REALLY required hard work and balancing, and has a big impact on everyday gameplay. Something I don’t really do, since the content didn’t really expanded since relase. But that’s another topic, about why changes to gameplay doesn’t matter to those who don’t play at all because they’ve seen everything already, many times.
(edited by SaltyDave.7346)