Alternate way to get a Precursor

Alternate way to get a Precursor

in Guild Wars 2 Discussion

Posted by: Wren.8470

Wren.8470

So I was thinking about this the other day and know that Anet has talked about possible implementing a scavenger hunt of some sort to give people access to a precursor and had some thoughts on how they could accomplish this.

What I would do is at the end of the personal story add another portion where the player is directed by Trahearne that he has heard rumors about Legendary weapons and wants the player to investigate it which the player would talk to the pact smiths who would direct the player to the mystic forge. At the Forge the player would talk with Miyani who would explain that Zommoros gifts that after receiving specific gifts from the user and Zommoros would add in that since the player played a significant role in the defeat of one of the dragons he would assist the user in finding one portion needed for a legendary weapon. The player would need to visit places of power around Tyria and possible be taken to a place in the mist. If the player can collect for different orbs from this location and bring it back to him, Zommoros would give the player one item that could be used in place of a precursor in the gifts needed for a Legendary weapon.

How this would work is that after communing with a place of power the player would be transported to a location in the mist and giving a choice of 4 different paths to follow. This would be a solo instance. The orbs would: Orb of Might, Orb of Speed, Orb of Wisdom, and Orb of Stamina. The Orb of Might would be rewarded after a 1v1 fight, the Orb of Speed would be rewarded after completing a new jumping puzzle in a set amount of time, the Orb of Wisdom would be rewarded after completing a new jumping puzzle that is full of traps and puzzles that are randomly selected from a list, and the Orb of Stamina would be to survive against a set amount of increasing difficulty waves of mobs.

The Orbs awarded would be soulbound to the character and the reward from Zommoros would be soulbound as well.

Each place of power is able to take the player to this location in the mist once a day and if the player is defeated while in the trial or after a successful completion of one path, they are expelled from the mist and must enter from a different place of power to access the location again.

This would give a way for each character to have a chance to earn one precursor without seriously effecting the precursor market that would be skill based. If Anet were to do something like this, I would like the different paths to earn the Orbs to be very challenging to give a sense of accomplishment and to make it something earned and not just given to the player.

Alternate way to get a Precursor

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Posted by: colesy.8490

colesy.8490

What about if anet made it so if you’ve soloed every dungeon boss in the game a precursor drops for you?

Well, every dungeon boss that is able to be soloed. Maybe make it so you can do this “ultimate test of fortitude (and boredom)” in some place in the mists and keep the precursor drop RNG so not everyone just spams dusk, rather you might get that junk 30g underwater precursor, and maybe lock the area after you complete it.

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Alternate way to get a Precursor

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Posted by: imaginary.6241

imaginary.6241

Maybe it involves the new material which we’ll soon be able to mine daily in our home instance? Just guessing thought …

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Alternate way to get a Precursor

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

“This would give a way for each character to have a chance to earn one precursor without seriously effecting the precursor market that would be skill based. If Anet were to do something like this, I would like the different paths to earn the Orbs to be very challenging to give a sense of accomplishment and to make it something earned and not just given to the player.”

You need to ask yourself this..

is this alternative difficult enough that it still keeps people purchasing the precursor off the TP as a viable option? If not, then it’s going to severely impact the precursor market.

Skill in MMOs is non-existent. And even if it were exist, the devs would have a hard time balancing skills, classes and weapons to give every player with similar skillsets an equal chance. You’d suddenly have people going to zerk parties to quickly roll through content, while your friendly neighborhood guardian or necro struggles.

I do like how your idea connects the story with Legendaries. That’s one thing that Anet could have implemented.

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