An End to the Queensdale Train

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Saylu.8271

Saylu.8271

What happen to people should play how they want to? People join zerg train voluntarily. Do we need to implement 10 hours of mandatory tutorial training for newbies to teach them how to play? Open world Pve is EASY MODE, you can kill stuff and get to level 80 by auto attacking things to death.

That play your own way argument works both ways.. with the one difference being you doent find many individuals screaming insults at the train cos they killed the troll out rotation messing up their fun

If you want to derail QD zerg train or pick a verbal fight with them, please go ahead. It isn’t to anyone benefit.

(edited by Saylu.8271)

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: goldenwing.8473

goldenwing.8473

I am openly against the train in Queensdale (QD). Not about trains in and of themselves, just the one currently in QD. I have admittedly started many disagreements in map chat about why the QD train is not healthy and have received nothing but ill thought out arguments that i wish to address here and hopefully raise awareness of the issue with Anet.

Firstly, my main argument for why the QD Train is a bad thing is because it is in a starting area. An area where players who are just starting out should be able to freely roam around and learn to play the game without a rampaging horde of higher level characters running around zerging everything in sight. Starter zones should be able to teach players how to control their character with their weapon abilities, utility skills and how to keep moving and dodging in order to survive.
Instead, what players get upon first arriving in QD is a massive blob of players who have grouped up for easy experience and non-challenging gameplay.

A majority of the arguments that i receive, is that i should not tell people how to play the game. This argument swings both ways as i have on numerous occasions when spawning the Champion Cave Troll by Vale WP and request assistance, that i should stop being a troll and wait for others in the train to come and kill it. This in itself is an example of people trying to tell me how to play the game which they seem very against when i say that the train should be stopped. A friend of mine once got so much offensive and unneeded harassment for killing a champion on the path of the QD train through Map chat and Whispers, that they did not log on for a few days. I can only imagine what this would be like to a player who logged on their first day and received this sort of abuse.

I’ve said this before and I’ll post it, I hope, one last time:

The QD champ train offers a great place for new players to get information, help, advice and even invites to guilds. I’ve seen this countless times.

In fact, I’ve seen that occur more often than I’ve seen abusive chat. That’s my experience. And I’m out there every single day, literally. Often on two accounts.

I’ve seen new players thankful that “veterans” were around to help them out.

Yes, there are folks out there in chat that don’t display mature behavior. You can find that in every zone in every game. Some of the worst I’ve heard was during LS events, particularly the marionette encounter.

If you want to solve the issue of higher level characters in a low level zone, then suggest a zone for those higher level players that:

1) provides a pleasant ambiance and is easy to navigate without creating lag

2) provides karma (yes, players are STILL farming karma)

3) provides a way to complete several daily / monthly achieves simultaneously

4) provides a relaxing, easily accomplished set of quick goals in a community-setting that’s full of camaraderie because the zone is pleasant, easy to navigate, and goals are easily accomplished. It allows players a chance to be social because of all of the above.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

(edited by goldenwing.8473)

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: dkspins.4670

dkspins.4670

Trolls will be trolls, whether they are in the QD train or not. Those same people berating someone who jumped the gun on a Champ will be the same ones making lewd remarks in map chat. So yesterday, ooc, I left one of my toons in QD monitoring the map chat for about 3 hours, never saw an argument break out. Not to say it doesn’t happen, I’m certain it does. A new player if attacked by remarks has the option of reporting said person along with a screenshot of the map chat, or they can ignore it. The other day while in Wayfarer Foothills doing the Maw, had someone whisper me “they’d fix me all night long”, my toon is Fixit xxx. If they only knew they were whispering to a grandmother, they’d probably lose their lunch. LOL Like I said, trolls will be trolls. Acting like them is really not the answer.

I have seen alot more toxicity in map chat since the Megazerger debaucle, lewdness, name calling, etc.

As far as new players go and the zerg, GW2 is a continual zergfest, and the sooner they learn that the better. The 15 minutes schedule of meta events/World Bosses is beyond zergy. Besides, the Champ Bandit is right next to a vista, and if 20 or so are running there, it makes it much easier to get. And, yes I occasionally run the train to get monthlies done, the rewards are meh. But what can you expect? By all means let’s get Anet to nerf it to the ground, along with the other champs in the world, as far as rewards go. I recall when people were complaining about the Champs everywhere being not worth the effort, and they weren’t. People would do the Plinx events in Cursed Shore and would leave when Anet replaced the Veteran Risen Abom with a Champ who would only give maybe a blue. As far as I’m concerned Anet could turn back the hands of time pre shaky chest and I’d be happy.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

What happen to people should play how they want to? People join zerg train voluntarily. Do we need to implement 10 hours of mandatory tutorial training for newbies to teach them how to play? Open world Pve is EASY MODE, you can kill stuff and get to level 80 by auto attacking things to death.

That play your own way argument works both ways.. with the one difference being you doent find many individuals screaming insults at the train cos they killed the troll out rotation messing up their fun

If you want to derail QD zerg train or pick a verbal fight with them, please go ahead. It isn’t to anyone benefit.

I think you need to go back and read the thread through then come back and comment more… no where did I say I wanted to pick a verbal fight with a train..

The only train I ever pop into for a short length of time is Orr, mainly because I have always liked the map and the challenge the champs and events can often provide when solo or shortmanning… but the trains have grown long and always around so I jump in and jump out because there would be little chance of running them shortman before the trains trounce all over it anyway so in and out before boredom makes me log off completely for the night… I tend to tire of that stuff pretty easily.
As for QD, you only need step into the map to quickly find the chat light/ lit up with argument and discussions on who owns the right, play the way you want, be considerate for the many not the few, don’t tell me what to do etc, etc.. before insults and expletives begin in earnest….. or is this the part where you tell me that kind of kitten is started by some guy upset cos the train just messed up his soloing rotation…. like I said your argument works both ways maybe think about it before you jump in with both muddy feet.

(edited by Bloodstealer.5978)

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

(Now keep in mind when I say this the intentions of the which community was meant to go where traditionally when the game launched. Open World Casual PVE, WvW PVPers in groups or roamers, Dungeons = dungeoneers/raiders.)

While it’s fresh on my mind let me also say that one of the other reasons why there are trains AT ALL is because people whined and complained that Wurm and the Teq were too easysauce and they wanted to make the entire open world experience the same as WoW raiding as hard as it can be. So poof, they changed that and guess what, almost none of those people who complained are doing Teq or Wurm anymore and people have started doing Trains because it’s A: much more fun and B: profitable.

When you mess with that formula and you restrict rewards in the way that this game has been restricted these kinds of trains are going to popup. It’s the same with dungeons. How long did people exclusively run CoF before it was changed? And guess where those people are now, three guesses.

Balance Team: Please Fix Mine Toolbelt Positioning!

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

You also see players that are new and haven’t left Queensdale yet.

ANet should be able to see a few of those in their metrics.

And you don’t need a sempiternal train of player in ther doing the same things over and over to give help to new players. You could just have some sort of bounties and the Behemoth to keep players coming back to those areas.

And where’s the help in the other 4 starting areas? Because the train is only in 1, and there’s 5 races (as of now).

If there was a bounty system in place, in which you talk to a Scout, they give you some daily bounties with a weekly reward for doing them all, you do them then go to another area, these helping guys would be spread, helping more people.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Saylu.8271

Saylu.8271

What happen to people should play how they want to? People join zerg train voluntarily. Do we need to implement 10 hours of mandatory tutorial training for newbies to teach them how to play? Open world Pve is EASY MODE, you can kill stuff and get to level 80 by auto attacking things to death.

That play your own way argument works both ways.. with the one difference being you doent find many individuals screaming insults at the train cos they killed the troll out rotation messing up their fun

If you want to derail QD zerg train or pick a verbal fight with them, please go ahead. It isn’t to anyone benefit.

I think you need to go back and read the thread through then come back and comment more… no where did I say I wanted to pick a verbal fight with a train..

The only train I ever pop into for a short length of time is Orr, mainly because I have always liked the map and the challenge the champs and events can often provide when solo or shortmanning… but the trains have grown long and always around so I jump in and jump out because there would be little chance of running them shortman before the trains trounce all over it anyway so in and out before boredom makes me log off completely for the night… I tend to tire of that stuff pretty easily.
As for QD, you only need step into the map to quickly find the chat light/ lit up with argument and discussions on who owns the right, play the way you want, be considerate for the many not the few, don’t tell me what to do etc, etc.. before insults and expletives begin in earnest….. or is this the part where you tell me that kind of kitten is started by some guy upset cos the train just messed up his soloing rotation…. like I said your argument works both ways maybe think about it before you jump in with both muddy feet.

You think some guy can get upset that he can’t solo a champion and a bunch of people can’t get upset some guy just mess up their zerg train? You can do whatever but that doesn’t mean there is no consequences. He is lucky only a few people is throwing insults at him, the rest are just keeping their cool. Neither you nor I control what people do.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: goldenwing.8473

goldenwing.8473

[…]

You also see players that are new and haven’t left Queensdale yet.

ANet should be able to see a few of those in their metrics.

And you don’t need a sempiternal train of player in ther doing the same things over and over to give help to new players. You could just have some sort of bounties and the Behemoth to keep players coming back to those areas.

And where’s the help in the other 4 starting areas? Because the train is only in 1, and there’s 5 races (as of now).

If there was a bounty system in place, in which you talk to a Scout, they give you some daily bounties with a weekly reward for doing them all, you do them then go to another area, these helping guys would be spread, helping more people.

Sounds like a great idea!

If ANet wants high level players spread throughout the lower zones, then they need to incent players to head there. When the daily requirement is in Shiverpeaks, you’ll find a lot of players in Wayfairer (Norn starting zone.) Ditto with Ascalonian in the areas around Black Citadel. Maguuma tends to get spread between the Sylvari and Asura starting areas. Kyrtan requirements seem to pop up in the daily more frequently, followed by Shiverpeaks.

I agree, you don’t need higher level players sitting in an eternal loop in order to provide help to new players; however the fact that it is an easily accomplished constant loop makes it easier in many ways to chat.

I agree, incenting the players into zones is the way to go. Right now, given the ease of QD (and other factors I have listed above), that zone is getting the most traffic, even in the face of repeated loot nerfs. The other factors obviously are equal to, or outweigh the specific loot rewards.

Would love to see new content added.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Huck.1405

Huck.1405

Firstly, my main argument for why the QD Train is a bad thing is because it is in a starting area. An area where players who are just starting out should be able to freely roam around and learn to play the game without a rampaging horde of higher level characters running around zerging everything in sight.

With me you lost what little credibility you have with that statement. If you truly knew anything about the QD Champ train, you’d know that they only focus on four Champs, five when the Wasp pops up. And those are Champs that new players cant take down solo anyway. Every new player that I’ve talked to in QD has enjoyed the Train, they get lots of XP, Karma, and loot that they would have a difficult time getting on their own.

This is nothing more that sour grapes on your part. I also disbelieve that part about your “friend” being harassed.

“You can teach ’em, but you cant learn ’em.”

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: dkspins.4670

dkspins.4670

I agree with Huck above. Today I spent another couple of hours, this time running along with the train. At one point, the Oak was done when the group got there. No one said a word, just said to go on to Boar. One (who was also running the train) joked that he’d sniped it. Was no big deal. Other players running it, helped a few newbies with their map chat questions. However, there were players (not on the train) saying a few lewd remarks about the size of their * as well as hookers and blow.

As long as Anet has Champs on their monthly list the train will exist. Hopefully,.. players can be mature and as laid back as I’ve seen the past two days if someone inadvertently derails the train. But, I’ll check again tomorrow.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: zoejo.2317

zoejo.2317

I really don’t know why this bothers some so much, some times is a good way to help finish your daily or help level a new character.

If I want loot or gold, dungeons & some world bosses are the way to go.

Yes it’s good for a lot of things. No one’s (well, not all of us are) saying the opposite. Some even call it fun and I believe them. It’s the entitled attitude of some players that’s wrong.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

As long as Anet has Champs on their monthly list the train will exist. Hopefully,.. players can be mature and as laid back as I’ve seen the past two days if someone inadvertently derails the train. But, I’ll check again tomorrow.

Weekends are when it’s worst – from both sides berating each other. I must put another 4 to 6 new people per weekend on block just because of this.

There is one solution that seems to work against the map chat abuse though. Last weekend I stationed my main character at the bandit, and every time the chat got a bit rowdy, I threw a jar of Harpy Pheromones at the crowd once they got to the bandit. The result was almost instant! People stopped shouting, some people “lol why have I got love hearts coming out of my head?” and people were laughing and joking.

I just wish I could afford a lifetime supply though – as I went through about 30 of them in one day and the jars are not cheap in bulk! Still – it worked though! ^ ^

Blood & Merlot [Wine]

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I really don’t know why this bothers some so much, some times is a good way to help finish your daily or help level a new character.

If I want loot or gold, dungeons & some world bosses are the way to go.

Yes it’s good for a lot of things. No one’s (well, not all of us are) saying the opposite. Some even call it fun and I believe them. It’s the entitled attitude of some players that’s wrong.

Those people are on both sides of the fence. And killing the train would not make them lose their attitude. They would simply find a different reason to display it.
Fortunately, Anet did give us tools to deal with people like that.

Actions, not words.
Remember, remember, 15th of November

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Sandpit.3467

Sandpit.3467

I wish the train would die, or at least move to a non-starter area. And while we are at it ANet, can we get rid of the toxic spore stuff from QD now?

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: dkspins.4670

dkspins.4670

well, it’s the weekend tomorrow. so will be checking it out, LOL I’m not saying the trolls on the QD train don’t mess with people. Just that there are alot of trolls, with the Megazerger being implemented, and so many servers condensed on a few maps. Perhaps my old server was more mature, since I RARELY saw any harassment at that time.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Jahroots.6791

Jahroots.6791

I genuinely don’t see where the anti-train people are coming from. Even if you don’t want to join in it’s (a) easy enough to ignore and (b)how much time could you possibly spend in Queensdale if you’re not running the train?

You’ve gotta be a real joyless motherkitten to get your kicks from trolling a bunch of casuals and lowbie players.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: CaptnRio.2705

CaptnRio.2705

Firstly, my main argument for why the QD Train is a bad thing is because it is in a starting area. An area where players who are just starting out should be able to freely roam around and learn to play the game without a rampaging horde of higher level characters running around zerging everything in sight.

With me you lost what little credibility you have with that statement. If you truly knew anything about the QD Champ train, you’d know that they only focus on four Champs, five when the Wasp pops up. And those are Champs that new players cant take down solo anyway. Every new player that I’ve talked to in QD has enjoyed the Train, they get lots of XP, Karma, and loot that they would have a difficult time getting on their own.

This is nothing more that sour grapes on your part. I also disbelieve that part about your “friend” being harassed.

It surprises me that so many people make this claim that the champions in Queensdale are impossible for new players to kill.. They are very easy to kill. Two to three people can down any of them easily.
I am well aware of what the QD train does and the methods behind how it works or else i would not have spent the time to start this post and continue to read everything that is posted in response to my claims to better address the issues brought up by various posters.
And honestly, i don’t care if you believe what i said about my friend getting harassed to the point that they stopped playing for a few days or not, because it did happen and its a worry of mine that it could happen to new players who might not have the desire to come back.
Sure there are some who enjoy the mindless drone of grinding that the QD train supplies and that may appeal to some new and old players alike. I’m of the opinion that it should not be the first thing that a majority of new players will bump into and then getting stuck in the rut of that kind of gameplay.
One last thing i’d like to address in this post, is the repeated claim that i’m just jealous that people are getting loot easier and faster than i ever could by not taking part in the train. That’s the kind of assuming claim that makes me want to bash my face against my computer desk. I have an easier time leveling my characters AND getting them much better loot by simply completing all the hearts and SPs in a zone then moving on to the next one (completing any dynamic events along the way of course). The QD train is not hurting me as a player because i jump in QD to finish what i need to get done and then bugger off because its a zone full of whiners and people that kitten and moan of who killed what blob of pixels before our pixels could get there to kill those pixels. This is not saying that train as a whole is the cause of the toxic behavior, but the self-proclaimed ‘spokesmen’ of the train are the issue. And the people taking part in the train seem to have no problems letting the hateful comments roll out.
This can be said about those trying to disrupt the train as well and i must admit, there are those in /map chat that do try to change the subject or draw attention away. This does work in some cases. Draw the attention away by asking how to get a particular thing done and suddenly the people barking at each other like mad dogs are now trying to work to help the other person out. While this does sometimes happen, its not 100% guaranteed to work.
The only point I’m trying to get across is that there should preferably be as much of a buffer from this kind of behavior for new players. One zone. The Starter zone. Is it really so much to ask that it is moved up from a 1-15 zone to a 15-25 zone? Let the hate flow freely there after people have gotten used to the game.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: CaptnRio.2705

CaptnRio.2705

This is nothing more that sour grapes on your part.

Also, I didn’t quite get what you meant with this. Was it a typo? Or just a saying I may not be familiar with?

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Elden Arnaas.4870

Elden Arnaas.4870

From some of the posts here, you’d think that Queensdale on every server is a non-stop, flaming, hate-fest 24/7. But that’s really not the case. Different servers handled the zerg differently. The QD zerg came late to SF, but we seemed to get through the “Greedy, Grabby, Possessive Zerg” phase pretty quickly. People came to realize that politeness and tolerance got results and, (bonus!) were the right thing to do. Evidently, many people posting to this thread have had really horrible experiences with the QD champ zerg. And I’m sorry you’ve had to go through that. But I’ve never seen it that bad on FS, or any of the Megaservers I’ve been on since 4/15. It was rough in the beginning, and we have had flare-ups form time to time. But it never got stayed toxic for long. I wish you people could get on a server where the QD zerg was better behaved.
I agree that champ zerging is “unnatural” to the game, and may be a bad thing for very new players to learn. But the QD zerg is also a place where experienced players can mentor, answer questions, and teach new players. If you take the champ zerg out of QD, you’ll take a lot of the experienced players away, also. I’d love to see something like the re-opening of the Crown Pavilion, or some other place specifically for PvE champ farming. But realize that will take a lot of the experienced players out of QD.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Now that I’ve been reminded of the benefits of the train, I can definitely see it being a boon. More high-level players in the same zone mingling with low-level players is a good thing, especially since I doubt new players actually will go with “Press 1 to victory” – they still have a whole game ahead of them to explore, and the desire to complete Renown Hearts and continue the Personal Story, if nothing else, (And now the horribad trait locking system) will pull them away from the train.

The advantage of “Autoattack to Victory” is that it frees up the keyboard, allowing people to talk and socialize while still playing the game and progressing in loot, karma, and experience..

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Elden Arnaas.4870

Elden Arnaas.4870

@ CaptnRio – re: sour grapes – This is an old saying, and not commonly used anymore.(here in the US, anyway) Basically, you pretend that something you want (but can’t have) isn’t worth having.
“I didn’t want that anyway, it’s stupid.”

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

@ CaptnRio – re: sour grapes – This is an old saying, and not commonly used anymore.(here in the US, anyway) Basically, you pretend that something you want (but can’t have) isn’t worth having.
“I didn’t want that anyway, it’s stupid.”

Right. It’s one of Aesop’s Fables (The fox and the Grapes). Essentially, it’s about a fox who’s trying to get to grapes too high for him to reach, then gives up, and says they were probably sour anyway – essentially disparaging and slandering something simply on the basis that he can’t get it.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Elden Arnaas.4870

Elden Arnaas.4870

The new trait system (IMO) makes the game all about getting to 80 as fast as possible. It also makes it expensive to fill out your traits.(Ways you obtain many of the traits are over-level compared to the level traits can be unlocked at. Leading players to buy traits.) I see all of this as very harmful to new characters, and especially to new players. I really want to see these flaws in the trait system fixed. But until then, the QD zerg is a fairly fast, pretty risk-free way to make money and level up.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

As I said. The new trait system is horribad.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: CaptnRio.2705

CaptnRio.2705

@ CaptnRio – re: sour grapes – This is an old saying, and not commonly used anymore.(here in the US, anyway) Basically, you pretend that something you want (but can’t have) isn’t worth having.
“I didn’t want that anyway, it’s stupid.”

Right. It’s one of Aesop’s Fables (The fox and the Grapes). Essentially, it’s about a fox who’s trying to get to grapes too high for him to reach, then gives up, and says they were probably sour anyway – essentially disparaging and slandering something simply on the basis that he can’t get it.

Thanks to both of you! I don’t know why, but it was annoying me that i couldn’t figure it out.

The last couple of posts here bring up another issue that’s really kittening me off. As i said earlier, i have quite a few characters already at max level, but i made one more new one just to test out the new trait system and i have to say…. wtf anet… For a minor attribute, it’s asking you to 100% a level 50 zone. And a few others like capping a point in EotM or doing the obsidian sanctum JP. Granted the WvW ones are within the grasp of a low level character because of the up scaling, but some of them are ones that just aren’t attainable to someone who just turned lvl 36. There’s no way a level 36 can 100% a level 50 zone. Yes I’m aware that most trait builds aren’t effective until you have access to them all at once, but still. You’d think Anet would make it to where it was at least possible to attain the traits at your respective level of unlocking them.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: reapex.8546

reapex.8546

(b)how much time could you possibly spend in Queensdale if you’re not running the train?

You’ve gotta be a real joyless motherkitten to get your kicks from trolling a bunch of casuals and lowbie players.

B) A lot of time if you’re mapping

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: zoejo.2317

zoejo.2317

I really don’t know why this bothers some so much, some times is a good way to help finish your daily or help level a new character.

If I want loot or gold, dungeons & some world bosses are the way to go.

Yes it’s good for a lot of things. No one’s (well, not all of us are) saying the opposite. Some even call it fun and I believe them. It’s the entitled attitude of some players that’s wrong.

Those people are on both sides of the fence. And killing the train would not make them lose their attitude. They would simply find a different reason to display it.
Fortunately, Anet did give us tools to deal with people like that.

I also never suggested killing the train.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Todd.6573

Todd.6573

They could just change the loot system so that the bag quality is based on the mobs level, and not the players. There easy fix. Now all the lvl 80s would go do the harder content and the lower leveled players can still level in groups.

Or if you want to be less radical, remove the exotic lootbag from the low level champions. Achieves the same thing but still gives a somewhat better reward for the higher levels.

The champ train breeds a bad mentality and it should be adressed. I too have been yelled at for playing my alt and engaging a champion with some friends.
And it wasnt really “Hey, next time, maybe you could wait until we get there so we all get the reward? Then you can tag along for some more loot!”, no. It was: “moron, idiot, noob, useless” etc.
Get rid of the train in the low level areas.

Great thoughts speak only to the thoughtful mind, but great actions speak to all mankind.
- Theodore Roosevelt

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

They could just change the loot system so that the bag quality is based on the mobs level, and not the players. There easy fix. Now all the lvl 80s would go do the harder content and the lower leveled players can still level in groups.

Or if you want to be less radical, remove the exotic lootbag from the low level champions. Achieves the same thing but still gives a somewhat better reward for the higher levels.

The champ train breeds a bad mentality and it should be adressed. I too have been yelled at for playing my alt and engaging a champion with some friends.
And it wasnt really “Hey, next time, maybe you could wait until we get there so we all get the reward? Then you can tag along for some more loot!”, no. It was: “moron, idiot, noob, useless” etc.
Get rid of the train in the low level areas.

Then there goes the incentive for players to go to lower level maps. And ends the notion of end game starts at level 1.

I’ve run the train a few times. Never saw any vitriol being posted. Not even when there was a second train running on the map. Or when bandit got killed off “schedule”.

Yes, there are those who are for the train that do post vitriol and harass any who disrupt the train. But those who purposely disrupt the train to get them riled up so that they can be reported are just as bad in my opinion. Because they cause the same kind of nastiness in the zone.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

They could just change the loot system so that the bag quality is based on the mobs level, and not the players. There easy fix. Now all the lvl 80s would go do the harder content and the lower leveled players can still level in groups.

Or if you want to be less radical, remove the exotic lootbag from the low level champions. Achieves the same thing but still gives a somewhat better reward for the higher levels.

The champ train breeds a bad mentality and it should be adressed. I too have been yelled at for playing my alt and engaging a champion with some friends.
And it wasnt really “Hey, next time, maybe you could wait until we get there so we all get the reward? Then you can tag along for some more loot!”, no. It was: “moron, idiot, noob, useless” etc.
Get rid of the train in the low level areas.

Then there goes the incentive for players to go to lower level maps. And ends the notion of end game starts at level 1.

I’ve run the train a few times. Never saw any vitriol being posted. Not even when there was a second train running on the map. Or when bandit got killed off “schedule”.

Yes, there are those who are for the train that do post vitriol and harass any who disrupt the train. But those who purposely disrupt the train to get them riled up so that they can be reported are just as bad in my opinion. Because they cause the same kind of nastiness in the zone.

If the champ train is the only reason why anyone wants to go to a low level area then perhaps they need to think about why exactly are they playing. I mean, there’s a whole world out there, but if people are just playing the game now for the champ train, why not go play solitaire or something instead? You do the same four things over and over again and there’s nobody to bother your sequence.

There’s a whole world out there guys – not just Queensdale. Make an adventure for yourself, you’ll find you’ll have a lot more fun, because seriously, people who get irate at other people are not really having fun by that points, are they?

Blood & Merlot [Wine]

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

There’s a whole world out there guys – not just Queensdale. Make an adventure for yourself, you’ll find you’ll have a lot more fun, because seriously, people who get irate at other people are not really having fun by that points, are they?

You do realize, that the same argument works against people that try to kill the train?

Actions, not words.
Remember, remember, 15th of November

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

There’s a whole world out there guys – not just Queensdale. Make an adventure for yourself, you’ll find you’ll have a lot more fun, because seriously, people who get irate at other people are not really having fun by that points, are they?

You do realize, that the same argument works against people that try to kill the train?

Yep!

Blood & Merlot [Wine]

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

They could just change the loot system so that the bag quality is based on the mobs level, and not the players. There easy fix. Now all the lvl 80s would go do the harder content and the lower leveled players can still level in groups.

Or if you want to be less radical, remove the exotic lootbag from the low level champions. Achieves the same thing but still gives a somewhat better reward for the higher levels.

The champ train breeds a bad mentality and it should be adressed. I too have been yelled at for playing my alt and engaging a champion with some friends.
And it wasnt really “Hey, next time, maybe you could wait until we get there so we all get the reward? Then you can tag along for some more loot!”, no. It was: “moron, idiot, noob, useless” etc.
Get rid of the train in the low level areas.

Then there goes the incentive for players to go to lower level maps. And ends the notion of end game starts at level 1.

I’ve run the train a few times. Never saw any vitriol being posted. Not even when there was a second train running on the map. Or when bandit got killed off “schedule”.

Yes, there are those who are for the train that do post vitriol and harass any who disrupt the train. But those who purposely disrupt the train to get them riled up so that they can be reported are just as bad in my opinion. Because they cause the same kind of nastiness in the zone.

If the champ train is the only reason why anyone wants to go to a low level area then perhaps they need to think about why exactly are they playing. I mean, there’s a whole world out there, but if people are just playing the game now for the champ train, why not go play solitaire or something instead? You do the same four things over and over again and there’s nobody to bother your sequence.

There’s a whole world out there guys – not just Queensdale. Make an adventure for yourself, you’ll find you’ll have a lot more fun, because seriously, people who get irate at other people are not really having fun by that points, are they?

If you reduce the challenging content (when not done in zergs) down to where it is not worth it to do, then no one, not even someone 10 levels above it will try it. It’s not worth the risk. Or even 5 levels. Once they’re out of the range where the armor/weapon loot is where they need it.

They don’t need to reduce the loot of champions in areas people are downleveled in.

They need to FIX the loot in other aspects of the game. Make the other areas of the game more rewarding. THAT’s the real problem. The Queensdale train is the only area where reward is equal to the risk and time involved.

If they fix the reward to risk and time ratios of other events people will likely spread out more.

I don’t get on the train often and when I do not for long. I find it boring. I roam around. Guess what? I don’t get much in the way of rewards compared to how long I play. I rarely have to empty my inventory during roaming around. I have to empty every round or two of the champ train.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Brother Grimm.5176

Brother Grimm.5176

As I said. The new trait system is horribad.

For new characters, maybe….but really it’s just different and requires some effort to now develop your character.

It’s an awesome change for existing level 80s.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

You know what’s really delicious? Taking a group of new players and ganking the bandit or troll with them to disrupt the timing of the train. 1) because it disrupts the momentum of the train, allowing new players the chance to also fight some mobs that would otherwise have gotten rolled over by the train zerg, and 2) because they get some help in learning how to fight those mobs by doing something other than hitting 1111111.

So yeah, try that sometime OP.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: zoejo.2317

zoejo.2317

You know what’s really delicious? Taking a group of new players and ganking the bandit or troll with them to disrupt the timing of the train. 1) because it disrupts the momentum of the train, allowing new players the chance to also fight some mobs that would otherwise have gotten rolled over by the train zerg, and 2) because they get some help in learning how to fight those mobs by doing something other than hitting 1111111.

So yeah, try that sometime OP.

Welcome to 5 pages ago.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I wouldn’t say there’s “Risk” in the QD train, but on the other hand… one reason to run it )Potentially) is to socialize and have fun while still getting stuff to go explore again (Are there people who do nothing BUT run trains? I don’t think so)

Crowds change faces on a regular basis.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

… if people are just playing the game now for the champ train, why not go play solitaire or something instead? You do the same four things over and over again and there’s nobody to bother your sequence.

Not an apt comparison. Solitaire involves somewhat more brainpower. There are no trivial choices in solitaire but many in training. You can lose solitaire.

They don’t need to reduce the loot of champions in areas people are downleveled in.

They need to FIX the loot in other aspects of the game. Make the other areas of the game more rewarding. THAT’s the real problem. The Queensdale train is the only area where reward is equal to the risk and time involved.

This would be an ideal solution for those who prefer to spread out and avoid large herds of players. However, ANet has demonstrated over and over again that while persistent world may be for us, it’s not meant to be rewarding. I don’t see this changing.

BTW, when its running well the EOTM train is better money and xp why don’t ppl complain about that?

It’s not a starter zone. Players can fight each other there, though it seems they often prefer not to.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Jahroots.6791

Jahroots.6791

Also, people do complain about the K Train. Here’s a topic about those ‘kitten PvE-ers taking up space in my WvW!’

Every aspect of every bit of content in this game is objectionable to someone, and they’ve all come to the forums with soapbox and bull-horn in hand. Lol.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Skeletonwitch.3280

Skeletonwitch.3280

Before all champions dropped loot bags, trains did not exist in QD (at least not on my server).

This was much more fun. I would be in QD doing dailies etc, someone says in map “x champion is up [Waypoint]” and half a dozen people go to fight it. This was much more challenging than it is now. Now days the train rarely calls out a champ, never links waypoint, and downs it in 1 minute. I wish they’d make most champions in QD elites (all but Oakheart would be good). One of the first champions I ever came across in this game, and often fought, was the Troll. I avoid him now more than ever, especially with megaserver increasing the size of these trains. Another nice thing would be random timers on events. Instead of a given 10 minutes until respawn, why not a 10-20 minute respawn, changing every time? Anet has really went against their word, having everything on a set timer.

:Team Skritt:

Megaserver kittening kittens! :-(

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Before all champions dropped loot bags, trains did not exist in QD (at least not on my server).

They did. They started a month or two after launch. They just weren’t as intense – and people didn’t feel need to derail them yet.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Rynn.1324

Rynn.1324

Zerging needs to be nerfed from the ground up. You don’t need to stop the Queensdale train. Just make the Champions properly scale so that they take 10 minutes for a zerg to kill instead of one, and the problem will fix itself.

[Tarnished Coast] Lizzibeth Huffles, Asuran Genius (Engineer) at Play

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: lakdav.3694

lakdav.3694

That sounds like just adding another three zeros to their health. Making stuff more boring wont effect those who dont care about it being boring and mindless in the first place. It would be preferable if the champs scaled so heavily that they could actually wipe a zerg. Heavy AoE, multiple stages and summoning of additional mobs. Would be a lot of work though. So not gonna happen.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Before all champions dropped loot bags, trains did not exist in QD (at least not on my server).

They did. They started a month or two after launch. They just weren’t as intense – and people didn’t feel need to derail them yet.

And those running the trains didn’t feel the need to ream out anybody who interrupted the train by accident.

We are heroes. This is what we do!

RIP City of Heroes

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Saylu.8271

Saylu.8271

And those running the trains didn’t feel the need to ream out anybody who interrupted the train by accident.

Most people just move on to the next champion, only a small minority care enough to insult anyone. Telling people to follow the zerg train or don’t kill champions out of turn isn’t being mean. Following the unwritten rule mean faster kills and more loot for everyone.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Yoroiookami.3485

Yoroiookami.3485

This. Yes. Please do something to take down this train.

As much as I appreciate a free level farm, it should not exist in the starting area. I’ve been playing for almost 2 years now and since they added champion bags, my favourite map(Queensdale) got full of high level raging children. If you’re in the train yourself, of course you expect one person to wait for the group. However, I don’t think that’s fair to the new players.
See I’ve met some newbies who ACCIDENTLY got attacked by champions and decided to take them down. What followed was a massive rage on map chat, calling these new players noobs, trolls and…other things…to no end. My friend actually changed server because people wouldn’t stop being rude and obnoxious. All she did was, she killed the troll with some other players.
Not only the Queensdale was ruined for the new players(they follow the train, getting the most boring and repetitive experience and not learning how to play; get abused for killing champions on their own), but also to other people, who enjoy the beauty of Queensdale just like I do.
Additionally, I’ve been helping new players for over a year, putting information on the map chat:
“If any newbie needs any help, feel free to whisper me. (Click on my name)”

Guess how many actual new players send me messages? Nowadays most people who whisper me are either bored trolls, or people who ‘test me’ for fun. It stopped being funny a while ago. Of course I blame the train, because otherwise those bored high level players wouldn’t be there.

In other words:
- it’s hurtful to new players
- it’s hurtful to people who want to help
- it’s hurtful for the game itself(grind mixed with lack of learning basics and bad experience)

I’m pretty sure it also hurts anet’s pockets. People often grind both for experience AND exotics, rares and gold. Even after nerfing it, I doubt the drop rate for weapons is lower. I’ve made over 10g in a day of CASUAL queensdale farm, and I’m an unlucky person.

I suggest to change the reward system, so the champions can only drop 1 bag/box a day per character. I think that’s not that unfair, and will definitely stop grinding, at least when it comes to making gold in lower level areas.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I’m actually finding those to stop the train are worse than the ones within it. Maybe it’s just Tarnished coast.

A newbie ‘ruining’ a train is one thing – It can just move on to the next one, or wait for the champ to respawn. Dedicated attempts to take it down, though, such as organized runs to synchronously take out several champs in a row, are a form of trolling and content deprivation.

And, as it is, it brings high-level players to a low-level zone, giving more support and life to the land. It also builds community.

Low-level players aren’t really threatened by it – there’s too much to draw new people away from the train. The only low-level characters that grind/farm in it are alts of those who have already done all they want with the game.

If Anet wants to fix it, they need to increase loot elsewhere.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Yoroiookami.3485

Yoroiookami.3485

I’m actually finding those to stop the train are worse than the ones within it. Maybe it’s just Tarnished coast.

A newbie ‘ruining’ a train is one thing – It can just move on to the next one, or wait for the champ to respawn. Dedicated attempts to take it down, though, such as organized runs to synchronously take out several champs in a row, are a form of trolling and content deprivation.

And, as it is, it brings high-level players to a low-level zone, giving more support and life to the land. It also builds community.

Low-level players aren’t really threatened by it – there’s too much to draw new people away from the train. The only low-level characters that grind/farm in it are alts of those who have already done all they want with the game.

If Anet wants to fix it, they need to increase loot elsewhere.

Wish it worked like that. XD
I’ve met plenty of people who just started the game and asked for train, wanted to be a part of it and asked me repeatedly for waypoints.
+ while there are some people who like to help, I found that most of them is either raging or really rude and offensive, to newbies too.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: dkspins.4670

dkspins.4670

Why is someone who’s been playing for 2 years in QD. I really think people make stuff up. Maybe someone who has played for that long doesn’t realize there are other places. I spent alot of time in QD today leveling another toon, and not once during those 2 hours did I see an altercation, harsh words, etc. that would turn a newcomer to GW2 away. All I saw were people lending their experience and advice to new players. Maybe it’s a Megaserver thing, my old server would do just what I saw today. Now, on the other hand, I’ve decided that alot of Megaserver zerg players are total kittens. Not wasting my time rezzing them anymore.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Saylu.8271

Saylu.8271

Why is someone who’s been playing for 2 years in QD. I really think people make stuff up. Maybe someone who has played for that long doesn’t realize there are other places. I spent alot of time in QD today leveling another toon, and not once during those 2 hours did I see an altercation, harsh words, etc. that would turn a newcomer to GW2 away. All I saw were people lending their experience and advice to new players. Maybe it’s a Megaserver thing, my old server would do just what I saw today. Now, on the other hand, I’ve decided that alot of Megaserver zerg players are total kittens. Not wasting my time rezzing them anymore.

People tends to remember all the negative events more than the good ones. We tend to ruminate about unpleasant events.