An End to the Queensdale Train

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: DusK.3849

DusK.3849

Megaservers appear to be keeping it quite lively

This. I popped out of making a new character at around 4 AM this morning, and saw plenty of players running around.

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

I did join QD train sometimes when i need my monthly done. Train is not the problem, they have their right to get organized and kill champs their way.

But so does anyone in the map. Everyone have equal right to kill a champ when they see want to. Its a matter who kill it first. Therefore when i read someone blame in map chat that the kill order is ruined, i feel bad. It is not train’s problem, it is the players issue. They are the one who caused the nerf hammer to the train in starter zone.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Wasn’t this the sole reason why you created the train last year? To attract more people to play in these zones to help new player out

No, it was not. Anet didn’t design the trains, we did. And they should have predicted that we would create the trains, only they didn’t.

What they wanted to do, is make champions more worthy of the time needed to kill them. They took forever to kill, and for a poor reward people simply didn’t bother to kill them. After they improved the rewards, people suddenly flocked to the bosses on mass. One problem though: Players automatically flocked to the easiest champions that were closest together, so they could all be farmed in a row.

Anet didn’t predict our farm behavior. They should have been wiser. This is emergent game play, and it is up to the game’s designers to predict this sort of behavior when making a design change such as this.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

I’m about to puke.

Well, that was a constructive addition to the discussion. Mad Queen Malafide summed it up nicely. Like with any system, the users came up with what was effectively an exploit and abused that exploit to the point that it affected their behaviour. THIS is why the trains had to go.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: TazzDeMazz.4716

TazzDeMazz.4716

I’m not complaining, but… starts complaining

I love this line. ^^

Queensdale seems to be doing fine with the megaserver and the champ train was never intended by Arenanet, so in that perspectove this is a fix.

Btw, this isn’t the start of Living story season 2 as someone stated above. Season 2 still has to start.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: zenleto.6179

zenleto.6179

I’m not complaining, but… starts complaining

I love this line. ^^

Queensdale seems to be doing fine with the megaserver and the champ train was never intended by Arenanet, so in that perspectove this is a fix.

Btw, this isn’t the start of Living story season 2 as someone stated above. Season 2 still has to start.

Makes no difference if its the real start or a bit of filler. There are activities in the game that will have drawn people out of the starter maps.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Oniyui.8279

Oniyui.8279

Calling it a ghost town is a bit dramatic… it’s still very active.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Auesis.7301

Auesis.7301

It’s not a ghost town, it’s just an ordinary map with ordinary population thanks to the blessing that is the removal of the horrific champion train that ruined the experience for pretty much every new player that came along.

Pack up, go back to FGS and stop whining like a baby.

Gnome Child [Gc]
Resident Thief

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Vesuvius.9874

Vesuvius.9874

This thread is begging to be moderated…

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

I’m about to puke.

Well, that was a constructive addition to the discussion. Mad Queen Malafide summed it up nicely. Like with any system, the users came up with what was effectively an exploit and abused that exploit to the point that it affected their behaviour. THIS is why the trains had to go.

So you’re telling me when players strategize and coordinate to accomplish something in PvE it is effectively an exploit?

Teq, tri-wurms, dungeons, meta events, wotm are all now exploits.
I think you have the right answer there..

Devona’s Rest

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

So you’re telling me when players strategize and coordinate to accomplish something in PvE it is effectively an exploit?

Teq, tri-wurms, dungeons, meta events, wotm are all now exploits.
I think you have the right answer there..

I think you are misunderstanding the point that both me and him were making. Anet wanted to solve the problem of champions being ignored because their loot sucked, and they succeeded. But they didn’t predict that the natural impulse of players would be to form trains, and zerk through the same rows of champions again and again. That’s not what I would call an exploit, it’s more a case of clever farming on the part of the players, and it did bring them together (although probably not in an intended way).

Tequatl and all the other organized group content were specifically designed for large groups of players that use communication (and sometimes Team Speak) in order to beat it. That was intentional grouping. The Champ-trains were not intended by design (even though they are a pretty logical outcome of the change to the loot tables).

Bottom line: It’s not an exploit, but it’s the fault of the designers for not predicting this would logically happen. It’s emergent gameplay behavior, in a game that revolves around gathering gold.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: TazzDeMazz.4716

TazzDeMazz.4716

I’m not complaining, but… starts complaining

I love this line. ^^

Queensdale seems to be doing fine with the megaserver and the champ train was never intended by Arenanet, so in that perspectove this is a fix.

Btw, this isn’t the start of Living story season 2 as someone stated above. Season 2 still has to start.

Makes no difference if its the real start or a bit of filler. There are activities in the game that will have drawn people out of the starter maps.

I completely agree. I just wanted to make it clear to prevent people saying ‘LS2 sucks, arenanet sucks, blabla…’

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Lunar Sunset.8742

Lunar Sunset.8742

I’m happy about this, it took no skill and was really ineffective for a farm. You can always go to EoTM to farm your champ bags, that’s what I’ve been doing to level my last profession. It sucks, just move on to the next best thing you can stomach.

Sunset
50/50 GWAMM x3
I quit how I want

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

I’m about to puke.

Well, that was a constructive addition to the discussion. Mad Queen Malafide summed it up nicely. Like with any system, the users came up with what was effectively an exploit and abused that exploit to the point that it affected their behaviour. THIS is why the trains had to go.

So you’re telling me when players strategize and coordinate to accomplish something in PvE it is effectively an exploit?

Teq, tri-wurms, dungeons, meta events, wotm are all now exploits.
I think you have the right answer there..

No, they’re exploiting a flaw in the game design. That’s what I’m talking about. You might want to consult a dictionary before you get your hackles up.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Yoroiookami.3485

Yoroiookami.3485

Thank you! Thank you! Thank you anet! I cannot express my gratitude for fixing my favourite map. You found the best possible solution(I think). Now I can finally run around the map like a lunatic without reading hateful comments.
Dwayna bless you!

You could do that before… it’s called turning off map chat. Which, honestly, I don’t know why everyone isn’t doing by default, because most of map chat is obnoxious nonsense.

Well anyway, now that the Queensdale train is no longer running, let’s take a moment to look back and analyze why people were doing it, and what possible implications Anet’s decision to destroy it may have:

Why do people do champ trains?
I would posit that the primary reason for the existence of the champ trains is the tendency of mob mentality to find and take the path of least resistance. But this does not explain why players were drawn to participate in them, rather than doing other, more engaging content. The reason for that, I think, is rather simple: GW2 in NA/EU is stale. Whether Anet likes it or not, without a clearly defined end-game, players are quickly getting bored when they reach max level. After all, if “the end-game starts at level 1” then you’ve likely experienced most of the content by the time you hit 80. And what’s to do then? You could make a new character, but you’ve already done most of the things in the game, and let’s face it, personal story is bland enough once through; doing it again is a mind-numbing chore. So, at a loss for exciting PvE content, but still yearning to have good loot for future play experiences, players found a way to invest their time into getting better gear / making money / leveling new characters, in preparation for the future, when there would hopefully be something else to do.

Also, daily / monthly achievements are usually most quickly accomplished via zerg.

Why Queensdale though?
The only reason I can imagine for the Queensdale train is ease of access, specifically to low-level characters. Before the April 15 update it was a very feasible way to supplement other activities like gathering and crafting for leveling up. After that update, the Queensdale train became much slower for progression, and now it is completely dead.

What does that mean for the zergers?
Well, if the players participating in the champ trains were indeed doing so out of sheer lack of compelling alternatives, then nerfing the champ trains seems a poor decision in the short term, without introducing substantial content to fill the gap that those players were filling with the zerg. Of course, Queensdale was perhaps a necessity; a starter zone really shouldn’t look like that, after all. But I am only left to wonder what those many players will do now, without that to occupy their play time? (once they finish the new LS, that is)

I’m not playing this game to ignore its community. I’m glad what they did with queensdale and I see no reason why they wouldn’t.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Yoroiookami.3485

Yoroiookami.3485

The only thing I hate about this is how quiet the map chat is now, and no longer having fun times as a group waiting for bacon. :P
They should have just left Boar instead of Oak.

…Why would they leave the Oakheart as the zone’s “Boss Champ”!?

They should have left either the Legendary Boar (On a timer people are used to, but it would get rid of the train itself), or Centaur Leader of the assault.

Yesterday I had a 2h conversation with people in map chat. That’s not true at all, which is great.