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Posted by: Vayne.8563

Vayne.8563

most of the issues have been fixed, many of which had a workaround right away.

Having played many other MMOs before this, I think people greatly underestimate the development team.

Thanks, Anet.

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Posted by: Dahkeus.8243

Dahkeus.8243

Yea…This is the buggiest patch we’ve seen in a long time in GW2 and I think the developers should have waited longer to release it, but it does speak to the quality of the game. I remember super buggy patches like this being the norm for WoW, but GW2 tends to be pretty solid overall.

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Posted by: Vayne.8563

Vayne.8563

There was a patch that came out for Archeage that caused both my sons (and a lot of other people) to get refunds on it.

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

There was a patch that came out for Archeage that caused both my sons (and a lot of other people) to get refunds on it.

Wonder if that was the same one I gave up on it entirely for…..

(Awesome personal ship mechanic be kittened, that company ruined that game beyond comprehension.)

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Posted by: Vayne.8563

Vayne.8563

There was a patch that came out for Archeage that caused both my sons (and a lot of other people) to get refunds on it.

Wonder if that was the same one I gave up on it entirely for…..

(Awesome personal ship mechanic be kittened, that company ruined that game beyond comprehension.)

It had something to do with a change to the game that destroyed the economy somehow, but I’m not remembering specifics. I just know a lot of people asked for refunds after that build.

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Posted by: StinVec.3621

StinVec.3621

I have a lot of faith in the development team and I greatly respect their abilities and what they’ve been able to achieve.

What I do not have faith in are the businessmen and women who make such decisions as forcing an unfinished update out to live, despite the likely protests and warnings of the developers, simply because of some unrealistic date that was most likely only announced and advertised as a marketing decision to preempt the date of another MMORPG becoming f2p.

After their likely being informed that it would not (and never could have been) ready by that date and that everything would need at least another two weeks to get it to a proper release state or risk serious issues, it was given an extra six days past the announced date to get the seriously bad issues sorted out and was forcibly released with just the mess of major issues remaining thanks to the hard work of the developers prioritizing and ironing out the seriously bad ones prior to the forced release.

I have nothing but respect for the developers, for the people doing the actual creation of the game. The complete opposite is true for those that keep sabotaging it with their agendas, business plans and unrealistic goals.

So to the developers, to the people doing the actual work, thank you for grinding out fixes for the remaining issues. I was not really affected by a lot of the issues that came with this update, or at least not really inconvenienced by most of them, but the one I am affected by to a great degree is the UI lag and I look forward to its being fixed when it can be addressed.

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

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Posted by: Bensozia.8071

Bensozia.8071

This dilbert strip seems fitting:
http://dilbert.com/strip/2010-04-19

Guardians of the Light [GOTL]
The Dragonfly Effect [Phi]
DragonBrand

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Posted by: warbignime.4610

warbignime.4610

Random voice is still there tho, annoys the heck out of me.

Some must fight so that all may be free.

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Posted by: kindofabuzz.9357

kindofabuzz.9357

The biggest bug of all, the fps UI problem, still hasn’t been fixed.

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Posted by: King Noob IV.3560

King Noob IV.3560

why the hell do I see ppl keeping crying about anet this company kittening rocks

D/D Elementalist takes no skill but is good at everything in the game.
Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs

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Posted by: Cazamar.7148

Cazamar.7148

Because those that are having problems are going to be louder than those of us with only minor issues. I am willing to bet that for most players the update was fine. All I have had go wrong is random voices coming from no where and that is easily ignored.

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Posted by: Nike.2631

Nike.2631

Because those that are having problems are going to be louder than those of us with only minor issues. I am willing to bet that for most players the update was fine. All I have had go wrong is random voices coming from no where and that is easily ignored.

Those “voices” are actually coming from your character – you can see their lips moving when it happens .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: kindofabuzz.9357

kindofabuzz.9357

why the hell do I see ppl keeping crying about anet this company kittening rocks

Just because you didn’t have any bugs doesn’t mean others didn’t.

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Posted by: Ashen.2907

Ashen.2907

Anet are not any worse than other MMO development studios in this regard. I generally avoid playing major patches in any MMO until a few days after they go live.

I am not a fan of the basic idea that its OK to put out a shoddy product and then wait to fix after its faults impact paying customers…but MMOs are a pretty complex endeavor so I guess cutting them some slack is not too unreasonable.

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Posted by: Vayne.8563

Vayne.8563

The biggest bug of all, the fps UI problem, still hasn’t been fixed.

Except not everyone has it. I don’t have it. My wife doesn’t have it. Some people have it, which makes it a much much harder problem to fix. you have to figure out why it affects some people but not all people.

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Posted by: Vayne.8563

Vayne.8563

why the hell do I see ppl keeping crying about anet this company kittening rocks

Just because you didn’t have any bugs doesn’t mean others didn’t.

It doesn’t matter whether I have bugs or I don’t have bugs. What matters is that bugs happen and bugs get fixed. That’s what matters.

And sometimes bugs inconvenience us for days on end. That happens too.

It’s hardly unique and hardly the end of the world. Have a little balance.

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Posted by: Ark.9586

Ark.9586

why the hell do I see ppl keeping crying about anet this company kittening rocks

Because they are terrible at communicating with us about certain things and neglect a lot of portions of the game for little to no reason and don’t include tons of things that they change in the patch notes.

They have their upsides, don’t get me wrong, but they have a ton of problems too.

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Posted by: Ark.9586

Ark.9586

why the hell do I see ppl keeping crying about anet this company kittening rocks

Just because you didn’t have any bugs doesn’t mean others didn’t.

It doesn’t matter whether I have bugs or I don’t have bugs. What matters is that bugs happen and bugs get fixed. That’s what matters.

And sometimes bugs inconvenience us for days on end. That happens too.

It’s hardly unique and hardly the end of the world. Have a little balance.

There are still tons of bugs that have been around since launch, reported hundreds of times, and with no response from Anet.

Glorifying them is no better than shaming them imo.

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Posted by: Paradox.1380

Paradox.1380

Anet are not any worse than other MMO development studios in this regard. I generally avoid playing major patches in any MMO until a few days after they go live.

I am not a fan of the basic idea that its OK to put out a shoddy product and then wait to fix after its faults impact paying customers…but MMOs are a pretty complex endeavor so I guess cutting them some slack is not too unreasonable.

Its not a shoddy product. You cannot plan for, or prevent all bugs. No matter how much testing they do when something is pushed live there will almost always be bugs. Because you cannot test for a live environment. Things crop up and happen when its deployed and interacts with the rest of the game files. You have to give them time. Some bugs will never be fixed, but most of them will. Anet is rather fantastic and fast at squashing bugs.

-It’s Lady Paradox- Sweet Adrenaline
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”

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Posted by: Vayne.8563

Vayne.8563

why the hell do I see ppl keeping crying about anet this company kittening rocks

Just because you didn’t have any bugs doesn’t mean others didn’t.

It doesn’t matter whether I have bugs or I don’t have bugs. What matters is that bugs happen and bugs get fixed. That’s what matters.

And sometimes bugs inconvenience us for days on end. That happens too.

It’s hardly unique and hardly the end of the world. Have a little balance.

There are still tons of bugs that have been around since launch, reported hundreds of times, and with no response from Anet.

Glorifying them is no better than shaming them imo.

I’d like to see where you’ve seen me “glorifying Anet”. I’d like a specific example, please. Anywhere where I’ve said this is the best game ever, or even anything close.

There’s a huge difference between responding to posts that vilify, and putting someone on a pedestal.

There was a thread on this forum saying that this was the worst patch in the history of mankind. Aside from that being a totally silly thing to say, it’s more or less what I’m responding to.

I’d love to see this glorification you’re talking about. I’m recommending some common sense and balance.

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Posted by: CureForLiving.5360

CureForLiving.5360

It seem to me the big problem here isn’t how bad the last patch was, but how relatively great all the other patches were. We were being spoiled with patches that fixed a lot more than they broke. Although I’m a bit of two minds regarding this, since one would argue that all patches should have a net benefit, although on the other hand there’s plenty of examples of far worse patches in other games out there.

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Posted by: Styxx.1564

Styxx.1564

Humans are quick to forget the amazing time they spend, and always whine about the few moments where things don’t go their way. It’s universal.

Most whiners have probably over 1000h of playtime, but that’s irrelevant.
Bugs now! Anet sucks!

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Posted by: Many.8419

Many.8419

They are still fixing, all bugs arent fixed yet so I dont understand why this thread. Unless you are compensated for it somehow.

Bugs happen, bugs are being fixed – this is true. However there is nothing to be grateful. It’s their job, they’re getting paid for it. It’s not your family.

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Posted by: phys.7689

phys.7689

most of the issues have been fixed, many of which had a workaround right away.

Having played many other MMOs before this, I think people greatly underestimate the development team.

Thanks, Anet.

i dunno what games you have been playing, the turnaround on hotfixes for bugs introduced in games i have played is usally the same.
And they tend to introduce less bugs than this last one.

I will say to their advantage, they can fix the bugs in general without having to take down the server for 2-4 hours at a time. That is definately one of their strong suits.

Anets new patch rating:

New bugs introduced: 3/10
timely fixing of bugs: 6/10
short downtime for bug fixing 9.5/10

imo

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Posted by: phys.7689

phys.7689

Humans are quick to forget the amazing time they spend, and always whine about the few moments where things don’t go their way. It’s universal.

Most whiners have probably over 1000h of playtime, but that’s irrelevant.
Bugs now! Anet sucks!

its more like how did they not see this bug, we noticed it within 10 seconds.
they need a PTR, it would benefit their style and reduce predictable bugs on live greatly.

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Posted by: Vayne.8563

Vayne.8563

Humans are quick to forget the amazing time they spend, and always whine about the few moments where things don’t go their way. It’s universal.

Most whiners have probably over 1000h of playtime, but that’s irrelevant.
Bugs now! Anet sucks!

its more like how did they not see this bug, we noticed it within 10 seconds.
they need a PTR, it would benefit their style and reduce predictable bugs on live greatly.

As I’ve said before, Rift had a PTR and plenty of bugs got through and every single patch required multiple down times to correct those bugs, PTR and all.

The problem is test servers are never identical to the main server and never end up with the same traffic.

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Posted by: Many.8419

Many.8419

For me it was more like

- critical bugs fixed boss!
- roll the update!
- but there are tons of other bugs!
- we’ll fix it on air!

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Posted by: phys.7689

phys.7689

Humans are quick to forget the amazing time they spend, and always whine about the few moments where things don’t go their way. It’s universal.

Most whiners have probably over 1000h of playtime, but that’s irrelevant.
Bugs now! Anet sucks!

its more like how did they not see this bug, we noticed it within 10 seconds.
they need a PTR, it would benefit their style and reduce predictable bugs on live greatly.

As I’ve said before, Rift had a PTR and plenty of bugs got through and every single patch required multiple down times to correct those bugs, PTR and all.

The problem is test servers are never identical to the main server and never end up with the same traffic.

not all bugs are related to traffic. messing up post processing effects, not related to traffic, skill/traits not working as advertised, not related to traffic, achievement errors, not related to traffic.

I have participated in a ptr, and if you saw the releases before PTR, you would realize how useful the ptr was So many bugs/bad implementations/errors never reach the users on the main server, with just a few dedicated ptr people.

Rift may have been bad it, but most likely the amount of issues before the ptr people got to it, was huge as compared to what you got

to be clear PTR doesnt eliminate all bugs, it reduces bugs. Thats all any quality control in any system can do. perfection is not the goal, less bugs/errors/bad implementations is the goal.

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Posted by: Vayne.8563

Vayne.8563

Humans are quick to forget the amazing time they spend, and always whine about the few moments where things don’t go their way. It’s universal.

Most whiners have probably over 1000h of playtime, but that’s irrelevant.
Bugs now! Anet sucks!

its more like how did they not see this bug, we noticed it within 10 seconds.
they need a PTR, it would benefit their style and reduce predictable bugs on live greatly.

As I’ve said before, Rift had a PTR and plenty of bugs got through and every single patch required multiple down times to correct those bugs, PTR and all.

The problem is test servers are never identical to the main server and never end up with the same traffic.

not all bugs are related to traffic. messing up post processing effects, not related to traffic, skill/traits not working as advertised, not related to traffic, achievement errors, not related to traffic.

I have participated in a ptr, and if you saw the releases before PTR, you would realize how useful the ptr was So many bugs/bad implementations/errors never reach the users on the main server, with just a few dedicated ptr people.

Rift may have been bad it, but most likely the amount of issues before the ptr people got to it, was huge as compared to what you got

to be clear PTR doesnt eliminate all bugs, it reduces bugs. Thats all any quality control in any system can do. perfection is not the goal, less bugs/errors/bad implementations is the goal.

You can not use a blanket approach to all situations and all companies though. I don’t believe the PTR was helpful to Rift and I think in Guild Wars 2 it would be even worse. There are so many things in Guild Wars 2 that require a lot of people just to see if they work.

Take the Teq bug that happened. On a test server it’s unlikely enough people could have pushed the event far enough for it to have bugged. More importantly there are other issues with builds related to economy.

And the publishing schedule here is pretty intense as well. How much time do you think there’d be for a test server to even test it.

You might argue updates come out too fast, and you know, I’d agree but there are a whole bunch of people that go a month without an update and they’re climbing the walls. You see it here all the time.

This game is unlike others I’ve played, possibly because Anet set that ridiculous 2 week tempo during season 1 of the living story. Maybe if they wouldn’t have done that things would be different now, but many in this game seem unable to wait even for the amount of time between updates now.

What you’re proposing increases the length of time between updates.

I’m not thinking that would work well in this situation. I remember Rift coming out with a PvP change that was so bad, it pretty much killed PvP there and four days later they had to revert the change completely, and issue an apology…and it was on the PTS.

I get that you believe it would help. Maybe it some games it would. In my opinion, here it would just muddy the waters, adding another layer of complexity that would do more harm than good.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Honestly, just about what I expected to happen.

Oh, the three games I played which had PTRs? Didn’t really help alleviate game-breaking bugs or broken things slipping in every – single – patch.

I think worst was UO where the test server basically became its own other game after a couple years.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Olvendred.3027

Olvendred.3027

Humans are quick to forget the amazing time they spend, and always whine about the few moments where things don’t go their way. It’s universal.

Most whiners have probably over 1000h of playtime, but that’s irrelevant.
Bugs now! Anet sucks!

its more like how did they not see this bug, we noticed it within 10 seconds.
they need a PTR, it would benefit their style and reduce predictable bugs on live greatly.

As I’ve said before, Rift had a PTR and plenty of bugs got through and every single patch required multiple down times to correct those bugs, PTR and all.

The problem is test servers are never identical to the main server and never end up with the same traffic.

not all bugs are related to traffic. messing up post processing effects, not related to traffic, skill/traits not working as advertised, not related to traffic, achievement errors, not related to traffic.

I have participated in a ptr, and if you saw the releases before PTR, you would realize how useful the ptr was So many bugs/bad implementations/errors never reach the users on the main server, with just a few dedicated ptr people.

Rift may have been bad it, but most likely the amount of issues before the ptr people got to it, was huge as compared to what you got

to be clear PTR doesnt eliminate all bugs, it reduces bugs. Thats all any quality control in any system can do. perfection is not the goal, less bugs/errors/bad implementations is the goal.

A PTR is a method of quality assurance, but by no means the only one. Anet uses a different method, and each methods has its own pros and cons. To say that a PTR is better, simply because it detects bugs, is misleading, because a patch would be released to the PTR at a considerably earlier stage of development, than a patch going into the live game from Anet. Participants in a PTR get to see bugs and resolve them, because that’s what they’re there for.

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Posted by: Many.8419

Many.8419

Being a free test subject is an illogical idea for me. Why PTR servers? if they want players to test their game they should pay testers.

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Posted by: phys.7689

phys.7689

Being a free test subject is an illogical idea for me. Why PTR servers? if they want players to test their game they should pay testers.

PTR is purely optional.

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Posted by: phys.7689

phys.7689

Humans are quick to forget the amazing time they spend, and always whine about the few moments where things don’t go their way. It’s universal.

Most whiners have probably over 1000h of playtime, but that’s irrelevant.
Bugs now! Anet sucks!

its more like how did they not see this bug, we noticed it within 10 seconds.
they need a PTR, it would benefit their style and reduce predictable bugs on live greatly.

As I’ve said before, Rift had a PTR and plenty of bugs got through and every single patch required multiple down times to correct those bugs, PTR and all.

The problem is test servers are never identical to the main server and never end up with the same traffic.

not all bugs are related to traffic. messing up post processing effects, not related to traffic, skill/traits not working as advertised, not related to traffic, achievement errors, not related to traffic.

I have participated in a ptr, and if you saw the releases before PTR, you would realize how useful the ptr was So many bugs/bad implementations/errors never reach the users on the main server, with just a few dedicated ptr people.

Rift may have been bad it, but most likely the amount of issues before the ptr people got to it, was huge as compared to what you got

to be clear PTR doesnt eliminate all bugs, it reduces bugs. Thats all any quality control in any system can do. perfection is not the goal, less bugs/errors/bad implementations is the goal.

A PTR is a method of quality assurance, but by no means the only one. Anet uses a different method, and each methods has its own pros and cons. To say that a PTR is better, simply because it detects bugs, is misleading, because a patch would be released to the PTR at a considerably earlier stage of development, than a patch going into the live game from Anet. Participants in a PTR get to see bugs and resolve them, because that’s what they’re there for.

the methods they are using are passing by too many obvious bugs. If that wasnt the case, i might not suggest it. But if these bugs are hard to find with automation, or whatever other techniques they are using, then maybe they need to add a ptr to the quality control.

Ptr has the added advantage of being a testing ground for ideas as well. They refined some implementations greatly based on feedback on the ptr i participated in.

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Posted by: Many.8419

Many.8419

I know, I still dont understand why anyone would test the product without being paid.

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Posted by: phys.7689

phys.7689

I know, I still dont understand why anyone would test the product without being paid.

because they want a better product. If participating in ptr reduces bugs, and improves user satisfaction, there is a benefit as a user. Its not for everyone though, and thats why its optional.

Many people enjoy putting effort into things they like in order to improve them. Kids, arts, crafts, inventions, music. Did you know a lot of software that is developed is based on open source technologies? Which is essentially a bunch of people working for free?

This forum itself is probably an inferior iteration of an open source project

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Posted by: Many.8419

Many.8419

open source products are usually free arent they?
if gw2 was f2p i would understand ppl involvement in testing.
but this is a b2p game with cash shop so for me personally pts would be a cheap way to cut costs with shrinking QA team

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Posted by: phys.7689

phys.7689

open source products are usually free arent they?
if gw2 was f2p i would understand ppl involvement in testing.
but this is a b2p game with cash shop so for me personally pts would be a cheap way to cut costs with shrinking QA team

well they shrunk (well perhaps a better term is outsourced)the QA team without throwing in a PTS for like a year now. Annnd id rather have a pts if these are the results.

I get what you are saying, but at the end of the day, id just like a better game, even if the community does some of the work to get it there.

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

Honestly, just about what I expected to happen.

Oh, the three games I played which had PTRs? Didn’t really help alleviate game-breaking bugs or broken things slipping in every – single – patch.

I think worst was UO where the test server basically became its own other game after a couple years.

Actually Eve’s test server (mini-cluster?) would be a rather unique case, especially when the devs are working out new resource distributions. They have to release ‘false’ ones on the test cluster (if possible), otherwise large alliances will begin mobilizing to take over the new ‘prime’ space before the patch hits.

Due to that, there’s no good match between the two, if they need to check larger scale Meta Interactions (aka their Emergent Gameplay). Sure, they’ll organize tests (with rewards handed out to the test cluster characters). But from my own experience on those tests, they don’t always scale to the needed levels.

(And yes, I’m still following their updates. Liking what I see, but the sub cost still keeps me here for the most part.)

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

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Posted by: Many.8419

Many.8419

open source products are usually free arent they?
if gw2 was f2p i would understand ppl involvement in testing.
but this is a b2p game with cash shop so for me personally pts would be a cheap way to cut costs with shrinking QA team

well they shrunk (well perhaps a better term is outsourced)the QA team without throwing in a PTS for like a year now. Annnd id rather have a pts if these are the results.

I get what you are saying, but at the end of the day, id just like a better game, even if the community does some of the work to get it there.

I’m admiring your altruism and this is not sarcasm.
I want companies to make effort this is why my point of view so demanding. I am generally disappointed with corporations all over the world milking customers with bad products.

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Posted by: MrRuin.9740

MrRuin.9740

why the hell do I see ppl keeping crying about anet this company kittening rocks

Just because you didn’t have any bugs doesn’t mean others didn’t.

It doesn’t matter whether I have bugs or I don’t have bugs. What matters is that bugs happen and bugs get fixed. That’s what matters.

And sometimes bugs inconvenience us for days on end. That happens too.

It’s hardly unique and hardly the end of the world. Have a little balance.

There are still tons of bugs that have been around since launch, reported hundreds of times, and with no response from Anet.

Glorifying them is no better than shaming them imo.

I’d like to see where you’ve seen me “glorifying Anet”. I’d like a specific example, please. Anywhere where I’ve said this is the best game ever, or even anything close.

There’s a huge difference between responding to posts that vilify, and putting someone on a pedestal.

There was a thread on this forum saying that this was the worst patch in the history of mankind. Aside from that being a totally silly thing to say, it’s more or less what I’m responding to.

I’d love to see this glorification you’re talking about. I’m recommending some common sense and balance.

If common sense and balance is going to come into play, can you balance the love of Anet with the condescension of other people? There are other threads where you talk down to people and outright call them closed minded, brainwashed and allude to their stupidity because they don’t fully embrace Anets vision of an MMO endgame.
Its basically how you got the reputation you have, because its one thing to defend a brand name or to praise a dev team for fixes (which they probably don’t hear enough when its deserved, I’ll give you that), but its entirely another to have it on such a pedestal that you insult others intelligence for not feeling the same way.

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Posted by: serenke.4806

serenke.4806

Wait a second. Now we are congratulating them for fixing quickly what they broke?
It took them mere days to fix these bugs yet there are hundreds of reported bugs that they just cannot fix because of lack of manpower? They have a totally inept (or non-existing) QA team so we get to test run every patch. That seems to be their m.o.

Patching these bugs is the very least we can expect.
Yeah i know everyone is on the “you are entitled if you expect no bugs” train lately. But let me ask, how can they delay a patch by almost a week claiming it needs more testing and then release a trainwreck like this? The HoM bug, the voices from across the map, and i don’t know how many more. Most of these would never pass a QA test because if a tester is in a zone for a few minutes, they WILL hear the random voices unless the test never took place.

But let’s sit in a circle, hold hands, sing kumbaya and praise ANet for trying to salvage what’s left of their reputation.

I have never complained about these things before because of the same old reasons: no software is bug free, no patch is bug free, they cannot test it on every PC, the sunflare activity was way too strong during patching, Colin’s dog ate the balance team’s proposal so they had to improvise… etc.

But if you start patting them on then back for releasing a buggy pile of code and then hotfixing, then all i can think of is the stockholm syndrome.

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Posted by: Vayne.8563

Vayne.8563

Humans are quick to forget the amazing time they spend, and always whine about the few moments where things don’t go their way. It’s universal.

Most whiners have probably over 1000h of playtime, but that’s irrelevant.
Bugs now! Anet sucks!

its more like how did they not see this bug, we noticed it within 10 seconds.
they need a PTR, it would benefit their style and reduce predictable bugs on live greatly.

As I’ve said before, Rift had a PTR and plenty of bugs got through and every single patch required multiple down times to correct those bugs, PTR and all.

The problem is test servers are never identical to the main server and never end up with the same traffic.

not all bugs are related to traffic. messing up post processing effects, not related to traffic, skill/traits not working as advertised, not related to traffic, achievement errors, not related to traffic.

I have participated in a ptr, and if you saw the releases before PTR, you would realize how useful the ptr was So many bugs/bad implementations/errors never reach the users on the main server, with just a few dedicated ptr people.

Rift may have been bad it, but most likely the amount of issues before the ptr people got to it, was huge as compared to what you got

to be clear PTR doesnt eliminate all bugs, it reduces bugs. Thats all any quality control in any system can do. perfection is not the goal, less bugs/errors/bad implementations is the goal.

A PTR is a method of quality assurance, but by no means the only one. Anet uses a different method, and each methods has its own pros and cons. To say that a PTR is better, simply because it detects bugs, is misleading, because a patch would be released to the PTR at a considerably earlier stage of development, than a patch going into the live game from Anet. Participants in a PTR get to see bugs and resolve them, because that’s what they’re there for.

the methods they are using are passing by too many obvious bugs. If that wasnt the case, i might not suggest it. But if these bugs are hard to find with automation, or whatever other techniques they are using, then maybe they need to add a ptr to the quality control.

Ptr has the added advantage of being a testing ground for ideas as well. They refined some implementations greatly based on feedback on the ptr i participated in.

I don’t think the method they’re using is at fault here. I think it’s the schedule they’re using. And since fans are so demanding of new stuff, it’s a tough balance. There really is pressure to get stuff out.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

True. They fixed most pretty fast and without any hassle. The random shouts and some other minor bugs will hopefully fixed soon.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Tomerant.2701

Tomerant.2701

speak what you want but most annoying stuff still remains…

i7 having 22fps on low settings – before patch 70-80 fps on max
annoying voices every few seconds…

For big part of community game has become unplayable.

Pentium 200Mhz; 64Mb RAM; HP Nvidia GeForce 64Mb;

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Posted by: Vayne.8563

Vayne.8563

why the hell do I see ppl keeping crying about anet this company kittening rocks

Just because you didn’t have any bugs doesn’t mean others didn’t.

It doesn’t matter whether I have bugs or I don’t have bugs. What matters is that bugs happen and bugs get fixed. That’s what matters.

And sometimes bugs inconvenience us for days on end. That happens too.

It’s hardly unique and hardly the end of the world. Have a little balance.

There are still tons of bugs that have been around since launch, reported hundreds of times, and with no response from Anet.

Glorifying them is no better than shaming them imo.

I’d like to see where you’ve seen me “glorifying Anet”. I’d like a specific example, please. Anywhere where I’ve said this is the best game ever, or even anything close.

There’s a huge difference between responding to posts that vilify, and putting someone on a pedestal.

There was a thread on this forum saying that this was the worst patch in the history of mankind. Aside from that being a totally silly thing to say, it’s more or less what I’m responding to.

I’d love to see this glorification you’re talking about. I’m recommending some common sense and balance.

If common sense and balance is going to come into play, can you balance the love of Anet with the condescension of other people? There are other threads where you talk down to people and outright call them closed minded, brainwashed and allude to their stupidity because they don’t fully embrace Anets vision of an MMO endgame.
Its basically how you got the reputation you have, because its one thing to defend a brand name or to praise a dev team for fixes (which they probably don’t hear enough when its deserved, I’ll give you that), but its entirely another to have it on such a pedestal that you insult others intelligence for not feeling the same way.

The reputation I have is with some people and I have a lot of people who like what I have to say as well. The problem is one person sees talking down and another person doesn’t. I don’t usually talk down to anyone and if that’s what you’re getting from what I’m saying, you’re most likely misintpreting it. Take the whole brainwashing thing.

Human beings form expectations based on habits. We all do. Years and years of the same thing over and over again, create an expectation in a large percentage of people. This is something that has been shown over and over again and pretty much any psychologist will back it up.

So maybe it’s not brainwashing in a literal sense, but it is a form of programming. There’s an old saying, if all you have is a hammer everything looks like a nail. There are many times I’ve seen people come to this game from other games and walk away because this game doesn’t have mounts, or raids, or end game as they’ve learned to define it.

But I’ve also seen some of those same people come back and “get it” the second time they’ve come. It’s not insulting to people or it shouldn’t be, to point out that every MMORPG, at least every western one, for the last five years has tried to emulate WoW. That’s pretty much common knowledge. They’re not called WoW clones for nothing.

If you don’t think that sort of constant repetition has an effect on how people perceive things, I don’t really know what to say. Where you see condescending, I’m just using words which you can take at face value or you can read into it. We’re all programmed by experience.

Some people have made up their mind about me long ago and anything I say will go through that veil of thinking one way. It’s a bit like programming. Like people who claim I only say positive things. It’s not true. You guys really have no clue about me.

But a lot of what I say is just balanced. If people are calling this the worst page in the history of mankind, I think a bit of balance is justified. If you don’t like it, don’t reply. If you do reply, I’m going to answer you.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I have a 2.5 year old rig, though with 16 GB ram and a Gforce GTX670 and usually have 55-60 fps (v-sync) with max settings dropping down to 10-20 fps during ultra-zerg-particle-fests with medium settings for culling. With other words: the game runs still the same as it ran a before the update for me.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Vayne.8563

Vayne.8563

Wait a second. Now we are congratulating them for fixing quickly what they broke?
It took them mere days to fix these bugs yet there are hundreds of reported bugs that they just cannot fix because of lack of manpower? They have a totally inept (or non-existing) QA team so we get to test run every patch. That seems to be their m.o.

Patching these bugs is the very least we can expect.
Yeah i know everyone is on the “you are entitled if you expect no bugs” train lately. But let me ask, how can they delay a patch by almost a week claiming it needs more testing and then release a trainwreck like this? The HoM bug, the voices from across the map, and i don’t know how many more. Most of these would never pass a QA test because if a tester is in a zone for a few minutes, they WILL hear the random voices unless the test never took place.

But let’s sit in a circle, hold hands, sing kumbaya and praise ANet for trying to salvage what’s left of their reputation.

I have never complained about these things before because of the same old reasons: no software is bug free, no patch is bug free, they cannot test it on every PC, the sunflare activity was way too strong during patching, Colin’s dog ate the balance team’s proposal so they had to improvise… etc.

But if you start patting them on then back for releasing a buggy pile of code and then hotfixing, then all i can think of is the stockholm syndrome.

I’m not congratulating them for fixing what they broke. I’m offering some balance on a forum that has over-reacted for ages, using hyperbole like a sword. It’s a silly think for someone to say this is the worst patch in the history of mankind, so pointing out that much of what was wrong is fixed in two days would seem warranted.

It’s called being reasonable.

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Posted by: Satenia.9025

Satenia.9025

Well, after a couple of days, my GW1 legacy is still in ruins, I’m hearing even stranger voices than normal and the pet is refusing to behave. To me, these things matter because I cannot really avoid them. If an activity doesn’t work, I can do another… but the current bugs affecting me are universal.

Sure, I’m confident that everything will be resolved in time, but what I’m not so confident about anymore is the quality of the updates. Hopefully, this turns out to be some kind of wake-up call though.

I’m not congratulating them for fixing what they broke. I’m offering some balance on a forum that has over-reacted for ages, using hyperbole like a sword. It’s a silly think for someone to say this is the worst patch in the history of mankind, so pointing out that much of what was wrong is fixed in two days would seem warranted.

It’s called being reasonable.

Since this is only a balancing act, shouldn’t your thread be removed as well then? :P

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Posted by: Halvorn.9831

Halvorn.9831

I thought the notion of this patch being “the worst patch in history” was ridiculous. Everybody please stop making claims that make you look unsound.

Having said that, no one wants bugs, ANet doesn’t want the bugs, too. Whoever thinks something different has their reality calibration out of sync IMO.

But bugs happen.

Somehow they have to keep balance between quality on the one hand and impatient players on the other hand. Whenever some game devs says “when it’s done” these days, name-calling starts. So you might be tempted to give in. They had already postponed the patch by a week and I think they gave in to finally show what they had and it didn’t completely work out. That’s not good, but it also is not the end of the world. I am sure they will take more time finalizing their releases in the future.

They managed to get rid of most bugs quite quickly and they did well. For me personally the game is playable (and it was even on tuesday, only missing guild chat was mildly annoying), but maybe I was just lucky.

I know that the anonymity of the internet tempts a lot of people to behave insolently and some of the reactions to the last patch clearly crossed that border. I for one have decided to ignore that. Maybe it is a good idea to relax more often.