Ok according to suggestion I’ll edit my post to make it more readable
I started this thread as a stress-releaving thread due the huge amount of frustation I builded up during these two years of dedication to GW2 so I ranted a bit (maybe more than a bit) but I’ll try to summarize it.
In the last months you (Anet) focused almost all your efforts on the living story/world and despite that’s not a bad thing, I like the story progression so far, we would really appreciate other contents too.
A clear example of that are dungeons, excluding some minor adjustement or exploit fixing we are stuck on the same 8 dungeons from the release, a couple more dungeons won’t hurt, a thing I really would like to see introduced are something like the GW1 elite dungeons “The Deep” and “Urgoz Warren” that they weren’t only difficult but theyr were rewarding and they needed a bit more coordination and enigm solving than the current dynamic of most of the gw2 dungeons of point -> aim -> massacre.
Another point, Fractals, even in this case post the Fractured release we haven’t seen major changes in fractals system that remains too long and too much unrewarding, I like fractals but I don’t think that they work well by now because they are too much unbalanced. It’s sad to see that every single time the party MUST start with the swamp fractal to minimize the time needed to complete the run and hope they don’t pick dredge/cliffside/grawl because this would multiply the time needed to complete the fractal run.
And now let’s handle the main theme of my original post, the trading post situation and the missing scavenging hunt.
Let’s start with the scavenging hunt. Originally you stated that to decrease the RNG dependency of precursor you were going to introduce a very long and hard quest to obtain a guarantee precursor item, this was vastly well accepted idea but we haven’t seen any more signs of the fabled scavenging hunt. This is really making me (and others) upset because I feel like hitting a rubber wall, at the beginning of my gw2 gameplay I was interested in the legendaries but i didn’t fell the urge to grab mine thinking that I would be able to get it later and I decided to focus on playing. After a year or so I decided that time is come to build up the legendary, I completed the map, I made clovers, I make gift of mastery and then “the horror”. T6 mats started to raise in price at incontrollable rate and they keep going up every day. By now the gift of fortune costs (excluding clovers) 1004.66 gold and this is going to get worse.
In fact while in gw1 “farming” was a natural practice (UW/FOW/DoA ecc…) in gw2 it’s seems to be an execrable habit.
But T6 spike is not the main problem, the main problem is the precursor weapon and it’s absurd dependency on a system that basically doesn’t work. The mystic forge RNG it capable of generating an incredible amount of rage in every player that plays with the forge (that’s why is also known as “The Mystic Toilet”) expecially when there are some players that toss hundreds or even thousand of weapons in it with absolutely no results and there are players that have the “luck” of obtaing three “Zap” in a row (I can’t find the link to the sceenshot proving it but trust me, it’s true).
How are we supposed to gather the gold needed to afford our legendaries, to improve our stats with ascended crafting or even for vanity due the raising gold to gems conversion?
We can’t do fast dungeons multiple times every day due the DR cutting drops every time.
We can’t farm because every time we find a farming spot you nerf it (like blix) and if you don’t nerf directly the farm usually you nerf the drop rate of everything valuable.
We can’t craft and sell things because everyone can craft everything so, excluding temporany spikes due new items, there are almost no profit.
We can’t flip the trading post because it’s specifically designed to prevent us from doing that with his website based structure that is much more instable than an integrated structure that leads to errors when trying to do multiple transactions consecutively and the 250 item limit.
I don’t want to give up with this game because i really like it but you’re really make it difficult to me to keep playing.
(if you want to read my original post it’s quoted a couple of post below)
(edited by TheCheater.5190)