Annoying gathering... suggestion

Annoying gathering... suggestion

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Posted by: Revaneth.1674

Revaneth.1674

I wonder if theres topic like this anywhere in forum and if so why this wasn’t fixed yet..
When gather stuff from nodes/trees/plants n ur lucky u get more than standard 3 stuff or 1 for plants. Sometimes its like 6 plants form one node.. and its annoying when u gather from whole map making game overclicking 4x for single eg. rich iron ore node.. cuz ur character suddenly stopping.. WHY?
Time it for all nodes on map when ur server is on wvw winning u get that pause between all nodes.. and time for all maps u need to go… yeay so much clicking n so much time wasted..
Is it really that hard to make char gather/mine/axe the stuff till either tools or node is out?
This game have already big issue with farming legendary items n hoarding stuff.. so why making it so annoying ?
My suggestion is to add some ‘ifs’ in code n let us poor gamers less frustrated when trying to gather 2k of everything.. pls?

Annoying gathering... suggestion

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Because of the difficulty in breaking off when you are gathering, if you get attacked by mobs during a long gather you could get killed before you can stop.

It’s probably more a problem with low level chars. I know my level 20ish farming char has trouble with the hyenas in Brisbane if they attack when it starts farming. I doubt they can make the animations level specific.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Hannelore.8153

Hannelore.8153

It works like this because gathering is a skill that your character uses, it takes a fixed amount of time and has a fixed animation to go along with it.

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Annoying gathering... suggestion

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Originally, gathering was distinct from using a skill. That turned out to cause issues (we ended up getting ruined plants|ore|wood even with the proper tools under hard-to-predict circumstances). To solve those issues, they made it work like skills.

However, if you keybind ‘stow weapon’, you can easily stop gathering more quickly (also useful for cancelling a rez).

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Posted by: Nemo.5609

Nemo.5609

However, if you keybind ‘stow weapon’, you can easily stop gathering more quickly (also useful for cancelling a rez).

Moving, weaponswapping, and some skills (I think) also work. I use these methods to cancel the end of the gathering animation all the time.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I just use moving. In fact, I often have the movement key(s) pressed when gathering, and my character moves as soon as the last material is collected (gets rid of that fourth strike). Ha, sometimes I must go back, if there are extras.

Annoying gathering... suggestion

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Yah. You can cancel the end of the gathering animation or start moving quickly if it’s already done but it’s harder to stop it when it’s just begun. If as the OP suggests the animation continues without a break when there’s more to be gathered and if your char is attacked while in a long gathering animation it will be hard to break out of it, especially for new players who don’t know all the tricks to end it.

So, while his suggestion may be ok for max level chars that can handle being attacked or vet players it can be a problem for low level chars or new players.

Be careful what you ask for
ANet may give it to you.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I don’t think the suggestion is necessary, either. As stated above by posters, it’s easy enough to either initiate or break out of.