April 2014: What to expect?
You may as well name names. (This isn’t a theatre, and we’re not screaming macbeth)
The only thing that would be able to contend against rival mmos is if they were to take that step into the expansion territory, but its highly unlikely that they’d not be able to do that now.
Not trying to knock gw but its kinda inevitable that they wont be able to keep players invested in the game. It happens to all games. At some point that fuel tank starts to empty and the momentum goes.
Personally, i think in april some of the cdi initiatives will come to fruition (good god, i hope!), and the game will finally begin to start changing its direction to the playerbases suggestions instead of focusing on experimenting with more living story content.
L i v i n g S t o r y
we can expect more scarlet.. more temp content…
i seriously doubt we’ll hear the last of scarlet after her storyline is over.
Is “more Scarlet” no longer a valid response?
Personally not really expecting much. Hopes were high pre launch/beta and look where we are now. Not saying the game is terrible but there are some big let downs in various areas.
in before Tengu.
a new MMO hopefully
- S.A.B. (Super Adventure Box) World #3: now with more story about the genie in the box.
- A few more Fractals are born, because…ya…
- WvWvW Season #2 starts (best that the game has the 3.5 months off between seasons, plus gives time for the Edge of the Mists to get player adjusted).
Well with the latest iterations of the above Arenanet pretty much put paid to any sense of anticipation for future iterations due to their poor implementation.
The idea of S2 of WvW is enough to send most WvW players screaming to the other game given how badly the first season worked out.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Is “more Scarlet” no longer a valid response?
Personally not really expecting much. Hopes were high pre launch/beta and look where we are now. Not saying the game is terrible but there are some big let downs in various areas.
Care to give an example of the “big let downs in various areas”. I honestly cannot find any. Minor issues there are, sure, but they’re minor at best, with things like balance being #1 (but what MMO doesn’t have balance issues?).
The idea of S2 of WvW is enough to send most WvW players screaming to the other game given how badly the first season worked out.
I found the WvW Season #1 to rejuvenate WvW on my server and others. Queue time became huge because thousands wanted into the maps to participate (whether or not it can be argued that many were “achievement hunters”). In some people’s perspective it was ‘bad’, but most of those complaints either boil down to not being able to get into the map (something that Edge of the Mists should fix in the next season), or issues with GvG players (something that the revamped BG JP fixed, hopefully). Team play and tactical movements became an enjoyable norm to replace the keep-flipping that happened prior to the season.
Here’s hoping the new unnamed MMO invests into developing actual end-game content rather than 8-bit jumping puzzles.
Option to save build template…
Is “more Scarlet” no longer a valid response?
Personally not really expecting much. Hopes were high pre launch/beta and look where we are now. Not saying the game is terrible but there are some big let downs in various areas.
Well, seeing as Season 1 of the Living Story will be over by then I find it quite unlikely that Scarlet will play as big of a role as she has done during the current season.
Krall Peterson – Warrior
Piken Square
Option to save build template…
Oh please Anet please make this happened please!!!!!!!!
Release of new pvp maps and modes ( like The Arena map <3 ), pre-story for new zones, slaughtering of Scarlet
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Ermmm Option to display latency please?
Considering Anet apparently have a 4 month development cycle for their updates they probably don’t even know exactly what’s going to be in it. I assume they have some ideas, but they won’t start working on it until they come back after their break (which is either today or Monday, I don’t remember which).
On the plus side that makes now a good time to be talking about it because if they see this topic and like some of the ideas it’s early enough that they could include it. (If they aren’t already.)
I can think of lots of things I would personally like to see, but I suspect they’re quite far down most peoples lists (or not on there at all). For example
- Repeatable personal story (with the rewards removed obviously),
- Meta-achievement skins being added to the achievement rewards thing so we can get copies like the Zenith weapons,
- A new map area somewhere (between Southsun and Sparkfly preferably because it annoys me that a road leads there on one side and you can swim across to the other side but then hit invisible walls),
- A better way of carrying mini pets so you don’t have to remember to get them out every time you go anywhere new.
But realistically I expect the stuff they’ve started feedback topics for will be the first priority. There’s also going to be something else to continue the regular updates, either a new Living Story arc or something similar.
“Life’s a journey, not a destination.”
I would expect Precursors Crafting, new Legendaries weapons/trinkets within the last 4 Scarlet Arc. After Scarlet Arc end, anything is fine w/ me
I found the WvW Season #1 to rejuvenate WvW on my server and others. Queue time became huge because thousands wanted into the maps to participate (whether or not it can be argued that many were “achievement hunters”). In some people’s perspective it was ‘bad’, but most of those complaints either boil down to not being able to get into the map (something that Edge of the Mists should fix in the next season), or issues with GvG players (something that the revamped BG JP fixed, hopefully).
My complaints and that of others were not with the above, well queues partially maybe.
Which server are you on?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I hope Q1 of 2014 is special because hopefully, we see the end of Scarlet and a change to the Living Story structure where it moves away from achievements and grind, to more of a story that can be played out at our own liesure.
-More Scarlet (because… I can’t say it here).
-A new tier above Ascended (or a way to screw those who chose to ignore ascended gear).
-New lvl cap (because every other games always increase the lvl cap and GW2 is a different game that must do what other games do).
-More bugs (lots and lots of new bugs).
-More Rush or Lose content (or a new way to punish players for not playing daily).
-More RNG.
-And finally the retirement of the necromancer as a playable profession (because nerfs are not enough anymore).
-ArenaNet
Guild Wars 3
Only way that can save the game now according to some people
Champion Slayer | sPvP Rank 90
Dragonbrand
That “other game” is going to fail hard. Not as kittenWTOR, but it’s going to be terrible. A game that is not based on lore, looks absolutely terrible and is not only B2P, but subscription based AND microtransactions?
Yeah, no.
GW2 will be coming out with expansion content sometime this year. Book it.
Your veiled threats against GW2 will go unfounded. You will probably play that game for a month and then come back to GW2.
GW2 players are spoiled and they don’t know it.
Are you talking about T:ESO the game where the elder scrolls are a small objective in PvP which gives you minor statboosts? The game where lore is changed because of transcription errors?
Strong IPs don’t mean anything, look at SWTOR, it failed hard.
I really hope that the fixes for the first legendary weapons will be out. Because I sure don’t want to wait another year for a new set of legendary weapons.
Currently playing Heart of Thorns.
(edited by kokiman.2364)
That “other game” is going to fail hard. Not as kittenWTOR, but it’s going to be terrible. A game that is not based on lore, looks absolutely terrible and is not only B2P, but subscription based AND microtransactions?
Yeah, no.
GW2 will be coming out with expansion content sometime this year. Book it.
Your veiled threats against GW2 will go unfounded. You will probably play that game for a month and then come back to GW2.
GW2 players are spoiled and they don’t know it.
This ^^^^^^^
I do have to agree on a expansion, I really see no way around it to keep the playerbase who has been here since beta, new players that’s another story but the game has to grow and LS isn’t really cutting it for most of us, temporary content is fine for the short haul but this MMO is over a year old it can’t sustain itself on LS content and keep a aging playerbase interested IMHO.
Personally I don’t think Elder Scrolls Online will be a competitor, as it is just another WoW clone.
I think sandbox games are the future, see Everquest Next.
So the question is, how much sandbox stuff (like houses) can GW2 put in before EQN comes out…
I suspect we’ll be seeing more Gem Store items for PVE/sPVP.
Nerfs that cut into basic job principles, but don’t provide balance. No fix for WvW matching system, which is a disaster.
The problem is not that the game is bad or badly designed. It isn’t. The problem is that the game is not the game they advertised at launch or said it would become during development, and the developers aren’t playing the same game as the rest of us.
If you have deep pockets on the Gem Store; if you run dungeons with parties consisting of a variety of jobs, killing all the trash mobs; if you really upgrade structures and build siege and defend with one guild while attack with another, with catapults hitting on the walls… If it’s a year after launch and every random PUG doesn’t have at least one legendary and two ascended weapons…
The devs clearly don’t play with a sportswatch and a spreadsheet. They don’t design dungeons and then test how well a Warrior can solo them and sell seats for gold. They don’t PvD lawnmow everything down in the borderlands. They don’t run WvW as a Guardian and experience the fair and balanced condispam/permastealth meta for themselves.
They don’t play the same game as us at all, which is why they won’t know how to fix it.
~ There is no balance team. ~
That “other game” is going to fail hard. Not as kittenWTOR, but it’s going to be terrible. A game that is not based on lore, looks absolutely terrible and is not only B2P, but subscription based AND microtransactions?
Yeah, no.
GW2 will be coming out with expansion content sometime this year. Book it.
Your veiled threats against GW2 will go unfounded. You will probably play that game for a month and then come back to GW2.
GW2 players are spoiled and they don’t know it.
I have played ‘that other game’ already. I am in the beta and bound by NDA not to discuss it. I will give one vague comment about it: I believe it has a very specific target audience.
From the outside looking in, even had I not played the game and without breaking NDA, you can watch videos on youtube and see what kind of game it is. You can see that it is doing things differently with an MMO, similar to how Arenanet tried with GW2 and lack of trinity.
They are trying to bring a different “style” of gameplay and MMO to the genre. It won’t be for everyone.
Also, who cares if it is B2P? GW2 is buy 2 play as well, but after that free to play. But most people spend as much in the gem store as you would on a sub for a year.
I am one of the few people who don’t see a problem with a subscription model.
BTW, WoW has a sub model and microtransactions and 8 million subscribers.
Are you talking about T:ESO the game where the elder scrolls are a small objective in PvP which gives you minor statboosts? The game where lore is changed because of transcription errors?
Strong IPs don’t mean anything, look at SWTOR, it failed hard.
I really hope that the fixes for the first legendary weapons will be out. Because I sure don’t want to wait another year for a new set of legendary weapons.
If anything, he’s talking about Wildstar. TESO has huge lore, actually, look at all Elder Scrolls Games.
IMO, Wildstar is designed with PvP in mind and nothing else. Game looks awful in the matter of graphics, classes are not anything that could interest traditional MMO Player (Well, no classic medieval-style content, rabbitz, gunz’n’stuff) and is meant to be funny, without really any deep lore.
Personally, I like Wildstar for that, despite the fact I won’t give it any try nor buy it. It’s aimed for players who likes games like MOBA, want some good pvp or raiding without really giving a kitten about graphics, lore or atmosphere. They want pure gameplay and they might get that. Will it “kill” WoW? No chance. May just interest couple people with 40-man “hardcore” raiding, but raids without lore or any atmosphere and with that graphics won’t hold WoW raider for too long.
Is it a threat to GW2? Again, no. GW2 is almost an opposite of Wildstar. Wildstar has kitten graphics, lore and want to be “hardcore” (But not for too long) + has a fee, while Guild Wars 2 has no fee, has good lore (not as good as Warcraft one, but it’s almost impossible to reach that point), graphics and is aimed for casuals/farmers, without hardcore content, but real PvP either.
Will Wildstar fail? I don’t think so. Will it be a new top MMO? Certainly not, after a month
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Is “more Scarlet” no longer a valid response?
Personally not really expecting much. Hopes were high pre launch/beta and look where we are now. Not saying the game is terrible but there are some big let downs in various areas.
Care to give an example of the “big let downs in various areas”. I honestly cannot find any. Minor issues there are, sure, but they’re minor at best, with things like balance being #1 (but what MMO doesn’t have balance issues?).
In relation to pre-beta/launch expectations? The impact of events are FAR from what I expected.
Ascended gear – UGH certainly wasn’t expecting that -_-
I don’t have an issue with balance and I think that might actually be a red herring. At least for PvE. The bigger issue is the design of most encounters. Brute force is almost always the best answer. Mobs have small skill sets with short cooldowns making things like interrupts feel unrewarding.
The not so Personal Story. Was I really expecting much from this? Hmmm…
Zhaitan – although maybe this should have been expected. Making good boss fights is not one of ANet’s strong points even in GW1.
Overall, broken/buggy things are left around for a lot longer than I would ever expect. Events that have never worked since launch. Events that are constantly breaking since launch. Events that keep breaking not since launch but at least half a year. Are events not a core part of the game? Weren’t they one of the selling points of the game? Why is their priority so low?
Is “more Scarlet” no longer a valid response?
Personally not really expecting much. Hopes were high pre launch/beta and look where we are now. Not saying the game is terrible but there are some big let downs in various areas.
Well, seeing as Season 1 of the Living Story will be over by then I find it quite unlikely that Scarlet will play as big of a role as she has done during the current season.
That would be the perfect thing to make things extra disappointing! You’ll be expecting no more Scarlet and then she pops out when you least expect her.
Oh, I am not saying she will disappear completely, but I do doubt she will have a big a role as she have had during this season. Especially considering all the hate for her on these forums.
Krall Peterson – Warrior
Piken Square
Entitled to your opinion…
But my opinion is that youre 1000% incorrect. Carbine is making sure every aspect of Wildstar is viable. Heck, the majority of its playerbase will be the hardcore raiders from vanilla wow, and disgruntled hardcore raiders of current wow. Id say they are too focused on PVE and especially raiding. 40 man raids, and they said they will not be nerfing content so if your guild cannot do it “tough”(almost verbatim).
Graphics are intentional, as are WoWs…to be played on a myriad of computers.
I think they’ve been deliberately holding back on expansive changes so they can release them all at once to retain players once TESO launches.
I hope we will see quite an extensive rework of some mechanics. Maybe a new weapon-set for most classes, a rebalance of traits, reworking of condition mechanics, new PvP game mode and others.
Ther’s plenty of aspect ANet can improve to retain players during the launch of TESO.
Then again, GW2 does not really “complete” the same way other games do. We pay no monthly subs so ANet doesn’t require us to play in order to turn a profit. Those most likely to switch are probably the ones who don’t buy many Gems anyway.
Following TESO is going to be interesting. Apparently it has a 200 Mio. $ price-tag and yet many players have voiced their discontent with it. Then again it has 3 way PvP and people are hungry for new MMOs after the drought of the past years.
Haven’t really had a major launch since SWTOR (excl. GW2) and we all know how that went.
I think they’ve been deliberately holding back on expansive changes so they can release them all at once to retain players once TESO launches.
I hope we will see quite an extensive rework of some mechanics. Maybe a new weapon-set for most classes, a rebalance of traits, reworking of condition mechanics, new PvP game mode and others.
Ther’s plenty of aspect ANet can improve to retain players during the launch of TESO.
Then again, GW2 does not really “complete” the same way other games do. We pay no monthly subs so ANet doesn’t require us to play in order to turn a profit. Those most likely to switch are probably the ones who don’t buy many Gems anyway.
Following TESO is going to be interesting. Apparently it has a 200 Mio. $ price-tag and yet many players have voiced their discontent with it. Then again it has 3 way PvP and people are hungry for new MMOs after the drought of the past years.
Haven’t really had a major launch since SWTOR (excl. GW2) and we all know how that went.
There are people that are saying TESO is nothing like skyrim/elderscrolls. I believe it it is a spitting image of skyrim, just set in an MMO space which is great!
As for myself, Ive given GW2 1400+ hrs of my time, 16 months since release. In 16 months, while the game might have garnered some more players, the direction has declined(for me). And seeing patch and patch of things that I don’t like, I am spent. I feel that Ive played enough and seen enough of the game to know that while it launched with hope and aspiration of being “the new one” for me…the design direction isn’t where Im going. I left WoW for this reason, and I feel like I’ll be leaving GW2 for this reason soon too. WvW being my only saving grace atm(and I never thought Id even step foot into WvW)
Maybe the cadence(2 weeks) has helped speed along this process of disdain. I now experience frustration every 2 weeks when they introduce more controversial things and horrible living story…vs a traditional game that would give you content every few months. Maybe its just that I feel PO’d more often with GW2, due to its cadence. Maybe its backfiring…hadn’t thought about that until now. Curious
I found the WvW Season #1 to rejuvenate WvW on my server and others. Queue time became huge because thousands wanted into the maps to participate (whether or not it can be argued that many were “achievement hunters”). In some people’s perspective it was ‘bad’, but most of those complaints either boil down to not being able to get into the map (something that Edge of the Mists should fix in the next season), or issues with GvG players (something that the revamped BG JP fixed, hopefully). Team play and tactical movements became an enjoyable norm to replace the keep-flipping that happened prior to the season.
I am glad to hear that WvW Season 1 was good for you and yours. However, I found that the weekly matchups were poorly planned and heavily biased against Sanctum of Rall, to the point that the event planner handed out weekly win points to other worlds while leaving SoR matched up against Black Gate and their paid WvW Guilds week after week after week after….
It was bad enough that several of SoR’s top WvW guilds left the server or disbanded part way through the season. Many of the Commanders that I enjoyed playing with are no longer around. I do not know a lot about how things went on other Worlds, but the poor execution of WvW S1 left SoR’s WvW crippled compared to what it was before. One of the two aspects that kept me playing GW2 gone, because they wanted to promote it but lacked the foresight to do the job well.
What I expect as new stuff for the Months January to April:
- Implementation of Legendary Accessoires/new Legendary Weapons
- Implementation of new WvW Skills (Reinforcement Mastery) and more added Tiers to existing WvW Skilsl to bring them up to 10 tiers also
- Making WvW Exp/Ranks accountbound
- Implementation of the Edge of the Mists Map in WvW
- Making Precursors craftable and receiveable through new "Epic Events
- Redesign of other World Bosses, like the Shatterer and Jormags Claw to give them complete new Achievement Lists, and Loot Tables ect. like Anet did with Tequatl
- Adding of new Traits for all Classes, rasing the amount of Traits from 12 per Class to 15 per Class as example
- Adding missing Minigames to the game finally, like Polymock and Bar Brawls
- SAB World 3
- Implementation of Ascended Sigils, Runes and Gemstones as also Masterwork to Ascended AR Infusions to speed up a bit the AR gaining to reduce the grind.
- Adding some old the existing Weapons to the Classes to broaden up the Weapon Skills, like adding Offhand Swords to Thiefs, or Hammers/Maces to Engineers ect.
- Adding of new underwater specific Traits splitting Traits for Land/Water Combat
- Adding more Weapons to Underwater Combat, like Daggers, Axes, Maces and Swords (counts also to adding more existing weapons into the general gameplay of GW2)
- Rework of one or two of the Dungeon Paths perhaps to make them more fun and less frustrative/boring
- Making Dyes accountbound
Just a little list of things that I think should be possible to make within these 4 months
I wouldn’t expect those thing until the feature only release tbh.
Especially since they have stated quite clearly that there won’t be much when it comes to features during the first 4 releases and all the things you listed would be considered features.
Krall Peterson – Warrior
Piken Square
Entitled to your opinion…
But my opinion is that youre 1000% incorrect. Carbine is making sure every aspect of Wildstar is viable. Heck, the majority of its playerbase will be the hardcore raiders from vanilla wow, and disgruntled hardcore raiders of current wow. Id say they are too focused on PVE and especially raiding. 40 man raids, and they said they will not be nerfing content so if your guild cannot do it “tough”(almost verbatim).
Graphics are intentional, as are WoWs…to be played on a myriad of computers.
I don’t think the majority of playerbase will be hardcore raiders. In fact, it’ll be mostly crowd of people always seeking “the new MMO”, casuals and people driven to the game by hype. Those “hardcore raiders” will be smallest group of all of them. There are not tons of people who are able to dedicate much time for hardcore raids, especially 40-mans. That’s why Blizzard got rid of 40 mans and while deleting 40-mans from the game entirely was a mistake in my opinion, opening raiding for smaller guilds and more casual people was a good move.
If you’ve ever experienced 40-man raid (I did), you know that it’s a total mass of people who tend to be discoordinated. Sure, huge raid can be a lot of fun with right, relaxed people, but it’s often not.
Keep in mind that those “old vanilla raiders” are now about 9-8 years older. If Wildstar is going to take the pure path of WoW 40-mans, it will fail very quickly. As I said, most people will be casuals, looking for fun with their mates and there will be nerfs. If the choice will be to either lose tons of subscribers or keep the hard content, NCSoft will simply force studio to take path 1.
Players who are so excited for 40-mans, to quote some boss, “(…)Are Not Prepared!”.
Sure, Wildstar might get some hardcore players. They might do hardcore content and have fun. But it’s not the majority and the majority:
-Cares about graphics. Just listen to all the new people complaining about WoW graphics. Heck, that’s the reason why Blizz is working kitten new character models for WoW: WoD
-Have limited playtime. Gathering 40 people for content that may take couple hours, when they all have to be prepared for “hardcore” was, is, and won’t be easy
-Might find new ideas clunky. Keep in mind, most of the crowd has already experienced some MMO. They’re excited about all new stuff, movement and action combat on the paper, but when they actually jump into the game, half of them, if not more, will whine about it. They’re used to classic systems despite knowing what Wildstar combat idea might be.
-Subscription fee. Yes, that’s still a big part of reasons “why not to play” for many gamers. In many countries, cultures, like for example in my region of Europe, teenagers are the gamers, mostly. And they don’t really have or want to spend money every month on some subscription, that’s why F2P games are so popular. If Wildstar doesn’t convince them quickly and grasp into the game for longer time, they won’t care and will just move.
And based on my view above I make my previous statement of Wildstar as a pure PvP oriented game.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I wouldn’t expect those thing until the feature only release tbh.
Especially since they have stated quite clearly that there won’t be much when it comes to features during the first 4 releases and all the things you listed would be considered features.
even if they put more focus onto the living story for the ending of their official “story season 1”, there should be always place also to opzimize some minor things, like simply making something that is currently souldbound to accountbound..
thats are game improvements, that need no space, but can be super effective to improve the game with a tiny change.
The “Feature Updates” shoudl be rather used for real big improvements of the game, that are about adding some new features, that are of real great size, like adding Housing and new Craftign Jobs based on Housing.
Like adding Sub Classes and complete new Weapons (Halberds, Great Axes, Whips, Claws, Quarterstaffs, Flails and the like)
Like adding whole new permanent underwater dungeons
like addign new playable races
Thats stuff, that should find its ways into the game with “Feature Updates”
feature Updates should be of big scale, so that Naet can show us, that they can really ad big meaningful new content into the game, just without having to use for that kind of content “expansions”. Because that would be truly revolutionary
I think sandbox games are the future, see Everquest Next.
So the question is, how much sandbox stuff (like houses) can GW2 put in before EQN comes out…
I agree wholeheartedly. Can’t wait for sandbox games, or sandbox elements in GW2. They would give the game a sense again for me.
What can a player of GW2 expect in April 2014 that’ll make the base collectively say “oooo, ahhhhh, wow!”?
“Ranger bugs have been fixed”.
On the 1st of the month.
Save the Bell Choir activity!
Then again, GW2 does not really “complete” the same way other games do. We pay no monthly subs so ANet doesn’t require us to play in order to turn a profit. Those most likely to switch are probably the ones who don’t buy many Gems anyway.
Anet requires us play to turn a profit more than a sub game. They need people to play to fuel the cashshop, hence the bi-weekly content and sales.
I dont think TESO or Wildstar are the most direct competition thats up and coming.
In my opinion, EQN is the going to be big one they’ll have to compete against. An open world sandbox MMO thats also Free-to-play.
I admit, I’m watching the current MMO’s coming up because Anet just isn’t cutting it for keeping me interested. Still playing because its the best there is currently. They’ve turned me off with updates that feel limited and forcing certain methods of play while also stunting variation and experimentation in favor of quickly added, poorly implemented content.
I hope they do turn things around in 2014 before these new MMO’s come out, as I’ve invested alot of time in it and think GW2 has tremendous potential.
That “other game” is going to fail hard. Not as kittenWTOR, but it’s going to be terrible. A game that is not based on lore, looks absolutely terrible and is not only B2P, but subscription based AND microtransactions?
What? TESO not based on lore and with microtransactions? Completely untrue.
Or are you talking about Wildstar? If so saying it has microtransactions is going too far, at this stage it will only have the ingame currency which can be exchanged for game time. Exactly the same system as in Eve.
Personally I don’t think Elder Scrolls Online will be a competitor, as it is just another WoW clone.
You clearly need to do some more research, if anything TESO is going to be more similar to GW2, perhaps a combination of Skyrim and GW2. It is nothing like WoW.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
(edited by morrolan.9608)